• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
Chinese Assault Rifle is good enough for me.
The worst thing about Dead Money was the holograms. "Hey! Have some enemies you can't kill but instead have to sneak around and disable their bullshit emitters!" The ghost people were fine though, especially once you get that perk that leaves them dead for good.
[QUOTE=Saza;43351618]It should let you know what version you're running in the upper left corner. [img]http://puu.sh/62Yhp.jpg[/img][/QUOTE] FOMM had an option to sign into the Nexus and get new versions of your FOMODs. However it was managed on the Nexus' end changed, so the feature is useless and I think has the tendency to crash FOMM.
[QUOTE=Torpov;43352508]FOMM had an option to sign into the Nexus and get new versions of your FOMODs. However it was managed on the Nexus' end changed, so the feature is useless and I think has the tendency to crash FOMM.[/QUOTE] I resolved the issue with him (and it was in getting FOMod information :V) I had it disabled so
[QUOTE=Saza;43350586] take off, Dead Money was fab[/QUOTE] [sp]The villa area was repetitive and the hologram/radio gimmick got tiresome after the first half hour. The story also didn't pick up fast enough though when it did it was okay.[/sp] Overall a boring experience I probably won't go through with again. You're t he first one I've heard that actually [I]likes [/I]it :v:
[QUOTE=Raidyr;43352573][sp]The villa area was repetitive and the hologram/radio gimmick got tiresome after the first half hour. The story also didn't pick up fast enough though when it did it was okay.[/sp] Overall a boring experience I probably won't go through with again. You're t he first one I've heard that actually [I]likes [/I]it :v:[/QUOTE] did you play it on hardcore? maybe it's my inner sadist taking over but I enjoyed the heck of out the actual gameplay (story was wonk, though) I like it the same reasons I like the Pitt, I guess.
[QUOTE=mikester112;43352435]The worst thing about Dead Money was the holograms. "Hey! Have some enemies you can't kill but instead have to sneak around and disable their bullshit emitters!" The ghost people were fine though, especially once you get that perk that leaves them dead for good.[/QUOTE] I wasn't all that mad since you could break the emitters, but then there was the Sierra Madre Vault wherein I don't think there were any transmitters to deactivate; even if there were, they were probably invincible or cheesed inside the walls to make it impossible to touch them. Thank god I wasn't tempted to cheat the escape route with tcl. Besides, even if I could haul all the Gold Bars out of there without being time-bombed due to slowness, each one is worth an insane amount of caps that would likely drain any and all merchants of their caps and items you'd trade in exchange before you could break even, meaning you'd almost certainly be selling those bars at a big loss most of the time. Heh, the great rewards of the Sierra Madre; more gold than you could possibly carry. Reminds me of a moment in Beyond Divinity where some powerful demon, I think Asmodheus, rewards you with a massive boulder of gold for completing his riddle-quiz (I feel sorry for the imp opponent, tbh). Indeed, more gold than you could carry. An ironic reward if ever I heard of one; your greed and desire would be the death of you if you tried to take it all. Unless... Please don't tell me that the EMP-upgraded Sound Gun from Old World Blues wouldn't be able to deactivate those forcefields...
The thing is gold bars are for bartering NOT selling, say I go to gun runners and they only have like 5000ish caps I could take a few weapons then lay out the gold bar and bam they still have to pay albeit with less caps and more weapons.
I got all the gold bars out anyway. Normally you can sell them to lady gibson and the gun runners every once in a while, they only normally sell for like 2000 caps each.
So you're telling me the Sonic Emitter WOULD have worked on the forcefields in the Vault? Or did you tcl? (please tell me you used tcl)
Also I never understood the pauldrons on power armor, they're big, bulky, heavy and probably limit the user's movement, they are highly impractical. Something like [url=http://www.nexusmods.com/newvegas/mods/47488/?]this[/url] would have been more practical [t]http://static1.nexusmods.com/15/mods/130/images/47488-1-1344891958.jpg[/t]
[QUOTE=Saza;43352587] I like it the same reasons I like the Pitt, I guess.[/QUOTE] The Pitt was my least favorite F03 DLC. Different strokes for different folks I guess.
questioning the pauldrons? you seem to have forgotten about the huge ass hatch-like wheel on the back of the t51 [t]http://static3.wikia.nocookie.net/__cb20110709194304/fallout/images/d/da/T51_power_armor.png[/t]
[QUOTE=ironman17;43352756]So you're telling me the Sonic Emitter WOULD have worked on the forcefields in the Vault? Or did you tcl? (please tell me you used tcl)[/QUOTE] Well you couldn't really use it if it did, it's not like you could bring the Sonic Emitter to Dead Money without using the console, also there are a few different ways to get the gold out.
so can anyone help me with the companion problem? i've checked every script and dialouge option to no avail. if you must know, i'm following this guy's tutorials: [url]https://www.youtube.com/watch?v=tt4oKj88hQw[/url]
[QUOTE=Raidyr;43352854]The Pitt was my least favorite F03 DLC. Different strokes for different folks I guess.[/QUOTE] you mean you [i]somewhat liked[/i] Mothership Zeta??
[QUOTE=Saza;43352884]you mean you [i]somewhat liked[/i] Mothership Zeta??[/QUOTE] Indifference really.
[QUOTE=mikester112;43352871]Well you couldn't really use it if it did, it's not like you could bring the Sonic Emitter to Dead Money without using the console, also there are a few different ways to get the gold out.[/QUOTE] OH right, I forgot that you got gassed and got your inventory swiped before you wake up in the Sierra Madre. But if I coulda brought the Sonic Emitter into the Madre if I'd completed OWB earlier... God I woulda been fucking KICKING myself.
So how did everyone resolve Honest Hearts?
[QUOTE=Hamaflavian;43353117]So how did everyone resolve Honest Hearts?[/QUOTE] i [sp]sided with joshua and spared salt-upon-wounds[/sp]
[QUOTE=mikester112;43352815]Also I never understood the pauldrons on power armor, they're big, bulky, heavy and probably limit the user's movement, they are highly impractical. Something like [url=http://www.nexusmods.com/newvegas/mods/47488/?]this[/url] would have been more practical [t]http://static1.nexusmods.com/15/mods/130/images/47488-1-1344891958.jpg[/t][/QUOTE] Well yeah but the pauldrons look mean as [i]fuck[/i] (don't forget that the power armor was designed for shock troops, I'd assume you'd want 'em to look as mean as possible)
[QUOTE=Vasili;43350603]I think an AK47 is fine, the M14-16 does exist in New Vegas and the AK was built in the 40's. The only problem would be is its a commie weapon and would probably be very hard and rare to find it in post war America.[/QUOTE] My big problem has nothing to due with the time period the guns are from, merely their design. AKs and M-16s are still utilitarian but they seem very slimmed down. Oddly enough, whenever I think of Fallout weapons, I picture bigger guns. I felt like the Assault Rifles in Fallout 3 were best. The still looked functional and could be loosely compared to real-life counterparts, but some small design twirks and changes made them look far more retro. [editline]30th December 2013[/editline] [QUOTE=Vasili;43351742]Fuck it I'll do dead money and reload before I went to lonesome roads, I only got to the first town. My worst memory from dead money when I was casually sneaking and looting/opening lockers and doors, then I opened a tube and out popped this scary mother fucker with deep soul staring eyes from hell, I was crouching on the floor and the camera slowly panned up at her and she just gazed into me. Nearly flipped out. [editline]30th December 2013[/editline] oh look [url]http://fallout.wikia.com/wiki/XL70E3#XL70E3[/url] AK-47 with its iconic design.[/QUOTE] Fallout Tactics included many weapons that were made in real life and even some close to the present day. That is the biggest problem most fans hold with it. Aesthetically, it doesn't fit with the other Fallout's, seeming to be more 80s/90s than 50s atomic age. Taking any of it as cannon is a bad idea unless specifically stated by Bethesda, since they now own the rights.
Sounds like a load of cherry picking bollocks if you ask me, it doesn't aesthetically please someone so therefore its not cannon. Bethesda are responsible for the abortion known as F3 - lore rape edition.
[QUOTE=Vasili;43353574]Sounds like a load of cherry picking bollocks if you ask me, it doesn't aesthetically please someone so therefore its not cannon. Bethesda are responsible for the abortion known as F3 - lore rape edition.[/QUOTE] Better to disregard some of the cannon than let fallout die entirely.
Tactics flat out contradicted some of the canon established by FO1/2 though. FO3 was like "lol the BoS in the east coast had a civil war", Tactics said the way the BoS even started is completely different.
[QUOTE=ironman17;43352756]So you're telling me the Sonic Emitter WOULD have worked on the forcefields in the Vault? Or did you tcl? (please tell me you used tcl)[/QUOTE] If you pick up all the gold, drop it so it's one item on the floor infront of the door, lure elijah down, and then immediately start moving straight (after grabbing the gold stack)out of the vault you can hide behind a pillar when he walks in. Then you wait until he walks towards the vault and just sneak out.
[QUOTE=lavacano;43353682]Tactics flat out contradicted some of the canon established by FO1/2 though. FO3 was like "lol the BoS in the east coast had a civil war", Tactics said the way the BoS even started is completely different.[/QUOTE] I don't get why people harp on that. It's such a minor point in game it can easily be retconned. Unlike where if you attempted to fix the lore in F3 the story wouldn't exist.
[QUOTE=M.Ciaster;43353210]Well yeah but the pauldrons look mean as [i]fuck[/i] (don't forget that the power armor was designed for shock troops, I'd assume you'd want 'em to look as mean as possible)[/QUOTE] The big and bulky 50s retro style is important.
It could also be the armor was designed with the Brotherhood of steel in mind, so the pauldrons were to give it a knightly look.
[QUOTE=Tureis;43353962]It could also be the armor was designed with the Brotherhood of steel in mind, so the pauldrons were to give it a knightly look.[/QUOTE] The other way 'round. The power armor was designed before the bombs fell (remember Operation: Anchorage?), and the BoS emerged somewhere around the Big Bang - they were a US military unit that went AWOL (that's estabilished in Fallout 1, if I remember correctly)
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