• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=Lexinator;43120590]What's the recommended weather/lighting mod for fallout 3 as fellout seems to be 90% broken for me.[/QUOTE] I'm liking this lighting mod: [url]http://www.nexusmods.com/newvegas/mods/52037/?[/url] This is also good: [url]http://www.nexusmods.com/newvegas/mods/35794/?[/url] I have both. As for weather I guess Nevada Skies? I don't really like the weather mods.
[QUOTE=Sableye;43116194]no but you can always tweek your AP point amount to be actually enough to deal with 3-4 people at once[/QUOTE] Reminds me of the time when I walked into the house of Great Khans, talked with them a bit to see what's up and received some shitty quests, stood back and took a deep breath, then proceeded to headshot the Papa Khan and like 3-4 other people behind me in VATS mode. (This was part of the other quest though I think.) I had the Ranger Seqouia (through console lol) with Hollow Points and Guns skill no less than 100, so it was messy. Then I watched on the side as the remainders were brutally gunned down or light up by Boone and ED-E.
[QUOTE=evilweazel;43100635]A fat supermutant dressed up as santa pulling around in a burned out car by brahmin, with one with irradiated glowing noses at the front fuck you it'd be great[/QUOTE] [IMG]http://static2.wikia.nocookie.net/__cb20101127221311/fallout/images/f/fa/Perk_wild_wasteland.png[/IMG]
[QUOTE=kaine123;43119941]Imagine a Fallout game taking place right after the war with a much more serious tone than the previous games. It could be based on the story of the Survivalist. Like, have it make the player start out with the mercy killing of the blind couple, trekking to Zion. As they went from place to place, different objects they found would trigger flashbacks from before the war. The different events in the survivalist's life would take place and the player might be able to change the outcomes in order to change the general feeling of the ending from more hopeful to more cynical. A good song to describe the general feel would be "[URL="https://www.youtube.com/watch?v=l95D7leeU3w"]Hurt[/URL]" by Johnny Cash.[/QUOTE] God no, the worst thing about Fallout 3 was that it wasn't funny. I can forgive the lore bollocks because Bethesda hasn't been good at lore in years, or story telling, or characters. They didn't even try to be funny, the other shit might not have been fantastic but they at least tried.
[QUOTE=kaine123;43119941]Imagine a Fallout game taking place right after the war with a much more serious tone than the previous games. It could be based on the story of the Survivalist. Like, have it make the player start out with the mercy killing of the blind couple, trekking to Zion. As they went from place to place, different objects they found would trigger flashbacks from before the war. The different events in the survivalist's life would take place and the player might be able to change the outcomes in order to change the general feeling of the ending from more hopeful to more cynical. A good song to describe the general feel would be "[URL="https://www.youtube.com/watch?v=l95D7leeU3w"]Hurt[/URL]" by Johnny Cash.[/QUOTE] see the problem is fallout isn't supposed to be about the war, a game like that set in the nuclear winter itd essentially be fallout:CoD, and that wouldn't be fun. i want to see in a new fallout though with just better vats/gunplay idk fallout's problem is that they never really developed the combat right, i mean vats is great but poorly implimented, so is the regular guns because you don't really take cover or lean, stealth is about the only interesting mechanic for fighting, but to do melee in vats you have to be practically touching the guy to do it, and vats often screws up too idk id just like to see if they change up the combat mechanic by adding better AI or decide which they want people to play with more
[QUOTE=Durrsly;43122748][IMG]http://static2.wikia.nocookie.net/__cb20101127221311/fallout/images/f/fa/Perk_wild_wasteland.png[/IMG][/QUOTE] Best trait ever.
[QUOTE=Hammer7;43123135]Best trait ever.[/QUOTE] Walking out of Goodsprings and finding Indy's corpse never gets old.
[QUOTE=Hammer7;43123135]Best trait ever.[/QUOTE] I really love how they can allow themselves weird shit without hurting anyone that way.
[QUOTE=proch;43123201]I really love how they can allow themselves weird shit without hurting anyone that way.[/QUOTE] I still think they should've made it a toggle in the options instead, though. Feels kinda annoying to have to waste a trait slot for something like that. (yeah I know I could just add it via console but ehhh)
Fucking fallout 3. Only mods I got are FWE and Flora Overhaul (Dead Var BTW) and I crash at the vault door cell of 101 Not only that, it's random too. I can't tell when it's gonna crash.
I think my new Vegas crashing was caused by having it installed on a drive other than the one steam is installed i. I just installed it on the drive where steam is, and it didn't crash when doc Mitchell gave me the pip boy. It has it's downsides though, because for some reason my game now hates anything that edits the leveled list, except for my old version of Ahztek's weapon overhaul. That means I can't use the Fallout 3 weapons restoration or A world of pain or this third mod I can't remember other name of it. I've run Boss and it hasn't helped. I'm gonna try to get them working together tonight hopefully, I just wanna play the damn game like it was on my old computer.
[QUOTE=ClarkWasHere;43123447]Fucking fallout 3. Only mods I got are FWE and Flora Overhaul (Dead Var BTW) and I crash at the vault door cell of 101[/QUOTE] Should you really be surprised, Fallout 3 is one of the most un-optimized pieces of shit I have ever played. Hell I even crash every 10, 15 minutes with only one mod and that's MTUI.
[QUOTE=aussiedropbear;43123476]Should you really be surprised, Fallout 3 is one of the most un-optimized pieces of shit I have ever played. Hell I even crash every 10, 15 minutes with only one mod and that's MTUI.[/QUOTE] I've never crashed this often in FO3, heavily modded and all or no mods at all. Probably could be an error on my part ( I just checked the game to load loose files, that could be it.) Nope, still crashes, here's my mod list [img]http://i.imgur.com/z54eKLL.png[/img] Ok now it wants to work.
[QUOTE=aussiedropbear;43123476]Should you really be surprised, Fallout 3 is one of the most un-optimized pieces of shit I have ever played. Hell I even crash every 10, 15 minutes with only one mod and that's MTUI.[/QUOTE] And somehow I've never really had any problems with Fallout 3, except when i was installing the dlc's, some models didn't work.
[QUOTE=aussiedropbear;43123476]Should you really be surprised, Fallout 3 is one of the most un-optimized pieces of shit I have ever played. Hell I even crash every 10, 15 minutes with only one mod and that's MTUI.[/QUOTE] A lot of the crashes are because it doesn't accommodate for the user's CPU in any way, shape or form, from what I can tell. Pretty much every crash I get in FO3 is because it runs out of CPU headroom and it just decides to throw a fucking shitfit when it's its own fault for being unoptimized. NV runs fine for me with 135 or so plugins, and when it runs out of CPU headroom it just locks up momentarily or goes jankily laggy. Yesterday I unintentionally had a scheduled virus scan come on and take up 30% CPU while NV just accepted it. If that had happened with FO3 my entire family would have been assassinated by Todd Howard's button-men. Also, I was storming the Legate's Camp with all the companions last night, and Diamond Dogs came on. It was great.
Never had much crash issues unless heavily modded, mostly just shitty performance for no fucking reason if a scene has more than five NPCs the game runs at 25FPS
I have literally never crashed in FO3. Then again, I've never installed a single mod or DLC with it so...
What's this TTW I hear you talking about?
Tale of Two Wastelands, conversion mod.
[QUOTE=Hat-Wearing Man;43123864]Tale of Two Wastelands, conversion mod.[/QUOTE] Sounds exiting and also like a bitch to get working
[QUOTE=proch;43123886]Sounds exiting and also like a bitch to get working[/QUOTE] All you got to do is to link the installer to your FO3 folder and your FONV folder and it basically makes the mod in a separate folder of your choosing, then you just copy paste from there.
[QUOTE=proch;43123886]Sounds exiting and also like a bitch to get working[/QUOTE] Not really, make sure you have both games installed with all DLC, run the little executable, and boop, you're done.
I was crashing every 15-20 minutes on F3 with FWE installed, as well as a high res texture pack. I had to disable two cores and enable large address aware before it was stable again
[quote]I have literally never crashed in FO3. Then again, I've never installed a single mod or DLC with it so...[/quote] Never a single crash in a Gamebryo game? [img]https://s2.file1.info/Hx4AdRWh[/img] [highlight](User was banned for this post ("Image macro" - Swebonny))[/highlight]
[QUOTE=aussiedropbear;43123476]Should you really be surprised, Fallout 3 is one of the most un-optimized pieces of shit I have ever played. Hell I even crash every 10, 15 minutes with only one mod and that's MTUI.[/QUOTE] It's a shit ton better than New Vegas. Even when it didn't crash, all the plot important NPCs in my game had just up and disappeared. Fallout 3 hardly ever crashes for me, and if it does it was probably operator error. I have known some mods to effectively break it, and there does seem to be a set limit to the amount of mods you can have before it starts to get unstable, but New Vegas tended to crash and freeze [I]with no mods installed.[/I] As for what mod is messing it up, Vurt's Flora Overhaul never worked for me. It always induced crashes and even when it did work the trees were just too damn big. The game wasn't designed with those large trees in mind.
[QUOTE=proch;43123886]Sounds exiting and also like a bitch to get working[/QUOTE] It's not a bitch to get working, but it's a bitch to assure that you don't get bugged out. My favorite is when Liberty Prime goes off its regular path and gets stuck. That's always a fun reload.
FO3 has always been more stable, I've found. Even in TTW I get less crashes when I'm in DC than I do in the Mojave. But that's not saying FO3 is a better game in that regard. You're just trading crashes off for broken scripts, broken AI pathing and companions that live in the fucking fourth dimension... [QUOTE=Sableye;43113967]i always kinda assumed the "no transistors" thing was kinda a bit of 90s logic thrown in, from the devices we've seen its fairly clear they had access to some form of advanced processor, its kinda evident that computers in fallout did not follow moore's law and integrated circuts existed by microprocessors never were invented because the military didn't see the point, and the firms didn't see the point so they didn't work on them. similar logic can be seen in the development of aircraft. it would appear that the airforces of fallout's time invented jets but they were just "good enough" same with bombers, the military instead of building better bigger planes, just built some and kept them fallout's world developed differently from ours in the key area of efficiency. i mean the world of fallout seemed to invest in finding more energy and harnessing more energy instead of figuring out how to better use the energy you have. this could really explain why devices like the pip-boy or the terminals were only the very cutting edge because by the time they were created, the world was very much out of new energy so companies needed to develop efficiency for the first time which lead to miniturization and the microprocessor, which leapfrogged moore's law because they had already developed integrated circuts for over 100 years, they just finally got around to putting their optimized circuits on smaller and smaller chips. also the development of power armor probably helped facilitate this because they suddenly saw a need for miniaturized computers to control the servos and complex power systems[/QUOTE] Hoarding them for military and specialist tasks I can see, but I still think it's positively silly to assume transistors didn't exist in the Fallout universe. They pretty clearly did. They may not have been in use by the common populace but they were there. Kinda makes me wonder how bulky a laser rifle would be if it used nothing but vac tubes...
Hey, be glad the follower AI isn't like Skyrim's, where you have to stop walking every 30 feet and wait for them to catch up to you.
Wow. I just beat Old World Blues. [sp] Good ending. No one died, except maybe the toaster when the other appliances killed him? but man. that ending made me feel good. [/sp] So Sierra Madre, check Old World Blues, Check Someone told me to play one DLC before the other.. now i'm not sure if it was Honest Hearts [I]Before[/I] Lonesome Road or [I]After [/I] Lonesome Road but I'm probably gonna start Honest hearts now.
[QUOTE=bobxrawks;43124800]Wow. I just beat Old World Blues. [sp] Good ending. No one died, except maybe the toaster when the other appliances killed him? but man. that ending made me feel good. [/sp] So Sierra Madre, check Old World Blues, Check Someone told me to play one DLC before the other.. now i'm not sure if it was Honest Hearts [I]Before[/I] Lonesome Road or [I]After [/I] Lonesome Road but I'm probably gonna start Honest hearts now.[/QUOTE] Lonesome Road is always last. My recommended order: Honest Hearts, Dead Money, Old World Blues, Lonesome Road
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