• Kerbal Space Program Kanuary Edition: von Braun ain't got nothing on this v2!
    1,694 replies, posted
[media]http://www.youtube.com/watch?v=xuww0F1fXiM[/media] Kurt is doing an LP! This makes me happy.
[QUOTE=cpt.armadillo;34154337]That's what I meant. It doesn't jitter much I guess.[/QUOTE] not at all :D
[QUOTE=CardBoardBox;34153686] [img]http://dl.dropbox.com/u/1417259/fined.png[/img][/QUOTE] That looks fucking FANTASTIC! Can't wait! Also: Anyone else notice that after the update, the rockets are a little more stable? Mine seem less wobbly.
I feel like the engines are overdetailed compared to the ship body.
[QUOTE=cwook;34154408]I feel like the engines are overdetailed compared to the ship body.[/QUOTE] There's not a lot of details the real design that aren't on that model, other than a few logos that a lot of people would prefer it not having.
[QUOTE=Dacheet;34154346][media]http://www.youtube.com/watch?v=xuww0F1fXiM[/media] Kurt is doing an LP! This makes me happy.[/QUOTE] Wow! He actually knows how to play it, too!
[QUOTE=cwook;34154408]I feel like the engines are overdetailed compared to the ship body.[/QUOTE] It's not done yet :) how do yall recon i do the reentry flaps? do like the 2 small o either side or one big on on the who, rear divided in two?
[QUOTE=CardBoardBox;34154997]It's not done yet :) how do yall recon i do the reentry flaps? do like the 2 small o either side or one big on on the who, rear divided in two?[/QUOTE] I like the two separate ones.
[QUOTE=CardBoardBox;34154997]It's not done yet :) how do yall recon i do the reentry flaps? do like the 2 small o either side or one big on on the who, rear divided in two?[/QUOTE] I still think the windows need to be smaller. Maybe keep the three at the very front of the craft? To emphasize the size, that is. After seein' screenshots with your capsule attached to the nose, it's hard to imagine three kerbals of such a size sitting in the cockpit of your SSTO craft. (:
the windows are only like 10% larger than the windows on the stock capsule. do you think i should scale it down just enough that 6 engines fit on the back instead of 7 a lot of people seem to dislike the size. I make it longer is the only reason I ask. It was too short. seemed I had my reference images width and height criss crossed. [img]http://dl.dropbox.com/u/1417259/changes.png[/img]
[QUOTE=CardBoardBox;34155520]the windows are only like 10% larger than the windows on the stock capsule. do you think i should scale it down just enough that 6 engines fit on the back instead of 7 a lot of people seem to dislike the size. I make it longer is the only reason I ask. It was too short. seemed I had my reference images width and height criss crossed. [img]http://dl.dropbox.com/u/1417259/changes.png[/img][/QUOTE] On the topic of the engine sizes, that seems like a good idea to me. They do seem a bit too long, now that I look at them... although you probably won't see them too much from the exhaust at the back, most of the time! ;) As for the windows -- the individual window sizes seem spot-on! I was just stating that the number of them in a group like that seems to indicate... a very, very large cockpit? Do ya see what I mean? But having said that, I am really stoked to try this baby out! Have you thought of a name yet?
well the engines are scaled correctly. scaling it would shrink the whole craft. this is designed after venture start not the x-33. one had 7 engines the other 2 :) I am content with the size i think. coparing the cockpit I just redid along with the whole front end Makes it work perfectly size wise. So i think i am good on that front :D also, I found cool inner structure pictures :D say hello Detail inspiration. :D [url]http://www.youtube.com/watch?v=wXRQ7tTAZD4[/url] also, no name yet :)
[QUOTE=CardBoardBox;34156189]well the engines are scaled correctly. scaling it would shrink the whole craft. this is designed after venture start not the x-33. one had 7 engines the other 2 :) I am content with the size i think. coparing the cockpit I just redid along with the whole front end Makes it work perfectly size wise. So i think i am good on that front :D also, I found cool inner structure pictures :D say hello Detail inspiration. :D [url]http://www.youtube.com/watch?v=wXRQ7tTAZD4[/url] also, no name yet :)[/QUOTE] Is there any chance this will inspire you to seperate it into a bunch of parts which are then stitched together? Seperate fins atleast would be nice, seeing as they're functional parts that could animate as well as break off in crashes.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=5476.0[/url] .13.1 released! If you want a changelog click the link you lazy bastard.
Damn the site is ever slow now because of all the people getting the update and possibly mixed with Yogscsat viewers. -edit: Back to normal speed... for now.-
So that means my download won't work again :rolleye:
45 minute download for 100mb ish file.
[QUOTE=sami-elite;34167927]45 minute download for 100mb ish file.[/QUOTE] Servers are swamped.
Any mirrors?
[QUOTE=Pelf;34168195]Any mirrors?[/QUOTE] I'd make one but I'm playing ME2.
Great my download stopped halfway. Better try again tomorrow or something.
[QUOTE=sami-elite;34168483]Great my download stopped halfway. Better try again tomorrow or something.[/QUOTE] Happened to me 2 times, I will just try later as well.
0.14 Feature list: [QUOTE] * Flights are regularly saved to file, to be resumed later. (yes, persistence ) * The Tracking Station Facility at the Space Center, allows you to select and resume a flight in progress. * Support for multiple simultaneous flights. * An integrated game update system, so you don't have to redownload each time there is a new update. * And some other stuff. [/QUOTE]
[QUOTE=Neo Kabuto;34168988]0.14 Feature list:[/QUOTE] Fuck yeah, persistence bitches!
[QUOTE=Neo Kabuto;34168988]0.14 Feature list:[/QUOTE] Would that mean that you could put a 'station' in orbit, then go to another craft and launch it, then 'dock' (Just go near really) near the station? Holy fucking shit!
[quote]* Support for multiple simultaneous flights. [/quote] [media]http://www.youtube.com/watch?v=P3ALwKeSEYs[/media]
The thread will explode with replies now.
Oh god, time for Ships/Satellite/"whateveryouwannamake" to actually be able to save and orbit even if one of your ship's crew dies? If so, that is epic. Also, does that mean they will be adding other crew support or will that most likely be later(2 jebediah are better than 1 if not!)?
[QUOTE=Pelf;34168195]Any mirrors?[/QUOTE] [url]http://mitsuma.de/files/KSP_win_0_13_1.zip[/url] [url]http://uploaded.to/file/wcn7m9ja[/url] [url]http://www.multiupload.com/HNXEHJIO4M[/url]
I sure hope there's a way to clean up specific launches. It would suck if after a while the atmosphere got filled with space junk and leftover stages that went into orbit, and all you could do is delete EVERYTHING.
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