• Tribes: Ascend
    1,780 replies, posted
[QUOTE=Shadaez;33825436]why does everyone act like blue plate special is such a big deal[/QUOTE] Its just fun to be able to hit the enemy in mid-jump and stop them from completing whatever they were trying to do. They're not so much of a big deal so much as they satisfying like getting a multi-kill or whatever. Recognising a players achievement, even if its insignificant, is still important. Also, does anybody else get trouble turning right sometimes? I can look in any other direction but right for a couple of seconds every so often, and its extremely annoying.
I just got into the beta. So is this like the original Tribes games? Is it Online only/MMO or something?
[QUOTE=mchapra;33825611]I just got into the beta. So is this like the original Tribes games? Is it Online only/MMO or something?[/QUOTE] It's online only, not much of an MMO though. It's pretty different to the originals but it's still worthy of the tribes name. [editline]21st December 2011[/editline] [QUOTE=NinjaWilko;33825568]Also, does anybody else get trouble turning right sometimes? I can look in any other direction but right for a couple of seconds every so often, and its extremely annoying.[/QUOTE] So tempting to post zoolander :v:
[QUOTE=Odellus;33822553]drydock is the worst map ever made why would anyone think that would fit tribes[/QUOTE] I'm not too fond of it either, but the TDM variant is fucking amazing
Oh man I played some TDM last night, that was really fun. Some matches were just silly because no one could catch their flag carrier, but running with the flag and having 3 guys behind you and 3 teammates behind them is really intense. The more I play this game the more I like it but I still don't like things like pre-made classes and skill trees. Persistent stacking bonuses that flatly increase player ability don't really feel like Tribes to me
Bought Jumper and holy shit that is some of the most fun I've had. The crossbow will take some getting used to, but the jump pack is amazing! I can spam it and launch my way up a hill without losing much speed, swipe the flag, and jet off into the distance.
I want to get sentinel, but I played all day yesterday and only got 1000 tokens :(
I've just started playing it, I recently unlocked ranger but I can't seem to get a match on a map other than Drydock. And I don't think I like Drydock.
[QUOTE=Odellus;33799992]that's okay, just do what everyone else does and immediately switch to thumper as soon as you spawn[/QUOTE] Isn't the thumper pretty much a short-ranged airbursting Spinfusor with less ammo and a bigger explosion?
[QUOTE=killkill85;33827755]Isn't the thumper pretty much a short-ranged airbursting Spinfusor with less ammo and a bigger explosion?[/QUOTE] Pretty much.
Yeah just use the thumper, assault rifle is useless unless you are chasing someone who doesn't know how to ramp or need to finish someone off at a distance.
So I ignored the filled difficulty bar of the Juggernaut and bought that. Man, they weren't even joking..
I love people who get doombringer because of the name, and can't play for shit
[QUOTE=SHOH;33828108]I love people who get doombringer because of the name, and can't play for shit[/QUOTE] It looked kinda mediocre to me. The chaingun seems like most projectile weapons to be borderline useless and the rocket launcher only locks on to vehicles, which in my personal experience are somewhat uncommon.
[QUOTE=Raidyr;33828131]It looked kinda mediocre to me. The chaingun seems like most projectile weapons to be borderline useless and the rocket launcher only locks on to vehicles, which in my personal experience are somewhat uncommon.[/QUOTE] I think missiles also lock onto players, I have been locked onto before and you have to shoot the missiles down. Unless this is some other class.
Yeah, you can be locked if you use your jetpack for a long time.
missile launcher locks onto vehicles and airborne enemies, it can't lock onto grounded players. It's pretty stupid though, if you hear the missile locking on thing all you really have to do is let go of the jetpack key. Also, chaingun is a bitch to aim consistently.
[QUOTE=No_0ne;33828219]Also, chaingun is a bitch to aim consistently.[/QUOTE] But it utterly shreds lights if you can, I've had that happen to me a few times when I was heading for a grab at 200 km/h. Also, 0.1.635.0 is here.
[QUOTE=The golden;33823470]My current issue with the map design is that many of the maps have a 2nd entrance to the generator room which makes it more easy for the enemy to get to your generator room THAN YOUR OWN BLOODY TEAM. Combine this with the fact that light turrets don't work when the generator is out, and that they removed ceiling and wall turrets from the game and you get a situation where the generator is almost never up due to being a infestation of enemies basically LIVING down there. And then combine that with turrets and generators that don't have shields and you essentially have a base that can be crippled by ONE light armored dude. Bases in Tribes 2 were fortresses which needed tactics and skill to invade. Anyone else remember those 10-man heavy 2-transport raids? Yeah, that's totally gone. Now it's just every man for himself.[/QUOTE] Yeah, this is the problem I have with the game as well. I remember bases being huge in Tribes 2, and 1 guy couldn't cripple one unless he was left alone in there for a long time. But now any asshole can waltz in and blow up half the base in like a couple minutes. I think Generators need to be a lot tougher, so it takes at least 2-3 players to down one quickly.
[QUOTE=Ghost101;33829344]Yeah, this is the problem I have with the game as well. I remember bases being huge in Tribes 2, and 1 guy couldn't cripple one unless he was left alone in there for a long time. But now any asshole can waltz in and blow up half the base in like a couple minutes. I think Generators need to be a lot tougher, so it takes at least 2-3 players to down one quickly.[/QUOTE] I used to play Tribes: AA, which was pretty much a tribes 2 port for PS2, and I'd throw satchel charges on my gravcycle and drive it right into the enemy generator room in Katabatic.
[QUOTE=Fippe;33808489]Terrain is shit? There are many very, very good routes where you can get hilariously high speeds. For shit terrain, you should be looking at Drydock. Rather small slopes there, with the exception on the hill which isn't that fun to climb if you are medium or heavy with no starting speed.[/QUOTE] Drydock has a few really really good routes from the back though, where you can get just blazing speeds.
Bella Omega appears to be a lesser version of Drydock: The CTF version of drydock is mediocre but the TDM version is amazing. The CTF Bella is complete shite but the TDM version seems pretty good
[QUOTE=Raidyr;33827939]Yeah just use the thumper, assault rifle is useless unless you are chasing someone who doesn't know how to ramp or need to finish someone off at a distance.[/QUOTE] you realize my post was in jest of people like you
[QUOTE=Odellus;33833316]you realize my post was in jest of people like you[/QUOTE] I don't really care enough. Too busy getting midair double kills with the thumper.
So what's in the new update? I can't read it thanks to the [I]awesome[/I] new launcher. :rolleyes: EDIT: nvm [release][B]Tribes Closed Beta Version 0.1.635.0[/B] [B]Major Highlights[/B] Bella Omega has been added to the Team Deathmatch rotation. Variety of changes to fully automatic projectile weapons (see below). Significant updates to Spectator support (see below). Variety of different performance optimizations (both client and server). More are planned for future patches. [B] Balance Items[/B] Several visual changes and general balance adjustments designed to help increase player accuracy with fully automatic projectile weapons. Damage adjustments also made to these weapons taking into account increased player hit rates. Affected weapons: Infiltrator’s Rhino SMG Infiltrator’s SN7 Technician’s TCN4 SMG Ranger’s Assault Rifle Doombringer’s Chaingun Raider’s NJ4 SMG. [B]Spectator Changes [/B]-Added cinematic movement to bookmarked cameras. -Spectator camera tweens between view targets if it has clear line of sight, otherwise it snaps to the new view. -Spectating players can bind what they are viewing to keys (default, NumPad0 through NumPad9). While spectating, press Alt+NumPad to bind the current view target. Now when you press NumPad, the bound target will become your current view target. Note that you cannot bind while in free cam “ghost” mode; you must be actively focused on a target. -Spotted targets from other players will no longer show in Spectator mode. -Team announcers no longer play for spectating players. -Many team messages were formatted so that the messages no longer refer to “friendly” and “enemy” teams; they now refer to “Diamond Sword” and “Blood Eagle” when appropriate. -Added more information panels for vehicles, objectives, flags, free cam, and camera bookmarks. -Fixed an issue where some of the spectator HUD elements could remain if exiting spectator mode. -When in free cam “ghost” mode, a reticule now displays. Clicking left mouse (default) over a player or vehicle within the reticule will set them to the current view target. -Toggling the scoreboard in spectator mode will now hide the spectator information panels. -While viewing a target, an attempt to move in a direction (default, W,A,S,D,Q,E) will unlock the spectator from the target and enter free cam “ghost” mode -Added a new controls screen. Toggle it on and off with Z (default). [B][B]Additional Items [/B][/B]-Tweaks to skiing physics based on playtesting feedback. -Username and password are now remembered when selecting the ‘Remember Me’ checkbox at login. In addition, the last played class and gametype are saved. -Fixed an issue where the Field of View (FOV) would not reset back to the correct value after leaving a vehicle. -Significant updates to Bella Omega CTF. (Additional updates should be expected in future patches. Please report collision issues or other problems). -Drydock Night map has had some visual and shader performance improvements. -Fixed an issue where committing suicide after taking damage in TDM was not properly deducting points. -Reticule adjustments for rapid-fire projectile weapons. -A number of changes to backend server systems.. -Known IssuesStats for Kill Distance and Distance Traveled are not showing the correct values.. [/release] The balance changes to the former hitscan weapons sounds vague as fuck.
it sounds like they made them do even less damage
[QUOTE=Odellus;33834523]it sounds like they made them do even less damage[/QUOTE] They changed the reticule for the automatic ones, but I believe they do slightly less damage. They seem to be more accurate since the move to projectile weapons though. The inflitrator's pistol is hardest hit, instead of 3 shots to take a light, it takes 5.
I'm not entirely sure what they did with the chaingun in this patch, but it feels easier to score hits on people now. Maybe I've just gotten competent with it, meh.
Is Ascend worth it to pre-order right now? Or should I wait?
[QUOTE=OhHello;33835321]Is Ascend worth it to pre-order right now? Or should I wait?[/QUOTE] Totally worth it. It might be F2P, but being saved from months of grinding is well worth the money.
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