• Dino D-Day - Freakin' Dinosaurs!
    176 replies, posted
[QUOTE=midlet_guy;29108180]If they keep updating this, release content updates and stuff maybe it could turn out a better game... Ah well everyone can dream.[/QUOTE] I know FP hate SPUF but go here : [url]http://forums.steampowered.com/forums/forumdisplay.php?f=1091[/url] The devs answer everything, reads each thread, ask the community if a suggestion or another is good... And we should have an update soon. Today.
[QUOTE=Recurracy;29108013]Everyone seems to hate it for reasons unknown. The beta is a BETA for a goddamn reason (trust me when I say they've updated it alot after the beta) and it was just released, EVERYTHING has a shitload of glitches when it's just released. Besides TF2 was pretty bland when it was just released (surely the class roles were there and pretty noticable but cmon), and look at it now.[/QUOTE] TF2 was great when it was released, now it's just filled with all kinds of stupid shit.
I like the game but everyone runs around too fast.
Doesn't look like it's worth any amount of money..... Many free mods are better than this.
[QUOTE=midlet_guy;29108180]If they keep updating this, release content updates and stuff maybe it could turn out a better game... Ah well everyone can dream.[/QUOTE] Trust me they will update it. The devs respond to anyone, on anything, at any time.
This is a great mod [editline]11th April 2011[/editline] oh wait
I don't get it. Everyone on the server I was playing on a few moments ago was just complaining all the time about it, but they didn't come up with suggestions at all. "dis gaem sux bcus bugs everywere and devs are fucktarded" "Then what are your suggestions for this game" "lol wut" [editline]11th April 2011[/editline] Then why the fuck are you PLAYING IT FOR GODS SAKE
Ever eaten someones food that tastes like shit, but you're not sure how they could fix it. Because the food is just so shit tasting beyond repair? it's kinda like that
They couldn't afford to keep developing it without some income, which is why they released it so early [editline]11th April 2011[/editline] [QUOTE=The very best;29109871]Ever eaten someones food that tastes like shit, but you're not sure how they could fix it. Because the food is just so shit tasting beyond repair? it's kinda like that[/QUOTE] There's some ways they could fix it: not use placeholder reloading animations balance test the shit out of it get a good mapper
[QUOTE=The very best;29109871]Ever eaten someones food that tastes like shit, but you're not sure how they could fix it. Because the food is just so shit tasting beyond repair? it's kinda like that[/QUOTE] Jesus Christ man this is exactly what I'm talking about. It's most definitely not beyond repair, shut UP.
[QUOTE=Recurracy;29110584]Jesus Christ man this is exactly what I'm talking about. It's most definitely not beyond repair, shut UP.[/QUOTE] okay clearly you didn't understand Ever been into someones house and it smells like shit, but you're not sure how they could fix that, because they're house just smells so shitty beyond repair. Does that clear it up
C'mon man. I'm sure this game'll be worth the money by far. God damn.
[QUOTE=Recurracy;29110898]C'mon man. [B]I'm sure[/B] this game'll be worth the money by far. God damn.[/QUOTE] Bold text is what makes you different from everyone else. This game is NOT good. Sure it's cheap and sure the concept was cool but this belongs as a source mod more than anything else. $20 isn't a lot of money for the game but there are games that are just as cheap and are much better. Just because you like it doesn't mean everyone else has to like it, nor do you have to try and persuade their opinion and defend the game. If you like it, have fun, because we sure don't.
K, sure, whatever you want. But all I'm saying is [b]why[/b] do you hate it. What do you want to improve. That's just all I'm asking because mindlessly saying it sucks without legit arguments is screwed up.
[QUOTE=Recurracy;29111139]K, sure, whatever you want. But all I'm saying is [b]why[/b] do you hate it. What do you want to improve. That's just all I'm asking because mindlessly saying it sucks without legit arguments is screwed up.[/QUOTE] -animations are the stiffest shit ever, look like someone with ~10 hours experience did them -models are blocky, high-poly shit -bugs everywhere -it's DoD with dinosaurs and less polish
[QUOTE=Xolo;29111545]-animations are the stiffest shit ever, look like someone with ~10 hours experience did them -models are blocky, high-poly shit -bugs everywhere -it's DoD with dinosaurs and less polish[/QUOTE] All stupid people said "ITS DOD WITH DINOSAURS"... The gameplay is just the opposite. It's like you said every game in World war theme are the same. "ITS LIKE COD WAW WITH DINO! ITS LIKE MOH WITH DINO." Seriously, shut up, this game hasn't the same gameplay as DoD, without huge recoil.
They're reworking the animations. Models are alright. What bugs (without the achievements of course that's old as fuck). Sure, whatever.
I feel sorry for the devs, this isn't the thing we want to be seeing, however they can really turn it around if they spend the next few weeks/months remaking (mostly) EVERYTHING and slowly releasing it, then get around to making extra content and I'm pretty sure more people will buy it. Shame I doubt it will happen :(
[url]http://forums.steampowered.com/forums/showthread.php?t=1831063[/url] Also they posted this, it's just a beginning. [quote]Hi all, Got a patch to the game coming your way shortly. Let me take a second to let you know how we're going to handle the patching/update process. Basically, we're reading and processing your thoughts regarding gameplay and bugs on a constant basis and working as hard as we can to fix things up. Please don't hesitate to post bugs but also give us just a little leeway as we address bugs and fixes, we are a very small team. You've put your money on the line so you deserve our time and attention - and you've got it. You'll see steady improvements in your experience of playing Dino D-Day as we move on from here. When I get a minute, I'm going to post something that will give you all an idea of what we on the dev team are thinking as far as an overall direction for development. This will be an effort to engage you guys that are playing it in that decision-making process. This is as much your game as it is our game and a close collaboration between the devs and the community will be great for all of us. So here are the latest patch notes: - Satchels now glow blue in the Allied spawn to catch people's attention in obj game mode. They remain Red once they are deployed. - Decreased the default satchel fuse timer (the time time it takes for the satchel to blow up once it's been deployed). Made the explosive radius much more forgiving for damaging the bridge in obj_canyon. Simultaneous blasts now result in the proper number of hits on the bridge. Hopefully this will better balance the satchel charge game modes. Server Admins: This can be tweaked via a ConVar. "ddd_satchel_timer" which sets the fuse time and "ddd_satchel_defuse_time" which is how long it takes for Axis players to defuse a satchel. - Tweaks to the proximity hint system. - Map changes are now fixed and now only occur at the end of a round (they won't interrupt a game in progress). - Star-Spangled Hammer bug fixed, other achievement bugs fixed. All achievements tested in-house and *should* work. Though there are a few devs missing from the "Bite the Hand that Feeds You" achievement. We'll get them all in in the next update. - Berserk mode balance: Much shorter (14 seconds instead of 28), Hardgrave takes more damage while berserk BUT he can now use Berserk mode more than once per life. More patches to come in the next day or two. We're working our way through the lists of suggestions/bugs that are being reported on the forums. Let me take this opportunity to also list some of the bugs that were fixed prior to release in the closing days of the Beta: - Resupply crates don't refill jackrabbits. - New damage indicators. - Joe's artillery attack is now on a global timer (so players can't artillery-spam points). - Regular fists no longer do crazy damage to dinosaurs. - Desmatosuchus buffed considerably. More splash damage, slight rate-of-fire increase, takes less damage from small caliber weapons. - .vpk Association error should be suppressed. - Generally made weapon animations a bit more responsive, in particular the grenades. - Fixed Pterosaur spawns in Hilltop. - Made less confusing signage on spawn door clips. - Better capture point mechanics (captures can be blocked, enemy teams can't start their own capture until progress from previous capture drains away, etc. Basically, made it more TF2 like). - Capture messages disappear when dead. - Fixed crash related to healthkits. - Added new loading screens. - Cleaned up stuff relating to spectator mode and the HUD. Fixed a few other bugs in Spectator mode. - No more infinite Berserk mode. There's lots of stuff besides that of course, but that's what's worth mentioning here. More to come![/quote]
[quote]Basically, we're reading and processing your thoughts regarding gameplay and bugs on a constant basis and working as hard as we can to fix things up[/quote] And this is what makes them so great. And a shitload of bug fixes, where are your precious bugs now?! [editline]11th April 2011[/editline] Least you can't use THAT as an excuse anymore.
Pretty sure 90% of dev's do this shit all the time
[QUOTE=The very best;29112274]Pretty sure 90% of dev's do this shit all the time[/QUOTE] Hey its Mr Pessimist
[QUOTE=Indyclone77;29113713]Hey its Mr Pessimist[/QUOTE] hi
[QUOTE=Recurracy;29111830]They're reworking the animations. Models are alright. What bugs (without the achievements of course that's old as fuck). Sure, whatever.[/QUOTE] I like how the mentality amongst gamers nowadays is: "Hey, this game may be bad initially, but I'm sure it'll get better through months of patching and bug fixes!" I remember when games were good out of the box. They may have had some issues, but nothing near as bad as the issues in this game. Just think of all the things they'd have to patch to make this game good. - The models - The horribly bland-maps - Incredibly awkward animations - Flawed gameplay mechanics (the raptor has to bunnyhop constantly just to survive more than two seconds) If you have to patch all of these things, you may as well have not released the game in such a horribly unfinished state.
Are all the maps in the Tunisian theme?
Played this with a friend. Didn't like it.
[QUOTE=Owner3;29117434]I like how the mentality amongst gamers nowadays is: "Hey, this game may be bad initially, but I'm sure it'll get better through months of patching and bug fixes!" I remember when games were good out of the box. They may have had some issues, but nothing near as bad as the issues in this game. Just think of all the things they'd have to patch to make this game good. - The models - The horribly bland-maps - Incredibly awkward animations - Flawed gameplay mechanics (the raptor has to bunnyhop constantly just to survive more than two seconds) If you have to patch all of these things, you may as well have not released the game in such a horribly unfinished state.[/QUOTE] -Ridiculous class counters (BAR kills the Dilophosaur in five shots; Dilophosaur is a gigantic dinosaur (which often gets caught in walls/doorways and can't move), very easy to hit) -Ridiculous class counters that take control away from the player (Jackrabbit) [editline]12th April 2011[/editline] [QUOTE=Recurracy;29112011]where are your precious bugs now?! [/QUOTE] -Respawn overlay displays after you're still alive -Dilophosaur is buggy in general (headbutt has a 1-second cooldown in which it displays the headbutt animation but uses the Claw attack; ridiculous camera angle where your attacks hit a different area from the middle of the crosshair & the Dilophosaur moves in a different direction from where the camera points; Dilophosaur is so large he can't fit through certain doorways in maps, and his collision hull is ridiculously huge so he gets stuck very often) etc I could point out dozens more if I bothered playing the game (I don't; it's bad)
I made a long post on the SPUF forum about how shitty the dinosaurs were. [quote][QUOTE=jesterspawn;21719065] As far as rabbits go, raptors need to watch their step and fear Ilona like she was the Grim Reaper. ;) Every dinosaur has an offset class they should be afraid of. [/QUOTE] From what I've seen, the dinosaurs(save the tank) get decimated by any class that sees them. People know that the raptor get its kills by leaping in the air, so if they see one flying around they'll focus all their fire on it- and it'll usually die without getting any damage in. Dilophosaurs are too huge for the amount of health they have, so relying on stealth is very difficult when on most maps the corridors through which you'd go to get the upper hand usually result in you jamming on one of the entrances, or simply being spotted early because you're just too big. With all that in mind, we have certain "counters" for the dinosaur classes, Nigel to the tank-dino, pretty much anyone to the Dilophosaur(not really, he just has no designated counter, but just about anyone who sees him will kill him given the chance), and Ilona to the raptor. Nigel's role against the tank dino is a fair one, but considering his weapon is an instant kill against pretty much everything it gets old quick, especially when he can just blast himself in the face to ward off the horde of Dilophosaur around him, and somehow survive. With the Dilophosaur, no one really hard-counters him, but just about everyone can kill him easily if they're not surprised by him. He dies in one hit from Nigel's launcher(as does just about everything in the game), can get picked off at a distance with ease by Ilona(how can you miss him? he's bigger than the tank dino for christ's sake), and riddled with bullets by the other classes who all sport semi-automatic weaponry(save Hardgrave, who will simply punch the poor thing to death). Now the raptor, though he has his pounce ability, will almost never get to use it unless he gets the jump on his enemy(which, despite that's how he's supposed to work will be impossible unless the enemy simply doesn't know how the game works). The only time a raptor can land a pounce is if the enemy is completely pre-occupied(or with pure luck), I'd compare it to the spy's backstab in TF2, but with the raptors pounce not only do you have to catch them by surprise, you have to A. Be in mid-air for the length of a regular jump, meaning you'll have to jump around like an idiot behind the guy if you missed and B. Aim your cursor right on them, which in most cases is pure luck unless they're moving so predictably a baby could land it (I.E. straight lines). Most cases I'll find myself rubbing up against the enemy rather than landing the pounce due to some erratic movement on either parties end. Enough about the raptor's mechanics though, his counter is seen as the sniper, Ilona, by which she throws a rabbit that [b]completely strips control from the player until they are killed, or 10 seconds pass[/b]. That is a fate worse than death, and a very-VERY cheap strategy. Anyone who has played the game for a bit will abuse the rabbit by say, tossing it in front of the Axis spawn and picking off any raptors that walk outside(While I haven't seen this in practice I'm sure someone has pulled it off). I honestly cannot see any justification to the rabbit whatsoever, it'd be like the pyro(tf2 reference again) having cheese that makes the spy walk over to it and stare at it, eat it, then walk away, while the animation takes about 10 seconds, giving him the time to roast him. How does that sound fair? Sure he's supposed to be sneaky, but he can't be if Ilona tossed a random rabbit in the way and forced him out to die. Even if the rabbit never existed, the raptor would still be inhibited by the horrible pouncing mechanics, and the fact that if he's seen- a hail of bullets will follow, shortly after his corpse flying out of the air and a brief message in the chat box declaring several people snagged the "Pull!" achievement. All in all, the raptor and Dilophosaur are horribly underpowered compared to the normal classes the Axis provides. I find myself struggling to get a 1:1 KD ratio when playing as any of the dinosaurs(yes even the tank), whilst easily racking up 3:1 and higher KD ratios when playing as just about any of the humans(the snipers are just plain ridiculous).[/quote] tl;dr the dinosaurs are horribly underpowered
[QUOTE=Kowalski;29111811]All stupid people said "ITS DOD WITH DINOSAURS"... The gameplay is just the opposite. It's like you said every game in World war theme are the same. "ITS LIKE COD WAW WITH DINO! ITS LIKE MOH WITH DINO." Seriously, shut up, this game hasn't the same gameplay as DoD, without huge recoil.[/QUOTE] People say that because it is, man. It's a World War II themed multiplayer Source shooter. It even reuses tons of DoD sounds. [editline]12th April 2011[/editline] [QUOTE=Psycho_Shadow;29122334]I made a long post on the SPUF forum about how shitty the dinosaurs were. tl;dr the dinosaurs are horribly underpowered[/QUOTE] I agree that the Dilophosaurus needs some tuning (by the way, his counter is the BAR; he dies in about ~7 shots from it). The Raptor just needs an entire reworking; the Pounce ability is dumb and how you do it is dumb.
I thought the game was shit at first but now I have 10+ hours and growing. Good fun once you get over the starting slumps and learn to play.
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