• Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
    5,880 replies, posted
Oh wow, all games are "preparing to launch" for everybody, and now the steam forums have gone down. It's times like these that I really hate steam. It's a single point of failure - if we can't use steam, we can't play our games. Sure you can play SP games in offline mode, but if you want to play a multiplayer game then forget it.
Haha yeah there's nothing wrong, it's a part of the puzzle Thanks anyway, it is still useful
Found this. Haven't tried it myself yet, and I don't know if it works for multiplayer games. [url]http://forums.steampowered.com/forums/showpost.php?p=28279495&postcount=302[/url] [quote]FIXED it with uncheck steam cloud sync close steam rename appcache to appcache.bak reboot steam uncheck steam cloud sync in settings again PLAY GAMES!![/quote] EDIT: Gonna try it out now. EDIT: Seems to work fine :)
That worked for me!
-snip-
[QUOTE=Divran;34061896]Found this. Haven't tried it myself yet, and I don't know if it works for multiplayer games. [url]http://forums.steampowered.com/forums/showpost.php?p=28279495&postcount=302[/url] EDIT: Gonna try it out now. EDIT: Seems to work fine :)[/QUOTE] My setting changes won't stick. ...But the problems seem to have fixed themselves. I'm happy.
[thumb]http://i.imgur.com/CgCKO.jpg[/thumb]
[QUOTE=biodude94566;34061071] Ever so slight Thieves Guild spoilers, but [sp]I've gotta sneak into the Goldenglow Estate. The only way to access the sewers to get in all sneaky like... are at the back. Which I can't access unless I swim. [/sp] [/QUOTE] Just go in guns blazing, [sp]the tunnel itself is underwater, isn't it? so even on a horse they couldn't.[/sp]
[QUOTE=Kanebro;34062394][thumb]http://i.imgur.com/CgCKO.jpg[/thumb][/QUOTE] "My cousin's out fighting dragons, and what do I get? Gay lapdances."
[QUOTE=Stizzles;34062471]"My cousin's out fighting dragons, and what do I get? Gay lapdances."[/QUOTE] "My cousin's out fighting dragons and what do I get? Laid. Sucks to be him."
[QUOTE=papaya;34062434]Just go in guns blazing, [sp]the tunnel itself is underwater, isn't it? so even on a horse they couldn't.[/sp][/QUOTE] Isn't that kind of backwards for the Thieves Guild, though? :v:
[QUOTE=biodude94566;34062568]Isn't that kind of backwards for the Thieves Guild, though? :v:[/QUOTE] If there's no other way in, then you have to go directly in.
[QUOTE=ruarai;34061488]I just saw this on cracked in "22 Internet memes future historians will be baffled by:" And I mean, its true, what if some crazy archeologist digs up a harddrive (or something) full of old skyrim lore and thinks its true? :v:[/QUOTE] I think they might catch on when it gets to the bit about fireball throwing lizard people.
[QUOTE=Rents;34062918]I think they might catch on when it gets to the bit about fireball throwing lizard people.[/QUOTE] People believe a man could walk on water. This isn't too out there.
[QUOTE=Jallen;34061872]Oh wow, all games are "preparing to launch" for everybody, and now the steam forums have gone down. It's times like these that I really hate steam. It's a single point of failure - if we can't use steam, we can't play our games. Sure you can play SP games in offline mode, but if you want to play a multiplayer game then forget it.[/QUOTE] Wait what are you talking about. My game works fine. [editline] 5 January 2012 [/editline] Okay, am I the only one that has noticed a bunch of several hour old posts appearing out of nowhere whenever you submit a post? It makes no sense at all. It's as if the thread goes through several pages 5 hours ago, but I don't see any of them until I post again making whatever I say strangely late.
[QUOTE=ruarai;34061488]I just saw this on cracked in "22 Internet memes future historians will be baffled by:" [img]http://i.crackedcdn.com/phpimages/photoshop/8/1/7/109817_v1.jpg[/img] And I mean, its true, what if some crazy archeologist digs up a harddrive (or something) full of old skyrim lore and thinks its true? :v:[/QUOTE] What if he digs up a harddrive full of porn.
RPing a unarmed sex addict called cunt destroyer! (he'll have sex with just about anything even the Draugr isn't safe) [URL=http://cubeupload.com/im/S55rZm.png][IMG]http://i.cubeupload.com//t/S55rZm.png[/IMG][/URL] jesus is cunt destroyer! that ugly that even fellow nord can't tell what race he is? [URL=http://cubeupload.com/im/vLrSCk.png][IMG]http://i.cubeupload.com//t/vLrSCk.png[/IMG][/URL] [URL=http://cubeupload.com/im/nS09Kg.png][IMG]http://i.cubeupload.com/t/nS09Kg.png[/IMG][/URL] KO by cunt destroyer! :quagmire:
Holy cow the new Morrowind Overhaul is big, big.
if you bash with a torch it sets enemy's on fire.
Are there any mods out that fix the tail animations to be less jerky when you're running? Or make it not spaz out in windy areas, or clip through chairs, benches, steps, things behind you, ect.
Wow, what is this? Kotoku writing a brilliant article that brings words to my feelings about why Morrowind just felt right to play from an open world perspective? [url]http://kotaku.com/5873112/skyrim-and-the-compass-to-nowhere[/url] This is the major thing that Morrowind did so well and why a lot of people still hold it as the best Elder Scrolls game made, even despite the shitty nuances like terrible combat system and RPG mechanics that work but are poorly polished. Playing Morrowind just feels right from an explore-the-open-world perspective. The motto on the box is "Live another life, in another world" and it holds true. [editline]5th January 2012[/editline] [QUOTE=Checkers;34060720]are there any other badass places like blackreach?[/QUOTE] Sovenguard/Skahdhalven (sp)? You can only get there [sp]from the mainquest though.[/sp]
[img]http://i.imgur.com/Q2StM.jpg[/img] well met, wood
Bard's Leap Summit is so weird. [sp]I had no idea a ghostly bard dressed in Redguard getup would pop up and increase my Speech skill after I jumped it.[/sp]
[QUOTE=krakadict;34063678]if you bash with a torch it sets enemy's on fire.[/QUOTE] I guess there is a reason for them to be in the game after all
Can you get a house in towns other than Whiterun?
[QUOTE=KorJax;34064216] [url]http://kotaku.com/5873112/skyrim-and-the-compass-to-nowhere[/url] [/QUOTE] [QUOTE]For example, in Riften, the castle mage gives a quest to find three of her lost items scattered across the country. The journal simply asks you to retrieve her satchel, and her soul gem, and so on. You are never actually provided the information as to where these might be. The only way to complete this quest is make it active, find which cities the quest items are in, travel to them, and then follow the arrow to the location of the quest item. It does not say "I left my satchel at the apothecary's in Windhelm" in order to give me, the player, the option of finding the item outside of the constraints of the arrow.[/QUOTE] On the other hand, if they're so picky about dialogue, why do they fail to miss the dialogue about WHERE THOSE FUCKING ITEMS ARE WHEN YOU RECEIVE THE QUEST? She outright tells you where they are and I'm 99% sure you can ask her again to find out where they are. It's not a flaw with the Journal System, its a flaw in that YOU'RE JUST TAKING THE QUEST AND EXPECTING IT TO HANDHOLD YOU THROUGH IT. You can speak to the NPCs beyond the quest giving dialogue choices, you know. I can't take this article seriously because it reeks of them complaining about an optional feature. If you're that ocd about having quests in your journal you can't complete, that's your fault not the game's fault. [editline]5th January 2012[/editline] [QUOTE=stepat201;34064596]I guess there is a reason for them to be in the game after all[/QUOTE] It's also a candlelight alternative for non-mages and good for roleplaying purposes
[QUOTE=Hellborg 65;34064704]Can you get a house in towns other than Whiterun?[/QUOTE] Yes, every major city. I think
except falkreath and morthal
[QUOTE=salty peanut v2;34064806]except falkreath and morthal[/QUOTE] Places like Falkreath are where I want a house. A well done cabin in the woods would be awesome.
[QUOTE=papaya;34064716]On the other hand, if they're so picky about dialogue, why do they fail to miss the dialogue about WHERE THOSE FUCKING ITEMS ARE WHEN YOU RECEIVE THE QUEST? She outright tells you where they are and I'm 99% sure you can ask her again to find out where they are. It's not a flaw with the Journal System, its a flaw in that YOU'RE JUST TAKING THE QUEST AND EXPECTING IT TO HANDHOLD YOU THROUGH IT. You can speak to the NPCs beyond the quest giving dialogue choices, you know. I can't take this article seriously because it reeks of them complaining about an optional feature. If you're that ocd about having quests in your journal you can't complete, that's your fault not the game's fault. [editline]5th January 2012[/editline] It's also a candlelight alternative for non-mages and good for roleplaying purposes[/QUOTE] This is the same issue Oblivion had with fast travel and their quests Just like how you couldn't really "ignore" fast travel in Oblivion due to every quest expecting you to use it, it's not really option to ignore forced questing and quests everywhere in Skyrim if the game relies on that system heavily and expects you to keep using it. Sure you can "ignore" it, but then suddenly the game isn't taylored to you doing that, and it creates an award disconnect from a design perspective. The point isn't the fact that you can ignore that quest that sits in your journal forever telling you to join the theives guild. The point is the entire questing system is designed around you doing everything, and following everything exactly as it is laid out. The game WANTS you to play like that, even if you don't. It's like the game world and it's systems are at odds with the questing and it's systems. It makes the game feel like it isn't comfortable enough in its own skin to just let you not do things at any point in the game, and always wants you to be doing their X designated quest, even if its at odds with the most important aspect of the game - exploration, and what the player wants to do. This is something that Morrowind handled beautifully, even if it wasn't very well paced. The questing and exploration in Morrowind was organic and fluid (nevermind the actual gameplay mechanics). The questing in Skyrim is forced and mechanical, and unlike in Morrowind it is one of the only overarching gameplay feature the developers want you to be using all the time at all times. In morrrowind on the otherhand, the entire quest design system and overarching gameplay design is to support the exploration factor, and it is designed to not be used if you don't want to use it (i.e. a character that doesn't quest). This is a major reason why Morrowind is such a great open world game. It's is built smartly from the ground up to facilitate the open-world that was crafted for it.
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