• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=Krinkels;41806280]How many postapocalyptic games are there anyway? Off the cuff I can think of Fallout, Wasteland, and Metro. Besides that, the genre is underdeveloped. Personally, I don't want another Fallout. I want a whole bunch of new game series which are more focused (none of that half RPG half FPS stuff). I want games which are focused not only in gameplay but in tone and style. I want the series to be new so it can be set wherever it fits best, and where elements can be placed in a game because they make sense, rather than being a reference to an older game. I don't want developers constrained by any previous lore, and I don't want them having to retcon anything to fit their idea of what the game should be. There are so many games that would work so well but just not as a Fallout game and it's a real shame that almost none of them are in development.[/QUOTE] If you're talking all genres, but just post-apoc themed, we've got quite a few to pick from. Hell, Left 4 Dead is a post-apoc game by definition, all zombie games are really. When people think "post apocalyptic," they think "post nuclear disaster," when that's not exactly true. We have so many games under that category as well, such as Stalker. Rage, I Am Alive, etc etc. [editline]11th August 2013[/editline] [QUOTE=zombini;41806289]Got the Fallout 2 Restoration Project. Making a new character, should i go for a lovable idiot that can smash shit with his thumbs or a wimpy weak spy type that sneaks about and steals everything.[/QUOTE] Depends. Lovable idiot becomes incredibly hard to play and becomes a self-handicap if you have low intelligence. Fallout 2 is hard enough as it is, wimpy weak spy would be easier to pull off and probably less aggravating.
[QUOTE=Loriborn;41806426]If you're talking all genres, but just post-apoc themed, we've got quite a few to pick from. Hell, Left 4 Dead is a post-apoc game by definition, all zombie games are really. When people think "post apocalyptic," they think "post nuclear disaster," when that's not exactly true. We have so many games under that category as well, such as Stalker. Rage, I Am Alive, etc etc. [editline]11th August 2013[/editline] Depends. Lovable idiot becomes incredibly hard to play and becomes a self-handicap if you have low intelligence. Fallout 2 is hard enough as it is, wimpy weak spy would be easier to pull off and probably less aggravating.[/QUOTE] Problem with a wimpy weak spy is that you have to survive the unarmed battle in the Temple, which is pretty fucking hard if you have low unarmed skill.
[QUOTE=zombini;41806597]Problem with a wimpy weak spy is that you have to survive the unarmed battle in the Temple, which is pretty fucking hard if you have low unarmed skill.[/QUOTE] I always survive that fight without really doing anything to my Unarmed. Kick once, use the rest of your AP to run away. [editline]12th August 2013[/editline] Well, harder against the dude at the end. Just save before you go in the chamber.
England in Fallout had no nuclear technology AFAIK, it was still stuck with shitty fossil fuels around the time that Anchorage was invaded so the country more or less completely disintegrated before the bombs were even dropped. So there would be no cool technology that wasn't just slightly different versions of things we've already seen in real life - no cool robots or at least nowhere near as many of them, way less energy weapons about, no radiation-based cars, just vacuum tubes and nothing but vacuum tubes. Also anyone who couldn't immigrate to the US once the UK started going bad would probably have been super poor, so really the whole country would just look like a really run down 60's ghetto with more guns and maybe a couple robots in the big skyscrapers if you're lucky. So yeah, any Fallout game set there would pretty much just be a shooty version of Threads, where everything is shitty, everyone is poor if they even have any money at all, the environment is dreary and devoid of life or color, and there is absolutely nothing to hold your interest.
[QUOTE=Cone;41807703]England in Fallout had no nuclear technology AFAIK, it was still stuck with shitty fossil fuels around the time that Anchorage was invaded so the country more or less completely disintegrated before the bombs were even dropped. So there would be no cool technology that wasn't just slightly different versions of things we've already seen in real life - no cool robots or at least nowhere near as many of them, way less energy weapons about, no radiation-based cars, just vacuum tubes and nothing but vacuum tubes. Also anyone who couldn't immigrate to the US once the UK started going bad would probably have been super poor, so really the whole country would just look like a really run down 60's ghetto with more guns and maybe a couple robots in the big skyscrapers if you're lucky. So yeah, any Fallout game set there would pretty much just be a shooty version of Threads, where everything is shitty, everyone is poor if they even have any money at all, the environment is dreary and devoid of life or color, and there is absolutely nothing to hold your interest.[/QUOTE] See, this is more than an acceptable reason for not having a Fallout game in England, not "Fallout is about America because it is, because it is." Man, that sounds [I]extraordinarily[/I] shitty.
They could maybe get away with setting a spin-off game in Europe and centering it around the surviving soldiers who'd been fighting in Europe during the Resource War, although the lack of familiar U.S tech combined with the foreign setting would really ostracize it from the rest of the series. J.E Sawyer actually had an idea for a game set around that time, but it was more of a battlefield styled game with vehicle repair mechanics and salvaging parts. I looked around for a little more info but the site the original interview was put on doesn't seem active anymore.
[QUOTE=mikester112;41803484]Simple solution. Robot horses.[/QUOTE] Giddyup Buttercup!
[QUOTE=Archimedes;41807894]They could maybe get away with setting a spin-off game in Europe and centering it around the surviving soldiers who'd been fighting in Europe during the Resource War, although the lack of familiar U.S tech combined with the foreign setting would really ostracize it from the rest of the series. J.E Sawyer actually had an idea for a game set around that time, but it was more of a battlefield styled game with vehicle repair mechanics and salvaging parts. I looked around for a little more info but the site the original interview was put on doesn't seem active anymore.[/QUOTE] A game set at, during, or just after the nuclear apocalypse would be pretty cool, I think.
I just realized the Holorifle is pretty interesting gun to use. The damage is pretty alright and the look of it fits the wasteland setting. Someone found a blueprint of advanced technology and build it with stuff he could get.
Plus pump-action
Yeah, that's the story of it but for the folk of the wastes it would seem like what I mentioned or whatever. Anyway, the DLC story arc is pretty cool I just wish they would let you know what is the proper order to play them in. Honest Hearts is standalone but on my first playthrough I played OWB, LR and then DM so it had slightly weird flow. It's true though that each DLC can be played at any time because they strongly reference each other but don't depend on themselves.
The holorifle is one of the most useful weapons I've ever had. It almost annoys me how often I have to use it.
[QUOTE=Archimedes;41807894]They could maybe get away with setting a spin-off game in Europe and centering it around the surviving soldiers who'd been fighting in Europe during the Resource War, although the lack of familiar U.S tech combined with the foreign setting would really ostracize it from the rest of the series. J.E Sawyer actually had an idea for a game set around that time, but it was more of a battlefield styled game with vehicle repair mechanics and salvaging parts. I looked around for a little more info but the site the original interview was put on doesn't seem active anymore.[/QUOTE] IIRC it was gonna be a squad-based third person game about a group of SAS soldiers doing missions around Europe while also trying to survive all nations of the world (other than the US and China) completely collapsing from the lack of fuel. So I'd imagine you'd be seeing martial law get declared in the various countries you're fighting in, your dudes would be talking about stuff going down in England, you'd see riots in the streets and such. So pretty much take Spec Ops: The Line, replace Dubai with Russia and France etc., and give it a 50's soundtrack. And that honestly sounds pretty cool, but in my opinion it shouldn't have had the Fallout name. Like, literally not have it in the title. It would have just been too different, plus being set in Europe and not having American protagonists would really set it apart from the franchise at large. Also, seeing the Old World actually functioning is just something I don't think should be done - it's supposed to be mysterious and have its tale told to you in relics and mutated survivors, so if you saw too much of it it would just lose some of that ancient air.
Also where do you sell the gold bars?
[QUOTE=Marden;41809395]Also where do you sell the gold bars?[/QUOTE] You don't, you keep them proudly in your house. (Usually the Crimson Caravan or the Gun Runners have enough cash to buy one or two. Buy that super powered weapon you've always wanted to help get your money's worth while you're at it.)
[QUOTE=Cone;41807703]England in Fallout had no nuclear technology AFAIK, it was still stuck with shitty fossil fuels around the time that Anchorage was invaded so the country more or less completely disintegrated before the bombs were even dropped.[/QUOTE] I'm pretty sure Europe was in shambles following a failed invasion of the Middle East is search of oil reserves. After that the European Commonwealth (The EU but with laser guns), split up, small nations collapsing and large nations invading each other. So yeah, Europe was basically post-apocalyptic before the bombs even fell.
Ok my New Vegas energy weapons guy would be mental with the Meltdown perk. But it sounds like I'd blow myself up a lot. Does Hit the Deck perk give you +25 DT against Meltdown explosions too or only explosive weapons?
Had to reinstall Fallout 3 on my other computer since the old one broke. Oh well, didn't get that far anyway.
[QUOTE=Zethiwag;41810013]Ok my New Vegas energy weapons guy would be mental with the Meltdown perk. But it sounds like I'd blow myself up a lot. Does Hit the Deck perk give you +25 DT against Meltdown explosions too or only explosive weapons?[/QUOTE] Killing yourself isn't really the problem, it's your allies and innocent bystanders.
[QUOTE=Deep;41810125]Killing yourself isn't really the problem, it's your allies and innocent bystanders.[/QUOTE] I plan on only using ED-E for his perks and probably leaving him at home. For close-quarters I'll use the Riot Shotgun. How often does it happen that bystanders get obliterated?
Doing a full run of Fallout 3 and all the DLCs. Got to Mothership Zeta now and suddenly I've lost the will to live.
[QUOTE=Zethiwag;41810145]I plan on only using ED-E for his perks and probably leaving him at home. For close-quarters I'll use the Riot Shotgun. How often does it happen that bystanders get obliterated?[/QUOTE] It happens enough to cut your energy weapon use by half, it's fun and powerful as shit, but a chain reaction in the wrong spot might wipe out everyone around you.
[QUOTE=zombini;41806597]Problem with a wimpy weak spy is that you have to survive the unarmed battle in the Temple, which is pretty fucking hard if you have low unarmed skill.[/QUOTE] I never even fought the guy in the Temple. I just stole the key from him and opened the door.
I just talk him out of it
I've been tossing this idea in my head about changing the energy weapons in FO3/NV to use an energy bar instead of an ammo counter. In that they have stored power, and they only load one MF cell at a time, so you get 24 shots per cell for the Laser Rifle, and 12 for the Plasma rifle, with each shot using power from that one cell. If i could make it,i suck at scripting, i'd severely reduce the count of MF cells, and make it where every reload you get a depleted, or partially depleted energy cell or MF cell, which can be recharged with fission batteries or from power stations. [editline] edited today [/editline] It would make using the Alien Blaster more worthwhile, since you could simply recharge the power cells, rather than get stuck with an extremely limited count of them. [editline] edited again [/editline] I thought about it, and all it would take is a UI mod that changes the energy weapon's ammo counters to a bar, a script or GECK edit that changes the energy weapons to load only one round at a time, fire 24-12 times per load, and have a 95% chance to collect spent cells after reloading, as well as redone recipes to recharge them. I would also severely reduce the availability of MF cells and SECs.
It doesn't really make sense for you to be able to load fusion cells from power stations since they're miniature reactors fission batteries maybe
[QUOTE=Zezibesh;41811033]It doesn't really make sense for you to be able to load fusion cells from power stations since they're miniature reactors fission batteries maybe[/QUOTE] Just tossing ideas around, maybe you could buy or find a desk sized MF breeder reactor expressly for recharging those cells? It could be tiered, with SECs and EC packs being rechargeable from power stations or fission batteries, and MF cells being rechargeable from fusion breeder reactors. Don't know about Alien power cells though, maybe several fission batteries per recharge, or have a special device that you need to have in order to recharge those cells. Let's say the APCs are filled with exotic matter particles, so you'd need a small particle accelerator powered, or fueled by fission batteries to recharge APCs. These ideas probably won't happen due to me not being an expert at using the GECK, so i just wanted to lay this out for people to think on.
[QUOTE=zombini;41810983]I've been tossing this idea in my head about changing the energy weapons in FO3/NV to use an energy bar instead of an ammo counter. In that they have stored power, and they only load one MF cell at a time, so you get 24 shots per cell for the Laser Rifle, and 12 for the Plasma rifle, with each shot using power from that one cell. If i could make it,i suck at scripting, i'd severely reduce the count of MF cells, and make it where every reload you get a depleted, or partially depleted energy cell or MF cell, which can be recharged with fission batteries or from power stations. [editline] edited today [/editline] It would make using the Alien Blaster more worthwhile, since you could simply recharge the power cells, rather than get stuck with an extremely limited count of them.[/QUOTE] This makes more sense to me, but It wouldn't make sense for some ammo. Like Zenzi said, MF cells aren't really energy cells per-se. I think ECP and standard energy cells would work though. [editline]12th August 2013[/editline] [QUOTE=zombini;41811071]Just tossing ideas around, maybe you could buy or find a desk sized MF breeder reactor expressly for recharging those cells?[/QUOTE] That would work. Or just have something that scraps fissile material to recharge the batteries, so you have to feed fission batteries or something of the sort into it.
[QUOTE=zombini;41811071]Just tossing ideas around, maybe you could buy or find a desk sized MF breeder reactor expressly for recharging those cells? It could be tiered, with SECs and EC packs being rechargeable from power stations or fission batteries, and MF cells being rechargeable from fusion breeder reactors. Don't know about Alien power cells though, maybe several fission batteries per recharge, or have a special device that you need to have in order to recharge those cells. Let's say the APCs are filled with exotic matter particles, so you'd need a small particle accelerator powered, or fueled by fission batteries to recharge APCs. These ideas probably won't happen due to me not being an expert at using the GECK, so i just wanted to lay this out for people to think on.[/QUOTE] To make it balanced, the cells charged by the reactors or power stations should be weaker than standard charge, so if you want standard charge you craft the weaker cells into stronger ones but obviously lose some in the process. Or buy them.
[QUOTE=Zezibesh;41811328]To make it balanced, the cells charged by the reactors or power stations should be weaker than standard charge, so if you want standard charge you craft the weaker cells into stronger ones but obviously lose some in the process. Or buy them.[/QUOTE] This definitely sounds like a mod I would install.
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