• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
From what I've heard Fallout 3 is terrible and I should start with New Vegas since I'm not missing much. I also heard that Dead Money was a terrible DLC but it felt pretty on par with Old World Blues to me (pretty good). Could I get some FP opinions on FO3 and FO:NV? As far as I know, FO3 was written by different people than those who wrote FO1,2 and NV, so I'm guessing the writing isn't as good, but what of the gameplay and sorts?
[QUOTE='[Green];40711311']From what I've heard Fallout 3 is terrible and I should start with New Vegas since I'm not missing much. I also heard that Dead Money was a terrible DLC but it felt pretty on par with Old World Blues to me (pretty good). Could I get some FP opinions on FO3 and FO:NV? As far as I know, FO3 was written by different people than those who wrote FO1,2 and NV, so I'm guessing the writing isn't as good, but what of the gameplay and sorts?[/QUOTE] Fallout 3 isn't a bad game per se, it's a bad Fallout game. Bethesda isn't very good at writing. NV on the other hand is better in terms of story and gameplay. I recommend you get both, though. I liked 3's atmosphere to be honest.
[QUOTE='[Green];40711311']From what I've heard Fallout 3 is terrible and I should start with New Vegas since I'm not missing much. I also heard that Dead Money was a terrible DLC but it felt pretty on par with Old World Blues to me (pretty good). Could I get some FP opinions on FO3 and FO:NV? As far as I know, FO3 was written by different people than those who wrote FO1,2 and NV, so I'm guessing the writing isn't as good, but what of the gameplay and sorts?[/QUOTE] Dead Money isn't really that bad, it's just really difficult. I enjoyed it a lot myself. FO3 is a good game, but it's really lore-breaking, while NV is a bit more refined. They both play more-or-less the same and there's a lot of clunks and clinks and glitches and so forth that make it kind of hard to play, but I still think it's a fun game, especially if you pick up a lot of mods for it. Also if you pick up both FO3 and NV with all the DLC you can use Tale of Two Wastelands and play them together on one unified playthrough, which is really cool, but I'm not sure if I would recommend that if you haven't played either FO3 or NV because it gets a tad bit buggy at some points.
The problem with Fallout 3 is that it's somehow [i]more[/i] of a spinoff than New Vegas was. Let's face it - how many references to FO1 and 2 are in 3? Barring stuff that's present in nearly every fallout game (Deathclaws, ghouls etc.) Let's count: -The Brotherhood! (No-brainer, there.) -The Enclave! (On very flimsy reasoning, though.) -Harold! (Whhhhhy.) -Atleast one reference to Shady Sands. (Which comes with no actual context on [i]how[/i] it relates to Shady Sands.) -The Vipers. (Wow, an actual reference to Fallout 1! Baby steps, Bethesda.) -The Regulators? (There's no way Bethesda could have accidently given one of their factions the same name of an entirely different faction in an older game.) ...And that's all I can name off the top of my head. New Vegas on the other hand is FILLED with too many to count, considering how close Nevada is to places where the events of FO1 and FO2 occured. The NCR, Marcus, New Reno, The Crashed Vertibird in Klamath, Crimson Caravan, Dr. Henry, Rose's Deathclaw... No doubt about it, Fallout 3 is a fun experience. It's just that, story wise, it likely ends up in the same category as both Tactics and Brotherhood of Steel for obvious reasons.
Also, I've been kind of irked by the scope texture of the TRG in Armory 2.5 so I figured I'd change it with some photoshopping. Thing is, I have no idea where to find the reticle texture. I looked in texture/weapons/scope but there are overlay effects related to scopes, I'm pretty sure those aren't the reticles themselves.
The thing I liked most about Fallout 3 was that there was a very nice urban area with missions and real combat. Never really liked open wasteland in Fallout New vegas, even though the story was awesome, it just didnt have enough real urban due to it being in nevada.
If there was one mod I would kill for, it would be to turn dinky New Vegas into something more like it was in the concept art: [img_thumb]http://images4.wikia.nocookie.net/__cb20100504194155/fallout/images/f/f7/FNV_concept_art_Vegas_Skyline.jpg[/img_thumb] Think if you got all of that to explore! It would be nothing short of a dream come true for me.
I wish Bethesda could make a map like GTA V is going to be. One HUGEASS map with several large cities on it, along with other stuff scattered in between. Basically everything in FO3/NV is the size of a village, not a city.
[QUOTE=Fhenexx;40715613]If there was one mod I would kill for, it would be to turn dinky New Vegas into something more like it was in the concept art: [img_thumb]http://images4.wikia.nocookie.net/__cb20100504194155/fallout/images/f/f7/FNV_concept_art_Vegas_Skyline.jpg[/img_thumb] Think if you got all of that to explore! It would be nothing short of a dream come true for me.[/QUOTE] 1,000 times yes. As much as I love New Vegas, I can't help but be a little disappointed in the size of Vegas. I wouldn't even mind if they had to split it up into sections like Freeside, as long as it looks enormous from the outside.
[QUOTE='[Green];40711311']From what I've heard Fallout 3 is terrible and I should start with New Vegas since I'm not missing much. I also heard that Dead Money was a terrible DLC but it felt pretty on par with Old World Blues to me (pretty good). Could I get some FP opinions on FO3 and FO:NV? As far as I know, FO3 was written by different people than those who wrote FO1,2 and NV, so I'm guessing the writing isn't as good, but what of the gameplay and sorts?[/QUOTE] I loooooved Fallout 3 for being what they tried to be. A gritty post-apoc. game with free range and lots to do, while being friendly to new players (myself, admittedly, included in that at the time), and semi-rewarding to previous gamers of the franchise.
[QUOTE=mastoner20;40717929]I loooooved Fallout 3 for being what they tried to be. A gritty post-apoc. game with free range and lots to do, while being friendly to new players (myself, admittedly, included in that at the time), and semi-rewarding to previous gamers of the franchise.[/QUOTE] Hell, I still do, regardless of how much I bitch about it (a lot) and how often I agree with UFT's views on it (often). F3 is a buggy-ass game with a shallow main storyline which is literally the storylines of the first two Fallout games with serial numbers filed off mashed together, but somehow, [i]it works[/i] and made me lose hundreds of hours of my sad nerdy life. I like Fallout 3.
[QUOTE=Fhenexx;40715613]If there was one mod I would kill for, it would be to turn dinky New Vegas into something more like it was in the concept art: [img_thumb]http://images4.wikia.nocookie.net/__cb20100504194155/fallout/images/f/f7/FNV_concept_art_Vegas_Skyline.jpg[/img_thumb] Think if you got all of that to explore! It would be nothing short of a dream come true for me.[/QUOTE] That would quite literally take me days to explore, that'd be awesome.
[QUOTE=Fhenexx;40715613]If there was one mod I would kill for, it would be to turn dinky New Vegas into something more like it was in the concept art: [img_thumb]http://images4.wikia.nocookie.net/__cb20100504194155/fallout/images/f/f7/FNV_concept_art_Vegas_Skyline.jpg[/img_thumb] Think if you got all of that to explore! It would be nothing short of a dream come true for me.[/QUOTE] Gamebryo
[QUOTE=Fhenexx;40715613]If there was one mod I would kill for, it would be to turn dinky New Vegas into something more like it was in the concept art: [img_thumb]http://images4.wikia.nocookie.net/__cb20100504194155/fallout/images/f/f7/FNV_concept_art_Vegas_Skyline.jpg[/img_thumb] Think if you got all of that to explore! It would be nothing short of a dream come true for me.[/QUOTE] Fallout 4 should be a remake of New Vegas that isn't rushed and is for next-gen consoles. Oh, and Obsidian. [editline]20th May 2013[/editline] And no Gamebyro.
[QUOTE=Fhenexx;40715613]If there was one mod I would kill for, it would be to turn dinky New Vegas into something more like it was in the concept art: [img_thumb]http://images4.wikia.nocookie.net/__cb20100504194155/fallout/images/f/f7/FNV_concept_art_Vegas_Skyline.jpg[/img_thumb] Think if you got all of that to explore! It would be nothing short of a dream come true for me.[/QUOTE] actually, there is kinda one [url]http://newvegas.nexusmods.com/mods/40429/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fid%3D40429%26user%3D1&pUp=1[/url]
I really want to try a Tale of Two Wastelands. What do I need to know? I assume I need a clean install of each game.
You don't need clean installs. Just working ones. What I think any prospective TTW player should keep in mind: You're gonna need a pack brah-I mean stalward (ghoul) manservant. The absolute deluge of CARs, R91s, power armor suits and plasma rifles alone will very quickly fill your coffers and you're gonna want some help lugging all that shit around. I usually bring Veronica, Cass, ED-E and Raul to DC. Pick and choose your individual followers as you would normally, keeping in mind the FO3 ones can act a bit nutty when the companion wheel is invoked. Oh, and Fawkes loves to make my game go "HNNGGG" if he's allowed to follow me around for more than is absolutely necessary. Might be fixed in 2.2+, though. Dogmeat is stupid OP. He's over 30,000HP on my level 50 play. I don't know if he's essential or not, but seeing as he can shrug off a MIRV blast to the face I don't think it matters much. So pick him up. Just like Rex, he will refuse to join you if you've got ED-E, though. Idunno if it's fixed in 2.2+, but as of 1.4* Three Dog will only report on Take it Back! succeeding, regardless of where the player [i]actually[/i] is in the quest line. Old Broken Steel bug turned up to 11. Someone with the current version chime in and let us know if he's still broken. You are going to be a demigod before it's all said and done. I actually had to [i]remove[/i] skill points to level up fully. I got all 100s at 49 :v:. If you use a custom race you're gonna have to fix Broken Steel's start scripts. Otherwise you'll just get the credits. Get TTW Interiors. Not only does it let you explore a shitton of boarded up buildings, but the combo edition also includes some fucking badass custom themes for player homes. Almost Perfect is a mixed blessing. I love it because I enjoy the change from powerless hobo to John Rambo, but not everyone likes becoming a demigod. If you do take this perk, if you don't don't. Demolition Expert is OP. Don't take it if you don't also have adamantium skeleton, you will blow your own arse off more often than not at rank 3. Any mod that modifies NV's levelled lists will also modifies 3's. You'll find plenty of new vegas gear on FO3 NPCs friendly and not. FO3's DLC seems to work quite well. I've completed Broken Steel, Op: Anchorage, Mothership Zeta and Point Lookout without a hitch. Pitt probably works too but I never did like that one so I haven't done it. TTW itself is not kosher on the Nexus, but the Nexus moderators are okay with TTW mods being posted there on the basis that TTW itself is not linked anywhere. Search for "TTW" without quotes and most of 'em will pop up. What isn't there can be found on the TTW forums. Other than that go nuts! It's a great mod, a must have for me! * I'm still on TTW 1.4 because I'm not about to throw 160 hours of gameplay out the window. I'll update once I finish this character.
[QUOTE=TestECull;40721712]You don't need clean installs. Just working ones. What I think any prospective TTW player should keep in mind: You're gonna need a pack brah-I mean stalward (ghoul) manservant. The absolute deluge of CARs, R91s, power armor suits and plasma rifles alone will very quickly fill your coffers and you're gonna want some help lugging all that shit around. I usually bring Veronica, Cass, ED-E and Raul to DC. Pick and choose your individual followers as you would normally, keeping in mind the FO3 ones can act a bit nutty when the companion wheel is invoked. Oh, and Fawkes loves to make my game go "HNNGGG" if he's allowed to follow me around for more than is absolutely necessary. Might be fixed in 2.2+, though. Dogmeat is stupid OP. He's over 30,000HP on my level 50 play. I don't know if he's essential or not, but seeing as he can shrug off a MIRV blast to the face I don't think it matters much. So pick him up. Just like Rex, he will refuse to join you if you've got ED-E, though. Idunno if it's fixed in 2.2+, but as of 1.4* Three Dog will only report on Take it Back! succeeding, regardless of where the player [i]actually[/i] is in the quest line. Old Broken Steel bug turned up to 11. Someone with the current version chime in and let us know if he's still broken. You are going to be a demigod before it's all said and done. I actually had to [i]remove[/i] skill points to level up fully. I got all 100s at 49 :v:. If you use a custom race you're gonna have to fix Broken Steel's start scripts. Otherwise you'll just get the credits. Get TTW Interiors. Not only does it let you explore a shitton of boarded up buildings, but the combo edition also includes some fucking badass custom themes for player homes. Almost Perfect is a mixed blessing. I love it because I enjoy the change from powerless hobo to John Rambo, but not everyone likes becoming a demigod. If you do take this perk, if you don't don't. Demolition Expert is OP. Don't take it if you don't also have adamantium skeleton, you will blow your own arse off more often than not at rank 3. Any mod that modifies NV's levelled lists will also modifies 3's. You'll find plenty of new vegas gear on FO3 NPCs friendly and not. FO3's DLC seems to work quite well. I've completed Broken Steel, Op: Anchorage, Mothership Zeta and Point Lookout without a hitch. Pitt probably works too but I never did like that one so I haven't done it. TTW itself is not kosher on the Nexus, but the Nexus moderators are okay with TTW mods being posted there on the basis that TTW itself is not linked anywhere. Search for "TTW" without quotes and most of 'em will pop up. What isn't there can be found on the TTW forums. Other than that go nuts! It's a great mod, a must have for me! * I'm still on TTW 1.4 because I'm not about to throw 160 hours of gameplay out the window. I'll update once I finish this character.[/QUOTE] Wait, so I can install TTW on to my modded NV game and it should work fine? Damn son, I need to get on that.
The city of New Vegas was the most dissapointing thing in Fallout New Vegas
[QUOTE=MeltingData;40723132]Wait, so I can install TTW on to my modded NV game and it should work fine? Damn son, I need to get on that.[/QUOTE] Yup. I had about 65 active mods when I installed it. Popped it in, turned it on, and off I went.
[QUOTE=MeltingData;40723132]Wait, so I can install TTW on to my modded NV game and it should work fine? Damn son, I need to get on that.[/QUOTE] Pretty sure you don't have to start over, either (though it might screw up the Trouble On The Homefront quest)
[QUOTE=M.Ciaster;40723525]Pretty sure you don't have to start over, either (though it might screw up the Trouble On The Homefront quest)[/QUOTE] You don't. My first TTW run was on an existing save.
[QUOTE=nater;40718288]That would quite literally take me days to explore, that'd be awesome.[/QUOTE] That'd be really, really cool if they do like NYC or somewhere to the Northeast where the entire world map is city ruins, as opposed to bits and pieces of a city scaled down a trillion times to fit in a little corner of the map (F3). Something sorta like what the Assassin's Creed maps are like, just ruined and demolished with as many possible places to explore as the engine would allow. Oh, and a new engine, obviously.
[QUOTE=fantafuzz;40723352]The city of New Vegas was the most dissapointing thing in Fallout New Vegas[/QUOTE] I kinda expected a city full of crime families that were feuding like Wrights, Salvatores and Mordinos from Fallout 2. Well, there are the Strip families but they just sit around in their casinos, barely doing jackshit other than wearing suits.
My biggest gripe with Fallout and New Vegas in particular is it's been two hundred fucking years, why are you still building your stuff out of scrap metal and junk? Someone could have at least cleaned up once since the nuclear holocaust. With New Vegas as fabulously wealthy as it is you'd think they'd at least pay builders to actually build shit with real materials.
[QUOTE=RearAdmiral;40725218]My biggest gripe with Fallout and New Vegas in particular is it's been two hundred fucking years, why are you still building your stuff out of scrap metal and junk? Someone could have at least cleaned up once since the nuclear holocaust. With New Vegas as fabulously wealthy as it is you'd think they'd at least pay builders to actually build shit with real materials.[/QUOTE] Well the NCR has Sloan and quarry junction. They were also rebuilding the railroads from California. But yeah, New Vegas having billboard junk walls makes no sense. And you would think they can rebuild the big hole in the top of The Tops.
[QUOTE=RearAdmiral;40725218]My biggest gripe with Fallout and New Vegas in particular is it's been two hundred fucking years, why are you still building your stuff out of scrap metal and junk? Someone could have at least cleaned up once since the nuclear holocaust. With New Vegas as fabulously wealthy as it is you'd think they'd at least pay builders to actually build shit with real materials.[/QUOTE] FO3 was worse for it, although it would've made sense if set around the time of FO1/2
[QUOTE=TestECull;40721712]Pitt probably works too but I never did like that one so I haven't done it.[/QUOTE] I live there so I really wanted it to be good but it wasn't and I'm still pretty sad about it.
[QUOTE=Nerts;40725901]FO3 was worse for it, although it would've made sense if set around the time of FO1/2[/QUOTE] Well, FO3 apparently had an area that was(harder?) struck hard by the nuclear bombs since well, it WAS the center of the American Government. Not to mention super mutants. NCR is an actaul government that FO3 area never had.
The TTW installer stopped responding. I should just let it go and do it's thing right?
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