I'd really like to see HL3 take place on an all new engine.
That would be sweet.
[QUOTE=geogzm;37101752]Looks like this is the last we'll see of the Source Engine though, you know what Valve are like with the number three.[/QUOTE]
They did release the third part of the Portal 2 Soundtrack.
[QUOTE=sirdownloadsalot;37102354]I'd really like to see HL3 take place on an all new engine.
That would be sweet.[/QUOTE]
I'm kinda sick of source since a long time now, It would really be a shame if it would be source once again.
[editline]6th August 2012[/editline]
[QUOTE=Antimuffin;37102420]They did release the third part of the Portal 2 Soundtrack.[/QUOTE]
Nah that was just the second part of the second part.
Any info on why they'd take such a step instead of updating their modular old engine like usual? Junk code building up?
I mean new engine =/= better instant graphics. The engine's just there to make sure everything you want runs smoothly, it doesn't instantly shower your project in high-res textures and cinematic lighting.
In 2 days, the game named Hybrid will be out and it uses source.
I wish I could know if the hybrid that we see in the code is actually related to the game hybrid.
I don't see what's the big deal about this. Valve is obviously working on their engine and if you thought that the next HL installment would run on their current mediocre version of Source after all this hype, you didn't think about it much.
Seriously, this is nothing. Valve has been "leaking" leftovers into game files for quite some time now. We didn't get shit out of this except for a title.
[QUOTE=Marik Bentusi;37102467]Any info on why they'd take such a step instead of updating their modular old engine like usual? Junk code building up?
[/QUOTE]
Who says that they aren't updating their current source engine to Source 2? Doug Lombardi said once, that you can call the current version Source 1.5
[QUOTE=JurajIsNotPirat;37102610] that the next HL installment would run on their current mediocre version of Source after all this hype[/QUOTE]
Which hype?
[QUOTE=sirdownloadsalot;37101121]Real time map updating is something all mappers wish for everyday of their lives.
Imagine working on a map inside the game engine! No more guessing about how the lighting is going to work out.
I can dream...[/QUOTE]
I'd get back into mapping if life was this good.
[QUOTE=Antimuffin;37102615]Who says that they aren't updating their current source engine to Source 2? Doug Lombardi said once, that you can call the current version Source 1.5[/QUOTE]
It just sounds very much like a sequel which suggests a gap like between Goldsource and Source to me.
Maybe, but I will never get my hopes high because of these rumours.
I think that there will be many pissed and dissapointed people, when it's revealed that it's just a big upgrade to the current Source engine.
Please have a new level editor! Please have a new level editor! Please have a new level editor!
I just want a new model viewer that isn't bugged as fuck. Imagine the ability to take screenshots in the model viewer and not have them fuck up terribly!
[QUOTE=Antimuffin;37102828]Maybe, but I will never get my hopes high because of these rumours.
I think that there will be many pissed and dissapointed people, when it's revealed that it's just a big upgrade to the current Source engine.[/QUOTE]
I'm just speculating based on these rumors to form an opinion on their trustworthiness. ATM everything is so intransparent that I'll just wait for a statement from Valve.
I am a tiny bit excited about a possible Hammer update tho, because I'd very much like to revise my Portal 2 maps without having to go through the current Hammer nightmare.
Here lets take a look at Valve schedule
15.-19. August - Gamescom. They are going there.
16 August - Gttv special episode for Valve. Full episode is about Valve. They also filmed something at Valve offices on 1st of August
I really want to be excited but I know that I will be disappointed.
[QUOTE=JurajIsNotPirat;37102610]I don't see what's the big deal about this. Valve is obviously working on their engine and if you thought that the next HL installment would run on their current mediocre version of Source after all this hype, you didn't think about it much.
Seriously, this is nothing. Valve has been "leaking" leftovers into game files for quite some time now. We didn't get shit out of this except for a title.[/QUOTE]
What a buzzkill.
Can't wait to see Black Mesa: Source 2.
Oh wait
10 bucks Source 2 releases before Black Mesa Source does.
...
Well fuck
[QUOTE=proch;37103198]10 bucks Source 2 releases before Black Mesa Source does.[/QUOTE]
I bet $10,000. And when it does get released before BM:S, i want them to stop making the mod and wasting everyone's time.
[QUOTE=GameDev;37101027]There were posts in the SFM thread about stuff we found in the SFM files such as new hammer icons and code
Exhibit A:
Exhibit B:
[img]http://puu.sh/P3jW[/img][/QUOTE]
Paint tool is probably the effect color thing that was in L4D and Alien Swarm. Lets you color models similar to TF2 hats.
You can see what I mean by spawning certain ASW props in Garry's Mod and using the color tool on them.
Or they delay it again and port it all to source 2
My problem with full dynamic real-time lighting is that everybody gets all lacksadaisy about it, but then it turns out that it looks worse than baked lighting. Such a lighting system usually entails a real-time occlusion system also (which would be fantastic) and it's much better for level designers also, as you can just plop stuff into the game instantly.
I don't think they [I]need[/I] to reinvent the wheel and create a completely new level editor (but from the looks of it they will), as Hammer is an extremely powerful tool, but at the end of the day it's probably better for all of us. I must be one of the few who doesn't want a new level editor, at least not entirely, because I'm very good at using Hammer.
PS. Hammer does actually have a lighting preview feature, it's just not very good as it doesn't compute skybox light.
I honestly doubt Source 2 is coming out this year
I honestly wouldn't care if they added some gimmick feature to make games look sort of newer as long as they give us an entire new SDK
I refuse to believe Valve still uses the Hammer we use. It is a powerful tool and great stuff can come from it but it's incredibly not user friendly and overall dated looking
Hammer is a pain in the ass to use if you are going to make terrain or use displacements. I really hope they update that.
[QUOTE=Randdalf;37103400]My problem with full dynamic real-time lighting is that everybody gets all lacksadaisy about it, but then it turns out that it looks worse than baked lighting. Such a lighting system usually entails a real-time occlusion system also (which would be fantastic) and it's much better for level designers also, as you can just plop stuff into the game instantly.
I don't think they [I]need[/I] to reinvent the wheel and create a completely new level editor (but from the looks of it they will), as Hammer is an extremely powerful tool, but at the end of the day it's probably better for all of us. I must be one of the few who doesn't want a new level editor, at least not entirely, because I'm very good at using Hammer.
PS. Hammer does actually have a lighting preview feature, it's just not very good as it doesn't compute skybox light.[/QUOTE]
A "scripting" system similar to Cryengine's Flownodes would be brilliant instead of the tedious entity work.
I agree though, Hammer is one of the most enjoyable editors to work with, mainly because of the brushwork.
Doesnt limit you to using models which is especially good when you cant model for shit.
If Hammer were to change, I just hope they add and fix things. I don't think there's anything I would remove.
What about Carve? :v:
[QUOTE=latin_geek;37103617]What about Carve? :v:[/QUOTE]
Yes this crucial feature must return.
Carve is superior compared to displacements!
[QUOTE=latin_geek;37103617]What about Carve? :v:[/QUOTE]
Oh god, [B]THE HORROR[/B]
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