• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=ironman17;43389774]Does ED-E have a power armour platform addon?[/QUOTE] [img]http://puu.sh/66KZY.jpg[/img] Unless ED-E grew a face, I don't think so
Fuck, is that Raul peeking out of ED-E's corpse?
You monster.
[QUOTE=ElectricSquid;43389477]I'd love for Fallout to use Skyrim's engine. I think it handles wide open areas much better than the one Fallout uses. That said, I've love it even more if they used a different, more competent engine altogether. [editline]2nd January 2014[/editline] Fallout 3, Megaton being bombed, seen from Tenpenny Tower.[/QUOTE] I'm sick of having tiny towns with 10 people. Same goes for skyrim. I wish they'd make actual fucking cities instead of a small town. I'm talking like 100 or so even more civilians visible in a large city of 50 homes or so.
[QUOTE=redBadger;43390260]I'm sick of having tiny towns with 10 people. Same goes for skyrim. I wish they'd make actual fucking cities instead of a small town. I'm talking like 100 or so even more civilians visible in a large city of 50 homes or so.[/QUOTE] I got a mod for Skyrim that populates the world much more heavily, but the fact that it has to be a mod and not a part of the base game is kind of the annoying thing.
I think dual wielding pistols would be fine, since it'd mean carrying, supplying and maintaining both of them as well as not being able to use the sights on them. Maybe a higher strength requirement as well.
[QUOTE=Araknid;43389700]Was going through old images and found this [img]http://puu.sh/2I51Z[/img] what the fuck[/QUOTE] Oh yeah, Rockwell Descent. This gives me an excuse to post a better image of what those enemies look like. [t]https://dl.dropboxusercontent.com/u/18318949/aaaaaaaahowterrifying.png[/t]
[QUOTE=Rents;43390305]I think dual wielding pistols would be fine, since it'd mean carrying, supplying and maintaining both of them as well as not being able to use the sights on them. Maybe a higher strength requirement as well.[/QUOTE] What if you could duel wield 2 small shotguns but if you didn't have enough strength you crippled both of your arms at once when you fire
[QUOTE=Blooper Reel;43390320]Oh yeah, Rockwell Descent. This gives me an excuse to post a better image of what those enemies look like. [t]https://dl.dropboxusercontent.com/u/18318949/aaaaaaaahowterrifying.png[/t][/QUOTE] tbh i think that's a pretty ingenious way of making them look horrible. i mean when you think about the abominations you could make in Oblivion, it's like you're using it to your advantage
Has anyone ever considered modding extra towns and stuff into f3 to make it look a big more... rebuilt
[QUOTE=Cone;43390403]tbh i think that's a pretty ingenious way of making them look horrible. i mean when you think about the abominations you could make in Oblivion, it's like you're using it to your advantage[/QUOTE] Although the guys behind the Rockwell series and the christmas special just can't stop making every NPC look incredibly grotesque no matter how unfitting it is.
[QUOTE=Mellowbloom;43390529]Has anyone ever considered modding extra towns and stuff into f3 to make it look a big more... rebuilt[/QUOTE] It's doubtlessly been considered, but not many would want to see the effort through, or even start the work at all.
Bethesda games are p much limited by the fact that they had to be on consoles. You could just mod it to make the games more well, occupied.
Hopefully the current consoles won't force them to slim the games down to that extent.
[QUOTE=Nemisis116;43390367]What if you could duel wield 2 small shotguns but if you didn't have enough strength you crippled both of your arms at once when you fire[/QUOTE] There's a .50BMG pistol in The Armoury that gives you limb damage actually.
[QUOTE=Lizzrd;43391116]Hopefully the current consoles won't force them to slim the games down to that extent.[/QUOTE] Considering this new gen all use blu-ray we can hope for more content (hope, not expect)
[QUOTE=Paul McCartney;43390888]Bethesda games are p much limited by the fact that they had to be on consoles. You could just mod it to make the games more well, occupied.[/QUOTE] I know a few mods that do just that: [url=http://www.nexusmods.com/fallout3/mods/16938/?]GNR Redux[/url] [url=http://www.nexusmods.com/fallout3/mods/19587/?]NPCs Travel[/url] [url=http://www.nexusmods.com/fallout3/mods/16661/?]Paradise Falls - Restocked Bar[/url] (Might have to tinker with if you have FWE, otherwise new npcs might attack eachother.) [url=http://www.nexusmods.com/fallout3/mods/17873/?]Ranger Compound Redux[/url] [url=http://www.nexusmods.com/fallout3/mods/11035/?]Crowded Cities[/url] That's all of the ones I can name off the top of my head.
After a spate of being unable to progress through a few minor locations due to absurdly strong enemies (getting one-slapped by regular ghouls through metal armor gets tiring after a while), I happen upon an area with mainly robot enemies. The turrets are piss-easy with the pulse grenades I had carefully saved up to that point, the large sentry bots could be frenzied to fuck up everything else and each other; and finally the Protectrons and Mr. Handys were perfectly manageable with the arsenal I had at the time (that which I brought with me was the homemade plasma rifle for SECs and a regular plasma rifle for MFCs) In AWOP (at least, I think AWOP adds it), the facility is accessible through the [sp]Ivanpah (?) maintenance tunnels, though there's another access point on the other side, but can't remember what it is.[/sp] I found a tesla cannon, Glock 86 Mk II (recharges!), recharger rifle [I]and[/I] pistol Mk. IIs among all other sorts of goodies. When I came to the other side, I was more than prepared to deal with the super mutants. Turns out they fall really easily to a tesla cannon using max charge ECPs, wielded by someone with (temporarily) maxed out energy weapons :D Only downside was I expended my entire pulse grenade stash and most of my SECs and MFCs, as well as the multiple trips back to my home to haul all the shit back. Having Boone and ED-E to carry helped a lot (though they were fuck all use in combat, especially stealthy combat and peek-a-boo turret smashing). [QUOTE=ironman17;43389774]Does ED-E have a power armour platform addon?[/QUOTE]Doing ED-E's quest significantly strengthens it in both armor and weapons iirc. Haven't gotten that far, myself
[QUOTE=Blooper Reel;43390661]Although the guys behind the Rockwell series and the christmas special just can't stop making every NPC look incredibly grotesque no matter how unfitting it is.[/QUOTE] On the topic of the Christmas special, it turns out it doesn't play well with warzones. I keep going to talk to the quest givers only to find they've been killed by roving swarms of raiders On the bright side, the part where [sp]Old Nick tells you to rob the Ultra Luxe[/sp] had me in stitches
I recently started replaying Fallout 3 as the biggest asshole ever. There is so much shit you can skip just by killing people omg "I NEED YOU TO GO GET THIS DISH BLA BLA BLA-" And then suddenly Three-dog's dead.
[QUOTE=gk99;43391890]I recently started replaying Fallout 3 as the biggest asshole ever. There is so much shit you can skip just by killing people omg "I NEED YOU TO GO GET THIS DISH BLA BLA BLA-" And then suddenly Three-dog's dead.[/QUOTE] You don't need to kill people to skip things, you just need to go straight to them with your meta-knowledge. Like, you could just go to [sp] Vault 112 [/sp] to find your dad. And that's one of the major reasons why I like Fallout. You could just skip superfluous shit and get straight to the end-game.
[QUOTE=ClarkWasHere;43391938]You don't need to kill people to skip things, you just need to go straight to them with your meta-knowledge. Like, you could just go to [sp] Vault 112 [/sp] to find your dad. And that's one of the major reasons why I like Fallout. You could just skip superfluous shit and get straight to the end-game.[/QUOTE] Fuck, seriously? I would have loved to have known that when I started my TTW playthrough...
[QUOTE=Sgt Doom;43391520] Doing ED-E's quest significantly strengthens it in both armor and weapons iirc. Haven't gotten that far, myself[/QUOTE] One or the other.
What does NCR desert ranger armor look like without the trenchcoat? [editline]2nd January 2014[/editline] Tbh that'd be a pretty cool mod
[QUOTE=for no reason;43392366]What does NCR desert ranger armor look like without the trenchcoat? [editline]2nd January 2014[/editline] Tbh that'd be a pretty cool mod[/QUOTE] [URL="http://www.nexusmods.com/newvegas/mods/39625/?"] maybe possibly what you're after?[/URL]
[QUOTE=Cone;43392404][URL="http://www.nexusmods.com/newvegas/mods/39625/?"] maybe possibly what you're after?[/URL][/QUOTE] the trenchcoatless armor looks a lot like shepard's armor
[QUOTE=El Fonz0;43392501]the trenchcoatless armor looks a lot like shepard's armor[/QUOTE] yeah it does a bit. i think it's pretty lore-friendly though all things considered
TTW has been running through the DC ruins with a .22 revolver against fucking hardcore super mutants and raiders because of the DT thing that New Vegas has.
As I continue through my playthrough of New Vegas I'm starting to remember why I despise dead money so much, every time I try to play it I can only make fifteen minutes or so before I just get tired of the experience as a whole.
[QUOTE=Cone;43392404][URL="http://www.nexusmods.com/newvegas/mods/39625/?"] maybe possibly what you're after?[/URL][/QUOTE] huh, I kinda excpected it to just be torso armor
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