• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
On the topic of music, I actually love Fallout's default/intended music selection. Does anyone know of more songs that are in the same style/genre/time period, or know of terms I could use to search for more?
I kind of want to get the 4 GB memory usage mod for New Vegas so TTW will work better, buuuut 4 GB is all I have. Would that be potentially harmful?
[QUOTE=ElectricSquid;41787606]On the topic of music, I actually love Fallout's default/intended music selection. Does anyone know of more songs that are in the same style/genre/time period, or know of terms I could use to search for more?[/QUOTE] anime music today probably the best radio mod on the nexus
[QUOTE=Vallux;41787150]The CONELRAD music addon is really something. Gems like "Russia Russia lay that missile down" (no idea what the name really is[/QUOTE] Best track in that mod [video=youtube;jHh_Z7RgCEk]http://www.youtube.com/watch?v=jHh_Z7RgCEk[/video] This is way better than that one Eurovision winner song [video=youtube;o18_5vHBFVA]http://www.youtube.com/watch?v=o18_5vHBFVA[/video]
[QUOTE=DohEntertainmen;41786846]Except that will never happen [B]ever[/B]. Due to Fallout: New Vegas getting both lower ratings and lower profit than Fallout 3 Bethesda will never give up the series.[/QUOTE] I'm pretty sure there was enough outrage over it for Bethesda to potentially reconsider not letting Obsidian work on the next one, no need to be so pessimistic. Although that doesn't mean they'd be willing to give up the series to Obsidian. Really, it'd just be letting Obsidian working under their watchful eye, but I just hope they learn from the horrible decisions they decided to make during NV's development.
I really, really wish I could get myself back into Fallout 3. Unfortunately, I played it so much when it came out, I think I've become permanently sick of it. I just know the game so well that the whole thing feels like routine.
I don't know why but I still find it fun to just start a new character on Fallout 3 and just do the same things I always do.
[QUOTE=tom1029;41788038]I don't know why but I still find it fun to just start a new character on Fallout 3 and just do the same things I always do.[/QUOTE] Yeah, but I already did that like 4-5 times. :v:
[QUOTE=Whatsinaname;41788050]Yeah, but I already did that like 4-5 times. :v:[/QUOTE] I've done it like 20 times and I am about to start again :v:
[QUOTE=Thompsonas;41787875]Best track in that mod[/QUOTE] I believe you mean [url=http://www.youtube.com/watch?v=5_0OVHcIMh0]this song[/url]
[img_thumb]http://i5.minus.com/iQ3tvArlH9zMs.jpg[/img_thumb]
[QUOTE=Whatsinaname;41787652]I kind of want to get the 4 GB memory usage mod for New Vegas so TTW will work better, buuuut 4 GB is all I have. Would that be potentially harmful?[/QUOTE] It shouldn't be, especially if you have a physical pagefile for your other stuff to run on.
[QUOTE=DaysBefore;41787010]Colonel Autumn does oppose using FEV to murder everyone, by he also approved executing wastelanders that approach Enclave camps or were in the way. He's not so much ambiguous as he is slightly less evil than everyone else. The Enclave in Fallout 2 felt more human and less "evil kill death mega-Hitler". Not much less mind you[/QUOTE] The Enclave in fallout 2 are ten times more evil then Fallout 3. Fallout 3 they wanted to poison the water (Actually Autumn didn't even want to do this) Fallout 2 they wanted to kill [I]absolutely everyone on the continent[/I].
[QUOTE=Whatsinaname;41787652]I kind of want to get the 4 GB memory usage mod for New Vegas so TTW will work better, buuuut 4 GB is all I have. Would that be potentially harmful?[/QUOTE] I'd recommend buying more RAM, getting 8GB of RAM isn't too expensive and it'll be useful for a few years yet.
[QUOTE=Whatsinaname;41779232]No, Bethesda should stick to Elder Scrolls, and Obsidian should stick to Fallout.[/QUOTE] This is an old post but honestly, Bethesda can't even do TES right anymore. One boring as Draugr dungeon after the other. Before that, it was one boring ass Oblivion Gate after the other. Hell, even Fallout 3 had lots of boring ass ghoul metros. Bethesda either doesn't know what refreshing game design is or doesn't care. I think maybe they have seen to many MMOs that bathe in repetition and for some reason think it is a good idea. They can get game mechanics down but if they have to handle story and worldbuilding, they don't do even half as good as Obsidian. Having both working as a team would be best, but that wont happen.
[QUOTE=Kyle902;41788961]The Enclave in fallout 2 are ten times more evil then Fallout 3. Fallout 3 they wanted to poison the water (Actually Autumn didn't even want to do this) Fallout 2 they wanted to kill [I]absolutely everyone on the continent[/I].[/QUOTE] Didn't mean to make it sound like they were [I]less[/I] evil (That was a huge mistake, whoooops), just that they feel more fleshed out.
i think one of the biggest things thats holdong TES and Fallout back is the engine.
[QUOTE=BananaFoam;41789356]This is an old post but honestly, Bethesda can't even do TES right anymore. One boring as Draugr dungeon after the other. Before that, it was one boring ass Oblivion Gate after the other. Hell, even Fallout 3 had lots of boring ass ghoul metros. Bethesda either doesn't know what refreshing game design is or doesn't care. I think maybe they have seen to many MMOs that bathe in repetition and for some reason think it is a good idea. They can get game mechanics down but if they have to handle story and worldbuilding, they don't do even half as good as Obsidian. Having both working as a team would be best, but that wont happen.[/QUOTE] Oblivion had loads of great quests though, and the oblivion gates were mostly optional anyway. And the metros in fallout 3 had a lot of cool things in them, and werent a major part of the game for much other than transportation. The draugr dungeons however were the basis of most quests in the game, and sucked, but you can't call Oblivion "One boring ass oblivion gate after another". Thats just blatantly wrong
In Fallout 3, the metros were something I avoided at all costs. Obviously I'd have to go in sometimes, and I wandered through them enough to get some decent fast-travel locations inside DC, but I never went in thinking "Yeah, I'm gonna explore train tunnels today, I bet I'll find something good"
[QUOTE=fantafuzz;41789891]Oblivion had loads of great quests though, and the oblivion gates were mostly optional anyway. And the metros in fallout 3 had a lot of cool things in them, and werent a major part of the game for much other than transportation. The draugr dungeons however were the basis of most quests in the game, and sucked, but you can't call Oblivion "One boring ass oblivion gate after another". Thats just blatantly wrong[/QUOTE] Well it is a very watered down view of the game to say that, but Oblivion still has many flaws. I don't want to be the kind of person to rage against Bethesda but they (Zenimax especially) have been frequently going down hill for some time now. Don't get me wrong, I liked Oblivion. Hell, I liked Skyrim! But that doesn't mean we can ignore things like the Oblivion Gates. I think it has less to do with Bethesda adding more Draugr filled dungeons and has more to do with them adding less alternative quests.
And so we missed tonight's PnP. Not because of Ciaster, who was away from his home computer, but because of Data, who gave absolutely no forewarning about not being present and if anything seemed annoyed at the possibility of the game tonight being canceled.
[QUOTE=ElectricSquid;41790615]In Fallout 3, the metros were something I avoided at all costs. Obviously I'd have to go in sometimes, and I wandered through them enough to get some decent fast-travel locations inside DC, but I never went in thinking "Yeah, I'm gonna explore train tunnels today, I bet I'll find something good"[/QUOTE] I actually really enjoyed the metros. There's some sort of attempt to add some sort of distinction to each separate metro section although it's not immediately clear. I do like how it was the "default" dungeon and it was atleast more interesting to look at than just cave after cave. The treks do help to make it feel like you've been going on a long journey, and they sort of work as safe havens from all the dangers topside. (Especially if you have stuff like FWE and MMM.)
The metro tunnels were entirely gray and filled with ghouls. If there was a way to secure them and turn them into real safe zones, brighten them up a bit, they could have been really cool. Instead, for me, they became a thing to avoid at all costs.
[QUOTE=Janus Vesta;41791006]The metro tunnels were [b]entirely gray[/b] and filled with ghouls. If there was a way to secure them and turn them into real safe zones, brighten them up a bit, they could have been really cool. Instead, for me, they became a thing to avoid at all costs.[/QUOTE] This is a really weird complaint. That's like complaining about the wasteland being brown.
I took grey to mean boring, tedious. [editline]11th August 2013[/editline] [QUOTE=Whatsinaname;41791101]This is a really weird complaint. That's like complaining about the wasteland being brown.[/QUOTE] Since you mention it, the 4th most popular mod on Nexus [i]is[/i] the one that removes the brown tint, so it's not an uncommon complaint... v:v:v
Plus ghouls are a joke, I mean sure when they're in a group is frighting but they're so easy to kill.
[QUOTE=Vantes14;41791279]Plus ghouls are a joke, I mean sure when they're in a group is frighting but they're so easy to kill.[/QUOTE] Metro fights can be really intense when you have MMM. Even on the lowest increased spawn setting groups of enemies are just so dense that it's a big challenge.
All the environments were incredibly repetitive. It's like Bethesda had enough art assets to make a good, solid, totally linear game, then they copypasted everything else to fill everything else. There are basically four or so indoor environments: Ornate (Dukov, Tenpenny, Obadiah's Mansion or whatever it's called) Shack (Gypsy Village, Arefu, Megaton, Smith Casey's Garage, Numbers Stations) Office (Arlington Library, Elementary School, Offices, the Hotel) Underground Sometimes Leading to a Cave (Tunnels, Subways, Basements, Bases, Rivet City, Vaults) You always see the same stairways, boilers, metal grates, pipes along the walls and such no matter where you go. In relation to the main quest, subways just serve to shoehorn you in to the same situation so you can see the set pieces the devs set up (the super mutant foreshadowing, burning the mole rats with the laser, using the lockpick minigame to progress). The original Fallouts are guilty of this too somewhat, but I think that in a game with a bigger focus on exploration and gunplay, and with the technology Bethesda had access to, they could have avoided it.
Ugh, I need to stop doing my huge hoard-fests after OWB. Been getting one of each Energy Weapons (two if it has mods) in case I ever need to attack the Van Graffs and lose their services. I don't even use Energy Weapons!
[QUOTE=Whatsinaname;41791101]This is a really weird complaint. That's like complaining about the wasteland being brown.[/QUOTE] The wasteland is varying shades of brown, I still found it boring to look at. The metro was all one shade of the dullest brown imaginable. It's fine because what else would it be. I just meant you should have been able to make bases in the metro which are more colourful and more brightly lit, seeing as Bethesda apparently intended you to use them as a relatively safe means of travel. Compare the tunnels of Metro 2033 to the tunnels of Fallout 3. There's a huge contrast between the two. The terrible lighting of the Gamebryo engine probably has a lot to do with it but the general colour palette is basically monochrome.
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