• Tribes: Ascend
    1,780 replies, posted
How does the recharge pack even work?
[QUOTE=joost1120;34110608]How does the recharge pack even work?[/QUOTE] It is a passive pack, it increases your energy regen.
[QUOTE=joost1120;34110608]How does the recharge pack even work?[/QUOTE] It permanently sets your energy to 100% making you an unstoppable capper and letting you reach sanic-speeds.
Is it me, or did that last patch screw with the performance? It ran fine before it, but now it's all choppy and stuff.
It only runs choppy if I tab out. Once I move a couple meters it's back to normal though.
[QUOTE=joost1120;34112355]It only runs choppy if I tab out. Once I move a couple meters it's back to normal though.[/QUOTE] Probably due to OpenCL, if they use it, which I think they do.
Well, it recently causes my system to run hot, more than before the patch. So that latest patch must've done something that my system doesn't like at all.
Wow, it won't even allow me to uninstall this game. What kind of crap is this?
Don't know if you guys knew yet, The facebook tribes page is giving away beta keys for anyone that likes it.
The credits system is annoying. Why close off entirely classes for such a long time? I've played 3 hours and I have about 1200 tokens, about 1/3rd of what I need for the Infiltrator class (I wanna play the Infiltrator D:) I wish they shoehorned in the microtransactions by making perks purchasable only or something
[IMG]http://desmond.imageshack.us/Himg13/scaled.php?server=13&filename=tribesascend20120108193.png&res=medium[/IMG] I think I am improving. I'm Apash.
[QUOTE=Crazy_Farmer;34105455]i have to say, the new map is amazing the canals are the greatest thing ever, i had a long flag chase that went through like half of the map in it it's also a great map to play with vehicles and it has by far the base that is the most balanced between offense and defense[/QUOTE] Oh hey I saw you in Tribes the other day :dance:
This has to be one of the first times I've actually been satisfied getting kills/caps/etc in a game. IT's fucking great.
[QUOTE=Sneakman!*;34113745]The credits system is annoying. Why close off entirely classes for such a long time? I've played 3 hours and I have about 1200 tokens, about 1/3rd of what I need for the Infiltrator class (I wanna play the Infiltrator D:) I wish they shoehorned in the microtransactions by making perks purchasable only or something[/QUOTE] Have you gotten the pathfinder and juggernaut yet?
tbh, if you think it takes forever to get 3600 tokens, don't waste it on infiltrator, it's literally a shit class
[QUOTE=Crazy_Farmer;34124765]tbh, if you think it takes forever to get 3600 tokens, don't waste it on infiltrator, it's literally a shit class[/QUOTE] I think I melee Infiltrators to death more than any other class. Once I was repairing a generator, and one decloaks right front of me and I should smack him in the face and kill him.
[QUOTE=Crazy_Farmer;34124765]tbh, if you think it takes forever to get 3600 tokens, don't waste it on infiltrator, it's literally a shit class[/QUOTE] Seconding. They don't have much of a role, and the role they do have is better served by soldiers, rangers, and raiders.
i have all the class unlocked in the game with about 8-9 of them xp maxed and i literally almost always play juggernaut/soldier/ranger/pathfinder
Haha holy shit, unlocked the TCN. Dat SMG. Got my first Relentless streak playing it.
[QUOTE=Mingebox;34125193]I think I melee Infiltrators to death more than any other class. Once I was repairing a generator, and one decloaks right front of me and I should smack him in the face and kill him.[/QUOTE] It's funny when light classes melee me, it's like they forget I'm playing a heavy.
[IMG]http://cloud.steampowered.com/ugc/632987624217404232/20E611B419771401BE82105FA4D45FBA38D2BBF6/[/IMG] The result of attacking the generator and just trying to get kills for most of the round as pathfinder instead of trying to get the flag. Was holding there generator room for at LEAST 10 kills as a pathfinder before they finally killed me.
I can't wait for this and MechWarrior Online PC and F2P is the future!
[QUOTE=Dr. Disciple;34136370]I can't wait for this and MechWarrior Online PC and F2P is the future![/QUOTE] Only another 5 years before consoles try out the F2P thing and it's raved by everyone as THE EVOLUTION OF GAMING AS WE KNOW IT.
Nevermind
God dammit. I hold onto the flag for 8 minutes while my entire team tries to recapture our flag. Not once do they get it back. Meanwhile I am skiing around, at 180km/h peaking at [u]261km/h[/u] for the entire duration. I am so on edge right now from skiing for so long. On another note, I have 9098 tokens. [editline]9th January 2012[/editline] Have to say the guy that killed me did a really nice job though. He basically "set up" intercept paths, where he could get two or three shots before I was out of range. Took him some time, but he blue plated me mid air.
Wow, apparently I've been in the beta for a week now... Played for 30 minutes and I've found out they've done F2P well, the starter classes are actually viable!
Is it just me or is getting XP and tokens retardedly slow?
[QUOTE=That Ninja;34140223]Is it just me or is getting XP and tokens retardedly slow?[/QUOTE] Doesn't feel that slow compared to most F2P games
[QUOTE=That Ninja;34140223]Is it just me or is getting XP and tokens retardedly slow?[/QUOTE] Consider the free game a class-limited demo that's pretending it isn't one, and the actual game costing $20-30.
[QUOTE=That Ninja;34140223]Is it just me or is getting XP and tokens retardedly slow?[/QUOTE] The Ranger and Pathfinder are the best classes and they are cheap enough to get in a couple days.
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