Last night I had a dream I was at E3 and Gabe was on the stage showing of Source engine 2, it was very pretty the last part of the presentation was showing off new water physics, proper fluid simulation in massive amounts it was a stormy ocean with amazing looking particles and waves then the screen faded to black, a fire particle simulation started and out of the flames rose a giant lambda with a 3 next to it and everyone went wild with camera flashes and cheers. Was a great dream.
Now introducing Lambda Engine(TM) 3!
It's [i]almost[/i] a shame Valve kept updating the Source engine. There's no way the jump to Source 2 from Source will be as monumental as the jump to Source from GoldSrc was.
What do you guys think Valve is working on these days? They have no new announced projects and relatively small teams maintaining their existing titles.
[editline]13th March 2013[/editline]
And from what it sounds like, Source 2 is pretty much done, not to mention they wouldn't develop a new engine without game(s) to ship it with.
[QUOTE=Billy2600;39896627]It's [i]almost[/i] a shame Valve kept updating the Source engine. There's no way the jump to Source 2 from Source will be as monumental as the jump to Source from GoldSrc was.[/QUOTE]
Yeah, but it's not only the case with the source engine. We will never see the graphic jump between then and now in game history.
I think they will still pull something amazing off.
[QUOTE=Billy2600;39896627]It's [i]almost[/i] a shame Valve kept updating the Source engine. There's no way the jump to Source 2 from Source will be as monumental as the jump to Source from GoldSrc was.[/QUOTE]
No, I think a jump from source to something like:
[video=youtube;KLd8kEQJIzw]http://www.youtube.com/watch?v=KLd8kEQJIzw[/video]
Would be almost as big as the jump from GoldSRC.
Well Havok have announced Havok Physics 3, which is apparently better at everything than before.
And they say they have already given beta versions to top developers for some time.
Maybe this new Havok will be in source 2 (Of course probably heavily modified again)? Unless Valve have made their own physics engine this time.
[URL]http://www.cvgworld.com/2013/03/13/the-next-generation-of-havok-physics-is-coming/[/URL]
Apparently 10x better memory usage
more than 2x the speed
No Performance spikes
Those are for the physics engine itself, so it may be different in a game, especially when modified.
They'd fucking better.
[QUOTE=Lonke;39573012]Is there any game out there with proper hair physics? All I've seen is static boring hair..[/QUOTE]
Most recently the new Tomb Raider has a graphical option you can turn on called tree3D that makes each strand of her hair have physics, it kills everyones PC.
As Tycho said, it "looked more or less like like haunted black spaghetti and then the game crashed."
[QUOTE=Armageddon104;39905802]Most recently the new Tomb Raider has a graphical option you can turn on called tree3D that makes each strand of her hair have physics, it kills everyones PC.[/QUOTE]
um, you mean Tress FX right?... or what is tree3d?
Alongside with the graphics, physics and sound will be like, Im wondering how modular Source 2 will be compared to GOLDSRC and Source.
[editline]14th March 2013[/editline]
[QUOTE=Zero Hour;39884880]Last night I had a dream I was at E3 and Gabe was on the stage showing of Source engine 2, it was very pretty the last part of the presentation was showing off new water physics, proper fluid simulation in massive amounts it was a stormy ocean with amazing looking particles and waves then the screen faded to black, a fire particle simulation started and out of the flames rose a giant lambda with a 3 next to it and everyone went wild with camera flashes and cheers. Was a great dream.[/QUOTE]
I would consider that the 2nd coolest tech demo and gameplay demonstration! only beaten by HL2's presentation! =)
any words of valve going to e3 this year? maybe there they would talk more about source 2(or whatever its gonna be called).
One can only hope, eh?
[QUOTE=Spagetto;39912749]any words of valve going to e3 this year? maybe there they would talk more about source 2(or whatever its gonna be called).
One can only hope, eh?[/QUOTE]
They're at GDC talking about their VR stuff, no word on E3 yet...
[editline]14th March 2013[/editline]
Also worth noting that Dirk Gregorius who used to work for Havok started working at Valve over a year ago, also Valve is part of a GDC talk called [URL="http://schedule2013.gdconf.com/session-id/824112"]Behind the Scenes: Optimizing Far Cry 3, Left 4 Dead 2 and Assassins Creed using AMD's GPU PerfStudio2 (Presented by AMD) [/URL]. What's interesting to note is that [URL="http://developer.amd.com/tools/graphics-development/gpu-perfstudio-2/"]GPU PerfStudio 2[/URL] only supports "...DX11, DX10.1, DX10 and OpenGL 4.0 applications".
I wonder has taken this long for hl3 as they want the snow particles to look juuuuuust right.
[IMG]http://i.imgur.com/U1SS46e.png[/IMG]
[QUOTE=DevinWatson;39914054][IMG]http://i.imgur.com/U1SS46e.png[/IMG][/QUOTE]
Oh, i'm going to take a guess that your trying to say he's the person [B]Not[/B] working on either Half life 3 or Episode 3 Snow particles?
[QUOTE=Lonke;39573012]Is there any game out there with proper hair physics? All I've seen is static boring hair..[/QUOTE]
I heard years ago about the detail and polygons and stuff with individual hair strands for modern Final Fantasy games, but not all of them are so animated as far as I'm aware.
also their hair isn't designed to be so realistic
[QUOTE=DevinWatson;39914054][IMG]http://i.imgur.com/U1SS46e.png[/IMG][/QUOTE]
So Tom Leonard isn't the only one to update his profile to add "Source 2" to the list? <--- retorical question
This is actually surprisenly informative!
[QUOTE=stargate660;39922238]So Tom Leonard isn't the only one to update his profile to add "Source 2" to the list? <--- retorical question
This is actually surprisenly informative![/QUOTE]
Woah, I have looked at that image 5 times before but didn't see "source 2" before. I thought the image was about that he left Valve.
Here's a list of things I want in Source 2.
Liquid Physics.
New Havok.
Soft-Body Physics.
Multiple viewmodels in one weapon script file.
Oculus Rift Support.
In-game GUI elements. (Doom 3 anyone?)
[QUOTE=Bitl;39923200]
Accepts all previous model and map versions. (GoldSrc, Source 2004, 2006, 2007, 2010, 2012)[/QUOTE]
lol
I hope there's some program to port the maps from the old engine to the new one. I think there was one for the current engine.
The one MAJOR thing I want from source 2 is faster map pipeline. IE, editing in real time or MINIMAL compiling/no compiling at all. I've found source has a perfectly acceptable model, material, coding, and shader implementation, but mapping for source just blows.
[QUOTE=Bitl;39923200]Here's a list of things I want in Source 2.
Liquid Physics.
New Havok.
Soft-Body Physics.
Multiple viewmodels in one weapon script file.
Oculus Rift Support.
In-game GUI elements. (Doom 3 anyone?)[/QUOTE]
Oculus Rift Support will be added, no doubt about it.
But man this isn't 3dsmax or something. Give it 7 years.
[QUOTE=Bitl;39923200]Here's a list of things I want in Source 2.
Liquid Physics.
New Havok.
Soft-Body Physics.
Multiple viewmodels in one weapon script file.
Oculus Rift Support.
In-game GUI elements. (Doom 3 anyone?)[/QUOTE]
New Havok and the Oculus is probably a sure thing already. In-game GUI elements and the multiple viewmodels thing are already possible, but Valve hasn't had a reason to include them yet.
Yeah, I wouldn't be surprised if oculus was officially supported in the current source engine at some point.
Some things i'd like.
A tool that allows people to make stuff happen without coding them. This is ludicrously important for small teams/loners
Larger lands.
Easier creation of larger lands.
More tinting channels.
better physics in regard too being in vehicles.
Cubemap falloff. for a beetle-like sheen.
Better grass
[QUOTE=hogofwar;39925993]Yeah, I wouldn't be surprised if oculus was officially supported in the current source engine at some point.[/QUOTE]
Actually there's already hints of this happening like the upcoming GDC demo of the oculus rift with tf2.
[QUOTE=Bitl;39923200]
Multiple viewmodels in one weapon script file.
In-game GUI elements. (Doom 3 anyone?)[/QUOTE]
Source "1" can do this already. In-game GUI has been done to death in Gmod and adding viewmodels can easily be done with a single line of code.
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