• Kerbal Space Program Kanuary Edition: von Braun ain't got nothing on this v2!
    1,694 replies, posted
[QUOTE=Pelf;34324007]For the station parts, should I make handrails a separate part or make them part of the modules?[/QUOTE] Seperate.
Alright. How're we splitting up who does what to it? Wait don't take that out of context!
I'll do that main modules.
[QUOTE=-Xemit-;34324103]Can I change the uv's a little bit? There's quite a lot of space wasted.[/QUOTE] Of course. I'm not good at UV's yet. Also, if you want to make textures feel free to do so. Should I set up an SVN or something for this stuff or should we all share a Dropbox folder or something else?
[QUOTE=Pelf;34324197]Of course. I'm not good at UV's yet. Also, if you want to make textures feel free to do so. Should I set up an SVN or something for this stuff or should we all share a Dropbox folder or something else?[/QUOTE] I have a dropbox up now, just need every participant's email/dropbox name PM'd so I can invite to share. Also, if you're gonna join, do it soon, because I'm not planning on staying up for much longer.
I joined the folder
I really like how [url=http://kerbalspaceprogram.com/forum/index.php?topic=6256.0]this lander[/url] is split up so that you can use the parts in other stuff. [img]http://img7.mediafire.com/64995ec146b95775c47f18e01f04725e0f9b0cede883d4b8869d9f54cfb327de6g.jpg[/img] [editline]21st January 2012[/editline] Someone on the forums is requesting this to be made :v: [img]http://images.wikia.com/gerryanderson/images/c/c1/Zero-X.jpg[/img]
Polar orbit. [IMG]http://sae.tweek.us/static/images/emoticons/emot-barf.gif[/IMG]
That is sexy though
[QUOTE=cwook;34325816]I really like how [url=http://kerbalspaceprogram.com/forum/index.php?topic=6256.0]this lander[/url] is split up so that you can use the parts in other stuff. [img]http://img7.mediafire.com/64995ec146b95775c47f18e01f04725e0f9b0cede883d4b8869d9f54cfb327de6g.jpg[/img] [editline]21st January 2012[/editline] Someone on the forums is requesting this to be made :v: [img]http://images.wikia.com/gerryanderson/images/c/c1/Zero-X.jpg[/img][/QUOTE] What is THAT.
[QUOTE=MC3craze;34326821]Polar orbit. [IMG]http://sae.tweek.us/static/images/emoticons/emot-barf.gif[/IMG][/QUOTE] what's wrong with that?
[QUOTE=cpt.armadillo;34326983]what's wrong with that?[/QUOTE] When you go over the poles, it shits up your navball. Hence[IMG]http://sae.tweek.us/static/images/emoticons/emot-barf.gif[/IMG]
[QUOTE=MC3craze;34327018]When you go over the poles, it shits up your navball. Hence[IMG]http://sae.tweek.us/static/images/emoticons/emot-barf.gif[/IMG][/QUOTE] It doesn't "shit up" the navball. The navball is also a compass, which means it always points north, which means it's always going to move towards north. Anything but a completely 0 degree inclination will have the navball turn, but obviously, the higher inclination, the more it turns.
[QUOTE=scratch (nl);34326966]What is THAT.[/QUOTE] Zero-X. Features in a movie of Thunderbirds.
[QUOTE=LarparNar;34327227]It doesn't "shit up" the navball. The navball is also a compass, which means it always points north, which means it's always going to move towards north. Anything but a completely 0 degree inclination will have the navball turn, but obviously, the higher inclination, the more it turns.[/QUOTE] Precisely, That's the part I hate.
[QUOTE=MC3craze;34327750]Precisely, That's the part I hate.[/QUOTE] How would you have it work then?
[QUOTE=Winstonn;34328572]How would you have it work then?[/QUOTE] No need to fix it.
So any good modpacks available? I'm looking to move out from stock parts.
Another post about the beginning of KSP! [QUOTE]The Story of KSP — KSP 0.1 Sorry about the delay, what was supposed to have been a nice, normal work week turned into a mad crunch here. Anyhow, continuing with our “KSP Legacy Tour”, I give you version 0.1: [img]http://media.tumblr.com/tumblr_ly5me9HloY1qk0cbw.png[/img] In this one, we already had a few placeholder models in place, and a placeholder terrain as well. At this point here, there was no rocket construction yet. This rocket was assembled in the game scene, to test the part mechanics and code. [img]http://media.tumblr.com/tumblr_ly5mgdnjEd1qk0cbw.png[/img] Also, the game was supposed to be 2D back then. Well, the idea was that the game world and assets would be 3D, but flight would be locked down to the horizontal and vertical. It was around this time then, that we added in the first version of the VAB: [img]http://media.tumblr.com/tumblr_ly5mktLyK81qk0cbw.png[/img] Note that the background terrain here is very much the same as the screenshots above. That is because this is the same scene. Instead of having separate scenes for the VAB and for flight, we first tried to build it all in a single scene that had these two modes. Needless to say, it was a nightmare of spaghetti code and poor practices and we were chasing bugs for days. This VAB-mode also had the first implementation of a user-controlled camera. You could rotate it around the building area, and pan it up and down, and that was about it. One of the weirder things about these versions is that, while the VAB camera was able to move in 3D, construction was limited to the same 2D plane the game was meant to be locked to. Now, before you start thinking the terrain back then looked better than what we have now, here’s why: [img]http://media.tumblr.com/tumblr_ly5mscS7291qk0cbw.png[/img] Here you can see what happens. The terrain was nothing but a flat plane, set into a somewhat larger plane of water. If you flew too far to either side, you’d miss the ground coming back and never stop falling. It was about time then, that we started worrying about making a round world to orbit around. But that’s a story for another version, and another post ;) Cheers[/QUOTE]
The turning is just annoying, there is absolutely nothing wrong with the navball. [editline]21st January 2012[/editline] Fuckers breaking my automerge.
For a station module, this is what I have so far. Is there any details I could add to it? [t]http://dl.dropbox.com/u/13781308/KSP/Station%20Module%201.png[/t]
Maybe some type of connector that would go sideways as well?
Make a solar array.
I mean for just that module. Solar arrays will be separate.
[QUOTE=Pelf;34330245]I mean for just that module. Solar arrays will be separate.[/QUOTE] Make a little cap/shell to make the connection between two modules flush.
[QUOTE=MC3craze;34330287]Make a little cap/shell to make the connection between two modules flush.[/QUOTE] Could you elaborate or provide a paint illustration?
Bad, but gets the message across I think. [IMG]http://i.imgur.com/pabxR.png[/IMG]
station parts eh? have a gander at these for inspiration [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/S1S1_wireframe_400x400.jpga5fb3d80-7ee2-4032-850e-9cdcdf83b025Larger.jpg[/IMG] [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/iss4.JPGbd53699e-cd33-488b-b58d-d04e9389b83dLarger.jpg[/IMG] [IMG]http://dl.dropbox.com/u/1417259/kerbal/temps/mirgrande01.jpgcd6ce975-f2cd-4d36-b038-c23501c9e137Large.jpg[/IMG]
I love you CardboardBox.
y? just pics from turbosquid.
Sorry, you need to Log In to post a reply to this thread.