Goddamn this is bull. Just captured a flag for my team, 4:3 20 seconds to match end. Autobalance! Crud, would have been first won of a day too :(
[QUOTE=Crimor;33709641]What makes you say that utterly retarded statement good sir? it's as much if not more balanced than tribes 2 imo[/QUOTE]
Despite many people not like classes, it certainly makes for better balance as you not balancing for all potential combinations. Kinda like TF2 before they started adding additional weapons. Not saying it is poorly balanced as a result, it is just much much harder to have it near the perfect state.
[QUOTE=ktr;33708120]Unlocked the Brute last night and my god fractal grenades are awesome...maybe too awesome.[/QUOTE]
Currently they are the best area denial weapon in the game. They will tear through any class.
[QUOTE=Crimor;33709641]What makes you say that utterly retarded statement good sir? it's as much if not more balanced than tribes 2 imo[/QUOTE]
By the way you guys talk it seems like Juggernauts are dominating, I haven't had the pleasure of playing it since my measly laptop cannot run it.
So I'm quite sorry for my lack of knowledge, I'm only basing this on what I saw from the videos of people playing. I just have a feeling that the Mortar should be insta-kill on direct hit or when close to the explosion center, it just seems to be a bir big on the instakill range.
Just got my beta key :dance:
Fucking FINALLY got this shit running, and I can't get enough. I've been playing constantly, topping the boards game after game. I just wish classes didn't cost so much, I want the scrambler.
[QUOTE=PunchedInFac;33710581]By the way you guys talk it seems like Juggernauts are dominating, I haven't had the pleasure of playing it since my measly laptop cannot run it.
So I'm quite sorry for my lack of knowledge, I'm only basing this on what I saw from the videos of people playing. I just have a feeling that the Mortar should be insta-kill on direct hit or when close to the explosion center, it just seems to be a bir big on the instakill range.[/QUOTE]
Nah don't mind us whining about juggernauts, they're balanced, but it's way too easy to run into their grenades when going full retard speed :v:
There seriously needs to be like a 3-5 second delay before a flag can be picked up after it's been recovered, because right now it's easy for the game to dive into stalemate hell.
[quote]We've Picked Up the Enemy Flag!
The Enemy Has Picked Up Our Flag!
*intermittent chasing for a while as everyone tries to kill the carriers*
Our Flag is Secure!
*start going towards our flag base*
The Enemy Has Picked Up our Flag!
*get killed by a random mortar*
The Enemy Has Secured Their Flag!
*repeat ad nauseum until the match times out*[/quote]
[QUOTE=little.sparrow;33707580]I kept getting disconnected for some reason. odd.
Also, Hi-rez needs to sort out their world models. The heavy spinfusor, Light spinfusor, Spinfusor MKD, the double barrel and auto shotguns, the boltcaster and the thumper have no worldmodel. The raider's SMG doesn't either. yet the preview images of the jumper, brute and pathfinder have the proper models. odd.[/QUOTE]
I see them in-game, what the hell.
[QUOTE=Funny Hats;33711281]There seriously needs to be like a 3-5 second delay before a flag can be picked up after it's been recovered, because right now it's easy for the game to dive into stalemate hell.[/QUOTE]
No, bad idea. This 'stalemate' is almost always broken quickly in my games, plus the enemy team would almost ALWAYS recover it, for they swarm like bees when the flag is stolen.
[QUOTE=Funny Hats;33711281]There seriously needs to be like a 3-5 second delay before a flag can be picked up after it's been recovered, because right now it's easy for the game to dive into stalemate hell.[/QUOTE]
Idiot teammates need to stop returning the flag to base right away. There is a strategic advantage for having the flag away from the base or another part of the base (ie: inside, between walls, etc). It messes up flag carriers paths and the environment can provide a better safe haven. The base is the most vulnerable spot for the flag.
[QUOTE=ktr;33711443]Idiot teammates need to stop returning the flag to base right away. There is a strategic advantage for having the flag away from the base or another part of the base (ie: inside, between walls, etc). It messes up flag carriers paths and the environment can provide a better safe haven. The base is the most vulnerable spot for the flag.[/QUOTE]
Certain maps this is untrue, take for example the grassland map with the two ships on each end. It's completely based on the skill and strategy of each team.
[QUOTE=ForgottenKane;33711501]Certain maps this is untrue, take for example the grassland map with the two ships on each end. It's completely based on the skill and strategy of each team.[/QUOTE]
Of course it is not completely true. If the flag is in very near the enemy base, you don't want to leave it in the open. This is OBVIOUS, and I am not referring this this.
However, lets say the enemy flag carrier takes the flag to one of the far corners of the map and dies. That spot can serve as an environment advantage. If the enemy carrier dies with in the friendly ship on Crossfire, and you shoot a spinfusor at the flag, wedging it between the crates or between the room door dividers. That spot can serve as an environment advantage. This is what I'm referring to.
[QUOTE=ktr;33711443]Idiot teammates need to stop returning the flag to base right away. There is a strategic advantage for having the flag away from the base or another part of the base (ie: inside, between walls, etc). It messes up flag carriers paths and the environment can provide a better safe haven. The base is the most vulnerable spot for the flag.[/QUOTE]
As long as they stay vigilant as to where the enemy flag is; yesterday I was trying to capture the enemy flag but couldn't because teammates wouldn't return our flag.
[QUOTE=ktr;33711443]Idiot teammates need to stop returning the flag to base right away. There is a strategic advantage for having the flag away from the base or another part of the base (ie: inside, between walls, etc). It messes up flag carriers paths and the environment can provide a better safe haven. The base is the most vulnerable spot for the flag.[/QUOTE]
People are returning flag for the extra credits and then as a result more exp to spend on upgrades. What they need to do is lower the flag return credit gain and add a high credit value for 'defending' the dropped flag by awarding it to people nearby when the flag gets auto returned
[QUOTE=ktr;33711614]Of course it is not completely true. If the flag is in very near the enemy base, you don't want to leave it in the open. This is OBVIOUS, and I am not referring this this.
However, lets say the enemy flag carrier takes the flag to one of the far corners of the map and dies. That spot can serve as an environment advantage. If the enemy carrier dies with in the friendly ship on Crossfire, and you shoot a spinfusor at the flag, wedging it between the crates or between the room door dividers. That spot can serve as an environment advantage. This is what I'm referring to.[/QUOTE]
Interesting, that's pretty cool. But you don't want it too far away from the base or it can serve as their advantage.
[QUOTE=krail9;33711801]As long as they stay vigilant as to where the enemy flag is; yesterday I was trying to capture the enemy flag but couldn't because teammates wouldn't return our flag.[/QUOTE]
The idea is to keep the flag far away from the enemy and make to more difficult for the enemy to grab the flag swiftly, which is two things the base is NOT. Even when you see a horde of enemies coming to get your flag from its remote location or when a friendly flag carrier is at the cap, just touch the flag and back it goes to base; away from the enemy.
[QUOTE=ForgottenKane;33711965]Interesting, that's pretty cool. But you don't want it too far away from the base or it can serve as their advantage.[/QUOTE]
It is a common competition play strategy ever since T1. Problem is the game rewards you for flag returns even though the flag is sitting in an even better defensible location. When you see the flag in a position more vulnerable than at base, just return it.
[QUOTE=ktr;33711973]The idea is to keep the flag far away from the enemy and make to more difficult for the enemy to grab the flag swiftly, which is two things the base is NOT. Even when you see a horde of enemies coming to get your flag from its remote location or when a friendly flag carrier is at the cap, just touch the flag and back it goes to base; away from the enemy.
It is a common competition play strategy ever since T1. Problem is the game rewards you for flag returns even though the flag is sitting in an even better defensible location. When you see the flag in a position more vulnerable than at base, just return it.[/QUOTE]
Off-topic but you know if you make like 13 more posts you'll get gold member status
[QUOTE=theharribokid;33712221]Off-topic but you know if you make like 13 more posts you'll get gold member status[/QUOTE]
On that note, avoid it at all costs. [I]That place is horrible....[/I]
More on topic though, I have an uneasy feeling that balance will be off when those weapons lose their hitscan properties.
[QUOTE=HellSoldier;33712312]On that note, avoid it at all costs. [I]That place is horrible....[/I]
More on topic though, I have an uneasy feeling that balance will be off when those weapons lose their hitscan properties.[/QUOTE]
It's like OIFY, except more shitposting.
The only real bonus to Gold Member is getting to view Refugee Camp & a different color title.
[editline]13th December 2011[/editline]
But that' off-topic.
[QUOTE=theharribokid;33712221]Off-topic but you know if you make like 13 more posts you'll get gold member status[/QUOTE]
[QUOTE=HellSoldier;33712312]On that note, avoid it at all costs. [I]That place is horrible....[/I][/QUOTE]
Honestly, I have no idea what Gold Member entails. :p
Anyone know how to make Hi Rez Command install properly so that it works? I still haven't found anything...
Win7 Home Prem. 64bit? :smithicide:
The Shrike is amazing. It also seems like it's well-balanced; high price, very fragile, etc. The tank is very underpowered though.
[editline]14th December 2011[/editline]
[QUOTE=imadaman;33712685]Anyone know how to make Hi Rez Command install properly so that it works? I still haven't found anything...
Win7 Home Prem. 64bit? :smithicide:[/QUOTE]
That's what I have and I'm doing fine. Strange.
Biggest advantage to Gold member is 80x80 avatars instead of 60x60.
On Topic: I love when snipers just sit in a very open spot. I keep skiing behind them and killing them with a single melee attack.
[QUOTE=ForgottenKane;33712910]The tank is very underpowered though.[/QUOTE]
What? It's got a big awesome gun and the second seat mg is amazing too.
Who the fuck gives a Juggernaut the flag?
Third time that someone gave the flag and I didn't realize it. I'm running around the base killing people who try to run into the generator
I'm slightly annoyed that the ranger assault rifle will be projectile based. I know it's better that way, but personally I like hitscan. Lag is not such an issue with hitscan, most of the time I play on servers in Europe or the US with 300 ping because the Australian servers are empty most of the day.
I just got a beta invite but I don't remember singing up for this. Might as well try it out since it looks promising.
I think once beta is over and its open to all teams will start forming well I hope it does I played in the odd serious JKA PUG game was a blast and so similar to this.
I don't know if it's lag or weight of a class affecting the shrike flight model, but it seems extremely erratic to me, 1 round i'll be flying around precisely and smoothly, the next i'll be all over the bloody place.
[QUOTE=krail9;33713508]What? It's got a big awesome gun and the second seat mg is amazing too.[/QUOTE]
It costs a shitload, the turret turns slowly and no-one ever goes in the second seat. Not worth it, IMO. Better off getting the Grav-Cycle.
[QUOTE=timothy80;33713549]Who the fuck gives a Juggernaut the flag?
Third time that someone gave the flag and I didn't realize it. I'm running around the base killing people who try to run into the generator[/QUOTE]
Because they have massive health and on certain maps with great slopes they can get back to the base just as fast. It really depends on the Jugg's skill though.
[QUOTE=krail9;33713508]What? It's got a big awesome gun and the second seat mg is amazing too.[/QUOTE]
it's super easy to kill the tank, a soldier can knock one out in a few hits by just flying around it
it really depends on your team though i guess, if you have a decent team and someone in the MG you become quite a bit harder to stop
[editline]14th December 2011[/editline]
[QUOTE=ForgottenKane;33717932]It costs a shitload, the turret turns slowly and no-one ever goes in the second seat. Not worth it, IMO. Better off getting the Grav-Cycle.
Because they have massive health and on certain maps with great slopes they can get back to the base just as fast. It really depends on the Jugg's skill though.[/QUOTE]
grav cycle is amazing, i get so many kills with it and can easily chase down an enemy when they take our flag
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