• Spacebase DF-9
    40 replies, posted
I can't even get my Station started before all my guys suffocate, tips?
these pay-for-alpha-access games have become the microbrews of the video game world.
[QUOTE=Diago21;42550692]I can't even get my Station started before all my guys suffocate, tips?[/QUOTE] Build a hallway with a room next to it to put your oxygen recyclers in and another small room on the end of the hallway for the airlock. Then build a room to put the matter refinery in and assign some miners to go do their thang.
[QUOTE=Demoness;42550749]Build a hallway with a room next to it to put your oxygen recyclers in and another small room on the end of the hallway for the airlock. Then build a room to put the matter refinery in and assign some miners to go do their thang.[/QUOTE] Actually, pro-tip regarding matter refineries - Place a 4 x 4 square of flooring outside the hull of your station, near the airlock facing your current area of mining operations, designate it as a refinery, and place a matter refinery on it. Matter Refineries are prone to breaking down, even with maintenance, so keeping it outside the hull eliminates the fire risk (No Oxygen), and your technicians still maintain it and your miners still use it. A little emergent strategy that the dev totally loved when he realised people were doing it. He's checking to see if it breaks the game in anyway, but if it doesn't, he intends to keep it.
Here's the list of planned features: [url]http://spacebasedf9.com/devplans[/url] Someone mentioned food and growing plants, it's all in there. If this game adds all this stuff, it will be great :smile:
They have plans for shields to protect the outside of the base but I would love to see them add forcefield generators to automatically seal a hull breach with a forcefield sort of like in Star Trek.
[QUOTE=mu ha ha;42562216]Here's the list of planned features: [url]http://spacebasedf9.com/devplans[/url] Someone mentioned food and growing plants, it's all in there. If this game adds all this stuff, it will be great :smile:[/QUOTE] That's the thing. Doublefine is known for pretty great games, but are they known for fully executing on ideas like this? I don't know, and it's what's keeping me from picking this up.
[QUOTE=Xuerian;42567545]That's the thing. Doublefine is known for pretty great games, but are they known for fully executing on ideas like this? I don't know, and it's what's keeping me from picking this up.[/QUOTE] well they're a full fledged real studio staffed by industry veterans. i trust them more than I trust say, most indie studios.
Jesus Christ, the bugs... THE BUGS! I know it's an Alpha, but would it really be such a monumental and overwhelming task to just fix game-breaking bugs like Bartenders not doing their jobs and just drinking their lives away - or, even more annoying, people who get stuck opening and closing airlocks?
[QUOTE=loopoo;44571418]Jesus Christ, the bugs... THE BUGS! I know it's an Alpha, but would it really be such a monumental and overwhelming task to just fix game-breaking bugs like Bartenders not doing their jobs and just drinking their lives away - or, even more annoying, people who get stuck opening and closing airlocks?[/QUOTE] Yes. Alpha is for bug fixing. It could very well be that AI not behaving properly is a monumental and overwhelming task to fix.
[QUOTE=loopoo;44571418]Jesus Christ, the bugs... THE BUGS! I know it's an Alpha, but would it really be such a monumental and overwhelming task to just fix game-breaking bugs like Bartenders not doing their jobs and just drinking their lives away - or, even more annoying, people who get stuck opening and closing airlocks?[/QUOTE] To be honest being stuck on a spaceship with no aim, accepting every fucker that the pilot came across with nothing else to do but serve alcohol to said fuckers..I think I would do the same. Glad I found this thread, came across the game a few days ago and it looks really interesting but lacking in content still so I held off buying it, keeping a close eye on it though.
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