[QUOTE=Tampong;34449341]Gotta go high.
[img_thumb]http://i.imgur.com/lGvuj.jpg[/img_thumb]
And this is my speed after getting hyper launched.
[img_thumb]http://i.imgur.com/eD6PR.jpg[/img_thumb][/QUOTE]
What happened?
Someone needs to remake this with a Infiltrator frantically trying to backstab a heavy, and the heavy slowly turns around, says "ur a shazbot", and melees the Infiltrator in one shot:
[thumb]http://i43.tinypic.com/25swfib.png[/thumb]
I want more classes, but they're all super expensive...
[QUOTE=Smashman;34451140]I want more classes, but they're all super expensive...[/QUOTE]
Yeah, you'd think they'd be able to test and balance them better if they made them more easily earnable
So I have been playing Infiltrator for a few hours now and its obvious he needs buffs. Here are a few of his problems.
-His melee doesn't do enough damage meaning that if you hit someone they will just turn around and kill you.
-His guns are practically useless unless the enemy has less then 25% health and even then they could just one shot you with a spin fusion.
-The only possible way to kill anything is with his stickies but even thats hard to do because they rarely stand still and if you do manage to kill something with you then you have no more stickies meaning you are useless and kill destroy a thing.
-other classes are able to destroy buildings just as if not faster then the Infiltrator.
Is Pathfinder worth it or should I save up for something else?
[QUOTE=imasillypiggy;34454560]So I have been playing Infiltrator for a few hours now and its obvious he needs buffs. Here are a few of his problems.
-His melee doesn't do enough damage meaning that if you hit someone they will just turn around and kill you.
-His guns are practically useless unless the enemy has less then 25% health and even then they could just one shot you with a spin fusion.
-The only possible way to kill anything is with his stickies but even thats hard to do because they rarely stand still and if you do manage to kill something with you then you have no more stickies meaning you are useless and kill destroy a thing.
-other classes are able to destroy buildings just as if not faster then the Infiltrator.[/QUOTE]
What the hell is everyone complaining about??? The infiltrator is just a light class like any other - his guns are as good as the pathfinder's but he also gets cloaking and massive bombs. I fail to see how you can find it bad.
[QUOTE=krail9;34454749]What the hell is everyone complaining about??? The infiltrator is just a light class like any other - his guns are as good as the pathfinder's but he also gets cloaking and massive bombs. I fail to see how you can find it bad.[/QUOTE]
Because again the only way to kill a thing is with the bombs (implying he stays in one spot long enough for you to stick 2 or 3 on him) and if you do manage to kill him you are useless. At least the pathfinder can cap flags and is fast and as someone who has both the pathfinder and the infiltrator its obvious that the pathfinder has better guns.
I want that scrambler
just 7k more tokens :smith:
[QUOTE=imasillypiggy;34454788]Because again the only way to kill a thing is with the bombs (implying he stays in one spot long enough for you to stick 2 or 3 on him) and if you do manage to kill him you are useless. At least the pathfinder can cap flags and is fast and as someone who has both the pathfinder and the infiltrator its obvious that the pathfinder has better guns.[/QUOTE]
Implying the infiltrator can't cap? Infiltrator can go as fast as pathfinder and if you cloak while approaching the flag you get a huge advantage of surprise.
Also the inf's guns are fucking awesome - BOTH do more damage over time than the pathfinder's spinfusor and will kill a medium or heavy faster. Additionally they are much easier to use at close range.
The bombs are just a great added bonus that you can use to more easily take down targets - then after you kill him you take the ammo pack and get more bombs so I cannot fathom how you are 'useless' after killing one guy.
[editline]edit[/editline]
[QUOTE=The golden;34454822]Woah woah woah. What?
Not even close.[/QUOTE]
[url]http://ph-matt.dyndns.org/~matt/weapondamageimage.php?class=-1&w6=on&w7=on&w1=on&ignoreTravel=on[/url]
[QUOTE=krail9;34454865]Implying the infiltrator can't cap? Infiltrator can go as fast as pathfinder and if you cloak while approaching the flag you get a huge advantage of surprise.[/quote] Sure you can touche the flag with no problem but you will get blown to bits the second you do (Not as fast as you think)
[quote]Also the inf's guns are fucking awesome[/quote] Really? I tested it out on an afk heavy and it takes some time, then taking into account that its moving and can kill you in one hit.
[quote]The bombs are just a great added bonus that you can use to more easily take down targets - then after you kill him you take the ammo pack and get more bombs so I cannot fathom how you are 'useless' after killing one guy.[/QUOTE]
It takes 2-3 perfectly placed bombs to kill one guy, their pack gives you one bomb. What can you do with one bomb?
Not everything is graphs and data
[QUOTE=The golden;34454938]Oh yes, because you'll always get 100% accuracy with the Rhino.
Light Spinfuser has splash-damage, so even if you miss it still hits like a truck.[/QUOTE]
It's funny because it really doesn't. That chart I linked to may assume 100% smg accuracy but it also assumes 100% direct hits with the sf - something much less likely.
[QUOTE=krail9;34454980]It's funny because it really doesn't. That chart I linked to may assume 100% smg accuracy but it also assumes 100% direct hits with the sf - something much less likely.[/QUOTE]
Have you tried the Rhino? It has like 10% accuracy.
[QUOTE=dill6869;34454968]Not everything is graphs and data[/QUOTE]
Yeah anecdotal evidence is a much better arguement.
[QUOTE=imasillypiggy;34454936]Sure you can touche the flag with no problem but you will get blown to bits the second you do (Not as fast as you think)[/QUOTE]
In contrast to what? The pathfinder has the same chance of getting blown to bits both after AND before grabbing.
[QUOTE=imasillypiggy;34454936]It takes 2-3 perfectly placed bombs to kill one guy, their pack gives you one bomb. What can you do with one bomb?[/QUOTE]
Umm, can't tell if serious? Bombs can one-hit mediums so I assume you mean heavies - the guys in big clunky armour who SHOULD be formidable to light classes.
Here's what this whole arguement boils down to. You have at your disposal:
-A cloak pack which lets you get right up behind for a nice backstab
-A special backstab that can kill mediums and deal significant damage to heavies
-A powerful bomb that can kill mediums and deal significant damage to heavies
-Two decent (lets compromise here) guns that are in the same league as the other light class weapons.
Yet you tell me that nearly everything you have is shit and you have trouble killing anything.
[editline]30th January 2012[/editline]
[QUOTE=The golden;34455087]The projectiles move so slowly and do so little damage that it's so hard to hit the fast-moving targets of Tribes.[/QUOTE]
Honestly I don't think so. The projectiles move at quite a decent speed and I don't see how it's that much harder than learning say the spinfusor.
[QUOTE=Foogooman;34450423]What happened?[/QUOTE]
I hit one of those lamp things that are around the bases then shot up into the sky. Getting a picture of the spot next time I play on that map.
[QUOTE=krail9;34455158]In contrast to what? The pathfinder has the same chance of getting blown to bits both after AND before grabbing.[/quote] No he can fast.
[quote]Umm, can't tell if serious? Bombs can one-hit mediums so I assume you mean heavies - the guys in big clunky armour who SHOULD be formidable to light classes.[/quote] Ever try actually killing something with stickies? You rarely get a direct hit and since heavies tend to defend stickies are rarely an option.[quote]
Here's what this whole arguement boils down to. You have at your disposal:
-A cloak pack which lets you get right up behind for a nice backstab
-A special backstab that can kill mediums and deal significant damage to heavies
-A powerful bomb that can kill mediums and deal significant damage to heavies
-Two decent (lets compromise here) guns that are in the same league as the other light class weapons.[/quote] You mean the backstab you can only get after unlocking everything? SO basically your saying he has to be fully upgraded before stabbing anything besides a light is even an option. Even with the backstab players rarely stand still long enough to make it actually that usefull. Now with bombs you need 3 to kill a heavy. That means you would have to have 3 perfect hits. Do you know how hard that is? Thats not even an option.[quote]
[editline]30th January 2012[/editline]
Honestly I don't think so. The projectiles move at quite a decent speed and I don't see how it's that much harder than learning say the spinfusor.[/QUOTE]
I actually tested that out right now. A heavy actually managed to strafe away from my bullets. Now just imagine how hard it would be against jetpacks?
[editline]29th January 2012[/editline]
[QUOTE=The golden;34455239]I've lost count of the amount of infiltrators I've killed who were trying to assassinate me. At the same time I've failed countless backstabs too.[/QUOTE]
3 times today I was just walking and then hear a failed backstab on me. I simply turn around and kill the person.
This whole damn argument is pointless, add eachother to your buddy lists, the one FOR infiltrator plays as it, and the other plays as the Path or any other light class.
Instead of arguing, settle it on the god shazbot field!
[QUOTE]
Here's what this whole arguement boils down to. You have at your disposal:
-A cloak pack which lets you get right up behind for a nice backstab
-A special backstab that can kill mediums and deal significant damage to heavies
-A powerful bomb that can kill mediums and deal significant damage to heavies
-Two decent (lets compromise here) guns that are in the same league as the other light class weapons.[/QUOTE]
-Cloak pack is pretty lame. Should just invis you completely and not this weird red shimmery effect it places on your character that anyone with eyes can see, especially indoors. Upgraded the energy cost is fine, just needs a new effect.
-Anyone who gets backstabbed more than a few times playing this game just isn't aware enough. I've been backstabbed a grand total of twice across 80 hours of gameplay, once when I was repairing a gen. The fact of the matter is that stealth is way too easy to compromise.
-Stickies good, but unless you are in the really cramped tunnels you can rarely employ it against players. That's fine though, its for destroying structures. Make the throwing angle not so random and it'd be fine
-I don't like compromising here: You get one really good weapon (SMG) and one pretty terrible one (pistol). The pistol does have a niche use in softening up heavies before/after stickying, or just general purpose sniping, but it's useless 90% of the time otherwise.
The SMG on the other hand is a great general purpose weapon that makes the Infiltrators best actual role (base harassment, defense, and chasing) more viable than putting up with the previous 3 weakpoints in it's infiltration capabilities.
I like Infil. But it's bad at it's intended job. Make stealth better, bombs deploy accurately, buff the pistol, and replace the SMG with a more infiltrator'y weapon (shocklance?" and we'd be in business.
I think the pistol is better than the smg
I personally like playing infiltrator every once in a while, purely for Gen attacking. I usually never get higher than the middle of the scoreboard and I could be contributing a lot more as a pathfinder but sometimes you want to dick around in the enemy generator room ya know?
[editline]29th January 2012[/editline]
[QUOTE=Raidyr;34455532]-Cloak pack is pretty lame. Should just invis you completely and not this weird red shimmery effect it places on your character that anyone with eyes can see, especially indoors. Upgraded the energy cost is fine, just needs a new effect.[/QUOTE]
I'm 90% certain that you only show up as shimmery when you get close enough, and even then you're mostly transparent. Everything else I agree with.
Infiltrator needs the Shocklance from Tribes 2. One hit kill from behind, small range (it about a third the length of the Beowulf in Tribes Ascend), and the ability to truly fuck up vehicles. If you hit a Shrike right above the nose with the Shocklance, it would violently spin end over end, nose first, hopefully into the ground.
[QUOTE=imasillypiggy;34455367]stuff[/QUOTE]
You're missing my point here. I'm saying that despite the flaws in each of those weapons and tactics the fact that you have access to any number of them makes up for it.
(Relative to say the soldier - if the spinfusor was shit it would be game-over since that's all he has.)
[QUOTE=Raidyr;34455532]Make stealth better, bombs deploy accurately, buff the pistol, and replace the SMG with a more infiltrator'y weapon (shocklance?" and we'd be in business.[/QUOTE]
I like this.
[QUOTE=krail9;34455908]You're missing my point here. I'm saying that despite the flaws in each of those weapons and tactics the fact that you have access to any number of them makes up for it.
[/QUOTE]
Except they don't. The juggernaut is able to infiltrate better then the infiltrator can. I still play him because he's fun but is way too underpowered to do anything any other class can do better. He doesn't really have as many options as you would think. The only tactic available is to go into the generator room and pray you can take it down before anyone sees you while if you were a juggernaut it wouldn't be automatic game over if someone sees you and unlike the infil the juggernaut can actually kill things.
[QUOTE=imasillypiggy;34456006]Except they don't. The juggernaut is able to infiltrate better then the infiltrator can. I still play him because he's fun but is way too underpowered to do anything any other class can do better. He doesn't really have as many options as you would think. The only tactic available is to go into the generator room and pray you can take it down before anyone sees you while if you were a juggernaut it wouldn't be automatic game over if someone sees you and unlike the infil the juggernaut can actually kill things.[/QUOTE]
I still disagree, but if that's your opinion fair enough.
In more positive news, I finally got 9800 tokens :v: What class should I buy?
[QUOTE=krail9;34456429]I still disagree, but if that's your opinion fair enough.
In more positive news, I finally got 9800 tokens :v: What class should I buy?[/QUOTE]
Scrambler seems pretty overpowered to me, buy him.
But in all seriousness, it depends on what you're looking for in a class. I know Doombringer, Techie, and Sentinel are good for defense, but to be honest I haven't bought any 9800 token classes so I couldn't recommend anything other than Pathfinder.
[QUOTE=krail9;34456429]I still disagree, but if that's your opinion fair enough.
In more positive news[/quote] Fair enough. I guess its up to the developers and player base to decide. [quote] I finally got 9800 tokens :v: What class should I buy?[/QUOTE]
How long did that take you? I have been playing for weeks and only managed to get the the 3 cheapest characters.
[QUOTE=Funny Hats;34456507]Scrambler seems pretty overpowered to me, buy him.
But in all seriousness, it depends on what you're looking for in a class. I know Doombringer, Techie, and Sentinel are good for defense, but to be honest I haven't bought any 9800 token classes so I couldn't recommend anything other than Pathfinder.[/QUOTE]
Sentinel sounds like a good idea since it's so distinct from the other classes.
Raider is badass but I don't know if it's worth it if soldier can do the same jobs.
[editline]30th January 2012[/editline]
[QUOTE=imasillypiggy;34456656]Fair enough. I guess its up to the developers and player base to decide.
How long did that take you? I have been playing for weeks and only managed to get the the 3 cheapest characters.[/QUOTE]
I don't play very often but I've been playing since the start of beta.
I have had my eyes on the jumper for the longest time but I never see anyone play it. I wonder why.
Basically, I think right now Infiltrator is too weak against Technicians (completely defeating the purpose of 'infiltrating') and heavy classes. Some things that would help the class:
-Become truly invisible, not almost invisible.
-Turrets don't target the player if they are in the process of cloaking (such as after shooting a weapon or being hit, etc.)
-Increased sticky bomb effectiveness against players? Perhaps by increasing damage on 'stuck' enemies, which would boost effectiveness against heavies.
-Alternatively, increase sticky "rate of fire" to allow generators to be downed faster.
-Better melee hit detection. I've been shafted by this a few times.
As some others were saying, an alternative weapon that would allow the Infiltrator to one-hit even heavies from behind could be useful, although the backstab perk might need a replacement.
[editline]29th January 2012[/editline]
[QUOTE=The golden;34456914]The only people I see playing it are experienced Tribes players.
I'm guessing it's a class which can only work properly if you use it well.[/QUOTE]
Jumper is largely overshadowed by Pathfinder. They are very similar classes. The only advantage Jumper has is the ability to quickly gain momentum out of a llama grab (which the Pathfinder can do decently well by grenade jumping), and the ability to unpredictably change directions mid-air.
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