• Source 2 believed to be in development
    1,401 replies, posted
Something not related to "Source 2" (lol maya source files...) [img]http://puu.sh/PvQO[/img]
egon and guass gun? Return of the Hl1 energy weapons maybe. flechette gun, Is probably the hunter's weapon.
[QUOTE=Tuskin;37124982]egon and guass gun? Return of the Hl1 energy weapons maybe. flechette gun, Is probably the hunter's weapon.[/QUOTE] No, it isn't. The hunter's flechete is an entity, that file is brand new and isn't referenced anywhere inside of the 2007 episode 2 sdk. Why would it suddenly change? [t]http://puu.sh/Pw5G[/t] See, npc_hunter takes care of the flechette entity.
[QUOTE=Legend286;37124851]Something not related to "Source 2" (lol maya source files...) [img]http://puu.sh/PvQO[/img][/QUOTE] Were those all the same weaponizers as before, or are some of them new? I don't remember the "liquid" one.
[QUOTE=Legend286;37125060]No, it isn't. The hunter's flechete is an entity, that file is brand new and isn't referenced anywhere inside of the 2007 episode 2 sdk. Why would it suddenly change? See, npc_hunter takes care of the flechete entity.[/QUOTE] I meant, it was a weapon form of the hunter's weapon.
[QUOTE=Tuskin;37125122]I meant, it was a weapon form of the hunter's weapon.[/QUOTE] Yes, one for the player. Wasn't that kind of a given unless you're just backpedaling now.
[QUOTE=Neo Kabuto;37125076]Were those all the same weaponizers as before, or are some of them new? I don't remember the "liquid" one.[/QUOTE] they're all from the early dota 2 client leak, nothing new on the other hand people skipped some S.O.B. references which were left there
works now
i think they deleted these from sfm today edit: yeah they are covering their cute butts
[QUOTE=testinglol;37125950]i think they deleted these from sfm today edit: yeah they are covering their cute butts[/QUOTE] Deleted what exactly?
[QUOTE=smashitup;37126086]Deleted what exactly?[/QUOTE] all files that had source2 in them
[QUOTE=testinglol;37125950]i think they deleted these from sfm today edit: yeah they are covering their cute butts[/QUOTE] Not for me :V Made a copy of the "platform" and "sdktools" folders for future investigations
I should backup them too, Whoah, good thing that I didn't turn on Steam today
Yeah they're all there for me, too. /EDIT: People like to tick "disagree" without offering a rebuttal. I'm here to learn.
i have backup of every special file combined together in a text file. you can pm me anytime you need.
[QUOTE=smashitup;37126201]Yeah they're all there for me, too. I think they need these in order for SFM to work.[/QUOTE] Or our Steam client recieves updates at a different time, based on our timezones
If you know that as a fact, do you happen to know what the specific schedule looks like? I live in Valve's timezone.
[QUOTE=smashitup;37126334]If you know that as a fact, do you happen to know what the specific schedule looks like? I live in Valve's timezone.[/QUOTE] I said "Or" because I'm not sure about it :V By the way all the Source 2 references got removed for me too now. Thank God I have a copy
Ok, I was just asking! Thanks for the backups.
If the NextGen Source engine can run games as good as the old one, then Valve will be my programming [b]god[/b] forever. At least they should keep the legacy renderer for older PCs like mine, it works well so no need support for it, and then they can work on more efficient renderers for more modern hardware. Honestly, Valve knows how to develop well optimized games and engines, unlike other big companies who pushes system requiments for no reason.
[QUOTE=ichiman94;37126594]If the NextGen Source engine can run games as good as the old one, then Valve will be my programming [b]god[/b] forever. At least they should keep the legacy renderer for older PCs like mine, it works well so no need support for it, and then they can work on more efficient renderers for more modern hardware.[/QUOTE] They have to move on eventually but...you can always lower graphical levels to the very lowest [url]http://www.youtube.com/watch?v=d0vFGldrL6Y[/url] [QUOTE=ichiman94;37126594]Honestly, Valve knows how to develop well optimized games and engines, unlike other big companies who pushes system requiments for no reason.[/QUOTE] It's actually a good thing that some companies push the boundaries of graphics to the very limit. E: whats dumb about it? If people never pushed everything to the limit there wouldn't be allot of advancement. this goes for graphic, technology, medical stuff, sports and basically everything.
[QUOTE=Sergesosio;37126776] [url]http://www.youtube.com/watch?v=d0vFGldrL6Y[/url] [/QUOTE] Half-Life 2: LSD - Episode One
[QUOTE=Sergesosio;37126776] [url]http://www.youtube.com/watch?v=d0vFGldrL6Y[/url] [/QUOTE] Blue G-MAN :suicide: Half Life 2 at it's borders of creepiness.
[QUOTE=ichiman94;37126594]If the NextGen Source engine can run games as good as the old one, then Valve will be my programming [b]god[/b] forever. At least they should keep the legacy renderer for older PCs like mine, it works well so no need support for it, and then they can work on more efficient renderers for more modern hardware. Honestly, Valve knows how to develop well optimized games and engines, unlike other big companies who pushes system requiments for no reason.[/QUOTE] Legacy shit bogs stuff down, I would love to see current Source games ported in one way or another (Similar to how John Carmack is stuffing a lot of Id tech 5 stuff into Id Tech 4 DOOM 3) And have new tool support for old games, I'd be great if everything transitioned like L4D / AWS does to Gmod version of source, some things need recompiling, but overall it works.
Hmm now that we know that they are working on Source 2 I don't think they are actively working on Episode 3. It would make sense for them to wait till they have a base that won't change significantly during development.
So... Counter-Strike: Source 2 and Half-Life: Source 2?
[QUOTE=winsanity;37129175]Hmm now that we know that they are working on Source 2 I don't think they are actively working on Episode 3. It would make sense for them to wait till they have a base that won't change significantly during development.[/QUOTE] Perhaps they were working on Ep3, but after developing Source 2 they started it from scratch and that's why it's taking so long (?)
[QUOTE=RaDaMaNt;37129194]So... Counter-Strike: Source 2 and Half-Life: Source 2?[/QUOTE] Counter-Strike 2 with source 2 in a few years
[QUOTE=Robertto;37129787]Counter-Strike 2 with source 2 in a few years[/QUOTE] Still no Three, huh.
Regardless of what they are making with it, it will hopefully be great to have valve once again pushing the boundaries in engines like they originally did with source.
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