• Tribes: Ascend
    1,780 replies, posted
So I don't know if its looked down upon or something ,but my first Tribes game was Vengeance and I loved it.
[QUOTE=loco;33282050]So I don't know if its looked down upon or something ,but my first Tribes game was Vengeance and I loved it.[/QUOTE] I also liked vengeance.
The game is fun but if you want to unlock a class without paying money so you can go beyond the starting two (Medium spinfusor/pistol and Medium grenade launcher/chaingun) you'll need to either spend money or litterally 60+ hours playing with the pricing options right now. (Not exaggerating, it really does take that long, and no, you can't play anything but two really generic medium builds until you pay them, yes this is utterly retarded.) [editline]15th November 2011[/editline] [QUOTE=PT-Desu;33218152]VIP servers ? im pretty sure VIP members play in normal servers with the other people that decide to play free, it's just that they get more XP and Tokens than the F2P players. It wouldn't be a smart idea to slash the community in half.[/QUOTE] They exist. You pay, you get to be on the "nice servers". Also utterly retarded.
[QUOTE=Shadaez;33281695]The standard pistol? That thing is amazing.[/QUOTE] I'm not talking about the Eagle pistol, the Soldier's weapon. The Scrambler has a "Sparrow" pistol, which is a 20 (or 22, forgot) shot semi-automatic pistol. You need to use something like 50% of the magazine to kill a medium at point blank range, and it has extreme damage falloff. Past 50-ish meters, you can't even kill a Light with a full magazine.
[QUOTE=Saber15;33287277]I'm not talking about the Eagle pistol, the Soldier's weapon. The Scrambler has a "Sparrow" pistol, which is a 20 (or 22, forgot) shot semi-automatic pistol. You need to use something like 50% of the magazine to kill a medium at point blank range, and it has extreme damage falloff. Past 50-ish meters, you can't even kill a Light with a full magazine.[/QUOTE] So i'm even worse than the sparrow pistol, then. :rimshot:
I remember modX for starsiege... it was like garry's mod, but in tribes. Homes and slides and... goddamn, I need to change pants- mine's just covered in nostalgia.
I loved Tribes, I need to check this out.
Upcomming patch notes. A lot of nice changes. [code] Here are some of the things currently being planned for this week's patch (but some things could fall out of the release based on testing and additional things could make it in). Note that in general we have tried to concentrate this week's patch primarily on bug fixes and on helping reduce crashes and disconnects (although there are an assortment of gameplay and visual changes). Several optimizations and fixes meant to help reduce system crashes, minimize “disconnects”, and improve overall performance. Further optimization is planned for future patches. [B]You will now be able to test all classes (even those classes you do not yet own) in the single-player “Roaming Maps” on the Training menu.[/B] The XP Summary screen at end of mission has been reworked to present information in a more useful way. The Top Bar menu has undergone some changes. Further visual improvements are planned. Added a new perk for Juggernaut. Super Heavy reduces knock-back effects from AOE blasts. [B]The separate VIP Queue has been removed. VIPs will continue to earn 50% bonus Tokens and XP by playing on the Free Servers. In a future patch, VIPs will also be able to vote on which map should be played next (between match rotations).[/B] Major change to the way first person weapon textures are setup to save large amounts of memory. In this build you will see a quality loss and possibly strange behavior on your in hand weapons. This will be addressed in a future patch to bring these weapons back up to high quality. A variety of audio-related cleanups, optimizations, and fixes. Variety of fixes and improvements to the Settings menu (more is planned). [B]Players can now bind separate keys for their primary and secondary weapons (versus only using the switch weapons key). Decreased the cost on all vehicles (Shrike, GravCycle, Beowulf) Increased jetpack initial acceleration. Increased air control slightly across all armor types. Reduced Chaingun damage by 13%.[/B] Various cleanups to the 3D model display on the class screen, eliminating some crash scenarios and visual anomalies. [B]Flag Assist accolade added - all flag holders share a net credit amount roughly equal to 1000.[/B] Solo cappers still get 2000 total. Reworked default credit gain of capture to fit. [B]Modified the terrain on Katabatic for more balanced gameplay.[/B] Fixed Grav Cycle jitter issues and applied proper visual feedback on yaw. Fixed Grav Cycle passenger not being able to look up/down. Fixed projectiles appearing to go through generators. Fixed deployables not taking proper damage from bullet-projectiles Fixed dropped pickups sometimes giving players an additional weapon. Fixed call-in laser targeter not being able to work on some objects. Moved the location of the base sensors on some maps so they aren’t as vulnerable as before. Fix for Sentinel’s Drop Jammer deployables continuing to apply jamming effects on friendly and enemy players after its death. Fix for sometimes seeing overhead carets for nearby enemies through walls when a sensor is not present. Added a reminder message for when a player has a flag to help address reports of players not realizing or forgetting they held a flag in CTF. Fixed an exploit for Jumper’s Blink Pack where players could accelerate to high speeds with little-to-no energy cost. [B]Doombringer’s Saber Launcher now requires a full lock-on routine (targeting, then lock-on) even for the same target.[/B] Doombringer’s Saber Launcher missile will lose the ability to perform tight turns when close enough to a victim and if it has passed the victim. AFK timeout at the team-select screen changed from 60 seconds to 180 seconds. Fixed a bug with Juggernaut’s health regeneration rate and skills creating faster than desired regeneration. BXT1 rifle now has a new and improved scope (visual change only). BXT1 rifle now has an increased charge-time while jetpacking or skiing at high speed. New scope on the sniper rifle. Please give feedback if you like/dislike. Better messages when errors on login. Variety of other fixups and visual improvements. [/code] [editline]16th November 2011[/editline] Best ones has to be changes to VIP, no more VIP servers just a vote map feature and extra XP now, Extra jet pack changes, doombringes nerfs and some map changes.
[QUOTE=LiLBliNg;33299599]Upcomming patch notes. A lot of nice changes. Best ones has to be changes to VIP, no more VIP servers just a vote map feature and extra XP now, Extra jet pack changes, doombringes nerfs and some map changes.[/QUOTE] Hi-Rez is not unfamiliar to making massive changes. They changed global agenda more than most games change in their beta.
What's the source on those patch notes? I don't see anything on their blog. Also when do updates usually go out?
[QUOTE=CowThing;33300569]What's the source on those patch notes? I don't see anything on their blog. Also when do updates usually go out?[/QUOTE] I'm stealing them off the closed beta forums. Only posting here to keep people updated with the changes even if you haven't got to play it yet.
How do people have other classes unlocked already? Did they buy gold? At the current rate of token gain, it will take for ever to get 15000 :tinfoil:
[QUOTE=Killdozer;33308062]How do people have other classes unlocked already? Did they buy gold? At the current rate of token gain, it will take for ever to get 15000 :tinfoil:[/QUOTE] People that bought VIP (to get early beta access) have enough gold to buy about half the classes.
I've never played Tribes :(
[QUOTE=Killdozer;33308062]How do people have other classes unlocked already? Did they buy gold? At the current rate of token gain, it will take for ever to get 15000 :tinfoil:[/QUOTE] It's plain ridiculous how much time it takes to unlock a new class without paying. Sure you can argue that classes don't change much, but the purpose of a class based gameplay is to switch classes to what your team needs. Being restricted to two/13 or so classes really ruins the experience. It's a similar problem with Battlefield play4free.
[QUOTE=Blueridge;33308793]It's plain ridiculous how much time it takes to unlock a new class without paying. Sure you can argue that classes don't change much, but the purpose of a class based gameplay is to switch classes to what your team needs. Being restricted to two/13 or so classes really ruins the experience. It's a similar problem with Battlefield play4free.[/QUOTE] Well, Tribes has basically the same pay model as GA, and while you don't have to pay, paying the one time fee makes it far more reasonable to earn stuff. Even with elite agent, it takes ages to earn enough tokens to get special gear, or OC weaponry (7500-30000 tokens, earning about 50-150 per game with elite agent) It is a payment model that works very well. You have the people who do not want to pay, the people who only want to have to pay once, and the people who do not mind the subscription based payment method.
I wish I could go three games without a crash.
[QUOTE=Ogopogo;33309431]Well, Tribes has basically the same pay model as GA, and while you don't have to pay, paying the one time fee makes it far more reasonable to earn stuff. Even with elite agent, it takes ages to earn enough tokens to get special gear, or OC weaponry (7500-30000 tokens, earning about 50-150 per game with elite agent) It is a payment model that works very well. You have the people who do not want to pay, the people who only want to have to pay once, and the people who do not mind the subscription based payment method.[/QUOTE] But the problem is that currently people who pay do have a distinct advantage. While the default two classes are great to start with you really need some more if you want to experience all the roles in the game (and do well). As it stands they cannot say you don't pay for 'power' since the prospect of unlocking classes with tokens is totally ridiculous (~75 hours each). By the time you've sunk a couple of hundred hours into any game you should have access to everything. I'm not against paying for the game (and it's a great game so I probably will) but it costs $50 to buy everything and unless you're thinking of playing 750 hours of this then idea of unlocking them ingame is more like a pipe-dream. Not to mention the ridiculous time it takes totally removes any sense of progression the class unlocks gave in the first place :v:
are the funny voice commands in again?
[QUOTE=Mingebox;33310177]I wish I could go three games without a crash.[/QUOTE] It's probably a problem on your end since I haven't crashed yet Tons of disconnections though :(
[QUOTE=Joppari;33311978]are the funny voice commands in again?[/QUOTE] There's plenty. VGS SHAZBOT!
[QUOTE=LiLBliNg;33313796]There's plenty. VGS SHAZBOT![/QUOTE] I loved doing them in Vengeance, and combine them.
There's thing I like to call the [I]Shazbot Snowball[/I] What happens is one person says it then everyone on the server says it and then you regret saying it
Just got my beta key, downloading the game now. I'm a bit excited about this, as I tend to be kind of bad at fast-paced shooters.
Curse is giving away keys! [url]http://www.curse.com/betas/tribes[/url] Not sure if this has been posted before or not. I think it's US only.
How to play: Step 1) Pick infiltrator, speed directly to their generator, place 2 bombs, shoot a few times, suicide Step 2) Pick jumper and run straight to the flag grab it at 200 speed a few times and win ~pro guide~ (You kill the generator so they all suicide and play camp the generator room with 6 turrets so you can get a clear run at the flag)
[QUOTE=Espio;33314688]How to play: Step 1) Pick infiltrator, speed directly to their generator, place 2 bombs, shoot a few times, suicide Step 2) Pick jumper and run straight to the flag grab it at 200 speed a few times and win ~pro guide~ (You kill the generator so they all suicide and play camp the generator room with 6 turrets so you can get a clear run at the flag)[/QUOTE] When I played Tribes Aerial Assault, I loved covering a gravcycle with satchel charges and driving into the enemy base and blowing up both generators. I lost 1 point for suicide, and got 10 for killing two generators.
Servers are down for patching now. Also found out how to fix the "black everywhere/no mouse cursor problem"
I think they should give all new players the ability to pick one of each armor type. Most everyone's the starting two currently. [editline]17th November 2011[/editline] There's plenty to do with all the XP you need to unlock all the perks anyways, no need to make it take a week before you get a class.
[QUOTE=Mingebox;33314820]When I played Tribes Aerial Assault, I loved covering a gravcycle with satchel charges and driving into the enemy base and blowing up both generators. I lost 1 point for suicide, and got 10 for killing two generators.[/QUOTE] I don't know if there are proper charges in this one, by proper charges I mean ones where you control when it explodes, the infiltrator has sticky bombs that just explode after a few seconds but still do big damage to anything in its radius They stick to people too so you can just slide past someone while invisible and leave a charge on them
Sorry, you need to Log In to post a reply to this thread.