• Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
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[QUOTE=leach139;34020278]So I finally got around to picking up Skyrim yesterday, and it's just finished downloading. What essential mods do you guys suggest picking up? I've heard about the UI mod that makes it suck less, should I get that? I'm not fussed about super duper graphics, I'm probably only playing on High.[/QUOTE] I would wait until the creation kit comes out proper until installing any mods. Also that rad as hell steamworks mod integration
I can't wait for a civil war overhaul. Bethesda was just plain lazy in this, more so then usual. No excuse. There should have been 4 or 5 battle of whiterun like sequences. And the siege of Windhelm should have been huge a massive LOTR scale battle outside the city first, slowly making your way inside it. It would have been cool to sneak into the Solitude docks with an army of Stormcloaks in a fleet of stolen East Empire company ships. There are a ton of other things that could happen, and because it won't require a whole lot of voice acting, the hardest thing to do for quests, it would be entirely possible to turn the civil war into an epic questline.
[QUOTE=Crpto2007;34024215]All guards used to be an adventurer like you, until they all took an arrow in the knee....[/QUOTE] We're watching you, [I]scum.[/I]
The Empire has a lot of good intentions and good people, trying to protect Skyrim from the real baddies (the Thalmor. I always, always hate elves in every RPG I play. Whether it be that they're tree hugging hippy cunts or cowardly snipers) and trying to unify the world and bring peace. The Stormcloaks are still good people in a way, but they are very racist towards any people who are not nords. But you do have to feel sorry for them, they are controlled by a crumbling, dying empire and are forced to exclude their greatest hero and god from their worshiping because some elvish bastards told them not to and the Empire was to much of a pussy to fight to the last man. In a sense, both sides have their good's and bad's and neither can claim the moral high-ground. I still sided with the Stormcloaks just because I liked being the underdog, and it seemed pretty cool at first. Then came the attack on Whiterun. I was one of the most prestigous members of the community, a full-on companion who had done many things to aid the people. But suddenly I am forced to fight them all for the honor of Skyrim or some bullshit. My heart sank when the Jarl looked at me and said "...and you, a Stormcloak! And to think I thought so much better of you!". One other thing that made me side with the Stormcloaks though was that everyone in all the Imperial towns treated me like ass (except neutral towns like Whiterun.) I just finished the entire war with a Stormcloak victory. Also, I like the idea of the Elder Scrolls games getting better technology. I don't want it to turn into fucking CoD or anything, but it would be interesting to see how they utilize alchemy, magic, and technology in harmony.
Better tech... maybe. I just don't think Bethesda's ever going to implement anything like a gun into their games (I personally would hate guns in TES, but I get that some people would think they're fun) Mainly because: why change a winning formula? People pick up TES games expecting an open world swords 'n sorcery RPG, not a renaissance FPS. Plus, from a gameplay standpoint, they'd be really hard to balance. Old guns like that were wildly inaccurate. So what's bethesda to do? Make them inaccurate and frustrate players with bullets based on luck, or make them accurate and either overpowered or balanced and therefore weaker than a gunshot should be?
[QUOTE=dogmachines;34023537]I doubt any guns will ever show up. In the 200+ years since Morrowind/Oblivion technology hasn't made any advances, the only thing with a major change is magic. The Elder Scrolls universe is forever stuck in the same period of technology.[/QUOTE] Actually technology apparently regressed since morrowind because crossbows are gone, and the dwarven ruins in skyrim no longer have transistors, coherers or ambient mains hum :( Though I suppose the second one could be explained in a lore-friendly way. Crossbows and Throwing weapons (throwing axes, stars, etc) would have been pretty cool in oblivion or skyrim.
I would enjoy a third party spin-off game or something that's based on Elder Scrolls lore but in a more modern setting. I would pay to have an Argonian film noir detective or something.
[QUOTE=NoShogun;34026176]Better tech... maybe. I just don't think Bethesda's ever going to implement anything like a gun into their games (I personally would hate guns in TES, but I get that some people would think they're fun) Mainly because: why change a winning formula? People pick up TES games expecting an open world swords 'n sorcery RPG, not a renaissance FPS. Plus, from a gameplay standpoint, they'd be really hard to balance. Old guns like that were wildly inaccurate. So what's bethesda to do? Make them inaccurate and frustrate players with bullets based on luck, or make them accurate and either overpowered or balanced and therefore weaker than a gunshot should be?[/QUOTE] I already thought of this. I think the idea of a generic musket-like gun is limiting and rather stupid. I always thought of something like an upgraded crossbow and magically detonated grenades. Basically I mean the game would need to put a spin on technology that we have and make it something original. A gun that fires bees may sound stupid, but I would take it over another generic musket. And there's no problem with making gunshots weaker. It's not like the game needs realism. People already take way more abuse in the Elder Scrolls games than they could IRL. [editline]ass[/editline] I'm sure they could work in the Dwemer somehow with the technological progression.
[QUOTE=hypno-toad;34026213]Actually technology apparently regressed since morrowind because crossbows are gone, and the dwarven ruins in skyrim no longer have transistors, coherers or ambient mains hum :( Though I suppose the second one could be explained in a lore-friendly way. Crossbows and Throwing weapons (throwing axes, stars, etc) would have been pretty cool in oblivion or skyrim.[/QUOTE] Since the Dwemer homeland was Vvardenfall, I guess it would be easy to say the strongholds there were cutting edge, unlike the ones spread across the continent.
I heard that there was a glitch where if you clear out an area like a cave and you later get a mission to kill someone in the same cave that the mission gets glitched and you can not finish it. So is that bug fixed? I'm kind of afraid to explore dungeons because of it.
I think i've found my biggest issue with Skyrim. It's the engine. (So this applies tenfold to the other gamebryo games.) Bethesda have great ambitions for the experience, they really do. A grand adventure of one man setting out to stop the end of the world at the hand of an ancient menace. It sounds great on paper, and it would be an amazing experienced if it played out in the Unreal Engine, the Cryengine, or hell, even the Source engine. But the action in Skyrim plays out more like a chess game than a video game. If you replaced all human hitboxes with the hitboxes of a damn tree, i wouldn't know the difference until somebody told me. Imagining a scene of a character running away from a dragon, it should play out as a warrior on a fierce retreat from a deadly monster. It plays out like a block sliding across the ground away from another larger block that's trying to process how it'll get 5 feet to the right. When i really try to comprehend what this game is similar to, it really relates to Dungeons and Dragons. Half of the fun i have in the game is up to me to create. In my head, i'm diving behind boulders, shouting with all my might, and fighting for my life. In the game, im waiting for the dragon to land, whacking at it, then repeating. When im playing the game, i feel like it's dependent on me to make it interesting. Half of the (billion) Nordic dungeons i ventured into, i had forgotten why about 5 feet in the door. I had to look at the quest, think about it, and rationalize why it was so important, because the game itself hadn't instilled a sense of importance to me. But then again, it's hard to keep drama and suspense maintained when you can walk away from the task at any moment and never return.
Damn, next week skyrim is going to be 2 months old already. Time sure flies.
Skyrim must be the biggest stinker of 2011, it truly feels like grinding when a quest sends me off to another dungeon crawl oblivion was way better. [editline]3rd January 2012[/editline] [QUOTE=G71tc4;34026596]I think i've found my biggest issue with Skyrim. It's the engine. (So this applies tenfold to the other gamebryo games.) Bethesda have great ambitions for the experience, they really do. A grand adventure of one man setting out to stop the end of the world at the hand of an ancient menace. It sounds great on paper, and it would be an amazing experienced if it played out in the Unreal Engine, the Cryengine, or hell, even the Source engine. But the action in Skyrim plays out more like a chess game than a video game. If you replaced all human hitboxes with the hitboxes of a damn tree, i wouldn't know the difference until somebody told me. Imagining a scene of a character running away from a dragon, it should play out as a warrior on a fierce retreat from a deadly monster. It plays out like a block sliding across the ground away from another larger block that's trying to process how it'll get 5 feet to the right. When i really try to comprehend what this game is similar to, it really relates to Dungeons and Dragons. Half of the fun i have in the game is up to me to create. In my head, i'm diving behind boulders, shouting with all my might, and fighting for my life. In the game, im waiting for the dragon to land, whacking at it, then repeating. When im playing the game, i feel like it's dependent on me to make it interesting. Half of the (billion) Nordic dungeons i ventured into, i had forgotten why about 5 feet in the door. I had to look at the quest, think about it, and rationalize why it was so important, because the game itself hadn't instilled a sense of importance to me. But then again, it's hard to keep drama and suspense maintained when you can walk away from the task at any moment and never return.[/QUOTE] having a terrible animation staff limits the directions a story can take, take the witcher for example - without those beautiful animations it would be a broken game
[QUOTE=Average User;34024781]I thought [sp]the blades were cool, then they're like "YO GO KILL PAARTHURNAX". Lost all repect for them. Fuckers. Paarthurnax is the coolest dragon ever[/sp][/QUOTE] I was lucky I went to [sp]Kill him right before making a new save, only to find the quest disappeared. [/sp] [editline]3rd January 2012[/editline] [QUOTE=Gay Greek Guy;34026599]Skyrim must be the biggest stinker of 2011, it truly feels like grinding when a quest sends me off to another dungeon crawl oblivion was way better. [/QUOTE] I agree with the dungeon issue, but no. Oblivion had some cool quests and all, but overall; it wasn't THAT fantastic. Skyrim holds up on its own better.
[QUOTE=The very best;34026738]I was lucky I went to [sp]Kill him right before making a new save, only to find the quest disappeared. [/sp] [editline]3rd January 2012[/editline] I agree with the dungeon issue, but no. Oblivion had some cool quests and all, but overall; it wasn't THAT fantastic. Skyrim holds up on its own better.[/QUOTE] Oblivion was saved by having solid guild quest lines. Skyrim has your character doing randomly generated dungeon grinds when the 30 minute long crawl from newcomer to leader is finished. (spoilers: you become the leader of every guild you join)
[QUOTE=Gay Greek Guy;34026777]Oblivion was saved by having solid guild quest lines, Skyrim had your thief / assassin character doing randomly generated NPC - killing quests when the 30 minute long main quest line ended.[/QUOTE] 30 minute long main quest line ?
[QUOTE=Gay Greek Guy;34026777]Oblivion was saved by having solid guild quest lines. Skyrim has your character doing randomly generated dungeon grinds when the 30 minute long crawl from newcomer to leader is finished. (spoilers: you become the leader of every guild you join)[/QUOTE] I.. Uh.. What? Are we playing the same skyrim?
Why has Bethesda not taken a hint and just either started a new engine or, in my opinion the more intelligent choice, simply purchased the right to use another engine? It just seems ridiculous.
fixed my wording
[QUOTE=fskman;34026377]Since the Dwemer homeland was Vvardenfall, I guess it would be easy to say the strongholds there were cutting edge, unlike the ones spread across the continent.[/QUOTE] Remember, the strongholds in Skyrim have large ballistas with exploding arrow traps, so it really does come down to bethesda being lazy
[QUOTE=hypno-toad;34026213]Actually technology apparently regressed since morrowind because crossbows are gone, and the dwarven ruins in skyrim no longer have transistors, coherers or ambient mains hum :( Though I suppose the second one could be explained in a lore-friendly way. Crossbows and Throwing weapons (throwing axes, stars, etc) would have been pretty cool in oblivion or skyrim.[/QUOTE] Well it would be possible to explain the technological regression in Skyrim, since the empire's weak, one could argue that there simply aren't many people who know how to make crossbows at the time, especially in a war-torn Provence they're struggling to keep hold of. It's a stretch, but it sort of explains it. There's no way to explain it in Oblivion, though.
[QUOTE=ewitwins;34026857]Why has Bethesda not taken a hint and just either started a new engine or, in my opinion the more intelligent choice, simply purchased the right to use another engine? It just seems ridiculous.[/QUOTE] "were used to gamebyro"
[QUOTE=ewitwins;34026857]Why has Bethesda not taken a hint and just either started a new engine or, in my opinion the more intelligent choice, simply purchased the right to use another engine? It just seems ridiculous.[/QUOTE] Because they don't have to. In case you haven't noticed Bethesda is possibly the laziest company ever. How about they use the fuck loads of money they're getting from skyrim and hire some decent writers and some people that can do animations. If they can put out two quality story driven DLCs and provide some characters with depth skyrim might last as long as oblivion did.
Too much Imperial propaganda here. Stormcloaks 4E 2012
I love how people say that Bethesda is lazy, eventhough the development team of skyrim worked their ass off for several years on it. Getting a new engine wouldn't make things magically better and well gamebyro seems like a decent engine to handle a big open world.
[QUOTE=Arvuti;34027017]I love how people say that Bethesda is lazy, eventhough the development team of skyrim worked their ass off for several years on it. Getting a new engine wouldn't make things magically better and well gamebyro seems like a decent engine to handle a big open world.[/QUOTE] I wonder what they were doing for those several years. Skyrim can be summed up in one word - repetitive.
Heh, nightingale armor is surprisingly cool but weak in combat lol
People put too much importance on different engines. Really they end up being tailor made for the games that use them, so swapping engine would only be a massive waste of time, especially to another first person shooter engine. In my opinion the games main problems come from how it's such a rigid fps sliding box style. Unfortunately they don't seem to be bothered about progressing past that.
[QUOTE=Gay Greek Guy;34027031]I wonder what they were doing for those several years. Skyrim can be summed up in one word - repetitive.[/QUOTE] Yeah, if you're the kind of person who blasted himself through the main quest line, which you probably are. I'm actually taking my time and building my resources and discovering shit as I go, not seeking it out. It makes it seem less repetitive. Though I haven't played Oblivion, I've heard Skyrim was more mainstream with a lot of things then Oblivion. You probably just lean more towards hardcore RPGs.
[QUOTE=Arvuti;34027017]I love how people say that Bethesda is lazy, eventhough the development team of skyrim worked their ass off for several years on it. Getting a new engine wouldn't make things magically better and well gamebyro seems like a decent engine to handle a big open world.[/QUOTE] I can understand how it'd take that much time to finish the map, and the environment really is spectacular, but game content trumps environment every time. I don't understand how all these years of development produced so little actual quests. Maybe lazy is the wrong word. Maybe they just waste a ridiculous of time and resources on unnecessary things. The point is, the amount of time they spent on it doesn't reflect the same level of quality present in bethesda's other games and similar RPGs in general.
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