Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Griffster26;43290085][IMG]http://fc01.deviantart.net/fs70/f/2011/164/4/9/4948378aa7b3533abaaa4f95ebb182ad-d3isox8.png[/IMG][/QUOTE]
Is there a Giant Fucking Cazadore in NV? If there isn't, there should be.
[QUOTE=Man in the Moon;43287022][img_thumb]http://fc08.deviantart.net/fs71/i/2012/337/6/2/a_new_vegas_christmas_special_by_doomed_dreamer-d5mytrm.png[/img_thumb]
Happy holidays guys.[/QUOTE]
"Hey Boone, what is your wife getting you for Christ-"
[QUOTE=Vaught;43290656][i]You eye-ballin' me?[/i]
Sucks Rock-It isn't in. Fun to see exploding forks and teddy bears.[/QUOTE]
player.additem 0000434b 1
Straight into the console, folks. All the base-game stuff from FO3 can be accessed this way in NV c:
[QUOTE=Vaught;43290656][i]You eye-ballin' me?[/i]
Sucks Rock-It isn't in. Fun to see exploding forks and teddy bears.[/QUOTE]
You could always use a mod to put it in along with several other Fallout 3 weapons.
[QUOTE=Jordax;43292796]You could always use a mod to put it in along with several other Fallout 3 weapons.[/QUOTE]
Personally, I went the whole mile and got TTW.
Didn't Project Nevada have a ton of weapons from Fallout 3?
I saw a lot of people with Chinese Assault Rifles, and I was rolling with one for a while.
[QUOTE=wulfe8857;43290729]Is there a Giant Fucking Cazadore in NV? If there isn't, there should be.[/QUOTE]
There's the Legendary Cazador in the Silver Peak Mine and then there's Specimen 73 from Old World Blues. Also, Zion is full of giant cazadors that can be found in groups. One of the reasons I didn't like Honest Hearts that much.
[editline]24th December 2013[/editline]
[QUOTE=Mr. Tripp;43292949]Didn't Project Nevada have a ton of weapons from Fallout 3?
I saw a lot of people with Chinese Assault Rifles, and I was rolling with one for a while.[/QUOTE]
It didn't include the Rock-It Launcher, though.
hi fallout players
hello
Ah shit guys I need help with the mod.
So I manged to do everything expect the voice clips for Arch Dornon but there's a issue.
He won't follow the player whatsoever. The strange thing is that whenever I enter a building he teleports in there with me but wont move at all.
Any mod makers that can help me out? I'll send you the file if you need it!
-snipperoni and cheese-
[QUOTE=Saza;43294760]if you can't get the follow thing to work (imo doesn't need to) make him spawn ALL over the Mojave :v:[/QUOTE]
He NEEDS to follow you because he's a companion.
[QUOTE=Compent;43294851]He NEEDS to follow you because he's a companion.[/QUOTE]
Oh, I didn't see that he was a companion. Yeah, that's a bit crucial!
[img]http://i.imgur.com/eLkR3wD.png[/img]
I've almost forgotten that Fallout 2 can actually be pretty funny at times.
Trying to hobble together a signature armor for my character, I came up with this:
[img]http://www.mediafire.com/convkey/b67f/h48hr9hdx4959dxfg.jpg?size_id=5[/img][img]http://www.mediafire.com/convkey/7609/7iwncjfkvh68z0afg.jpg?size_id=5[/img]
Still need a name for it.
Also signature weapon:
[img]http://www.mediafire.com/convkey/da3a/xoa106g4stmlb4sfg.jpg?size_id=5[/img]
I call it "The Courier's Cutter"
What about "Biker's Trenchcoat"?
Speaking of which, imagine a Fallout game in which you are able to repair an Old World nuclear motorbike and ride around the Wasteland as the Motorknight.
Just give me a corvega, some leather armor, and a sawed off shotgun and call me road warrior.
Playing FO2 as "Einstein".
He's as dumb as they come, but he punches so hard he takes many things out in a few hits.
Despite being retarded, he is a good doctor.
[QUOTE=Durrsly;43290573]I bought 500 Dinky the T-Rex statues.
I SHALL BECOME DINO CLAUS AND DELIVER JOY TO THE GOOD WASTELANDERS AND PUNISH THE ONES THAT DEFY ME.
[editline]23rd December 2013[/editline]
so basically everyone but Leigon, Fiends, and NCR.
Rex will be my Reindeer.[/QUOTE]
I bought all of those T-Rexes, I place one next to each person I kill as a trademark.
muh merg
[QUOTE=Bat-shit;43275024]Man, this Dead Money DLC really sucks..
Well, maybe that's an exaggeration but I'm still stripped of everything as of yet, the place is kinda annoying to navigate, annoying enemies.. Hope I can get my stuff soon.
Also chugging down irradiated shit food or crafting those Dean's martinis is terrible, I need my Blood Sausages and Sunset Sarsapilla stock back.[/QUOTE]
A day late but I wanted to finish it (going through all the DLC's for the first time) before giving my thoughts.
Honestly I could see where they were going with it; a challenging survival-oriented, genuinely difficult (at times) experience that was a huge departure from Honest Hearts and New Vegas in general. The issue is that it just got [I]tedious[/I]. I was tired of the maze-like area design by the time I triggered the Gala event and that's only halfway through. The Sierra Madre story is interesting itself but the fact that you fight almost exclusively holograms (another neat mechanic that outstayed its welcome after the first few encounters) didn't help with the tedium.
I feel like if the Villa was easier to navigate and the several ghost people/hologram encounters were broken up by a Big Daddy style miniboss from time to time (they were obviously drawing inspiration from Bioshock for the DLC anyway) it would have made it more interesting.
As it stands I doubt I will ever invest the time to go back through it again.
I really wish the Sawn off was better in 3 and NV.
AKA not single shot and with a different grip
So I'm in NV in TTW, how do I get back to DC?
[QUOTE=R-money;43296069]So I'm in NV in TTW, how do I get back to DC?[/QUOTE]
[QUOTE=Tale of Two Wastelands FAQ]
» How do I travel between wastelands?
In the Capital Wasteland, head to the building in downtown DC near Dukov's Place. Check your local map for new markers.
In the Mojave Wasteland, head to the south part of Freeside near the strip entrance. Check your local map for new markers.[/QUOTE]
[QUOTE=Araknid;43295844]I really wish the Sawn off was better in 3 and NV.
AKA not single shot and with a different grip[/QUOTE]
[URL=http://www.nexusmods.com/newvegas/mods/40000/?]This mod[/URL] Includes a nice sawed-off coach gun in the Wind Farm shack, as well as a shit-ton of other weapons. I highly recommend it, it makes exploring so much more fun since you never know if you'll find something awesome.
So I pretty much thought of the best possible name for a low INT Courier:
"Jimmy???"
I am not a huge fan of all the super [I]tacticool[/I] weapons and modern armor mods.
Sure a lot of people like that kind of thing, but it feels like a lot of wasted effort for stuff that probably wouldn't even be in that time period that could be used on making really neat scavenger styled weapons and armors.
[QUOTE=Eva-1337;43296272]I am not a huge fan of all the super [I]tacticool[/I] weapons and modern armor mods.
Sure a lot of people like that kind of thing, but it feels like a lot of wasted effort for stuff that probably wouldn't even be in that time period that could be used on making really neat scavenger styled weapons and armors.[/QUOTE]
me neither. i wouldn't really mind them if they were stylized versions with a bit of wear and tear, like the assault carbine in NV. but instead, they all look like they've been taken straight from battlefield or call of duty.
I'm starting to build my crew in TTW, it will be Me, Jericho, Veronica, Arcade Gannon, Butch, Raul, and Dog Meat. So far I go Veronica & Jericho
I feel as if a weapon should feel as if it's dirty.
It's why I don't like a lot of user made mods, not because of the actual thing, but because a lot of them don't understand that they need to texture specifically.
Sorry, you need to Log In to post a reply to this thread.