Hopefully source 2 will be as big of a leap as goldsource to source
[media]http://www.youtube.com/watch?v=4ddJ1OKV63Q&feature=related[/media]
That part on the dock reminds me of how great source still looks sometimes.
[QUOTE=FpShepard;37132509]Hopefully source 2 will be as big of a leap as goldsource to source
[media]http://www.youtube.com/watch?v=4ddJ1OKV63Q&feature=related[/media][/QUOTE]
I miss the feeling of technical LEAPS in complexity that was from 89 to 2004. It's like all it is now, is just pumping out better lighting and textures. Screw simulating real life systems anymore or just getting out shitty AI under control. It's been fucking 20 years with shitty ingame AI...
[QUOTE=Bomimo;37133504]I miss the feeling of technical LEAPS in complexity that was from 89 to 2004. It's like all it is now, is just pumping out better lighting and textures. Screw simulating real life systems anymore or just getting out shitty AI under control. It's been fucking 20 years with shitty ingame AI...[/QUOTE]
Don't start this, Half Life 2 / Source has great AI, and its even better inside the Bot system used in L4D / CS
[QUOTE=Bomimo;37133504]I miss the feeling of technical LEAPS in complexity that was from 89 to 2004. It's like all it is now, is just pumping out better lighting and textures. Screw simulating real life systems anymore or just getting out shitty AI under control. It's been fucking 20 years with shitty ingame AI...[/QUOTE]
Damn straight.
I mean, think of the time where HL2 came out on the Source engine and it was BIG, the most advanced engine compared to anyone else's. They made a huge jump.
I'm hoping the same for Source 2, which makes me squeel as thinking EP3 could look better than Crysis... (maybe that's taking it too far... lol)
[QUOTE=Bomimo;37133504]I miss the feeling of technical LEAPS in complexity that was from 89 to 2004. It's like all it is now, is just pumping out better lighting and textures. Screw simulating real life systems anymore or just getting out shitty AI under control. It's been fucking 20 years with shitty ingame AI...[/QUOTE]
or you're just getting older and aren't particularly dazzled by technical leaps.
[QUOTE=El_Jameo;37133596]Damn straight.
I mean, think of the time where HL2 came out on the Source engine and it was BIG, the most advanced engine compared to anyone else's. They made a huge jump.
I'm hoping the same for Source 2, which makes me squeel as thinking EP3 could look better than Crysis... (maybe that's taking it too far... lol)[/QUOTE]
It better well look better than crysis, crysis is 5 years old soon and it's pathetic on how it's still one of the best looking games out there.
[QUOTE=FpShepard;37133787]It better well look better than crysis, crysis is 5 years old soon and it's pathetic on how it's still one of the best looking games out there.[/QUOTE]
it's also pathetic how powerful your pc had to be in order to run the game at max config smoothly.
[QUOTE=thisispain;37133618]or you're just getting older and aren't particularly dazzled by technical leaps.[/QUOTE]
If you listen to John Carmack, he explains this.
We're to the point where even if you double the polys on a current gen player / NPC (In RAGE fore example) you really can't see a difference, as compared to if you doubled Quake's low ass poly models.
A perfect example is Unreal's character development.
[t]http://androidencyclopedia.com/wp-content/uploads/2011/02/lg2.jpg[/t]
[QUOTE=FpShepard;37133787]It better well look better than crysis, crysis is 5 years old soon and it's pathetic on how it's still one of the best looking games out there.[/QUOTE]
Going back and playing Crysis now, you see a ton of low-res model textures, you notice how old the deferred lighting engine is in it, and how the POM (most of the ground) has no Antistropic filtering.
[QUOTE=testinglol;37102934]Here lets take a look at Valve schedule
15.-19. August - Gamescom. They are going there.
16 August - Gttv special episode for Valve. Full episode is about Valve. They also filmed something at Valve offices on 1st of August
I really want to be excited but I know that I will be disappointed.[/QUOTE]
And the next Game Informer AU on 14th august can be something too.
[quote]The Cover - So usually by now I would have uploaded the cover of the next issue. As it stands, the next issue's cover must remain a secret. It is part of a worldwide reveal that cannot be spoken about or shown until 4pm on the 14th of August. I have fought hard and have been unable to get any leeway on this and, as a result, the next issue will be going out a day later than usual. The good news, hopefully, will be the reveal itself. I apologise in advance for the frustration this delay may create and rest assured I am in discussions now with the publisher in question about how they are going to make it up to our subscribers. Still, we put more blood and sweat into this issue than any of the previous 32 and I am sure you will enjoy it: for now, let the countdown begin[/quote]
[url]http://www.facebook.com/pages/Game-Informer-AU/227905127231948?ref=stream[/url]
[QUOTE=thisispain;37133618]or you're just getting older and aren't particularly dazzled by technical leaps.[/QUOTE]
You mean to say that increasing something double fold is equal to adding one eighth? Because that's what it sounds like to me. Because that's what the "advances" are today. only add enough to sell more than the competition, don't strain yourself and so on. The industry today is way too conservative on the tech and way too aggressive on either having a gimmick OR mimicking the current biggest beast out there.
In the 90's it was Point'n'click and "Doom-likes" in the 2000s it was all dem platformers and now it's how to cram everything into a first-person perspective, preferably with guns. Sure, there's a ton of games outside that, but they ain't pulling the grand price.
I blame the gaming press really. They're constantly asserting that there is a trend and then suddenly, the suits spot that and start barking orders to copy that. They're sort of the MTV of gaming. Before IGN/Gamespot, norms were set by what was genuinely most impressive. Now it's down to what some hipster thinks is rad and Boom. Snoop Dogg is a Gimmick for Tekken and CoD tries to rake in money by slapping famous names everywhere, 50 cent makes a game and everything got grey.
The effort has left gaming. At least the technical effort. I can speculate a ton of things, just as i just did. This is all just speculation. People usually just blame the consoles.... but isn't that kind of a cop-out?
[editline]8th August 2012[/editline]
[QUOTE=El_Jameo;37133596]Damn straight.
I mean, think of the time where HL2 came out on the Source engine and it was BIG, the most advanced engine compared to anyone else's. They made a huge jump.
I'm hoping the same for Source 2, which makes me squeel as thinking EP3 could look better than Crysis... (maybe that's taking it too far... lol)[/QUOTE]
People attribute HL2 with a lot of advances that it didn't solely accomplish. This isn't what i wanted to highlight. I just want another quantum leap. If there is a god, he'd rewind time so i could live it again. If he doesn't, then i have definitively proven that god doesn't exist. So. If you're not 4 years old tomorrow, then Jesus is a lie. Prove me wrong.
no what i mean to say is that as you get older the same old gaming industry practices that do not change stop affecting you because you yourself do change.
people on facepunch are in the certain age category that isn't really excited about CoD because CoD is geared towards early teens who only enjoy murdering empowerment fantasies. it's only natural for us to yearn to a time when the simplicity of video-gaming appealed to us because we were younger and that ties to a strong feeling in the psyche.
the gaming industry just has to grow up because gamers grow up, but because games are seen as children's toys you won't see the game industry shift.
i know this is a bit off-topic but it connects to your perception of graphics. younger people are going to be much more excited by pure graphical improvement because it's easy to understand for a person who has no concept of aesthetics.
[QUOTE=thisispain;37134461]no what i mean to say is that as you get older the same old gaming industry practices that do not change stop affecting you because you yourself do change.
people on facepunch are in the certain age category that isn't really excited about CoD because CoD is geared towards early teens who only enjoy murdering empowerment fantasies. it's only natural for us to yearn to a time when the simplicity of video-gaming appealed to us because we were younger and that ties to a strong feeling in the psyche.
the gaming industry just has to grow up because gamers grow up, but because games are seen as children's toys you won't see the game industry shift.
i know this is a bit off-topic but it connects to your perception of graphics. younger people are going to be much more excited by pure graphical improvement because it's easy to understand for a person who has no concept of aesthetics.[/QUOTE]
While I somewhat agree, I'd like to note that a quite a few of the people I know aren't THAT old (And neither am I, born in the 90s) and we still love to see the raw power and amount of improvement, and really, there is a point where its a non-issue, its like cramming more pixles than the eye can see onto a screen, it isn't REALLY an improvement, it just costs more and makes it harder to render.
I grew up with Jak series on the PS2, then about in 3rd grade found Quake 3 -- Then Halo PC -- Then BF 2142 -- Then Gmod / HL2 / VALVe.
[QUOTE=Liber;37135654]cs:go and dota2[/QUOTE]
Both of those are not secret and everyone knows what they look like.
The 14th is a secret game reveal, not a game already revealed and in beta.
I doubt it's Valve related.
Its gonna be Ricoshade 2 how can you guys not get this already
geez
its a joke
[QUOTE=azgag;37134236]it's also pathetic how powerful your pc had to be in order to run the game at max config smoothly.[/QUOTE]
I think it's worse that not only does it have issues running on Windows 7, you can't play the game on DX10 and you have to push it back to DX9 in order for things to not crash. Therefore you can't put the graphics on Very High.
I think it was because DX10 was new when Crysis came out so they did a shitty port? Not sure.
[QUOTE=Bomimo;37134372] People attribute HL2 with a lot of advances that it didn't solely accomplish. This isn't what i wanted to highlight. I just want another quantum leap. If there is a god, he'd rewind time so i could live it again. If he doesn't, then i have definitively proven that god doesn't exist. So. If you're not 4 years old tomorrow, then Jesus is a lie. Prove me wrong.[/QUOTE]
I don't preferably want to be 4 years old tomorrow. Mainly because I'm past the age of breast feeding and... Yeah...
But I think I see your point. Unfortunately I only remember things from 2001 on-wards (despite the fact I was born in 95, I have the memory of a goldfish) and therefore I can't really drop in my valid argument of what I think was the greatest jump in gaming technology within the past few generations.
Kinda sucks, and I love the PC because I can give my eyes candy with better graphics so any graphical enhancements to engines I'm really attached to (such as Source), I can be easily amazed. Hell, I jizzed my pants when I saw the new lighting method in CS:GO, despite the fact that I don't understand the technicalities of it.
I smell the disappointment by lots of people who think this would be Half Life related.
GI with good framerate looks pretty advanced to me.
[QUOTE=El_Jameo;37136099]I think it's worse that not only does it have issues running on Windows 7, you can't play the game on DX10 and you have to push it back to DX9 in order for things to not crash. Therefore you can't put the graphics on Very High.
I think it was because DX10 was new when Crysis came out so they did a shitty port? Not sure.
I don't preferably want to be 4 years old tomorrow. Mainly because I'm past the age of breast feeding and... Yeah...
But I think I see your point. Unfortunately I only remember things from 2001 on-wards (despite the fact I was born in 95, I have the memory of a goldfish) and therefore I can't really drop in my valid argument of what I think was the greatest jump in gaming technology within the past few generations.
Kinda sucks, and I love the PC because I can give my eyes candy with better graphics so any graphical enhancements to engines I'm really attached to (such as Source), I can be easily amazed. Hell, I jizzed my pants when I saw the new lighting method in CS:GO, despite the fact that I don't understand the technicalities of it.[/QUOTE]
I think we all agree the biggest jump was from DX8 to DX 9.0c. Ever since that we've only seen the max-res of textures increase (and games never practically go above DX9's limits)
The only thing that was a real advancement was DX10, that ability to have cores that could do what they needed to do, instead of being fixed on only specific operations, past that DX11's only really nice feature (Aside from DirectCompute) is the ability to Multisample the channels in deferred lighting (So that you can have MSAA in Deferred engines)
I think we need to start focusing on textures, we've pushed polys pretty far, Look at a map in most modern games, the ground has enough polys, debris does well with lowish poly-counts and POM / Tessellation / Ssbumping.
Crysis 2 does high poly shit well, and textures (assuming HD texture pack), But the textures could be better.
[t]http://static.glitchvid.com/images/fp_posts/vgames/c2.png[/t]
The tesselation in Crysis 2 is pretty bad and rushed if I remember right, I think you can see through corners and stuff?
[QUOTE=juGGa;37134340]And the next Game Informer AU on 14th august can be something too.
[url]http://www.facebook.com/pages/Game-Informer-AU/227905127231948?ref=stream[/url][/QUOTE]
Mother of god.
[QUOTE=CRASHFORT;37144426]The tesselation in Crysis 2 is pretty bad and rushed if I remember right, I think you can see through corners and stuff?[/QUOTE]
It was really sloppily done. Tessellation just made loads of unnecessary geometry.
[url]http://techreport.com/articles.x/21404/1[/url]
tessellation is a completely bogus thing anyway. we've had tessellation for ages in OpenGL and certain GPU's experimented with it but never found any particular use for it.
having it suddenly be directx11 is in all likely-hood just an excuse to make it look like you really need Dx11 for the best graphics. yet Skyrim is certainly one of the best looking games i've ever seen and that's all Directx 9.
[QUOTE=juGGa;37134340]And the next Game Informer AU on 14th august can be something too.
[url]http://www.facebook.com/pages/Game-Informer-AU/227905127231948?ref=stream[/url][/QUOTE]
If it means anything, that's the day the CS:GO prepurchase beta starts.
[QUOTE=thisispain;37145102]yet Skyrim is certainly one of the best looking games i've ever seen and that's all Directx 9.[/QUOTE]
You are kidding right?
Tessellation is fairly pointless, much of the Crysis 2 stuff could have been done if they just added some more polys (just a small number), used higher-res textures, and Normalmapped / Paralax'd it better.
The ONLY thing I can see Tessellation being put to good use in, would be water or cloth / deform-able surfaces, and maybe hair.
Tessellation is crap. The graphics end up being too insignificant to warrant the FPS loss. In my opinion, graphics don't need better textures or polygons. Textures are high resolution enough to the point where increasing the resolution won't make it look better. The same can be said about polygons. I think computer graphics will improve in the lighting department this decade while textures and polygon counts will remain the same. Frostbite 2 and Unreal Engine 4 seem to have this trend with the biggest marketed graphical features being deferred shading and real time global illumination.
[QUOTE=thisispain;37145102]having it suddenly be directx11 is in all likely-hood just an excuse to make it look like you really need Dx11 for the best graphics. yet Skyrim is certainly one of the best looking games i've ever seen and that's all Directx 9.[/QUOTE]
Valve is probably going to leave in DX9/10 support, since one of their current games' selling points is that they run on lower end computers.
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