[IMG]http://31.media.tumblr.com/4f7213d7c2b005be446702d3a2c8b69f/tumblr_n9yysp32fb1r43xj0o1_1280.png[/IMG]
The Bridge of Providence v3 aka "gank city"
designed with three significantly closer lanes all at different elevations
Top providing the least tower security but the most vision against the other two lanes
Bot with more tower security but the lowest vision
The secret shop is centered at the top of the map blocked off by a thin wave of trees, requiring people to specifically find a means to get through whether by skill, tango, blink, or just using the couriers
The rune spawns in the centre as opposed to two designated areas
The red dots indicate the jungle camps focusing them more toward the higher lanes
I suspect a layout like this might encourage players to purchase blink daggers a lot to quickly swap lanes since they're so close to each other but it might result in split pushing and rat dota being very ineffective
It's all very experimental and subject to a lot of change but I'll be blocking it out over the weekend and try playtesting it if at all possible.
[QUOTE=Mr, Jukebox;45619654]How exactly did the bottom of bridges work in the original WC3? I never played it, but didn't it have the same sort of camera angle as Dota 2?[/QUOTE]
Bridges were practically just ground, you couldn't go under them in WC3
First playable version of my map is up, vanilla dota.
[url]http://steamcommunity.com/sharedfiles/filedetails?id=297530871[/url]
[QUOTE=Hawt Koffee;45616567]remember that bridge of providence map I drew?
[thumb]http://i.imgur.com/IrittZX.png[/thumb]
well I tested bridges
and they do not work
[IMG]https://33.media.tumblr.com/f000d0fe33182e6e04fd2fc886a22e1d/tumblr_n9x6xykB1m1r43xj0o4_1280.png[/IMG]
[IMG]https://38.media.tumblr.com/396664bb36dbfbd76e997d3d3197db58/tumblr_n9x6xykB1m1r43xj0o2_1280.png[/IMG]
although I anticipated this and was going to go with a design that didn't require going under the bridge in the long run.[/QUOTE]
What exactly is the issue here?
You can't walk beneath the bridge.
The Dota 2 tools still aren't working and I need some serious help.
I've:
Opted in the Steam beta
uninstalled, reinstalled, verified integrity of the game cache, nothing was wrong,
went into steam folder and deleted appcache folder, restarted computer,
and then I ran steam as administrator just in case.
Nothing is working. This is stupidly frustrating.
[QUOTE=General J;45630216]The Dota 2 tools still aren't working and I need some serious help.
I've:
Opted in the Steam beta
uninstalled, reinstalled, verified integrity of the game cache, nothing was wrong,
went into steam folder and deleted appcache folder, restarted computer,
and then I ran steam as administrator just in case.
Nothing is working. This is stupidly frustrating.[/QUOTE]
There's likely nothing you can do then. It's in alpha. just wait it out I'd say
[QUOTE=General J;45630216]The Dota 2 tools still aren't working and I need some serious help.
I've:
Opted in the Steam beta
uninstalled, reinstalled, verified integrity of the game cache, nothing was wrong,
went into steam folder and deleted appcache folder, restarted computer,
and then I ran steam as administrator just in case.
Nothing is working. This is stupidly frustrating.[/QUOTE]
are you sure you're on a system that can run it?
How do I make a custom model count as a pre-existing structure?
[QUOTE=Rarara;45631769]How do I make a custom model count as a pre-existing structure?[/QUOTE]
You can set the model for the barracks, ancient, towers etc in hammer.
2 Istances at the same time. Cool tools but I need more documentation on scripting. But the one thing i need to know is how to run the addon's script without have to start it from the standard client.
Any ideas?
Edit: Just use dota_launch_custom_game my_addon_name my_map_name
[IMG]http://i.imgur.com/1tMFUCEl.jpg[/IMG]
Anyone have any idea how to create custom game rules?
I'm trying to create a king of the hill mode, the map is looking good, now I just need the logic.
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