Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
5,880 replies, posted
Oh yeah, another comp.
[IMG]http://i.imgur.com/k6W4k.jpg[/IMG]
[QUOTE=Biotoxsin;34057609]Took long enough to get to 100 smithing on my first character. (I made the mistake of investing in destruction almost exclusively, was extremely underpowered.) So when I made my new character I used player.modpcs smithing 80 times (counts toward your level)
Surely you'd do the same?[/QUOTE]
Late reply, but skipping here to 3:23 perfectly illustrates my point:
[url]http://www.escapistmagazine.com/videos/view/zero-punctuation/5020-The-Elder-Scrolls-V-Skyrim[/url]
[QUOTE=KorJax;34064962]This is the same issue Oblivion had with fast travel and their quests
Just like how you couldn't really "ignore" fast travel in Oblivion due to every quest expecting you to use it, it's not really option to ignore forced questing and quests everywhere in Skyrim if the game relies on that system heavily and expects you to keep using it. Sure you can "ignore" it, but then suddenly the game isn't taylored to you doing that, and it creates an award disconnect from a design perspective.
The point isn't the fact that you can ignore that quest that sits in your journal forever telling you to join the theives guild. The point is the entire questing system is designed around you doing everything, and following everything exactly as it is laid out. The game WANTS you to play like that, even if you don't. It's like the game world and it's systems are at odds with the questing and it's systems. It makes the game feel like it isn't comfortable enough in its own skin to just let you not do things at any point in the game, and always wants you to be doing their X designated quest, even if its at odds with the most important aspect of the game - exploration, and what the player wants to do.
This is something that Morrowind handled beautifully, even if it wasn't very well paced. The questing and exploration in Morrowind was organic and fluid (nevermind the actual gameplay mechanics). The questing in Skyrim is forced and mechanical, and unlike in Morrowind it is one of the only overarching gameplay feature the developers want you to be using all the time at all times. In morrrowind on the otherhand, the entire quest design system and overarching gameplay design is to support the exploration factor, and it is designed to not be used if you don't want to use it (i.e. a character that doesn't quest). This is a major reason why Morrowind is such a great open world game. It's is built smartly from the ground up to facilitate the open-world that was crafted for it.[/QUOTE]
I think this is true for Skyrim but not so much for Oblivion. In Oblivion the most you would hear about various factions if you didn't want to join them was rumors. People might mention that the Dark Brotherhood would come to you if you murdered someone, but you never got a quest to do so, and if you went the whole game without killing an innocent person you [I]never[/I] heard anything more on the subject.
In fact, it's clear to me now that the whole entire reason they made you join the Dark Brotherhood in Skyrim through the Aventus Aretino quest is simply so they could shove it in your face and put it in your journal right from the get-go. They couldn't very well give you a quest saying "murder someone", so they had to make entry to the guild a linear affair.
Was anyone really complaining that they were missing out on content in Oblivion? I'm fairly sure no one who played the game didn't know how to join the Thieves Guild if they wanted to, but in Skyrim they felt the need to have Brynjolf hunt you down like Jaws from the moment you enter Riften, and pick you up for recruitment regardless of whether you truly are playing a villainous thief or a saintly paladin. It's kind of baffling.
For that hydrophobic argonian character doing the Thieves Guild quests, you are fucked in the ending for it.
[QUOTE=The Ultimate;34065098]For that hydrophobic argonian character doing the Thieves Guild quests, you are fucked in the ending for it.[/QUOTE]
Maybe that's when he'll defeat his fear
Hey, my wife kind of ... died.. how do I get another one?
[QUOTE=Jallen;34030402]Looks great stationary, but I'm not sure how great it will look when animated. Because it's so big it won't fit into a lot of situations, small caves are the obvious one, but even outside when the ground is very lumpy. Due to its size the animation would likely look quite clumsy as some of its feet would either have to sink into the ground or float in lumpy areas.[/QUOTE]
I'm very very late, but some of the animations in Skyrim take this into account and don't place the model's feet on the same exact plane. Stand idle next to some stairs and your character won't just have a foot out in space like in most games.
just walked into Warmaiden's and Ulfberth War-Bear said "here friend i got you this, hope you like it." and hands me ONE gold.
sigh...even the shop keepers don't want to be friends with cunt destroyer!
[QUOTE=Black;34065754]Hey, my wife kind of ... died.. how do I get another one?[/QUOTE]
Through love
[QUOTE=rinoaff33;34066004]I'm very very late, but some of the animations in Skyrim take this into account and don't place the model's feet on the same exact plane. Stand idle next to some stairs and your character won't just have a foot out in space like in most games.[/QUOTE]
I actually spent about five minutes yesterday toying around with that in Whiterun.
I just stood in weird places and looked at my character's feet, watching how they reacted to odd terrain.
It's a nice touch.
[editline]5th January 2012[/editline]
[QUOTE=krakadict;34066009]just walked into Warmaiden's and Ulfberth War-Bear said "here friend i got you this, hope you like it." and hands me ONE gold.
sigh...even the shop keepers don't want to be friends with cunt destroyer![/QUOTE]
I got handed a pair of dirty boots by someone I never even saw before.
[QUOTE=Black;34065754]Hey, my wife kind of ... died.. how do I get another one?[/QUOTE]
Get another amulet of mara and talk to someone you can marry.
So on my Sneak-Mage, my Fury spell only effects level 6 creatures. Note, Im only level 5. Does the level of effectiveness go higher as my Illusion levels up?
[QUOTE=jonoPorter;34065044]Oh yeah, another comp.
[IMG]http://i.imgur.com/k6W4k.jpg[/IMG][/QUOTE]
All the time. And sometimes I get it on my first try (even with a low lockpicking level).
(referring to last image, didn't realize it was all one)
Such a beautiful game
[t]http://i.cubeupload.com/HoDqn4.jpg[/t]
[QUOTE=V_Buns;34066044]So on my Sneak-Mage, my Fury spell only effects level 6 creatures. Note, Im only level 5. Does the level of effectiveness go higher as my Illusion levels up?[/QUOTE]
Goes up with perks. Your actual skill in magic (excluding alchemy and enchanting) doesn't affect anything at all, only the perks do.
Fucking Blood on the Ice. How glitched can a quest possibly be?
[QUOTE=salty peanut v2;34064806]except falkreath and morthal[/QUOTE]
I don't know what or where either of those places are...
I don't... How do I miss 2 major cities
[QUOTE=rinoaff33;34066144]Goes up with perks. Your actual skill in magic (excluding alchemy and enchanting) doesn't affect anything at all, only the perks do.[/QUOTE]
The skills do change the effectiveness.
In general the magic skills reduce the casting cost of their corresponding spells. So raising illusion reduces the mana cost of all illusion spells
anyone know any ways to cause riots like in the elder-scrolls?
Is there a "JASON!" sound replacement for any of the shouts yet?
[QUOTE=Mercenary-;34066169]Fucking Blood on the Ice. How glitched can a quest possibly be?[/QUOTE]
I remember doing part of it, then at some point it says wait again for another murder or something, but apparently I was supposed to sell the amulet to someone and I ended up completing it without selling the damn thing so it's stuck in my inventory along with a bunch of other bugged shit.
[QUOTE=Lethaxx;34066264]anyone know any ways to cause riots like in the elder-scrolls?[/QUOTE]
There's some scrolls and spells that cause a frenzy, if that's what you mena
Maybe I'm a bit late, but I wanted to put in my two cents about Skyrim compared to Oblivion, etc.
RPG stands for Role Playing Game. As in, a game in which you roleplay. I understand that numbers representing certain statistics that your character has are prevalent in the genre, but they don't actually enhance the experience from a roleplaying standpoint. In my opinion, Skyrim has some great roleplaying opportunities and has a really nice world that they've crafted.
My single biggest gripe with Skyrim is how quests are handled. In Oblivion, I'd hear about the thieves guild, guards would tell me about the Thieves Guild, I'd see wanted posters for the Gray Fox, and it would be part of the universe whether I did the quests or not. But the best part was, I discovered it on my own. Same with Dark Brotherhood. I didn't feel the game going PLEASE OH PLEASE DO THIS QUESTLINE.
Skyrim also bombards you with a million fucking quests the second you enter a major city before you are even aware what city you're in. The fact that NPCs seek you out to tell you -- a complete fucking stranger -- their personal details and needs is really unusual and annoying. Also, I hate radiant quests with a passion. I hate them because it feels like Bethesda said "oh well who needs to adventure to a creepy cultist village or solve a vampire mystery? They'd much rather be gathering herbs for Ysolda!!"
[b]Bull. Shit.[/b] That's by far the worst part about Skyrim's questing, and Skyrim as a whole.
Oblivion's biggest strength was its plethora of non-daedric, non-guild, non-radiant side quests that were unrelated to any part of the main story and that you discovered/activated on your own and solved how you liked.
I feel like Skyrim has about 10 or fewer side quests that don't fall under the categories of Daedric, Guild, or Radiant. That's honestly its biggest weakness.
TL;DR: bethesda wants to make the player feel like he's significant and a badass at all times, which means less immersive side quests and more dragon slaying and becoming the leader of a guild in two hours.
[URL=http://cubeupload.com/im/d3YE5B.png][IMG]http://i.cubeupload.com//t/d3YE5B.png[/IMG][/URL]
[URL=http://cubeupload.com/im/HwvzDJ.png][IMG]http://i.cubeupload.com//t/HwvzDJ.png[/IMG][/URL]
i love how they fucked up twice in a row
(hint:he's a Mer)
[QUOTE=hypno-toad;34066135]Such a beautiful game
[t]http://i.cubeupload.com/HoDqn4.jpg[/t][/QUOTE]
Why is there a body in a cauldron (whatever it is called)?
Human soup.
Has anyone ever encountered an npc that started talking to you and then suddenly vanishes infront of your eyes and then run back up to you a few minutes later. it happened to me once. Kind of freaked me out.
[QUOTE=NoShogun;34066519]
I feel like Skyrim has about 10 or fewer side quests that don't fall under the categories of Daedric, Guild, or Radiant. That's honestly its biggest weakness.
[/QUOTE]
I don't mind that. With guild quests at least it means that you aren't saving the world for Generic McDefault then being hated on by Miss Bland because they're completely unrelated.
I don't feel as though any quests are being forced upon you. All the quests where the quest giver initiates the dialogue with you can easily be ignored. Take the whiterun "In my time of need" quest, for example. If, like you said, you don't want to be bombarded, Bethesda would have to make it that the quest would not initiate until you the character speak to them, which goes against the quest because the dialogue you hear suggests they're not meant to be in there. It makes it nicer to think that you're being seeked out, like someone who was looking for a bounty hunter to help them would do. It's not a case of the world stops until you speak to someone, the world feels a little more alive.
Even moreso, [sp]I enjoy Skyrim's quest system[/sp]
[QUOTE=Mercenary-;34066169]Fucking Blood on the Ice. How glitched can a quest possibly be?[/QUOTE]
I can't even finish the damn quest. Apparently the body was supposed to be moved to inside the morgue, but it's just laying on the ground, and I can't even talk to most of the people I need to, like Viola.
[QUOTE=Mercenary-;34066169]Fucking Blood on the Ice. How glitched can a quest possibly be?[/QUOTE]
I just used the console to complete it, mainly because I wanted the house and knew how damned glitchy it was.
You have to remove all the [sp]murder stuff and cobwebs and turned over chairs and shit[/sp] but it's all good now.
I'm just missing a floor
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