• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
Random question. Can Bethesda legally make a remake of FO1/2 ?
[QUOTE=Hammer7;42908808]Just get a Hi-Res patch for it. Fallout 2 is tons of fun.[/QUOTE] Tried that before, but I still can't get myself to enjoy it. Which is a shame because I played Shadowrun Returns and that was hella fun so I really want to play more turn-based RPGs with guns and shit.
[QUOTE=bobxrawks;42909206]Random question. Can Bethesda legally make a remake of FO1/2 ?[/QUOTE] iirc there was a bit of legal dispute over who still held the IP. i think Bethesda won, so they probably could
[QUOTE=bobxrawks;42909206]Random question. Can Bethesda legally make a remake of FO1/2 ?[/QUOTE] legally, yes they wouldnt
Does anyone think that the next Fallout (survivor2299 rumor or not) will be on the next consoles and not the current ones? If so, would a new engine be used?
[QUOTE=FullStreak12;42909366]Does anyone think that the next Fallout (survivor2299 rumor or not) will be on the next consoles and not the current ones? If so, would a new engine be used?[/QUOTE] I'd imagine they would use Skyrim's engine with a few tweaks here and there. It might be their last game on the current gen (we don't know how long they've been working on it).. Or maybe both? (Hopefully that engine will be a little nicer to PS3/4.. or viceversa)
Because Skyrim came out 3 years after Fallout 3, it's safe to assume that Fallout 4 or whatever will come out at the peak of next-gen consoles, the end of 2014. Probably will be for the new consoles, and maybe not be for the old ones.
2014 is too soon, i'd say 2015/2016 at the earliest. that is if it's an in-house development again. seeing as how it will most likely be fallout 4 and not another spinoff, i'd say that's a huge yes.
i hope they pay a good group of people to bugtest AHEAD OF TIME, i can't go back to uber-glitchy fallout! ive been spoiled by my thrice-bug fixed fallout game
I can never go back to fallout 3, it just feels so under developed compared to New Vegas. I have always dreamt of someone remaking the Fallout 3 content/quests and putting them into remade scenery and sites in New Vegas however, to add to the story.
[QUOTE=ClarkWasHere;42909683]Because Skyrim came out 3 years after Fallout 3, it's safe to assume that Fallout 4 or whatever will come out at the peak of next-gen consoles, the end of 2014. Probably will be for the new consoles, and maybe not be for the old ones.[/QUOTE] [QUOTE=Sableye;42909721]i hope they pay a good group of people to bugtest AHEAD OF TIME, i can't go back to uber-glitchy fallout! ive been spoiled by my thrice-bug fixed fallout game[/QUOTE] There are a number of benefits Fallout 4 has going for it right now: 1. It's a true-to-paper sequel to Fallout 3, rather than a spin-off like New Vegas was. (we might even play as the same character, who knows. The "survivor" definitely entails that we survived something, and with BoS DLC, it's definitely a possibility) This means that the quality control is going to be about as high as it was for Skyrim and Fallout 3; Skyrim made a huge focus on prettying up the landscape and world, so we'll probably see completely new assets that are roughly the same quality as the one's we saw in Skyrim. It's probably done completely in-house, since its a direct sequel to Fallout 3, which means we'll likely see about the same amount of bugs as Skyrim, rather than what we saw in New Vegas. Bethesda is going to be much more careful this time around since they have the game in their developer hands. 2. It's almost guaranteed to be released a few years from now for next-gen consoles, which means that it will have the benefit of being released on an updated Creation Engine, as well as having a higher "weakest link" of hardware (the PS4 and XOne) that they can dumb the game down to work on. Hopefully we'll see some innovation here and there, but because Fallout isn't TES, it won't be nearly on the same level as Skyrim. (though that's an exaggeration, because although the Creation Engine is a definite step up from Gamebryo, it's not fantastic) 3. Fallout's been making Bethesda loads of dosh, and because of NV's and 3's success, they're going to treat the franchise with much more respect, especially considering how much they spent to get a hold of the series. Will the writing be subpar and the lore be butchered? Almost definitely; but visually, the game will probably look and run better than the previous two games in the series. Of course, the cons are that the game will have horrible writing and quests, as did Skyrim, and the game will not do the original games much justice. It'll feel like a more polished game, but I think it will lack the fleshed out content of New Vegas. Fallout is now one of Bethesda's own children, and they'll do whatever they want with it; they're going to try and make as much money as they can, and we have to hope that the financial value of the New Vegas fan's outweigh the potential market they create by streamlining the game to the masses the same way they made Skyrim a household name among gamers who had never played RPGs before. [editline]18th November 2013[/editline] Now don't get me wrong, I'm not going "the end is nigh, Fallout is going to die," but it's almost guaranteed the plot and quests will not be the game's strongest points. We'll probably see a much better looking world; Bethesda is great at creating interesting worlds and scenery and the like. We will see polished GUI, RPG features will be streamlined, choices will be less dramatic, or may not exist at all, the Enclave, raiders, and super mutants will be the generic enemy of the game again, and more focus on making combat, and VATS, more interesting, enjoyable, and polished, with some additional gizmos and gadgets that we can use in conjunction with our weapons. Melee will be improved, likely the same way it was for Skyrim. The writing will just be horrendous unless they've made a huge change in that department.
I just hope the FPS aspect of Fallout 3 isn't going to suck like Fallout 3. A step up from New Vegas would be great, as much as i know it's a RPG it would be nice to be able to shoot straight with some iron sights. In the same time, i would like some pet peeves sorted out, like say, Human AI being more reactive and unpredictable, using cover properly and side stepping left or right while shooting at you. And when you talk to someone, they don't just stand their moving their arms once in a while. I got a bit of OCD when it comes to these things... It's going to be interesting what they come up with. I really hope they take pages from Obsidian.
I do not see why they keep using gamebryo, they own Id Software and force anyone who they publish for to use the Id Tech engine, so why do they not use it themselves? They do not license the engine out, you have to be a ZeniMax developer to get to use the engine.
[QUOTE=Highwind017;42910068]I just hope the FPS aspect of Fallout 3 isn't going to suck like Fallout 3. A step up from New Vegas would be great, as much as i know it's a RPG it would be nice to be able to shoot straight with some iron sights. In the same time, i would like some pet peeves sorted out, like say, Human AI being more reactive and unpredictable, using cover properly and side stepping left or right while shooting at you. And when you talk to someone, they don't just stand their moving their arms once in a while. I got a bit of OCD when it comes to these things... It's going to be interesting what they come up with. I really hope they take pages from Obsidian.[/QUOTE] Obsidian wouldn't be the guys to give in-depth innovative ideas for FPS combat honestly, that isn't their forte, and almost none of the games they've worked on were in FPS perspective, much less shooters. Bethesda can clean up combat and fix minor bugs like misaligned iron-sights like nothing, they can polish and polish and polish a game until the shine blinds how much content has been scrubbed away. I imagine the actual combat mechanics will be much improved, and we'll have generally much cleaner shooting mechanics, though I don't think we'll see any advanced things beyond what we've already seen; melee will definitely get the same overhaul as Skyrim, as the game will definitely be on the Creation Engine. As for enemies, Skyrim NPCs were definitely a massive improvement over the one's from Oblivion and Fallout 3, and noticeably better than those from NV, but they're still braindead and have very simple "decision making" skills. NPCs will always be improved on consecutive game release, since they can port the same NPC code from Skyrim and then expand upon it, but I don't think we're going to see a huge boost in intelligence either way. Hopefully there is a bit more emphasis on teamwork and self-preservation, but that's a hugely optimistic and who know's how much work Bethesda will put into something they've gotten away with ignoring in the past. Dialogue will almost be exactly how it was from Skyrim, where it doesn't pause the game, and NPCs continue on a routine, but I don't think Bethesda is going to shy away from their past and suddenly keep the players out of the "locked" conversation mode. There's really nothing to show that they have any desire to change their dialogue system in any way, other than to remove options and streamline conversations, as I guarantee their play-testers skip through all of the options and choose the first option anyway; it worked for Skyrim, and TES fans loved the game despite the significant lack of chat options, plus the game managed to weed into a huge market of teens and young adults who had never played RPGs before, so we'll definitely see that "less work on quests, equals more revenue from more players" mentality with Fallout since the game is reaching public consciousness after Bethesda's success with NV and Skyrim. [editline]18th November 2013[/editline] [QUOTE=assassin_Raptor;42910082]I do not see why they keep using gamebryo, they own Id Software and force anyone who they publish for to use the Id Tech engine, so why do they not use it themselves? They do not license the engine out, you have to be a ZeniMax developer to get to use the engine.[/QUOTE] Because they have a basic framework for their role playing games perfectly set up with the Creation Engine. They have an SDK, (GECK/Creation Kit) a dialogue mechanic, player and faction systems, and all of the other general engine bases they need to work on their Fallout/TES games. There is no reason for them to move to a new engine, when a huge amount of their work is done for them; it would be silly to move to an engine their developers are unfamiliar with, and would probably lead to a worse product as a result of that unfamiliarity and lack of pre-existing systems. There isn't anything inherently wrong with the Creation Engine, it just hasn't been treated with the care it needs to compete with some of the prettier, more advanced game engines, like Unreal 4. [editline]18th November 2013[/editline] forgot to mention, but we will almost definitely see a good number of "essential npcs" as in fallout 3 and skyrim again, which is unfortunate mods can fix it, but thats still no good
[QUOTE=Lleamen;42909278]Tried that before, but I still can't get myself to enjoy it. Which is a shame because I played Shadowrun Returns and that was hella fun so I really want to play more turn-based RPGs with guns and shit.[/QUOTE] Yeah, I cannot get into it. I never cared for isometric perspective or turn based combat, and the whole thing just feels rather dated and archaic. It's sad because I really want to experience these games, but I've been pampered too much by modern shooters.
well idk about getting your hopes up for a proper sequel with the "survivor" i'm 95% sure they are not going to do a game that overlaps with fallout 3 much, they probably are gonna do a game with another "vault dweller" i don't get why people rag on NV like it isn't a proper sequel, its a great game and quite arguably the game that brought fallout from a fringe to a game that everybody's at least played
[QUOTE=Sableye;42910456]i don't get why people rag on NV like it isn't a proper sequel, its a great game[/QUOTE] I have literally only heard people Rag on Fallout 3 and love New Vegas.
[QUOTE=Sableye;42910456]i don't get why people rag on NV like it isn't a proper sequel, its a great game and quite arguably the game that brought fallout from a fringe to a game that everybody's at least played[/QUOTE] I've never heard anyone rag on NV, we call it "not a proper sequel," because as great as it was as a game, (personally I found it the best in the series) it's still officially a spin-off and Bethesda treated it as such by giving it significantly lower priority and a much lower budget and time-frame for development, as well as giving the work over to Obsidian. (very similar to how Tactics came about) Fallout 3 brought Fallout to the masses, and while NV was arguably better, 3 brought in the crowd that played NV. There are a lot of players who would have never played Fallout games had Bethesda not reinvented the game as an FPS shooter. Obsidian would have created another isometric game like Van Buren if given the chance, and Fallout would have remained niche to the point where I guarantee most Fallout fans here would have never tried it. Not saying good or bad either way, but 3 was definitely the hallmark game that made Fallout a franchise that appealed to the masses. [editline]18th November 2013[/editline] [QUOTE=Sableye;42910456]well idk about getting your hopes up for a proper sequel with the "survivor" i'm 95% sure they are not going to do a game that overlaps with fallout 3 much, they probably are gonna do a game with another "vault dweller" [/QUOTE] It's a proper sequel in that Bethesda is working on the game in-house, and they are titling it Fallout 4, which means that the game is going to have higher production values, a higher budget, will be set in the same vicinity as Fallout 3, will likely continue the plot to some extent or another, and will have a longer production time-frame. It also means the engine and base work can be edited and tweaked, the code reworked on the Creation Engine, and thousands of new assets can be pumped out, things that could not have happened with NV because they were simply a spin off and had limited number of developers, and much less control and familiarity over the engine. I don't use the words "proper sequel" to demean NV or to claim 4 will be better, (quite the opposite) but rather to explain that Bethesda never intended for NV to be seen as a sequel, but rather, as a spin-off like Tactics. As such, Survivor is going to get the same treatment as Skyrim and 3, because it's all Bethesda, and they have a lot more riding on the game, as they are the sole developers. It may or may not follow the same character, but if the rumors are true, and the location is set in the Commonwealth, we may see some kind of Android ~mysterious circumstances~ main character; we really can't assume character origins at this point.
[QUOTE=Vasili;42909786]I can never go back to fallout 3, it just feels so under developed compared to New Vegas. I have always dreamt of someone remaking the Fallout 3 content/quests and putting them into remade scenery and sites in New Vegas however, to add to the story.[/QUOTE] Isn't that essentially Tale of Two Wastelands?
If anything, I would hope Fallout 4 is as good as New Vegas is when modded.
[QUOTE=bobxrawks;42902804]Man. I hope Fallout 4 has all those funny glitches FO3/NV Had. Not talking it down or anything, alot of the glitches i've encountered were not gamebreaking.. just random and silly. Loved those[/QUOTE] TBH the sillyness and sheer unpredictability is what makes these open world games the best. Take Oblivion for example, the game was fucking silly as hell from its character creator to its glitches. Skyrim was sort of ruined by the fact that they tried to make it more "real." I hope Fallout 4 is silly as all hell but in the end leaves you with a good story and gameplay moments too remember.
[QUOTE=Loriborn;42910486]will be set in the same vicinity as Fallout 3, will likely continue the plot to some extent or another[/QUOTE] bethesda doesn't re-use protags or locations in sequels. not to mention the lone wanderer's story was finished, whether you went by the vanilla ending or with broken steel, his job is done.
[QUOTE=Hammer7;42908808]Just get a Hi-Res patch for it. Fallout 2 is tons of fun.[/QUOTE] While back I tried installing a hi-res patch for FO1, but i either got the wrong one or installed it wrong since even I think it made cutscenes worse
I always said to myself ''I won't install TTW as all my mods will break!'' So I did some research... Only mod I have to disable is the Equipments module from PN,but only because of duplicate weapons. Guess what i'm installing right now?
Sometimes I wish someone would just make a mod that decrapifies Fallout 3's story, quests and voice actors. And generally everything that sucks about the game. Things like these would be cool (in my opinion, at least) *BoS and Outcast changes. The two factions should have their motives swapped, with the BoS just being tech hoarders like they should be, and the Outcasts would be carey bears who are a little bit too ambitious. Coincidentally, this whole idea of Fallout 3 sounds overly ambitious too but whatever, I can always dream right? *Killable kids. Kids are blood and flesh like every other person in the Wasteland, so why not? *No Little Lamplight, because the super mutants fucking ate the kids. *The option to ally with Enclave, or be Independent. *More gray, less black and white. Why the fuck can't I have the ghouls live with Terryberry residents without them ghouls ending up killing the humans anyway? Not to mention, even Herbert Daring Dashwood gets killed, even though he seemingly tolerated them and even had a kung-fu ghoul companion. *Reputation. "Oh you killed Old Dickbag McGee about three days ago? No problem, just don't do it again" <== why *A little more roleplayer-friendly start. Someone will probably just yell out "huehuehue roleplaying in my fallout why you so silly mueheuheh," but the whole Vault 101 prologue is just so boring and linear. *No green sky and possibly some plants. Fallout 3's enviroment would be more fitting if it was like 10 years after the Great War, not two centuries. *More and better voice actors. Fallout 3's NPCs just sound like they would belong in Elder Scrolls rather than Fallout. also moira oh my god just die in a fire *More quests. And by quests, I don't mean FedEx delivery simulation. *A way better Enclave. I doubt I need to tell you why. *Less shitting on the lore. *No super mutants with every imaginable mental retardation issue. It sounds more like I'm fighting Hulks with Downs syndrome who are just going batshit about potatoes. And the list would go on. I should be probably actually making this true than sitting here and typing "I want this and that and ooh that needs to go" on Facepunch.
[IMG]http://25.media.tumblr.com/tumblr_mwin6vqTSN1t1c35no1_1384873448_cover.jpg[/IMG] Looks like a bunch of graves with the words in the middle reading "LONG LIVE CAVALDEZ"
Is there any way to bring all the NPC's back to life, just reset them? I killed all mine and its no fun going on a rampage if everybody is already dead
[QUOTE=Nemisis116;42914627]Is there any way to bring all the NPC's back to life, just reset them? I killed all mine and its no fun going on a rampage if everybody is already dead[/QUOTE] I think if you click on the corpse with the console open and type 'resurrect' it restores them.
[QUOTE=a-cookie;42914646]I think if you click on the corpse with the console open and type 'resurrect' it restores them.[/QUOTE] That would take far too long I killed ALL of them
[QUOTE=Nemisis116;42914751]That would take far too long I killed ALL of them[/QUOTE] wow, you monster
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