• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=Whatsinaname;41779232]No, Bethesda should stick to Elder Scrolls, and Obsidian should stick to Fallout.[/QUOTE] Why can't Obsidian pick up both after Bethesda is done with them? The more TES/FO, the better.
I wouldn't be opposed to a leap-frog style of development between Bethesda and Obsidian. Bethesda does West Coast, Obsidian does East Coast. Alternate who makes the game and all that - Bethesda made 3, Obsidian made NV, Bethesda makes 4, Obsidian makes whatever comes next, etc. - but don't rush anyone. As long as Bethesda pulls back on how much they play with the established canon and such, it could work out quite well.
[QUOTE=Lijitsu;41780458]I wouldn't be opposed to a leap-frog style of development between Bethesda and Obsidian. Bethesda does West Coast, Obsidian does East Coast. Alternate who makes the game and all that - Bethesda made 3, Obsidian made NV, Bethesda makes 4, Obsidian makes whatever comes next, etc. - but don't rush anyone. As long as Bethesda pulls back on how much they play with the established canon and such, it could work out quite well.[/QUOTE] All I know is that I want more gaming equivalent to Skyrim.
i just want a fucking fallout game
[QUOTE=Lijitsu;41780458]I wouldn't be opposed to a leap-frog style of development between Bethesda and Obsidian. Bethesda does West Coast, Obsidian does East Coast. Alternate who makes the game and all that - Bethesda made 3, Obsidian made NV, Bethesda makes 4, Obsidian makes whatever comes next, etc. - but don't rush anyone. As long as Bethesda pulls back on how much they play with the established canon and such, it could work out quite well.[/QUOTE] You probably meant the opposite coasts since 1 and 2 take place on the West Coast. That setup would be fine by me, let Bethesda do their spinoffs and Obsidian continue the main plot
[QUOTE=Zezibesh;41780736]You probably meant the opposite coasts since 1 and 2 take place on the West Coast. That setup would be fine by me, let Bethesda do their spinoffs and Obsidian continue the main plot[/QUOTE] ... Right. Fuck. Sorry, I live on the East Coast. You're correct, Bethesda doing East Coast stuff, Obsidian doing West Coast stuff. My bad.
[QUOTE=Whatsinaname;41767009]Also he keeps using that fucking terrible FO3 taunt "What's the matter, huh? Can't stand the sight of your own blood?".[/QUOTE] [QUOTE=ElectricSquid;41779890]It's in New Vegas too. The Fiends and other raiders say it. In fact, it's almost the [I]only[/I] thing they say. Walk into southwestern Vegas, the Vault 3 area, and kick the hive of Fiends, and it'll be all you hear until you murder them all. "You like the sight of your own blood? How do you like the sight of your own blood? You like the sight of your own blood?" [/QUOTE] fuck that line. its not intimidating at all, its just absurd. the worst part is that they probably had over 20 voice actors saying the same, stupid line.
[QUOTE=goldenbuttocks;41781758]fuck that line. its not intimidating at all, its just absurd. the worst part is that they probably had over 20 voice actors saying the same, stupid line.[/QUOTE] Well that's Bethesda.
[QUOTE=goldenbuttocks;41781758]fuck that line. its not intimidating at all, its just absurd. the worst part is that they probably had over 20 voice actors saying the same, stupid line.[/QUOTE] One guy I remember in particular sounded like some kind of nerd when he said it because he was all... nasal and unintimidating, which struck me as odd in the Wasteland. Neither FO3 nor NV seemed to have a good variety of voice actors. Take, for example, the NCR troops, or the Legion, or whoever the fuck voiced No-Bark Noonan. The Legion had like one voice actor for its generics, it seems (and he also did the Silver Rush announcer), the NCR had like only two lines for all its generic voice actors (the "Patrolling the Mojave" line and the "Hoping there would be a little more gambling" line), and the guy who voiced Noonan also voiced the old Boomer guy and some others who I can't immediately recall. It's jarring in cases like the latter to hear reused voices; all through the Boomer quest "Volare!" I kept expecting the old man to break out with some retarded conspiracy theory even though they were different guys.
[video=youtube;EEEzbFxEbB8]http://www.youtube.com/watch?v=EEEzbFxEbB8&feature=endscreen[/video] I'm listening to my grooveshark playlist when I waltz right into the South Vegas Ruins (and Vault 3) ready to tear the Fiends a new asshole. I just casually stroll along popping motherfuckers off with my Ranger Sequoia. Sometimes music you're listening to in New Vegas comes up at the perfect fucking times and it feels soooooo good.
[QUOTE=Whatsinaname;41767009]I really like how TTW puts the flaws and strengths of both games into immediate perspective. For instance, getting Charon as a follower reminded me how insanely naggy the FO3 NPC's are. When I swing a melee weapon into thin air, he says "watch where you swing that thing", and if I bump into any physics object he'll tell me to be more careful. Also he keeps using that fucking terrible FO3 taunt "What's the matter, huh? Can't stand the sight of your own blood?".[/QUOTE] I don't remember ever hearing that in FO3. It was always "Yeah, TEAR HIM APART!" I actually quite liked the voice acting of the raiders in 3, they had a nice psychotic murder-happy vibe to them and I still laugh my ass off when I throw a grenade at one of them and they yell at the top of their lungs; "OH SHIT"
I was thinking how... great it would be, in my opinion, uh, let me start over. The "modern" fallouts are despite all else, action games at least by half. They are RPGs, certainly, and much better done ones than many, and the balance is good, but the action nature of them is and always has been at least on par with that in terms of gameplay importance. It's am inherent part of being a modern money making game, and honestly it's just as true of not more so for the older fallout games, they just didn't have our technology. With polygons and stuff. As is evidenced by half the E3 2008 trailer being half action, etc. [media]http://www.youtube.com/watch?v=iYZpR51XgW0[/media] Anyway, I, and I'm sure many other agree, feel that the gamebryo engine really holds it back in this regard. I mean honestly it and the creation engine hold any game these days back in my opinion, but Fallout, with it's gameplay being how it is, is more-so. So I was thinking, how great it would be to play a fallout game on an engine built for action. It seems to me taking an engine built for RPG and building action into that is much more difficult than building RPG features onto an action engine, after all, most of what makes an RPG an RPG is top-layer, how it interacts with the user. Taking an action engine, building a system for looting-objects, speech trees, and making so that certain previously solid player functions such as speed and stuff are now variables, seems inherently easier than trying to mash in functioning action/shooter elements what rely on deep functions the engine wasn't built for like complex or dynamic animation, despite the top-layer being good. I mean, imagine for a moment, even though it's impossible, if say, the guys at obsidian, along with some of the best from Bethesda, formed an alliance or studio or something with the guys with the technical know-how and understanding and such of the GTA5 rage engine, and they all got along and had great communication so things worked flawlessly, maybe optimally some guys from naughty dog for story and maybe some elements from ex-gsc for some fresh input, and it came together. Like, really came together. An open word fallout game, the RPG elements work just as well if not better than before, your characters motions and actions and speed reflect their frame and size and skills due to the euphoria animation engine, you can see as you gain points in sneak your small-built woman using a lighter step, or your heavier built man swinging harder or more efficiently with his super-sledge, with melee combat that actually felt like close-quarters combat, where hits actually connect. Stuff like terminals and such could work largely unchanged, maybe they could work in realtime without locking the camera, so you can look around for patrolling enemies, and dive behind cover as they enter. Obviously things would take work to optimise the engine for first person gameplay, and it could feel much like Far Cry 3 or the Killzone series, both of which I always felt had a good sense of movement and weight within the world and reaction to it, though in very different ways. In third person it would play very similar to other games on the engine. Raiders attack you in a scrapyard? You can actually take cover behind the piles of refuse, and so can they, you can climb on it and jump off it and the bodies have weight. Honestly I'd love to see a game like fallout that is so much about looting and put more focus on the mechanics of that. Imagine how much more immersive it would be to actually search physics dependant lockers for items, rather than the constant world-gameplay interrupting paused menus and such. I'd like to see the games take a step further from Skyrim's more... open conversations where you can look around and move sometimes, and get to a point where conversation GUI doesn't interrupt game play at all, so you can do other things while holding a conversation, whether through some new-not-clunky interface or possibly, due to the advent of newer consoles having mics pretty much as standard, and the same being for most PC users anyway, a voice based conversation system. Nothing so heavy handed and difficult to work as binary domain or Socom, rather a mixture of the mass effect system and the fallout one. You can see your options, and then you say a phrase or word or number to indicate which of the options you choose. I've written much more than I meant to and at the same time forgotten half my points and said much less than I'd have liked to. Why can't developers stop being realistic and just make dream games already ;_; One thing that I didn't mention was AI, not much anyway, not in the sense of NPCs, and that's because most all of what I said is based around stable current tech, but it's possible a game that good would cause the... roboticness of NPCs to be more apparent. I mean the voice control idea comes as a downsize, a compromise from an actual conversation NPC system because we cannot support that, and it would be even more immersion breaking to try to and end up with scenes like such: [media]http://www.youtube.com/watch?v=u23smGV0lXg[/media] (Yes I got my DVD and ripped that scene myself because I couldn't find it) And as such, the only way the Role Playing Game can be true to it's name is if you can play your role, which any actor will agree requires others to play theirs, which in this scenario comes down to having actual reactive AI, turing test passing AI. Which is... a bit beyond short-term scope. Maybe once everyone stops salivating over diminishing return graphics and moves onto AI and such, the gaming sector could be the first to successfully create AI. Whether that would be a good or bad thing is another. Especially if it is true-true AI, then their existence within the game would be as real to them as ours is to us and suddenly moral and ethical implications and what is it to be alive and human and dear god what have I done I was just talking about a kick-ass fallout game.
Shit nigga. Fox was fast.
Is anyone else having trouble downloading mods from the nexus or is it just me?
Cleansing Flame on the 360 is Cleansing Lame, who's to Cleansing Blame for this Cleansing Shame? It doesn't show the fire...
I have a question. Why in god's name didn't [sp]Col. Autumn die when he was in the control room with Dad with that whole Project Purity thing?[/sp]
[QUOTE=Kannata;41785195]I have a question. Why in god's name didn't [sp]Col. Autumn die when he was in the control room with Dad with that whole Project Purity thing?[/sp][/QUOTE] Super enclave rad-away/radX. I don't think it ever really tells you.
[QUOTE=joshjet;41785201]Super enclave rad-away/radX. I don't think it ever really tells you.[/QUOTE] Unfair.
Should've just been [sp]Two separate people. Maybe Autumn was immediately promoted to the former guy's spot after he dies horribly and Autumn is evidently pissed off at the ordeal. Could explain why he acts to harsh towards you for being an accomplice in his colleague's death.[/sp] Also, [sp]If the rotunda was filled to the brink with deadly radiation, what happened to the corpses of James, Autumn, Janic and the Enclave soliders? It didn't seem likely that all of them could be moved out of the chamber because by the time you return at the end the only corpse in there is an enclave scientist who wasn't there before.[/sp]
[QUOTE=Blooper Reel;41785695]Should've just been [sp]Two separate people. Maybe Autumn was immediately promoted to the former guy's spot after he dies horribly and Autumn is evidently pissed off at the ordeal. Could explain why he acts to harsh towards you for being an accomplice in his colleague's death.[/sp] Also, [sp]If the rotunda was filled to the brink with deadly radiation, what happened to the corpses of James, Autumn, Janic and the Enclave soliders? It didn't seem likely that all of them could be moved out of the chamber because by the time you return at the end the only corpse in there is an enclave scientist who wasn't there before.[/sp][/QUOTE] [sp]i guess they got turned to goo by the radiation, then slipped through the grating into the rotunda. makes about as much sense as the rest of Fo3's plot[/sp]
I for one would've loved to have seen a sidequest in Broken Steel that surmounts to [sp]"Bury your dad's dead body. Alpha and Omega blah blah blah"[/sp]
Well, Fallout 3's plot was pretty much [sp] DAD YOU'RE HERE [/sp] [sp] DAD YOU'RE DEAD [/sp]
Was the Enclave not really evil or anything before FO3?
They were evil before FO3, but the game portrays the factions as pure good and pure evil, with no ambiguity. [editline]10th August 2013[/editline] Which is terrible.
As far as I can tell, the Enclave was pretty much fair game for being made unambiguously evil, but the Brotherhood isn't supposed to be made up of "good guys". At least they added in the Outcasts to illustrate the point that the Brotherhood isn't normally supposed to be super nice.
[QUOTE=Lijitsu;41780458]I wouldn't be opposed to a leap-frog style of development between Bethesda and Obsidian. Bethesda does West Coast, Obsidian does East Coast. Alternate who makes the game and all that - Bethesda made 3, Obsidian made NV, Bethesda makes 4, Obsidian makes whatever comes next, etc. - but don't rush anyone. As long as Bethesda pulls back on how much they play with the established canon and such, it could work out quite well.[/QUOTE] Except that will never happen [B]ever[/B]. Due to Fallout: New Vegas getting both lower ratings and lower profit than Fallout 3 Bethesda will never give up the series.
well the Enclave are pretty much a direct analogue for Nazis, so they're only really "ambiguous" in the short time between you meeting them and you figuring out that connection
Colonel Autumn does oppose using FEV to murder everyone, by he also approved executing wastelanders that approach Enclave camps or were in the way. He's not so much ambiguous as he is slightly less evil than everyone else. The Enclave in Fallout 2 felt more human and less "evil kill death mega-Hitler". Not much less mind you
[QUOTE=kaine123;41782076][video=youtube;EEEzbFxEbB8]http://www.youtube.com/watch?v=EEEzbFxEbB8&feature=endscreen[/video] I'm listening to my grooveshark playlist when I waltz right into the South Vegas Ruins (and Vault 3) ready to tear the Fiends a new asshole. I just casually stroll along popping motherfuckers off with my Ranger Sequoia. Sometimes music you're listening to in New Vegas comes up at the perfect fucking times and it feels soooooo good.[/QUOTE] Indeed. A lot of people wonder why I use music replacer mods, but when you're strolling through hostile wastelands and songs like that come on...mmmm, perfection. Other nicely timed ones I've had: Stairway to Heaven coming on right as I finish Come Fly with Me, Seek and Destroy blasting while I'm blasting the fiend leaders, Whiskey in the Jar playing while I'm doing Cass's quests(Or even just when wandering around with her lol), and Danger Zone while doing pretty much anything. Heh. [QUOTE=Regorc's Chest;41782305] I mean, imagine for a moment, even though it's impossible, if say, the guys at obsidian, along with some of the best from Bethesda, formed an alliance or studio or something with the guys with the technical know-how and understanding and such of the GTA5 rage engine, and they all got along and had great communication so things worked flawlessly, maybe optimally some guys from naughty dog for story and maybe some elements from ex-gsc for some fresh input, and it came together. Like, really came together. An open word fallout game, the RPG elements work just as well if not better than before, your characters motions and actions and speed reflect their frame and size and skills due to the euphoria animation engine, you can see as you gain points in sneak your small-built woman using a lighter step, or your heavier built man swinging harder or more efficiently with his super-sledge, with melee combat that actually felt like close-quarters combat, where hits actually connect. Stuff like terminals and such could work largely unchanged, maybe they could work in realtime without locking the camera, so you can look around for patrolling enemies, and dive behind cover as they enter. Obviously things would take work to optimise the engine for first person gameplay, and it could feel much like Far Cry 3 or the Killzone series, both of which I always felt had a good sense of movement and weight within the world and reaction to it, though in very different ways. In third person it would play very similar to other games on the engine. Raiders attack you in a scrapyard? You can actually take cover behind the piles of refuse, and so can they, you can climb on it and jump off it and the bodies have weight..[/QUOTE] Fallout on the RAGE engine? FUCK YES! The Cars! mod would work soooooooooo much better, and hell, we might even be able to use GTA IV car mods in Fallout! I'd absolutely love that.
The CONELRAD music addon is really something. Gems like "Russia Russia lay that missile down" (no idea what the name really is
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