[QUOTE=Jacob_sword;46059913]Have you guys heard of toontown infinite? I played rewritten and it was buggy as crap. Then I went looking online and I found it. Tired it out, it runs way better then rewritten. The only thing is that it has no houses as of right now but it seems like they are working on it.[/QUOTE]
Curious thing about Toontown Infinite is that they've made a tweet about how they were going to shut it down on September 20th, and was shortly removed after:
[img]http://i.imgur.com/f3SshKj.png[/img]
I've wondered what was that about.
[QUOTE=Jacob_sword;46059913]Have you guys heard of toontown infinite? I played rewritten and it was buggy as crap. Then I went looking online and I found it. Tired it out, it runs way better then rewritten. The only thing is that it has no houses as of right now but it seems like they are working on it.[/QUOTE]
i cant trust them as much as compared to TTR, plus TTR seems to have a lot more planned for additional content and has already shown off their skill
My thing with TTR is that I can barley even play it. Do you guys know anything I can do to fix it?
time and patience
I remember playing this on dial-up so long ago. Holy fuck.
[QUOTE=Jacob_sword;46059913]Have you guys heard of toontown infinite? I played rewritten and it was buggy as crap. Then I went looking online and I found it. Tired it out, it runs way better then rewritten. The only thing is that it has no houses as of right now but it seems like they are working on it.[/QUOTE]
TTI stole a lot of code from TTR such as there OTP system among other things. I don't feel like TTI will stay around long.
[QUOTE=All0utWar;46069197]TTI stole a lot of code from TTR such as there OTP system among other things. I don't feel like TTI will stay around long.[/QUOTE]
I've heard of that before, and I thought it was just some rumor.
Is there any proof for this, or...?
Hmm, how long does it generally take a name to get approved?
a few hours at most
remember they are checked manually by the staff so it depends when you submit it
i believe the team is made up of people in multiple timezones so it shouldnt take too long
I went straight to Toonfest upon getting to TTC's playground.
Now I'm stuck there because I can't leave until I ride the trolley, oh dear.
yeah you probably have to remake your character if you do that
so, is this up and working and not getting taken down?
[QUOTE=AbeX300;46069879]I've heard of that before, and I thought it was just some rumor.
Is there any proof for this, or...?[/QUOTE]
[url]https://www.reddit.com/r/Toontown/comments/2bdxtc/why_is_reddit_like_this/cj4dy2u[/url]
[QUOTE=Dermock;46072191]so, is this up and working and not getting taken down?[/QUOTE]
It's working, albeit a bit laggy. The crashes seem to have stopped. I think Disney might allow this to stay honestly.
I remember opening up a Easter egg on Easter and found a piece of paper with account information for toon town. Lets just say I hogged my moms laptop way to much. I wonder how they got the source code for toon town in the first place.....
-snipperino-
[QUOTE=nickster50;46075339][..] I wonder how they got the source code for toon town in the first place.....[/QUOTE]
they didn't
they recreated the server by analyzing the packets sent by the client, then reused most of the assets from the original toontown's files. it's made in the same engine ([url=https://www.panda3d.org/]panda3D[/url]) so at least they didn't need to reverse engineer the engine itself.
i believe they asked one of the original devs about the kind of infrastructure that supported the backbone of the servers in order to either emulate it or revise it but beyond that everything is reverse engineering.
[QUOTE=All0utWar;46051456]They're in the process of updating graphics settings and textures right now. I just play in fullscreen, the game looks slightly stretched but it's not that bad.
[url]https://www.toontownrewritten.com/news/item/191/backstage-toontown-retextured[/url][/QUOTE]
Oh cool, hope they don't ruin the look of it too much but all I really want are sharper textures.
[QUOTE=HeroicPillow;46075831]they didn't
they recreated the server by analyzing the packets sent by the client, then reused most of the assets from the original toontown's files. it's made in the same engine ([url=https://www.panda3d.org/]panda3D[/url]) so at least they didn't need to reverse engineer the engine itself.
i believe they asked one of the original devs about the kind of infrastructure that supported the backbone of the servers in order to either emulate it or revise it but beyond that everything is reverse engineering.[/QUOTE]
That sounds crazy. So this is essentially possible with any game as long as you can get the files in a usable format?
[QUOTE=All0utWar;46078558]That sounds crazy. So this is essentially possible with any game as long as you can get the files in a usable format?[/QUOTE]
that's how most (pretty much all) private servers are made yea
sometimes they have to figure out how to decompile the file format, as well as how to repackage it
you just use wireshark or something to sniff the packets you are sending, as well as the responses, then program a server that will give you the correct outputs basically. then you need to alter the client to connect to the new server. Or if you want to actually add to the base game, you need to re-create the client. most don't do that though and only modify which server they connect to, and make all modifications server side.
Sorry, you need to Log In to post a reply to this thread.