Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
also cas is a better follower than veronica, plus veronica's quest can seriously damage your relationship with the brotherhood if the game bugs
The only thing I like about cass is the fact that you can go on a constant whiskey bender when she's your follower
I get Cass just so I can stack whiskey, tequila, and large tequila for massive damage threshold. I basically play naked when she's around (and in the game too!).
did anyone ever port oblivion's bows and stuff over to fo3 and nv?
[QUOTE=El Fonz0;42359125]did anyone ever port oblivion's bows and stuff over to fo3 and nv?[/QUOTE]
Making bows in Fallout is harder than putting guns in Oblivion.
[QUOTE=El Fonz0;42359125]did anyone ever port oblivion's bows and stuff over to fo3 and nv?[/QUOTE]
No, but there is crossbows.
[url]http://newvegas.nexusmods.com/mods/47976/?[/url]
did anyone ever look at the horse coding to make a motorcycle?
cause i imagine to be able to use a vehicle it'd have to be an npc that you take control of
there's a mod that lets you drive a chimera tank, so it should be like that
So do are the Rebalance and Cyberware .esm files for Project Nevada supposed to have the .esp file extension? I ran into this problem a couple of times while modding F3, but can't remember whether or not it actually had any effect on how they are loaded, or where in the load order they should go.
I had a great time meeting you Caesar.
[T]http://img29.imageshack.us/img29/2469/iz50.jpg[/T]
In fact...
[T]http://img23.imageshack.us/img23/7041/6dyy.jpg[/T]
You could say I had a blast.
Is XRE Cars still a pain in the ass to use?
From what I remember, the cars kept bouncing like hell and I was better off just walking.
They are more manageable now, still a little too sensitive, though.
It's a good thing he didn't turn to look at that explosion
[QUOTE=El Fonz0;42363353]did anyone ever look at the horse coding to make a motorcycle?
cause i imagine to be able to use a vehicle it'd have to be an npc that you take control of
there's a mod that lets you drive a chimera tank, so it should be like that[/QUOTE]
No one can do that until Bethesda releases Oblivion's source code.
[editline]1st October 2013[/editline]
I think. I don't really know anything about programming :v:
[editline]1st October 2013[/editline]
Oh god gun arms
[t]http://static2.nexusmods.com/130/mods/130/images/52625-4-1380645792.jpg[/t]
[url]http://newvegas.nexusmods.com/mods/52625//?[/url]
this is what i have been waiting for
[QUOTE=El Fonz0;42359125]did anyone ever port oblivion's bows and stuff over to fo3 and nv?[/QUOTE]
No. You cannot add new weapon animations to the Gamebryo engine through a mod. Only the devs know how to do that and they sure as shit ain't telling us. Since you can't add the animations nobody's bothered adding bows in.
Technically speaking you could add a bow in but it'd look asinine using an existing firearm's animation. :v:
[QUOTE=TorrentR;42368432]Is XRE Cars still a pain in the ass to use?
From what I remember, the cars kept bouncing like hell and I was better off just walking.[/QUOTE]
They drive fine to me. They bounce around a bit but I have no trouble holding a straight heading now. You should get RRP when you get the cars to minimize the shit terrain you're driving over, though.
So for my Classical Mythology class I had to write a report comparing a modern narrative of some sort to one of the Cultural Truth Values we went over in the first part of the class.
After a long time of thinking I figured out the perfect thing to use: New Vegas!
I was all creative and compared Succession Myth to Mr. House and the different storylines. It was pretty good tbh.
I think on my next play through of New Vegas, I'm gonna make a smooth talking pugilist. Just run around the wasteland punching the shit out of any fool who crosses my path.
[QUOTE=cqbcat;42374896]I think on my next play through of New Vegas, I'm gonna make a smooth talking pugilist. Just run around the wasteland punching the shit out of any fool who crosses my path.[/QUOTE]
I was thinking about a dimwitted Legion-sympathizing melee expert for mine. Basically the opposite of what I'm doing now.
Hey, would anybody be able to write me some fallout-themed junk mail? Nigerian princes and all that jazz, Figured it could be fun, and I need some to populate a terminal I've been working on.
check it
[img_thumb]http://puu.sh/4F5OQ[/img_thumb]
So I'm preparing NV and 3 for TTW, but I haven't played NV in a long time and I really don't know what mods to get. Basically I want a vanilla experience, but with better graphic details (especially faces, I want to make my Courier/Wanderer a female that can actually look nice by real life standarts) and maybe some minor 100% lore friendly mods.
[QUOTE=a-cookie;42377577]Hey, would anybody be able to write me some fallout-themed junk mail? Nigerian princes and all that jazz, Figured it could be fun, and I need some to populate a terminal I've been working on.
check it
[img_thumb]http://puu.sh/4F5OQ[/img_thumb][/QUOTE]
Have a couple for now - is this what you're looking for?
From: [email]RobotCoSystems@huiuscui.ca[/email]
To:
Subject: HUMBLE REPAIR REQUEST - PLEASE RESPOND
Dear RobCo customer,
We have noticed that there is a defect in the robots you have purchased. Effective Sunday 24 October, catastrophic failures will occur in a large majority of RobCo products. This is due to an issue in the way our robots store time: after midnight the combat inhibitors deactivate due to the Y2K77 virus. This bug has been proven to be independent of the date on which the robot has been manufactured, whether the robot has any weapons at its disposal, and whether it has batteries installed. To repeat this urgent message:
[b]ALL ROBOTS WILL EXPLODE ON SUNDAY NIGHT - THIS IS VERY DANGEROUS[/b]
Our sincerest apologies go out to you. We will be doing our best to replace all products before then. To have your robot replaced, you must do as follows:
Call this number to verify your purchase information: 202 - *** - ****
Make a deposit of $100 (US) to the following bank account: ***** ******
This will cover repair and delivery costs.
You MUST do this before Sunday night.
Once you do this, you will be refunded in the amount of $150 and a replacement robot by our specialized replacement teams.
Thank you,
ROBCO SYSTEMS
__________________________
From: [email]PeterButch@americatruth.us[/email]
To:
Subject: Fwd:Fwd:Fwd:Fwd: ARE YOU IN DANGER
DEAR SIR OR MADAM,
I HAVE RISKED MY LIFE TRYING TO GET THIS MESSAGE TO YOU. I SINCERELY HOPE I CANN SEND THIS BEFORE THE CHINESE SPIES UNPLUG MY COMPUTER. PLEASE READ WHAT I HAVE TO SAY IT IS URGENT AND CONCERNS YOUR SAFETY!!!
THIS MAY OR MAY NOT BE KNOWN TO YOU, BUT THERE IS GREAT RISK TO YOUR SECURITY ON THIS SUNDAY. AS I'M SURE YOU DO KNOW, CHINA ARE TRYING TO DESTROY OUR LAND AND OUR FAITH. THIS IS WHY THEY WILL FIRE MISSILES AT ALL MAJOR US CITIES WHILE WE ARE AT MASS. YOU MUST HIDE YOURSELF AND YOUR FAMILY'S BELONGINGS FOR THE DURATION OF THE DAY. AS A PATRIOT YOU MUST DO YOUR DUTY AS AN AMERICAN CITIZEN AND FORWARD THIS MESSAGE TO AT LEAST TEN PEOPLE. IF EVERYONE DID THIS, AMERICA WOULD BE SAFE. I ENTRUST THIS DUTY TO YOU.
_______________________________________
From: [email]twodog@huiuscui.ca[/email]
To:
Subject: Nuka-Cola Warning
Attached: nukacolaaddict.aimg
Hello sir,
I am a concerned citizen aiming to help your health and life. I have received word of a major health risk which you may be vulnerable to. If you have ever consumed Nuka-Cola or any of its related products, you need to STOP DRINKING NUKA-COLA NOW.
Nuka Cola contains a compound known as ditrethylamide. A spokesperson of the corporation has stated that it is a harmless syrup byproduct, rated safe for human consumption by the FDA. But what they DON'T tell you is that ditrthylamide has a pH value of 4.5 - in other words - it is an ACID. This is why Nuka-Cola trucks have chemical warnings in the sides of their trailers.
There's more though. Tridethylmide is just TWO MOLECULES AWAY from BENZOCAINE - a medical term for COCAINE. The upcoming Nuka-Cola Quantum will contain doses of benzocaine so high that they will cause INSTANT addiction - already drug cartels have robbed factories and are beginning to synthesize it from this source. Lab tests have even shown that if you leave a bottle of Quantum undisturbed for as little as six hours, the crystals will begin channeling all light that hits it causing it to GLOW in the dark.
Once again, if you are concerned about your health, YOU MUST STOP DRINKING NUKA-COLA IMMEDIATELY!!!
Sincerely,
Trudy Marshall
[QUOTE=SouthParkMGT;42380905]So I'm preparing NV and 3 for TTW, but I haven't played NV in a long time and I really don't know what mods to get. Basically I want a vanilla experience, but with better graphic details (especially faces, I want to make my Courier/Wanderer a female that can actually look nice by real life standarts) and maybe some minor 100% lore friendly mods.[/QUOTE]
Interior Lighting Overhaul is a really good mod for that. It fixes the interiors for realism and can adds some performance in some cases.
[QUOTE=Original User;42388660]Interior Lighting Overhaul is a really good mod for that. It fixes the interiors for realism and can adds some performance in some cases.[/QUOTE]
Shit, that one. I used it only once and the only thing I didn't like is that some interiors were too dark.
But I doubt it'll work fully with TTW, because F3 interiors won't be affected.
[QUOTE=Krinkels;42383929]Have a couple for now - is this what you're looking for?[/QUOTE]
Yeppers, thanks.
[QUOTE=SouthParkMGT;42390410]Shit, that one. I used it only once and the only thing I didn't like is that some interiors were too dark.
But I doubt it'll work fully with TTW, because F3 interiors won't be affected.[/QUOTE]
No, the mod is fully compatible with it because it has a TTW module. If the interiors are too dark, use either night vision or a flashlight mod if the default light won't cut it. Anyway, Project Nevada well with it.
[QUOTE=Original User;42392742]No, the mod is fully compatible with it because it has a TTW module. If the interiors are too dark, use either night vision or a flashlight mod if the default light won't cut it. Anyway, Project Nevada well with it.[/QUOTE]
Oh. Then I'm totally using it. Thought about Nevada too, but since I want my TTW mostly vanilla, I'll pass.
Now something for exterior lightning. I could get Fellout, but again I'm not sure that it'll work with TTW.
And I still need something for improving the head meshes/textures.
mirelurks are fucking adorable
i don't care what anyone says
[QUOTE=El Fonz0;42396832]mirelurks are fucking adorable
i don't care what anyone says[/QUOTE]
I would love one as a companion in New Vegas
[URL="http://newvegas.nexusmods.com/mods/52721//?"]Get a load of this fellas[/URL]
[IMG]http://static1.nexusmods.com/130/mods/130/images/52721-1-1380827724.jpg[/IMG]
GOD BLESS THE NCR
yay an overhaul that doesn't use models from mw3
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