Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Two Bears;43386910]I actually didn't mind Fallout 3. I just wondered, why didn't the capital have some sort of defense against bombs?[/QUOTE]
their defense was to bomb china first
obviously, it didn't really work out that well
[QUOTE=Two Bears;43386910]I actually didn't mind Fallout 3. I just wondered, why didn't the capital have some sort of defense against bombs?[/QUOTE] It may have, we just don't know about it. I mean, we only know about the defenses Las Vegas had because Mr House told us about it. The only major target that was blown to smithereens in DC as far as I remember was the White House. The Pentagon would surely be second on that list and it survived relatively unscathed.
Mr House would have undoubtedly had the most advanced defense system available to ensure Vegas survived, but even then a few nukes got through. If DC had something similar, or even inferior, and Mr House failed to prevent every bomb from dropping even when comparably few were sent at it anything in Washington would probably just have been overwhelmed.
I just have to ask.
Justify or explain to me how skyscraper sized super mutants exist.
[QUOTE=Paul McCartney;43387554]I just have to ask.
Justify or explain to me how skyscraper sized super mutants exist.[/QUOTE]
According to the wiki they gain mass as they age, but as far as canon tells us they only tarted appearing around the time Fallout 1 took place, which is roughly a century before Fallout 3 and New Vegas take place. So by the time of Fallout 3, all the super mutants you didn't kill in Fallout 1 are seemingly titans of highly irradiated flesh that have somehow merged with metal, which can be seen with half a shopping trolley ticking out of a Behemoth's back or shoulder.
That still makes no sense.
[editline]2nd January 2014[/editline]
Because we have fucking mutants from fallout 1 as characters in new vegas and they arent.
YOU SEE WHY THIS IS FRUSTRATING TO ME.
I think Fallout 3 would have been a lot better if they set it far closer to when the bombs dropped and then filled it with tribes instead of civilized towns and factions.
I do have a nasty habit of saying things that only really make sense in context with what I think about things, I should probably stop doing that. :v:
[QUOTE=ironman17;43384300]Mmhmm; sounds like they have the Old World Blues if you ask me. Also which parts of Fallout 3 clash with the Core Region/Midwest continuities?[/QUOTE]
The lack of choice in the MQ and the BoS's wild swing in operational policy, mostly. Though, I do like the idea of one splinter cell within the BoS that decides the old ways are going to doom them all(Something we see as true in NV) and to shun/modify the old ways into new ways that allow the chapter to not only survive but thrive.
The design of the Enclave armor and a lot of the items/weapons is also fairly often cited. I'm indifferent lore-wise but I do prefer the visuals of the west coast Enclave PA.
[QUOTE=Mr. Tripp;43384386]Also, as stated earlier, why are there so many towns and people fighting over the Capitol Wasteland anyway? It's inhospitable, you can't grow food there, why would anyone want to waste their effort fighting over it?[/quote]
It's only inhospitable because the people haven't yet made it inhospitable. Huge swaths of the west coast area were also rendered equally inhospitable, yet by 2277 are able to support agriculture again because people took the time to do something about it. Also, it's DC. There's bound to be unearthed weapons caches in there somewhere, or possibly access information relating to unfired ICBMs, something of tactical value.
[quote] but suddenly the Brotherhood of Steel are huge and are trying to make the entire area good again?[/quote]
Initially the BoS was only there to scoop up tech and nothing more. Elder Lyons, upon seeing how fucked up things were, decided to go against standard BoS policy and his own orders. What the DC BoS is doing is not representative of the BoS as a whole, and indeed, it led to both a civil war within the chapter(The outcasts refused to go against the Codex/their orders from the High Elder) and the main BoS leadership cutting all communications and support with the DC chapter(Codex doesn't say "Help the DC wastelanders" so they're not supposed to do that).
[quote]Why are there so many towns in the Capitol Wasteland?[/quote]
Because humans are stubborn like that.
[quote] Where do they get their food/water when it's practically nonexistant?[/QUOTE]
Mixture of scavenged pre-war junk food and hunted wildlife. Most people in DC subside on bits of radroach and molerat, more well armed wastelanders can afford to poach the odd brahmin or yao guai to eat. Water's simple enough, as long as you don't mind it being radioactive there's a fuckoff huge river running right through the center of the region not to mention apparently still functional plumbing in many of the more intact buildings.
[QUOTE=Saza;43384697]
This opinion's been posted countless times, but an environment like 3's with the gameplay mechanics of NV (gunplay, reputation, etc) would be sweet the best and those are what each game has over the other.[/QUOTE]
Which Tale of Two Wastelands does.
[QUOTE=Wlfius28;43387768]According to the wiki they gain mass as they age, but as far as canon tells us they only tarted appearing around the time Fallout 1 took place, which is roughly a century before Fallout 3 and New Vegas take place. So by the time of Fallout 3, all the super mutants you didn't kill in Fallout 1 are seemingly titans of highly irradiated flesh that have somehow merged with metal, which can be seen with half a shopping trolley ticking out of a Behemoth's back or shoulder.[/QUOTE]
Wrong. Only the Vault 87 strain of FEV had the "Always getting bigger with age" issue. The Mariposa strain did not, as you can see by all the muties in Vegas. Marcus, especially, since he's been in the series since day one and hasn't gotten any bigger in the past 150 years or so.
Also, they're not 'merged' with metal. They wear the metal the same way normal people wear clothes/armor. The metal adornments [i]are[/i] armor for some of the muties, and for the behemoths, are their way to carry a snack.
I always thought that civilization was no where to be seen because it was the capitol of America so it would have been one of the worst places hit.
[QUOTE=TestECull;43388516]
Because humans are stubborn like that.
[/QUOTE]
I'd understand hunter gatherers surviving by moving around and scavenging shit, but the town and village like communities are pretty unrealistic considering the shitty prospects for farming. Historically when towns could not support their inhabitants people got the fuck out.
[QUOTE=Inafinus :3;43388730]I always thought that civilization was no where to be seen because it was the capitol of America so it would have been one of the worst places hit.[/QUOTE]
Why do people stay there then? If it's a terrible shithole compared to everything else why not leave?
I haven't really played Skryim, is that "step up" of the engine even any good?
The graphics look better but is it still limited to big epic battles = 10 dudes in the middle of nowhere?
[QUOTE=Nemisis116;43388951]I haven't really played Skryim, is that "step up" of the engine even any good?
The graphics look better but is it still limited to big epic battles = 10 dudes in the middle of nowhere?[/QUOTE]
Well, now it's 20 dudes in a small town.
[QUOTE=Falchion;43388785]I'd understand hunter gatherers surviving by moving around and scavenging shit, but the town and village like communities are pretty unrealistic considering the shitty prospects for farming. Historically when towns could not support their inhabitants people got the fuck out.[/QUOTE]
As I said humans are stubborn like that. If they want to make a certain spot their home they bloody well will. Besides that, if you'll notice most of the 'towns' are really nothing more than a handful of wasters living in whatever they can live in. It's not big enough to starve operating on a hunter/gatherer model. As for some of the other settlements...well, there's clearly trade going on. Quinn in Underworld is a noteworthy trader, and the caravans service all the major settlements that are too big to subsist on hunting and gathering.
[QUOTE=Nemisis116;43388951]I haven't really played Skryim, is that "step up" of the engine even any good?
The graphics look better but is it still limited to big epic battles = 10 dudes in the middle of nowhere?[/QUOTE]
It's okay. The UI is bullshit and chips, though, and I swear to god if the dual wielding bullshit makes it into Fallout 4 there's gonna be hell to pay.
Probably in the starter town. With godmode on.
[QUOTE=TestECull;43389234]As I said humans are stubborn like that. If they want to make a certain spot their home they bloody well will. Besides that, if you'll notice most of the 'towns' are really nothing more than a handful of wasters living in whatever they can live in. It's not big enough to starve operating on a hunter/gatherer model. As for some of the other settlements...well, there's clearly trade going on. Quinn in Underworld is a noteworthy trader, and the caravans service all the major settlements that are too big to subsist on hunting and gathering.
It's okay. The UI is bullshit and chips, though, and I swear to god if the dual wielding bullshit makes it into Fallout 4 there's gonna be hell to pay.
Probably in the starter town. With godmode on.[/QUOTE]
What do you have against duel wielding? Duel wielding would be awesome
[QUOTE=a dumb bear;43389305]What do you have against duel wielding?[/quote]
First-hand experience with how clunky the Skyrim dual-wield system, if you must know. I got a khajiit to level 43 or so in Skyrim and never once did the dual wielding system ever properly 'work' for me. Always felt a bit clunky.
Honestly I don't like the idea of dual wielding to begin with. It's an inaccurate way to fire pistols, little more than an action movie cliche that only throws ammo in random directions when actually tried, but I can see why some people would like it in a game if it works well. I wouldn't use it, but hey, if it worked well I could see a place for it in Fallout. After all I can't think of a series that caters to as many people being a wasteland badass. But Skyrim's dual wielding system doesn't work.
[QUOTE=a dumb bear;43389305]What do you have against duel wielding? Duel wielding would be awesome[/QUOTE]
Maybe for small melee weapons, but not for guns or larger melee weapons.
[QUOTE=Nemisis116;43388951]I haven't really played Skryim, is that "step up" of the engine even any good?
The graphics look better but is it still limited to big epic battles = 10 dudes in the middle of nowhere?[/QUOTE]
It feels like its better but it wears off very quickly.
Skyrims engine is literally the exact same thing with new animations + different graphics, thats it
And [I]maybe[/I] for one-handed weapons like pistols, just because Hollywoodization isn't a huge concern in Fallout.
Edit: My fucking automerge
[QUOTE=a dumb bear;43389305]What do you have against duel wielding? Duel wielding would be awesome[/QUOTE]
a while ago someone said the same thing as you and everyone agreed lol
Now I can't remember but what Fallout, 3 or NV was it when you where in a tower and you got to see a nuke you set off?
[QUOTE=Araknid;43389445]It feels like its better but it wears off very quickly.
Skyrims engine is literally the exact same thing with new animations + different graphics, thats it[/QUOTE]
I'd love for Fallout to use Skyrim's engine. I think it handles wide open areas much better than the one Fallout uses.
That said, I've love it even more if they used a different, more competent engine altogether.
[editline]2nd January 2014[/editline]
[QUOTE=DirtyFish;43389473]Now I can't remember but what Fallout, 3 or NV was it when you where in a tower and you got to see a nuke you set off?[/QUOTE]
Fallout 3, Megaton being bombed, seen from Tenpenny Tower.
[QUOTE]Fallout 3, Megaton being bombed, seen from Tenpenny Tower.[/QUOTE]
Welp, now to go play Fallout 3 again lol. After playing NV for so long its gunna be weird not having iron sites.
[QUOTE=TestECull;43388516]Also, they're not 'merged' with metal. They wear the metal the same way normal people wear clothes/armor. The metal adornments [i]are[/i] armor for some of the muties, and for the behemoths, are their way to carry a snack.[/QUOTE]
I stand corrected, and I forgot about Marcus being at Jacobstown.
I could see dual wielding working with a melee weapon and small firearm, but two firearms or two melee weapons no thanks
Mite b kool if unarmed characters could wield two different sorts of fist weapons though
Two power fists
Clobberin' time
[QUOTE=ElectricSquid;43389459]And [I]maybe[/I] for one-handed weapons like pistols, just because Hollywoodization isn't a huge concern in Fallout.
Edit: My fucking automerge[/QUOTE]
I'd like to see a dual-wielding mechanic where you could fire a gun with one hand and have a knife for melee without switching weapons. That's about the extent of dual-wielding I'd find acceptable in F4. A bayonette on your rifle would be a better idea, though...
Was going through old images and found this
[img]http://puu.sh/2I51Z[/img]
what the fuck
Well, I'm never sleeping again.
[QUOTE=Krinkels;43389529]Two power fists
Clobberin' time[/QUOTE]
I really want this now, especially with the sanic GRA power fist
2 revolvers would be lovely too
Does ED-E have a power armour platform addon?
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