• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=ripsipiirakk;43075730]Let's just all agree that Fallout 3 tried to fit the whole lore and story of previous fallouts inside one game. It has enclave, it has the mutants and their FEV infested vault, it has the shitty asshole people and the people in shining white armor. In short it was quite a clusterfuck while even making the BoS broken into 2 factions, the ones closer to what they really are and the others just generic good guys. Not to even mention how crowded whole downtown was with the ghouls,muties and talon company. Seems like they had a lot of ideas and instead of picking the ones that would be best they just thought they could cramp it all into actually quite small map.[/QUOTE] I think they made it that way to easier introduce a lot of new people to the franchise. I had never heard about Fallout before FO3, but now I'm a huge fan of the franchise, and I'm even playing through the old games.
[media]http://www.youtube.com/watch?v=IG0mQsBaW20[/media] :v:
[QUOTE=magicman1234;43074090][URL]http://thepropheteer.com/[/URL] Probably not legit.[/QUOTE]does anyone know the song? nvm it's [URL="http://www.youtube.com/watch?v=kXLm9xsw1V8"]Van Dyke Parks "The Attic"[/URL]
Wow, I'm legit tearing up at the part where I [sp]gave Doctor Borous Gabe's bowl[/sp] cus it's exactly how my old dog was.
Despite how most people in this thread feel about it, I liked fallout 3 and I've met people who say they loved the third one but didn't like new vegas.
[QUOTE=lech;43077336]Despite how most people in this thread feel about it, I liked fallout 3 and I've met people who say they loved the third one but didn't like new vegas.[/QUOTE] Plenty of people like FO3 and dislike NV. For me, FO3 gets boring after 20-40 hours. At that point I've seen most places I wanted to see, all quests are completed (except DLC) and I just can bring myself to go back to the maze of subway stations around DC. That doesn't say I dislike FO3, I just think NV is a lot better in every way. But to be honest, objective if you like, NV improved on FO3 in every way: there are more quests, the quests are better and more intertwined. We've got a survival skill, better companions, weapon mods and a very extensive faction system that hasn't been surpassed in any game yet. Subjective you might prefer the city environment of FO3 compared to NV.
[media]http://www.youtube.com/watch?v=a27WHyZsHAQ[/media] [media]http://www.youtube.com/watch?v=Tj248MGNk0w[/media]
Speaking of that Propheteer site: [url]http://thepropheteer.com/aaa[/url]
[QUOTE=Medevila;43073445]Nevada Skies mod is beautiful [t]http://cloud-3.steampowered.com/ugc/472047364501514547/1DC7EF24FAE05D788D76732076AA54181B917076/[/t] [t]http://cloud-3.steampowered.com/ugc/472047364501513154/3B0F60644D892EAC765F9AF4E8FD282B6939A286/[/t][/QUOTE] Whenever I use Nevada skies mine always ends up being over saturated without those clouds.
[QUOTE=Frosty701;43074220][img]http://puu.sh/5Cxn4.png[/img] Confirmed for everything be legit.[/QUOTE] I knew itttt This better be announced at VGX for real or people are going to riot.
The AI stupidity is hilarious As long as you are hidden you can do whatever the fuck you want, just straight up kill people, cut off their head and start throwing it around the room, nobody will care Shop owners are great too, carry a missile launcher off a shelf and around the corner doesn't count as stealing, just putting it in your inventory makes you apocalyptic Hitler
[QUOTE=Nemisis116;43078704]The AI stupidity is hilarious As long as you are hidden you can do whatever the fuck you want, just straight up kill people, cut off their head and start throwing it around the room, nobody will care Shop owners are great too, carry a missile launcher off a shelf and around the corner doesn't count as stealing, just putting it in your inventory makes you apocalyptic Hitler[/QUOTE] i remember the silver rush how I walked in, dragged every piece of gear I could carry to the back room and walking away with about 2k worth of energy weapons I sold to the gun runners
The funny thing with stealth is you can throw a grenade while in stealth and as long as it's a one hit kill, enemies standing 30 meters away will not spot you or get scared from the blast.
[QUOTE=Morderator;43078756]The funny thing with stealth is you can throw a grenade while in stealth and as long as it's a one hit kill, enemies standing 30 meters away will not spot you or get scared from the blast.[/QUOTE] that's due to a perk that most characters start out with gamebyro
Today I brought a silenced .22 into The Tops and killed every single person in there 1 by 1, I was invisible standing on top of the fucking roulette table killing the gamblers playing, the dude 10 inches away kept playing normally The only time being hidden enabled combat was with the Securitron Mk2's, they didn't take that shit I guess all the humans are braindead from radiation
[QUOTE=Johnny Guitar;43078722]i remember the silver rush how I walked in, dragged every piece of gear I could carry to the back room and walking away with about 2k worth of energy weapons I sold to the gun runners[/QUOTE] I always run in, drag the weapons into the bathroom, repair them to max condition, and sell them straight back to the Van Graffs.
[QUOTE=Johnny Guitar;43078722]i remember the silver rush how I walked in, dragged every piece of gear I could carry to the back room and walking away with about 2k worth of energy weapons I sold to the gun runners[/QUOTE] I think there was a glitch that meant stealing their items didn't count for negative karma. If not, then by the time I got sick of them, I'd racked up enough positive karma that I didn't care what happened. With my inventory conveniently confiscated by the bouncer, I was free to pick up mostly everything that I wanted without worrying about overencumberment. I popped a Stealth Boy and crouch-walked around the place, cleaning the shelves and even the counter in front of Gloria Van Graff, picked the lock of the back room, cleaned out the upstairs, then sold what I could back to the Van Graffs (their stock of caps is pitiful for the racket they're charging) then ran off with the rest of the weapons. Never had to worry about whether or not they were in my inventory while I stole them.
[QUOTE=ElectricSquid;43079469]I think there was a glitch that meant stealing their items didn't count for negative karma. If not, then by the time I got sick of them, I'd racked up enough positive karma that I didn't care what happened. With my inventory conveniently confiscated by the bouncer, I was free to pick up mostly everything that I wanted without worrying about overencumberment. I popped a Stealth Boy and crouch-walked around the place, cleaning the shelves and even the counter in front of Gloria Van Graff, picked the lock of the back room, cleaned out the upstairs, then sold what I could back to the Van Graffs (their stock of caps is pitiful for the racket they're charging) then ran off with the rest of the weapons. Never had to worry about whether or not they were in my inventory while I stole them.[/QUOTE] Fallout 3 was designed to where whenever you stole from a person who had negative karma, you wouldn't lose karma from them AKA going to Paradise Falls and stealing things from there did not net you a karma loss. Maybe that code stayed in and the Van Graffs have a hellava lot of negative karma (for which, we all know they do) and stealing from them is considered by the game as not "wrong".
[QUOTE=Zorus;43075611]Fallout 3 is just the misfit of the four main games, but if you think about it, Van Buren wasn't going to centre around the California wasteland either, so it was always meant to be a sendoff from the same old same old. If anything, with the naming system, it would make more sense to have had Fallout NV called Fallout 3, since it's a continuation of the NCR and all that. There are a couple of continuity things in FO3 like the BoS, the Enclave, and of course, Harold, but it's the exception because it takes place on other side of the United States. If anything, all four games are paired off in a certain way. The Vault Dweller and The Lone Wanderer similarly come from experimental vaults that were supposed to remain closed indefinitely. Their origins in the vault and even the single Reputation/Karma system are similar. They were the first Fallout games of their engine, and I find them to be inferior to both of their "bigger brothers," that is, Fallout 2 and New Vegas, which were more perfected and refined. Both have much larger questlines than their predecessors and have more complexity in the town Reputation system.[/QUOTE] This is what bugs me. People complain about Fallout 3 not being a Fallout game because of its different setting and themes, so to remedy that they added in the BoS, Enclave, and Super Mutants to make it more "Fallouty" to which the community responded "this sucks they shouldn't bring it all back they need to do their own thing". We cannot have it both ways. I get the BoS, Enclave, and Super Mutants were all very contrived but the reason they are in the game in the first place is that [I]it is a Fallout game.[/I] They added it for brand recognition and to connect it to the old games because they were fearful of complaints that "it isn't Fallout", and then people complained that it wasn't original.
[QUOTE=BananaFoam;43079618]This is what bugs me. People complain about Fallout 3 not being a Fallout game because of its different setting and themes, so to remedy that they added in the BoS, Enclave, and Super Mutants to make it more "Fallouty" to which the community responded "this sucks they shouldn't bring it all back they need to do their own thing". We cannot have it both ways. I get the BoS, Enclave, and Super Mutants were all very contrived but the reason they are in the game in the first place is that [I]it is a Fallout game.[/I] They added it for brand recognition and to connect it to the old games because they were fearful of complaints that "it isn't Fallout", and then people complained that it wasn't original.[/QUOTE] So basically what you're saying is that fans would've complained regardless of Bethesda does? :v:
Funnily enough, the whole slavers/slave thing in Fo3 - one of the most original ideas Bethesda included - was probably the most Falloutiest thing in the game.
[t]http://cloud-4.steampowered.com/ugc/720871170266326959/8D05020802C35BAE8FDDFBC01F969B2FA4AF2A8C/[/t] nevada skies is beautiful
[QUOTE=QueenSasha24;43079700]So basically what you're saying is that fans would've complained regardless of Bethesda does? :v:[/QUOTE] It's a nearly universal phenomenon. You can't please everybody, and it's rather rare to hit upon solutions that are good enough that the complaints are absolutely drowned. Look at Minecraft, for example. People rant and rave about Mojang's inability to add the Mod API and/or fix [insert bug of choice], but whenever they release an update that's primarily oriented towards bugfixing or adding steps towards that Mod API, people complain that the game is going stale because there isn't any new content.
Is there any way/console command/mod to unstuck private edwards from the mountains when hes going to echo station?
Click on him when console is running, then type in " moveto 0000014"
[QUOTE=ElectricSquid;43073090]While I liked that Mr. New Vegas actually treated the news like a normal news program, his weird audience fetish always annoyed the fuck out of me. "Who's the prettiest person in the wasteland? That's right, you. I love you." Gah, fuck off. Three Dog came across much more like some dude broadcasting in the middle of nowhere for whatever random soul that might be listening just because he could, which was basically what he was.[/QUOTE] Indeed. I liked Three Dog more because he felt like an actual radio DJ. Three Dog's personality/voice + RNV's actual reporting methods = ideal FAllout radio DJ. [QUOTE=ElectricSquid;43071369]I'm wondering if these Morse messages are supposed to be pre- or post-war transmissions.[/QUOTE] I'm assuming the morse is pre-war and the coded messages post-war. [QUOTE=ElectricSquid;43069405]I haven't finished playing through Skyrim (I just got it last week) but if the ending doesn't matter regardless of the path you take, that might make sense lore-wise - at least according to what I've read, because apparently in the TES universe there's some weird thing about the timeline that allows for that kind of shit. From what I read, it was made so that no matter what choices you made, they would be canon.[/QUOTE] Indeed. I'm a bit fuzzy on TESLore because I don't really care for high fantasy all that much, but from my understanding the events of every TES game that has been and ever will be made is pre-ordained in the elder scrolls themselves. Having a brancing MQ where you can side with the bad guys actually flies against lore AFAIK. Fallout gets away with having choices because it lacks that limitation. Which is nice. But Bethesda did forget that for the most part in FO3(You could be an asshat and put the FEV in but you still did the same thing overall). Maybe they'll forget it again? Maybe not? I couldn't care less as long as it's fun. Fallout 3 introduced me to the series and got me so severely hooked that I pre-ordered New Vegas, something I never ever do, and it even got me to try the 2D games which I didn't like all that much due to gameplay reasons. FO4 will most likely be good and I'll enjoy it either way.
[QUOTE=Nemisis116;43078704]The AI stupidity is hilarious As long as you are hidden you can do whatever the fuck you want, just straight up kill people, cut off their head and start throwing it around the room, nobody will care Shop owners are great too, carry a missile launcher off a shelf and around the corner doesn't count as stealing, just putting it in your inventory makes you apocalyptic Hitler[/QUOTE] I feel the games force you to sneak, to experience all the dialogue and content the quests and environments have to offer. If you enter a building unstealthed the entire premises is alerted, ruining any options you may have had or seen/experienced had you sneaked around.
[QUOTE=TestECull;43080965]Indeed. I'm a bit fuzzy on TESLore because I don't really care for high fantasy all that much, but from my understanding the events of every TES game that has been and ever will be made is pre-ordained in the elder scrolls themselves. Having a brancing MQ where you can side with the bad guys actually flies against lore AFAIK. Fallout gets away with having choices because it lacks that limitation. Which is nice. But Bethesda did forget that for the most part in FO3(You could be an asshat and put the FEV in but you still did the same thing overall). Maybe they'll forget it again? Maybe not? I couldn't care less as long as it's fun. Fallout 3 introduced me to the series and got me so severely hooked that I pre-ordered New Vegas, something I never ever do, and it even got me to try the 2D games which I didn't like all that much due to gameplay reasons. FO4 will most likely be good and I'll enjoy it either way.[/QUOTE] I think the whole point with branching MQs in TES is that time literally splits apart and then comes back together where all the endings happen, but also don't happen (I actually have no idea)? The Warp in the West is the most interesting piece of lore in TES even though it is literally just 'inexplicable magic bullshit'.
4th playthrough I still cannot bring myself to side with the NCR it's the only faction I haven't done but I am literally incapable of helping them they're jsut so fucking incompetent at least the Legion doesn't shut down an entire town because 2 convicts have varmint rifles for fucks sakes guys what do you offer for me to leave this in your hands just I know all the options are supposed to be more or less equal but shit NCR is just so bad
[QUOTE=Dick Slamfist;43081357]4th playthrough I still cannot bring myself to side with the NCR it's the only faction I haven't done but I am literally incapable of helping them they're jsut so fucking incompetent at least the Legion doesn't shut down an entire town because 2 convicts have varmint rifles for fucks sakes guys what do you offer for me to leave this in your hands just I know all the options are supposed to be more or less equal but shit NCR is just so bad[/QUOTE] I can't stand the Legion, not because they're slavers and general dickholes, but because they're fucking Roman wannabes. I'm not complaining about the fact that someone behind the scenes decided "Let's have a Roman faction", because the Legion is weird and it adds flavour to the game. I'm complaining that some asshole was so full of weird idealism that he gathered up a bunch of tribes and molded them into an imitation of an ancient empire to the best of his abilities.
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