• Tribes: Ascend
    1,780 replies, posted
[QUOTE=Niklas;33644379]Is this game somewhere as fast paced as quake live?[/QUOTE] no where near as fast [editline]9th December 2011[/editline] [QUOTE=HellSoldier;33644876]I've no idea but it's worth the $30 because I suspect I'll be playing this game for a while. Though, I would also like to know when it officially releases. [B]Just as if not much [I]much[/I] faster paced.[/B][/QUOTE] hahahaha
Is it me, or does this feel a little faster than Tribes 2? I don't remember skii-ing being quite so prevalent, but it may be the limited classes affecting that. I usually play base defense, so I'm taking cover.
what does the ranger have over the soldier? because imo the soldier is way better also i want the senintel but damn 9800 tokens, i only average about 115 tokens a match and i'm almost always in first place or in the top 3
[QUOTE=Ghost101;33646262]Is it me, or does this feel a little faster than Tribes 2? I don't remember skii-ing being quite so prevalent, but it may be the limited classes affecting that. I usually play base defense, so I'm taking cover.[/QUOTE] I would say this is considerably slower than T2 [editline]9th December 2011[/editline] [QUOTE=JerryK;33646459]what does the ranger have over the soldier? because imo the soldier is way better also i want the senintel but damn 9800 tokens, i only average about 115 tokens a match and i'm almost always in first place or in the top 3[/QUOTE] they're two different classes with different weapons the soldier's pistol is seriously overpowered if you can aim though
The very first Tribes: Ascend competitive match is about to take place live in 30 minutes, [url]http://www.twitch.tv/tribescast[/url]
Just another 1000 tokens for the Pathfinder class, can't wait to cap those flags.
[QUOTE=Cam00;33648796]Just another 1000 tokens for the Pathfinder class, can't wait to cap those flags.[/QUOTE] That can't be right, Pathfinder is 900 tokens.
[QUOTE=wombo;33649622]That can't be right, Pathfinder is 900 tokens.[/QUOTE] It's 1800 tokens. For reference: Juggernaut: 900 Pathfinder: 1800 Infiltrator: 3600 Technician: 7200 Jumper: 9800 Sentinel: 9800 Scrambler: 9800 Raider: 9800 Brute: 9800 Doombringer: 9800
tbh i think PF should be harder to obtain than some other classes. PF is so overpowered haha
[QUOTE=69105;33649792]tbh i think PF should be harder to obtain than some other classes. PF is so overpowered haha[/QUOTE] I'd say the classes are fairly balanced. Things just get ugly when the opposing team coordinates (e.g. camping the generator). This a game where teamwork really shines. That said, the infiltrator really annoyed me these past few rounds.
Is pathfinder still 260 gold? I find it ridiculous how the price has been reduced that much and I could have easily gotten it with tokens but I needlessly spent gold on it (needlessly now, not so much when I bought it).
[QUOTE=Crimor;33645442]Quake? Ha!, that's comparing a golf cart to a fighter plane.[/QUOTE] TBH Quake Live is much faster relative to how big and narrow the maps are.
[QUOTE=HellSoldier;33649953]Is pathfinder still 260 gold? I find it ridiculous how the price has been reduced that much and I could have easily gotten it with tokens but I needlessly spent gold on it (needlessly now, not so much when I bought it).[/QUOTE] Didn't they give players a refund though?
[QUOTE=Kendra;33650008]TBH Quake Live is much faster relative to how big and narrow the maps are.[/QUOTE] And in the fact that most of the weapons shoot a lot faster projectiles. I never saw tribes as massively fast paced to be honest. Sure you move around a lot, but you can't change your heading that much.
[QUOTE=Ogopogo;33650177]Didn't they give players a refund though?[/QUOTE] For tokens, yes. As long as gold prices stayed the same there is no reason for a refund even though my gold was worth more back then and if I didn't spend it back then I could have easily worked up the tokens for pathfinder instead of wasting gold.
Pissing people off with the infiltrator is a surprisingly effective tactic. Soon half the team is paranoid.
Brute is easily one of the most overpowered classes, thanks fractal grenades! Orbital strikes didn't hurt, either. Sorry 'bout the page stretcher. [img]http://dl.dropbox.com/u/107136/tribes/when%20will%20you%20learn.jpg[/img] [img]http://dl.dropbox.com/u/107136/tribes/i%20am%20the%20greatest.jpg[/img]
I'm not the best at this game, but thanks to the new 900 token Juggernaut, I don't have to be! [img]http://img267.imageshack.us/img267/769/juggernautbitch.jpg[/img] Thanks Juggernaut, now I can destroy hordes of incoming enemies without dealing with the [i]hassle[/i] of aiming! :v:
This is ridiculous, I can't install anything. Keeps telling me that it has stopped working, or couldn't find blah blah blah, or already installed.
[QUOTE=H4yd3n;33651527]This is ridiculous, I can't install anything. Keeps telling me that it has stopped working, or couldn't find blah blah blah, or already installed.[/QUOTE] Try resetting the service.
when the entire enemy team dies from an orbital strike all the chunks lag very hard
[QUOTE=Mingebox;33651657]Try resetting the service.[/QUOTE] How do I do that?
[QUOTE=Funny Hats;33651068]I'm not the best at this game, but thanks to the new 900 token Juggernaut, I don't have to be! [img]http://img267.imageshack.us/img267/769/juggernautbitch.jpg[/img] Thanks Juggernaut, now I can destroy hordes of incoming enemies without dealing with the [i]hassle[/i] of aiming! :v:[/QUOTE] How many airstrike accolades did you get? :colbert: [editline]10th December 2011[/editline] [QUOTE=H4yd3n;33651784]How do I do that?[/QUOTE] Press CTRL + SHIFT + ESC, go to the services tab, press the services button, and look for the one named HiPatchService.
Still not working. I can't reset the service either. Quite frustrating. Hopefully I'm able to figure it out soon. Thanks for the help :)
[QUOTE=Mingebox;33651792]How many airstrike accolades did you get? :colbert: [editline]10th December 2011[/editline] Press CTRL + SHIFT + ESC, go to the services tab, press the services button, and look for the one named HiPatchService.[/QUOTE] I saved up all my credits to see what the mythical 5th call-in was. It turned out to be an orbital strike. I fired on the enemy base and it ended up killing one person. [sp]It was the enemy flag carrier.[/sp]
Seems like it's still a bit buggy. Managed to get a nice velocity of circa 700 earlier and hit the top edge of the map. I think it was a collision error against a piece of scenery :P
[QUOTE=wraithcat;33654648][b]Seems like it's still a bit buggy.[/b] Managed to get a nice velocity of circa 700 earlier and hit the top edge of the map. I think it was a collision error against a piece of scenery :P[/QUOTE] It is a closed beta, and not a beta that is essentially a demo.
I know, just commenting. Was the first and only thing I noticed for now. Apart from the abhorrent streaming textures which seem to be pretty standard for a lot of ue3 games that use texture cache streams though
I have 3 beta keys available. Post if you want one and ill PM it to you.(I just dont want my PM box flooded if they're hard to get atm)
And here's where i'd put my flag [B]IF I HAD ONE[/B] I wish people knew how to defend, or had a way to defend. Most of the maps are "Drop in, drop out, get the flag back, wait for it to return eventually"
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