• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
I like the T-45d because it looks cool and it's different from the T-51b, but it's still instantly recognizable as Brotherhood power armor. Same for the Enclave Tesla armor.
[QUOTE=Marden;41798815]I'm just wondering. Which armor do you think [U]looks[/U] better? T-45d or T-51b?[/QUOTE] I love the more rugged and industrial look of the T45-D, it looks like it belongs more in the post-apocalyptic world. But I still think the T51-B fits its pre-war role perfectly, visually.
Is it normal for my CPU usage to surge to 95% when using TTW with only Project Nevada? I barely break 30% in normal NV.
Is it some form of irony to wipe out the Fiends while chemmed up to the tits? I don't care, I'm doing it anyway. 11/8 turbo it up
[QUOTE=zombini;41800020]Is it normal for my CPU usage to surge to 95% when using TTW with only Project Nevada? I barely break 30% in normal NV.[/QUOTE] You're asking NV to load and manage two entire games at the same time. so yeah, it is. It's probably pagefiling data that it needs to have loaded but doesn't need to access right this second.
While I am aware that motor vehicles are used by the NCR, they area big group with big resources. Out in the kind of areas used in the more modern Fallouts (the completely wild DC wastes and the outskirts of NCR land New Vegas) there is little vehicle presence, largely from lack of support for them out there probably. I dunno, I wouldn't mind there being some vehicles, but they would either be scrap vehicles used by powerful gangs/tribes, something slightly better used by towns and such with only one or two for the town, and trucks and such for the NCR, but they would be precious, well guarded. Not something you'd see everyday in the wastes. Basically the last thing I'd want to see a RAGE fallout be is GTA:Post Apocalypse. Hell, stealing a car and knowing how to drive it are very different, would probably require training like power armour does. What animals would people ride in the fallout universe? Brahmin come to mind possibly. Maybe one legendary crazy raider on a deathclaw.
[QUOTE=DiscoInferno;41800026]Is it some form of irony to wipe out the Fiends while chemmed up to the tits? I don't care, I'm doing it anyway. 11/8 turbo it up[/QUOTE] I always try to collect as much turbo as possible and try to get the longest high, that way I'm going sanic speeds for at least an in-game day or so.
[QUOTE=Regorc's Chest;41801140]-Car stuff- Maybe one legendary crazy raider on a deathclaw.[/QUOTE] Someone please tell me this is a NV mod, already! Can you imagine riding a deathclaw in a fashion like riding a pig in Minecraft? What sort of mayhem could we get ourselves into with a successful sneaking up to a Deathclaw!
[QUOTE=zombini;41800020]Is it normal for my CPU usage to surge to 95% when using TTW with only Project Nevada? I barely break 30% in normal NV.[/QUOTE] Happens to me too, although I thought it was because my ENB. So yeah it seems to be normal.
Does the mantis foreleg glitch still work in the Ultimate Edition?
The NCR had an entire train network in the Mojave until the powder gangers sabotaged most of it.
I don't know whether to be disappointed or not that horses are extinct, given how useful they are. That said, I would think it'd be simple enough to either adapt or introduce some tamed creature, like a saddled Bighorner or some special new mount. Now that I think of it, I want to ride around the wastes on the back of some fearsome creature, wielding a sword and getting at a pack of raiders like a knight.
[QUOTE=ElectricSquid;41802293]I don't know whether to be disappointed or not that horses are extinct, given how useful they are. That said, I would think it'd be simple enough to either adapt or introduce some tamed creature, like a saddled Bighorner or some special new mount. Now that I think of it, I want to ride around the wastes on the back of some fearsome creature, wielding a sword and getting at a pack of raiders like a knight.[/QUOTE] One of the things about the fallout lore, especially in the first few games, was the concept of the primitive tribal restart of society, but alongside the implementation of incredibly advanced technology that far surpasses the technological and cultural progress of the society itself. The idea of seeing a group of loincloth clad tribals using clubs and spears being led by their commander who is using a revolver is just something that I've loved since I read "By the Waters of Babylon" as a kid, and why the beginnings of the Fallout 2 story was one of my favorite. I just wish Fallout let us revisit that time period and put us in a situation like that, where Vaultec stuff was more rare or difficult to get to, even while we play in an environment like Chicago. I wish Fallout 2 would have staved off getting all the nice, advanced, stuff for a bit. I just get so hard at the juxtaposition of extremely primitive life and an environment, what while primitive now, at one point was a pinnacle of society.
[QUOTE=Loriborn;41802392]One of the things about the fallout lore, especially in the first few games, was the concept of the primitive tribal restart of society, but alongside the implementation of incredibly advanced technology that far surpasses the technological and cultural progress of the society itself. The idea of seeing a group of loincloth clad tribals using clubs and spears being led by their commander who is using a revolver is just something that I've loved since I read "By the Waters of Babylon" as a kid, and why the beginnings of the Fallout 2 story was one of my favorite. I just wish Fallout let us revisit that time period and put us in a situation like that, where Vaultec stuff was more rare or difficult to get to, even while we play in an environment like Chicago. I wish Fallout 2 would have staved off getting all the nice, advanced, stuff for a bit. I just get so hard at the juxtaposition of extremely primitive life and an environment, what while primitive now, at one point was a pinnacle of society.[/QUOTE] Fallout is such a weird game - a game about the ancient past, tribal society and the future stuff is just backwards lore.
[QUOTE=MrJazzy;41802585]Fallout is such a weird game - a game about the ancient past, tribal society and the future stuff is just backwards lore.[/QUOTE] Welcome to Fallout! I for one kinda wish we could see what the rest of the world looked like. Perhaps a society that didn't have Vault-Tec or any similar programs. See what their world is like after the bombs blasted everything away.
japan or china would be cool to see
[QUOTE=mastoner20;41803336]Welcome to Fallout! I for one kinda wish we could see what the rest of the world looked like. Perhaps a society that didn't have Vault-Tec or any similar programs. See what their world is like after the bombs blasted everything away.[/QUOTE] I like to hope that there will eventually be a Fallout game that either takes place before or around the time period of Fallout 1, and reintroduces the gameplay to be much more survival oriented, (like New Vegas tried to do but couldn't succeed at simply because the game takes place while the NCR is almost as advanced as pre-war society) but while still taking place in a large city area. I like to imagine a spin-off Fallout game (like tactics or New Vegas) that played out similar to Warband or something.
Fuck I would like to see a completely new series that is set in the Fallout universe but like 2000 years ahead in time after the events of the last Fallout game - when mankind has got back on their legs after the dark age presented in Fallout.
[QUOTE=MrJazzy;41803356]japan or china would be cool to see[/QUOTE] Japan hardly did anything in the Fallout universe, and according to canon, the entirety of China (and most of Asia for that matter) is basically a huge uninhabitable crater. Same with a good deal of Europe, though if we assume Tenpenny isn't just a crazy old man who has taken up a British persona in order to cope with life, (which he likely is) there are probably small vestiges in western Europe that aren't fucked over. Africa is probably the only continent in Fallout lore that is probably the exact same after the war as it was before. [editline]11th August 2013[/editline] [QUOTE=MrJazzy;41803382]Fuck I would like to see a completely new series that is set in the Fallout universe but like 2000 years ahead in time after the events of the last Fallout game - when mankind has got back on their legs after the dark age presented in Fallout.[/QUOTE] well it very much wouldnt be a fallout game though
[QUOTE=ElectricSquid;41802293]I don't know whether to be disappointed or not that horses are extinct, given how useful they are.[/QUOTE] Simple solution. Robot horses.
[QUOTE=mikester112;41803484]Simple solution. Robot horses.[/QUOTE] a field of men clad in tattered fur and leather armor wielding shoddy wooden spears and clubs mounted on the backs of a hundred giddyup buttercups shining brilliantly as the light hits their glistening metal manes
[QUOTE=Loriborn;41803395]Japan hardly did anything in the Fallout universe, and according to canon, the entirety of China (and most of Asia for that matter) is basically a huge uninhabitable crater. Same with a good deal of Europe, though if we assume Tenpenny isn't just a crazy old man who has taken up a British persona in order to cope with life, (which he likely is) there are probably small vestiges in western Europe that aren't fucked over. Africa is probably the only continent in Fallout lore that is probably the exact same after the war as it was before. [editline]11th August 2013[/editline] well it very much wouldnt be a fallout game though[/QUOTE] The Enclave, Vault-Tec, the Brotherhood of Steel and anyone else who knew about the war have their own motivations and limitations to their knowledge. They serve as unreliable narrators. The exposition tapes in the Army Depot are also full of shit - they're from GNR. This is the very same news corporation which was introduced to the series as broadcasting the skewed propaganda concerning Canada. [img]http://fi.somethingawful.com/images/smilies/emot-canada.gif[/img] Now, Dick Richardson was bred for power, lived his entire life (presumably) on the ENCLAVE Oil Rig, and wanted to convince you that America was great and could be great again. Who's to say he didn't exaggerate how badly the Chinese were beaten? Maybe he himself was lied to about China. Perhaps nobody knew about China! All in all, canon is wonky in that regard. In my opinion, you can trust the Vault-Tec tapes given to the overseer (these are pretty honest), the tapes recovered from The Glow, and the accounts of civilized ghouls and other surviving eyewitnesses (I trust the Master because he won't tell you anything about the war anyway). Now, keep in mind that the parts of the world affected by the nuclear war aren't just the places that get hit with nuclear bombs. Watch [i]Threads[/i] if you haven't already, by the way. Food shortages, poverty, disease, and the novel problem of increased background radiation and all its consequences are wrought upon the innocent. In areas where the fallout doesn't spread (polar regions, underground), a possible nuclear winter will drop the temperature and exacerbate every problem that the wastelanders had. Africa will be very different. Before the War, oil reserves are gone and possibly being hogged by the Americans. This could mean that Nigeria and all the oil-rich countries in Africa could be in an even worse state of disarray. Countries like Egypt, Mexico and Turkey are emerging economies, on the other hand, whose primate cities are limited by the availability of oil more than any other resource. When the war hits, these cities lose their entire industries even though they may not be targets. Desert cities lose water entirely. Everything gets screwed up, but I think the best idea for Fallout is to explore in greater depth the societies and conflicts in established lore, all of which is American.
The more you guys talk about horses, the more disappointed I am with Bethsoft for rushing NV. You can't have a Wild-Wild-West environment without cowboys; and you can't have a true cowboy without horses... or... whatever irradiated, mutation evolved from them, anyways.
Oh by the way, aren't there some very creepy remarks in all the games about kidnapping, skinning and eating people's house cats? I want to learn more about this practice. Like Andale, but done right.
A Fallout game set only a few years after the Great War might be interesting. I really enjoyed the perspective presented in Randall Clarks journal entries during Honest Hearts and something set a reasonable time after the war (reasonable in that it provides a believable excuse to not have radiation everywhere, some of the more hallmark mutations of the series like ghoulification present, and more organized Raider tribes) might make for an interesting spin off game.
[QUOTE=Archimedes;41804905]A Fallout game set only a few years after the Great War might be interesting. I really enjoyed the perspective presented in Randall Clarks journal entries during Honest Hearts and something set a reasonable time after the war (reasonable in that it provides a believable excuse to not have radiation everywhere, some of the more hallmark mutations of the series like ghoulification present, and more organized Raider tribes) might make for an interesting spin off game.[/QUOTE] Fallout 3 felt like it was/should have been set just after the war. It had too much of a desolate feel going on. [editline]12th August 2013[/editline] As for two other issues - a Fallout located elsewhere, and people's preferences of primitive tribal combat - I feel like my opinions on the matter go against the majority. I've heard many people say that Fallout is a game about America, and primarily the (Old) Western part of America. I disagree, and feel that a Fallout game set in somewhere like England would be really fun. Britain had just as much of a unique culture in the 50s as America, and I'd like to see how it changes and grows in Fallout's alternate universe. I also prefer the heavily armed, energy-weapon-toting futuristic enemies like the Brotherhood, Enclave, etc. to tribals and raiders, as well as the relative abundance of Vault-Tec technology.
I honestly chalked most of Fallout 3's setting to it being isolated from any real central stabilizing force and lackluster writing. It still feels like a distant future after the apocalypse but not one that's 200 years after said apocalypse. It'd honestly work better if they had set it around the time the original Fallout takes place or maybe a little earlier. Too many kinks in the timeline that don't exactly make sense for places like Little Lamplight still exisiting or the Gary Vault still having what seems to be the original clones wandering around.
[QUOTE=ElectricSquid;41805185]Fallout 3 felt like it was/should have been set just after the war. It had too much of a desolate feel going on. [editline]12th August 2013[/editline] As for two other issues - a Fallout located elsewhere, and people's preferences of primitive tribal combat - I feel like my opinions on the matter go against the majority. I've heard many people say that Fallout is a game about America, and primarily the (Old) Western part of America. I disagree, and feel that a Fallout game set in somewhere like England would be really fun. Britain had just as much of a unique culture in the 50s as America, and I'd like to see how it changes and grows in Fallout's alternate universe. I also prefer the heavily armed, energy-weapon-toting futuristic enemies like the Brotherhood, Enclave, etc. to tribals and raiders, as well as the relative abundance of Vault-Tec technology.[/QUOTE] A heavy abundance of Vault-Tec and Enclave/Brotherhood was something only in Fallout 3, and that was because Bethesda likes destroying the great lore of Fallout. In 1, 2, Tactics, and even in New Vegas, Vault-Tec technology is supposed to be rare, over-powered, and really endgame, with primitive and ill-conditioned gear making up the majority of the early and midgame. In the first two Fallouts, getting a laser rifle, or power armor, or a powerful firearm, was a big deal. Bethesda, like I said, butchered Fallout, not just in story, but by making the items that used to be uncommon and rare, into something that you could find and have within a few minutes. When you saw Enclave, Super Mutants, or Brotherhood in Fallout 1/2, you [I]ran the fuck away as fast as possible,[/I] or you'd get literally ripped apart in seconds. In Fallout 3, and to a lesser extent, New Vegas, you could easily take out a fully armored tank with a peashooter. There was something amazing about getting a first set of power armor and being unstoppable late game as you went against the final bosses. Making that stuff common just ruins the survival and post-apoc feel of the game. Britain's unique culture of the 50's is gross though, and without Vaults, the majority of Britain would be just as desolate as China. You can say a British Fallout would be fun, and it could be, but Fallout is a game about America, and that's simply because it is, regardless of our opinions.
How many postapocalyptic games are there anyway? Off the cuff I can think of Fallout, Wasteland, and Metro. Besides that, the genre is underdeveloped. Personally, I don't want another Fallout. I want a whole bunch of new game series which are more focused (none of that half RPG half FPS stuff). I want games which are focused not only in gameplay but in tone and style. I want the series to be new so it can be set wherever it fits best, and where elements can be placed in a game because they make sense, rather than being a reference to an older game. I don't want developers constrained by any previous lore, and I don't want them having to retcon anything to fit their idea of what the game should be. There are so many games that would work so well but just not as a Fallout game and it's a real shame that almost none of them are in development.
Got the Fallout 2 Restoration Project. Making a new character, should i go for a lovable idiot that can smash shit with his thumbs or a wimpy weak spy type that sneaks about and steals everything.
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