[QUOTE=wombo;33618519]
Keys ‘1’ and ‘2’ now switch to primary and secondary weapons, respectively. ‘3’, ‘4’, and ‘5’ are defaulted to the current call-ins available.[/QUOTE]
Thank fucking god, scroll wheel was getting annoying.
Just got an ultra kill (5 kills) by using orbital strike on the enemy base. This is my best round in awhile
[img_thumb]http://filesmelt.com/dl/TribesAscend_2011-12-08_14-28-48-66.png[/img_thumb]
the new patch nerfs jetpack too? Sure as hell feels like it, I run out of juice much faster.
[editline]8th December 2011[/editline]
[QUOTE=Funny Hats;33629260]Thank fucking god, that was getting annoying.[/QUOTE]
What the chirst how you got that game on a console?
[QUOTE=3v3ryb0dy;33630193]
What the chirst how you got that game on a console?[/QUOTE]
I think he means that selection of weapons before was only the scroll wheel and q.
Is anyone else getting constantly kicked with some disconnection message?
[QUOTE=3v3ryb0dy;33630193]
What the chirst how you got that game on a console?[/QUOTE]
How is that at all indicative of playing the game on a console? Those don't even have number keys. I've all but abandoned the scroll wheel long ago so it's annoying that I'd be forced to use it to switch weapons.
I can never hit anyone but goddamn it's just fun flying around and hitting good slopes with the skiis and shooting around the map
Hmm, anyone know what's in the hotfix?
Also, I'm noticing something different about the FOV but it might just be my eyes. I'll have to wait for the change log to find out.
p.s if any of you are at all interested in playing together over voice feel free to join my ventrilo server at IL1.leetvent.com with port 3892
[QUOTE=wombo;33629661]Just got an ultra kill (5 kills) by using orbital strike on the enemy base. This is my best round in awhile
[img_thumb]http://filesmelt.com/dl/TribesAscend_2011-12-08_14-28-48-66.png[/img_thumb][/QUOTE]
Speaking of an Ultra Kill...
5 techs vs. 1 nade
spoiler:[sp]nade wins[/sp].
[img]http://i.imgur.com/SuvSy.jpg[/img]
[QUOTE=HellSoldier;33630663]Hmm, anyone know what's in the hotfix?[/QUOTE]
1) Fixes the FOV bug introduced with this morning's patch.
2) Lowers the token price of Juggernaut, Pathfinder, Infiltrator and Technician.
3) Issues token credits to those that purchased at earlier rates.
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=261&t=49510&p=636369#p636369[/url]
[QUOTE=ktr;33630892]Speaking of an Ultra Kill...
5 techs vs. 1 nade
spoiler:[sp]nade wins[/sp].
[img]http://i.imgur.com/SuvSy.jpg[/img]
1) Fixes the FOV bug introduced with this morning's patch.
2) Lowers the token price of Juggernaut, Pathfinder, Infiltrator and Technician.
3) Issues token credits to those that purchased at earlier rates.
[url]http://forum.hirezstudios.com/phpbb/viewtopic.php?f=261&t=49510&p=636369#p636369[/url][/QUOTE]
Wonder what the new prices are.
[QUOTE=Funny Hats;33631143]Wonder what the new prices are.[/QUOTE]
The estimated downtime was 30 min, so we should know soon.
[QUOTE=Funny Hats;33631143]Wonder what the new prices are.[/QUOTE]
Got 8000 tokens refunded. I purchased both Pathfinder and Juggernaut when they were 7.5k. My guess is 3.5k.
Edit: I was close...it's 3.6k. Tech is 7.2k.
I got about 4000 tokens, yay, also the heavy class that used to be 4900 tokens is now 900, wow.
I don't know how fast you guys get classes without boost or VIP but, having both of them, I may be able to afford ever class now. To be completely honest, this is ridiculously cheap unless they plan to do anything else with tokens.
how much is the sentinel now?
When you get invited do you just get a single key or do you get multiple? If you get extra invites then I'd trade a DOTA 2 invite for one.
[QUOTE=Odellus;33631398]how much is the sentinel now?[/QUOTE]
9.8k
[QUOTE=iPope;33631525]When you get invited do you just get a single key or do you get multiple? If you get extra invites then I'd trade a DOTA 2 invite for one.[/QUOTE]
I have an extra key, willing to trade it for an Dota2 invite.
[QUOTE=ktr;33631542]9.8k
I have an extra key, willing to trade it for an Dota2 invite.[/QUOTE]
What is your steam name?
[QUOTE=iPope;33631586]What is your steam name?[/QUOTE]
-snip-
Thanks.
played for like 2 hours last night and i really like it, feels a lot like the older tribes imo
but i have a feeling this game will turn into yet another pay2win fest
[img]http://dl.dropbox.com/u/5168294/screencaps/screenshots/TribesAscend%202011-12-08%2018-52-25-32.png[/img]
god i love this game
No, NO, NOOOOOOOOOOOOOOO.
Juggernaut costs 900 tokens now. Holy fucking shit fucks fucking what the fuck, shit.
Balls.
[sp]JUGGERNAUTS EVERYWHERE.[/sp] :suicide:
I actually thought the prices were fine at the last reduction.
Now it's a bit weird how large the discrepancy is between the cheapest and most expensive classes (brute costs 10x more than juggernaut?)
Oh look, another Halo.
jumper not reduced yet?
Oh.
Ok.
:(
Inflitrator and Technician are both reduced.
Also the machine gun on the beowolf is [b]far[/b] better now.
[QUOTE=benbalooky;33634328]Oh look, another Halo.[/QUOTE]
Oh look, another retard.
[QUOTE=benbalooky;33634328]Oh look, another Halo.[/QUOTE]
Starseige: Tribes: released November 30, 1998
Halo: Combat Evolved: released November 15, 2001
Benbalooky: :downs:
Just got a key from a friend, this shit is serious fun.
I met someone in game who complained about the fact that it takes a long time to get all of the classes, and that we should have all classes unlocked for the beta.
I would not be playing if I knew I had to go through another world of tanks, went it released.
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