• Spore v2: "I appear to be dead."
    67 replies, posted
I really liked cell stage, but it started to become awfully boring after a while without any good mods. Cells you were against weren't replaced by player creations, causing every single planet to be infested with the same cells you have seen everywhere... Another thing I hate about spore, how it caters to "ohh... it's so cuuuuute" demographics, aka children. Early footage, even though it wasn't grim and dark, it still was pretty mature. I remember one creation dragging a carcass of an animal around leaving trail of blood then eating said carcass, even if it was just a small gimmick, lack of it in full game was ... just bad, at least I've never seen or been able to do it (kill me if it was in). Overall focus of dumbing down mature content into children alike was an awful idea, whoever thought about creating silly/cute/fluffy/totallynotharmful stuff.. should be killed instantly, beside that it limits features that could be introduced to the game due to age filter! I really had huge hopes for Spore. Played it, had some fun but at the same time I was "Man, this game was supposed to be sooo muuuuch moooore".
Spore is real fucking terrible when you hit the space stage. Only way to play it is to mod the fuck out of that stage so it removes all the bullshit rescue missions that prevent you from leaving your colonies alone for even half an hour.
I don't know why, but I pooled an insane amount of time into space stage, and eventually I had a group of colonies in every arm of the galaxy. Which was a bitch to memorize all the wormholes to get from one end of the galaxy to another. I honestly sorta liked the space stage, it just could've been expanded so much. I liked hopping from planet to planet and terraforming. Changing the geography, rebuilding the ecology, annihilating the biosphere. I wish there was something like that, but far more well developed.
If there was one thing I liked about the space stage is that there was a lot of "collectibles" to find. I loved cataloguing all of the star types, astrological stuff, fossils, relics and all that kind of junk. It's a shame about most of the rest of the stage though.
Yeah Hopefully thrive picks up and becomes a spiritual successor.
If EA wasn't an awful company Darkspore wouldn't be dead right now. At least the game isn't unplayable anymore.
please let this game get remade some day mods made it awesome, nothing like humongous planets in civ stage bit pesky for tribal stage but fun as all fuck in the civ stage,
It'd be neat if Spore had an option to not evolve to the next stage, and just be in a particular stage until you get bored of it rather than shifting on automatically.
They do. You just don't hit the button to go on. You can't evolve anymore as far as I'm aware though, as the last evolution for the cell and creature stages is when going into the next one.
[QUOTE=AlfieSR;44542864]It'd be neat if Spore had an option to not evolve to the next stage, and just be in a particular stage until you get bored of it rather than shifting on automatically.[/QUOTE] It does though ? You never evolve until you open the chronology menu. I used to 100% the creature stage that way. And you can still access the character editor as usual. Speaking of which I remember you could access a hidden cell editor and plant editor, but the plant editor is outright unusable. The cell editor however allows you to use every single cell part including the ones normally used by non-player cells, problem is there is no way to actually implement those cells in the cell stage, so they'll just look pretty in your gallery.
I want a mod that unlocks everything for me at Space Stage (weapons, tech etc) for the current patch. There is one for older versions but they have not updated it.
Everybody's questioning the reasons behind why Spore turned from science to cuteness...might as well post this excerpt from the Seed article. [quote]This was Spore‘s central problem: Could the game be both scientifically accurate and fun? The prototyping teams were becoming lost in their scientific interests. Chaim Gingold, a team member who started as an intern and went on to help design the game’s content creation tools, recalls a summer spent playing with pattern language and cellular automata: “It was just about being engaged with the universe as a set of systems, and being able to build toys that manifested our fascination with these systems and our love for them.” But from within this explosion of experimental enthusiasm came an unexpected warning voice. Spore‘s resident uber-geek and artificial intelligence expert Chris Hecker was having strong misgivings about how appealing all this hard science would be to the wider world. “I was the founding member of the ‘cute’ team,” he says with pride. “Ocean [Quigley, Spore‘s art director] and Will were really the founding members of the ‘science’ team. Ocean would make the cell game look exactly like a petri dish with all these to-scale animals and Will would say, ‘That’s the greatest thing I’ve ever seen!’ and some of us were thinking, ‘I’m not sure about that.’” Soon rival camps had formed. New recruits were taken out to lunch and covertly probed to discover where their natural leanings were. Quigley’s microscopically accurate concept drawings were vandalized with stuck-on googly eyes; there were suggestions that it might be cool if the creatures wore sneakers. It might have been painful for the founding members of the science team, but Quigley acknowledges the need for compromise. “From a single-celled organism through the four-and-a-half-billion year history of life on Earth to a self-projected future where we are gallivanting around the stars? I mean, it is so absurdly vast, so radically outside of any scale that people can really empathize with, we knew we had to turn it into a toy.”[/quote]
Problem with spore is that from a challenge standpoint it got run to the ground so hard it pierced the earth and came out on the other side. The game is piss easy and as basic and simple as it gets, to the point it's actually boring. The "compromise" they talk about was never found, it's just full-on cute to the point it's basically asinine and idiotic. There is no fun to be had outside of the clumsily animated, overly simplified creature editor.
[QUOTE=Lijitsu;44542908]They do. You just don't hit the button to go on. You can't evolve anymore as far as I'm aware though, as the last evolution for the cell and creature stages is when going into the next one.[/QUOTE] That's what I mean. I'd like to continue collecting points and changing my creature, rather than being told that I have to stay exactly where I am, or move on altogether. [QUOTE=Ganerumo;44543028]It does though ? You never evolve until you open the chronology menu. I used to 100% the creature stage that way. And you can still access the character editor as usual. Speaking of which I remember you could access a hidden cell editor and plant editor, but the plant editor is outright unusable. The cell editor however allows you to use every single cell part including the ones normally used by non-player cells, problem is there is no way to actually implement those cells in the cell stage, so they'll just look pretty in your gallery.[/QUOTE] It forces me on if I try to use the character editor.
[QUOTE=AlfieSR;44543649]That's what I mean. I'd like to continue collecting points and changing my creature, rather than being told that I have to stay exactly where I am, or move on altogether. It forces me on if I try to use the character editor.[/QUOTE] well that's odd because i literally just got the notification to advance whenever and i can continue to evolve and mate at my leisure, and am using the time to get all of the parts possible
[QUOTE=Talishmar;44541005]If EA wasn't an awful company Darkspore wouldn't be dead right now. At least the game isn't unplayable anymore.[/QUOTE] Isn't EA's fault. Maxis has acctually tried time and time again to fix 73003, but it keeps springing up. They eventually grew tired of it and threw their hands up in fustration. It's an account-side issue, so you'd have to run it through the often hilariously bad "support". I use the term loosely, You'd have to ask staff for assistance, then give them the info, make another email/account, than use the key there (they will allow this)
so here's them mods I said I had [B]Give All Weapons,etc: [/B] do any mission, get every item in space stage, staff of life and archtype powers included [B]freedom1:[/B] idk, either it removes the speed limit in the galactic core or level 5 spaceship engine can take you anywhere you can click (or both) [B]citywalls:[/B] lets you change city walls to anything (not in civ stage though) [B]BetterSpore_Tools:[/B] space age tools from the betterspore mod, some are wonky as shit and some are really cool [B]BetterSpore_Parts:[/B] creature stage parts [B]BetterSpore_Complexity100:[/B] raises complexity limit for all creators [B]Addon_Glasses 1.04 compatible:[/B] adds a creature part that gives almost every level 5 abilites [B]42:[/B] endless staff of life That's all of them, [URL="https://www.dropbox.com/s/a5onk44fv65l506/red%27s%20spore%20mods.zip"]download them here.[/URL]
Hopefully Thrive will be less silly than Spore.
So, in re-sporning intrest, terrible joke i know, who's your favorite creators or themes?
I haven't played Spore since the week I bought it. Have any mods/expansions actually made the game fun? I've never regretted a purchase more in my life and I really want Spore to not be garbage.
[QUOTE=rapperkid04;44658347]I haven't played Spore since the week I bought it. Have any mods/expansions actually made the game fun? I've never regretted a purchase more in my life and I really want Spore to not be garbage.[/QUOTE] Hard to say, really.
Spore was a massive let down, especially considering I followed it all through development but I must admit, I did have fun with it and would occasionally come back to it. I didn't know there were mods though and that might re spark my interest again. Do you still get other player created content or is it all Maxis made stuff now? Also, that Thrive game looks interesting, might have to keep an eye on it.
Again, it boils down to opinion... [url]http://forum.spore.com/jforum/posts/list/81203.page[/url]
one thing Spore had was really good music [video=youtube;Wk9At6aeLjQ]http://www.youtube.com/watch?v=Wk9At6aeLjQ[/video]
Wow, never noticed that someone remade the thread. Also, here's something that's on topic: the last reply by me on Spore Megathread 1.1! (about cut spore stuff) [QUOTE=Bitl;42110309] Now for something that's on topic, [URL]http://www.sporebase.com/forum/index.php?topic=5709[/URL] Just a thread I made over at sporebase for cut images that are in the spore package files.[/QUOTE]
I genuinely wanted to do the underwater stage. Sad it never came.
Here's a challenge to make the space game more interesting. [url]http://forum.spore.com/jforum/posts/list/81221.page[/url] [quote=GroxCroc][img]http://img2.wikia.nocookie.net/__cb20140502230651/spore/images/a/a6/Spore_2014-05-02_18-03-05.png[/img] Is Spore starting to get a little too easy? Have you earned all of the achievements in the Space Stage? This is [b]Killer Space Stage[/b], a Spore challenge I came up with when making a new saved game. Basically, you create a Wanderer saved game and go to war with everybody. [size=18][color=red][b]Rules[/b][/color][/size] Red = Required, [color=green][/color]Green = Optional [color=red]The game has to be on hard mode.[/color] [color=red]You have to go to war or ignore every empire you meet.[/color] [color=red]Only buy one item from your empire each time you trade with them.[/color] [color=red]You have to be a Wanderer, which means you can't have consequence abilities.[/color] [color=red]The maximum amount of star systems you can own is 5. If you go beyond the limit, destroy a colony or wait for one of your many enemy empires to claim/destroy it.[/color] [color=red]You can't use cheat codes.[/color] [color=red]You can't put any weapons on your captain if you have GA.[/color] [color=red]Don't abuse the Save feature. If you die, save after you die.[/color] [color=green]You can't buy certain types of items, or if you want to make it harder, any items at all.[/color] [color=green]For people who have GA, use a weak creature as your empire to make Galactic Adventures harder.[/color] [color=green]De-terraform any planets you may have that are T1 or above.[/color] [color=green]Don't use turrets.[/color] [color=green]If you die, your species is extinct and you have to delete the save file.[/color] [color=green]Ignore disasters, attacks, ect.[/color] Suggestions are open. [size=18][color=red][b]Goals[/b][/color][/size] The main goal of Killer Space Stage is to get to the Galactic Core with as few deaths as possible (you are almost guaranteed to die at least once). Other goals include destroying 8 or more Grox colonies or completely destroying a large empire. If you get an achievement on the save file (one that isn't Careless Parent, because that's very easy to get on KSS profiles), that is also a goal somewhat. [size=18][color=red][b]Sharing your Killer Space Stage journey[/b][/color][/size] Once you get to the Galactic Core, you can take a photo of the full history of the Killer Space Stage profile. You can also make videos of your full Killer Space Stage journey from getting recruited to getting to the Galactic Core. If you make a creature specifically for a KSS file, you can share it here. Good luck![/quote] I'm in love. The 5 colony limit means I can play dirty with the Terraforming tools. [IMG]https://dl.dropboxusercontent.com/u/56154768/SPORE/Spore_2014-05-08_11-05-10.png[/IMG]
Speaking of Spore's soundtrack. Is it procedural? It certainly sounds like an algorithm is choosing which instruments/beats to put into the soundtrack next. I know the OST is up there. But I was wondering if that was just a sample taken from the game like the GTA V Soundtrack.
[QUOTE=Holt!;44764363] But I was wondering if that was just a sample taken from the game like the GTA V Soundtrack.[/QUOTE] Curious. Care to go on?
Most of the background music is Spore is put together via layers that vary with various different factors. Though the OST is full versions of these background tracks which have been put together so that they sound like actual tracks.
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