Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=MissingGlitch;43552292]Gotta love mods.
[t]http://cloud-2.steampowered.com/ugc/3371243352295701320/CAEB6D7085AC5A884E9A08C8A22C08BA1EE74C58/[/t][/QUOTE]
[I]"Oh, hey there Courier, this guy's my buddy from the East Coast!"[/I]
[B]"I WAS TOLD THERE WOULD BE COMMUNISTS"
[/B]
Holy shit I only just saw the little Deathclaw.
oh thats mr. cuddlesworth
[url]http://www.nexusmods.com/newvegas/mods/50577/?[/url]
How difficult is it to make your own companion in GECK from a random creature/NPC?
actually im not sure where to find that mod though
[editline]16th January 2014[/editline]
[QUOTE=Nemisis116;43558725]How difficult is it to make your own companion in GECK from a random creature/NPC?[/QUOTE]
someone rigged up a deathclaw companion and a lot of weird companions are based off of that
So I guess there isnt any links to the mods that Ruski used? Or that there aint no mods that is a must have for New Vegas?
Replaced Rex with an alpha deathclaw and it worked first time
[IMG]http://puu.sh/6n7wx.jpg[/IMG]
bugs so far
idle animations start almost instantly so it takes him a few seconds to catch up to me
he's either really far away or way too shoving horns into my brain close
doesn't do alpha deathclaw amounts of damage
went insane at one point and clawed the shit out of me
doesn't have any other dialogue options other than "inspect rex" and "goodbye"
Hopefully other than dialogue those are easy to fix
[QUOTE=Smashing Good;43555916]For some reason, I have this strange habit of typing in 'Dead Money' whenever I can't think of anything to put in Google Search. I mean, it's not even my favourite DLC. That's Lonesome Road.
Dead Money certainly was memorable, with that spooky atmosphere, bear traps as fists and locking myself in the vault twice at first. Never could figure out how to smuggle out those gold bars though.[/QUOTE]
Playing Dead Money, that's not the hard part
[media]http://www.youtube.com/watch?v=eWu-32hR4GY[/media]
... it's letting go.
I replayed Dead Money just yesterday and that final slide with all the crew, for whatever reason, hits hard. When everybody is talking about letting go of whatever obsession they had it makes me all teary eyed and shit, I fucking love it
Pet deathclaw broke even more, at the drop of a hat he will instantly turn on me and slice my fucking face off
He doesn't really help me at all, when I piss off neutral people he gets pissed too, unlike normal Rex
Takes 0 shit, 1 unarmed punch and instant enemy
The prick also broke all my quicksaves even though I haven't disabled any mods
[QUOTE=SHITBULLET;43560847]Playing Dead Money, that's not the hard part
... it's letting go.
I replayed Dead Money just yesterday and that final slide with all the crew, for whatever reason, hits hard. When everybody is talking about letting go of whatever obsession they had it makes me all teary eyed and shit, I fucking love it[/QUOTE]
It's funny, in a book series that I read in the end it was about letting things go, letting regret and guilt go.
I loved the sentence in Dead Money and when I read that sentence in the book 'you got to let go' I smiled because I thought of Dead money and it's morals.
[QUOTE=Nemisis116;43561123]Pet deathclaw broke even more, at the drop of a hat he will instantly turn on me and slice my fucking face off
He doesn't really help me at all, when I piss off neutral people he gets pissed too, unlike normal Rex
Takes 0 shit, 1 unarmed punch and instant enemy
The prick also broke all my quicksaves even though I haven't disabled any mods[/QUOTE]
That's what you get for keeping a wild animal as a pet.
[QUOTE=SHITBULLET;43560847]Playing Dead Money, that's not the hard part
[media]http://www.youtube.com/watch?v=eWu-32hR4GY[/media]
... it's letting go.
I replayed Dead Money just yesterday and that final slide with all the crew, for whatever reason, hits hard. When everybody is talking about letting go of whatever obsession they had it makes me all teary eyed and shit, I fucking love it[/QUOTE]
Dead Money's strength is in its atmosphere and backstory. The DLC doesn't tell you the story right off the bat, but if you explore and put the pieces together through notes, terminal entries and holotapes, you get a full picture of what happened at the Sierra Madre. And that's what makes the DLC brilliant, is that it has a rich backstory that almost makes you feel somewhat sad, what with[sp]Frederick Sinclair's desperate attempts to woo over Vera Keyes, Dean Domino's involvement, the origin of the red gas and how everything went to shit the night of the war.[/sp]
It's a shame Dead Money pairs this awesome thematic storytelling with the fucking cloud, holograms, and bomb collar mechanics.
[QUOTE=Jordax;43545577]I have a GT220 at the moment, but every mod loaded is less than 2 MB in size though. It has a bit of stuttering though at random intervals.[/QUOTE]
I've got a 660Ti, 8GB of ram and an i5 and I still stutter :v:
What are good visual mods that make the game look better?
And I don't mean ENB mods that just slap filters onto the game's shaders. I'm sick of ENB mods and how badly done they are.
Letting go of the past is pretty much the arc theme of New Vegas' DLC. Just look at some of the characters provided for them.
[editline]17th January 2014[/editline]
It's also one of the reasons why I love NV in general.
[QUOTE=MaddaCheeb;43563841]What are good visual mods that make the game look better?
And I don't mean ENB mods that just slap filters onto the game's shaders. I'm sick of ENB mods and how badly done they are.[/QUOTE]
NMC's textures and Ojo Bueno textures.
Nevada Skies
[QUOTE=Wlfius28;43564091]Letting go of the past is pretty much the arc theme of New Vegas' DLC. Just look at some of the characters provided for them.
[editline]17th January 2014[/editline]
It's also one of the reasons why I love NV in general.[/QUOTE]
it's the point of the whole series really, that's why the wonderful and fantastic scientific technologies of the Old World are contrasted with the horrific dystopian government and immeasurable jingoism feeding into an unstoppable military-industrial complex. the Old World sucked, Let Go of it
well the nv dlcs are great, I would say lonesome road and dead money would be about letting go, dead money at least can have a happy ending, lonesome road just shows how anger and hate can destroy innocents. Zion is not exactly about anything as much as I can tell because you always go to war any ending but the side story defiantly is about redemption and letting go with the ranger surviving his family
old world blues is very much about the future if you end right, not sure about the other endings though, more like the message the vaults convey
Dead Money is the best DLC I have ever played, hands down.
When I plopped back down into the little bunker in NV after finishing it, I got that rush of emptiness and satisfaction that you get after finishing a good book, and knowing that you have finished the experience.
None of the other NV DLCave me that feeling, but dead money seriously gave me some guilty attachment complex after standing in front of the gate to leave the DLC. There was so much depth, everyone felt human, no one was perfect, and the theme was driven home constantly, though subtly. It was really a great piece of work, and while the gameplay isn't everyone's cup of tea, (I really liked the challenge) the characters and backstory were incredibly well written.
Seriously this is why I'm fed up with ENB mods. The creator promises visuals like this:
[t]http://static2.nexusmods.com/15/mods/130/images/54755-5-1389900195.jpg[/t]
Which looks fucking fantastic, but even if you install it correctly, about 70% of the time it amounts to this, when I just tried installing it:
[t]https://dl.dropboxusercontent.com/u/13825278/2014-01-16_00003.jpg[/t]
Don't mind the bad letterboxing, it's an ~artistic~ decision made by the ENB creator.
[QUOTE=Sableye;43564548]well the nv dlcs are great, I would say lonesome road and dead money would be about letting go, dead money at least can have a happy ending, lonesome road just shows how anger and hate can destroy innocents. Zion is not exactly about anything as much as I can tell because you always go to war any ending but the side story defiantly is about redemption and letting go with the ranger surviving his family
old world blues is very much about the future if you end right, not sure about the other endings though, more like the message the vaults convey[/QUOTE]
Lonesome Road happens because Ulysses is obsessed with the past, and his belief that history bestows a higher meaning onto everything leads him to extremely dangerous conclusions. [sp]he imprints that same higher meaning onto the Courier blowing up the Divide because he can't accept that the destruction of his home was just another delivery job to you, and thinks that you MUST have been trying to get across some greater message - and in his attempts at rationalizing what happened, he comes to the realization of the power a single man can have to change a nation, and tries to nuke the Mojave to prove this to you.[/sp]
so he basically represents the ideal that the past is something god-like to always be idolized, solely because he can't accept the present reality. almost every villain has been like this, except possibly Caesar depending on how you look at it.
[editline]17th January[/editline]
point is, they're all about the future in some way, or at least accepting it.
[QUOTE=Cone;43564807]almost every villain has been like this, except possibly Caesar depending on how you look at it.[/QUOTE]
caesar especially personifies that theme
In every Fallout game, the villains are those who cannot let go of the past, and NV does this especially so, since its the theme of the game. (the theme is a central theme of Fallout as a whole, but NV focuses on it specifically) The player's mission in all of these DLC, and the main quest, is to (if they follow the 'good' route) help everyone accept their past, let go, and move on.
[QUOTE=Loriborn;43565009]caesar especially personifies that theme
In every Fallout game, the villains are those who cannot let go of the past, and NV does this especially so, since its the theme of the game. (the theme is a central theme of Fallout as a whole, but NV focuses on it specifically) The player's mission in all of these DLC, and the main quest, is to (if they follow the 'good' route) help everyone accept their past, let go, and move on.[/QUOTE]
yeah but i mean, you could argue that, since Caesar is pretty much entirely just using the Legion's imagery and rules for his own immensely selfish ends, he's less an obsessive element of the past as he is just appropriating it because he thinks it'll give him more power. like, he discards and destroys technology because, hey, it's a regime - but he uses it himself to fix his tumor and fire at the Dam with a howitzer. it's like maintaining the past is just a means to oppress and murder everyone else rather than a goal in and of itself. and though i don't think that's necessarily the case, it's a fairly valid interpretation imo.
House on the other hand is entirely the opposite though, he's just a greedy man obsessed with the Old World like everyone else.
so hows my new avatar guys
Do you know what would be great if in dead money [sp]You Could tell Christine that Veronica is your friend and instead of Killing her at the end, she goes down to the vault with you, helps you do all the dumb bullshit, and you both leave, and Christine and Veronica live happily ever after[/sp]
[QUOTE=R-money;43566064]Do you know what would be great if in dead money [sp]You Could tell Christine that Veronica is your friend and instead of Killing her at the end, she goes down to the vault with you, helps you do all the dumb bullshit, and you both leave, and Christine and Veronica live happily ever after[/sp][/QUOTE]
[sp]She doesn't have to die if you ally with her. If you ally with her and Dean Domino, they help you in the vault by turning the robots onto Elijah.[/sp]
[editline]16th January 2014[/editline]
Also seriously, what mods are people running to get these screenshots? If it's an ENB mod then I will be surprised.
[t]http://static2.nexusmods.com/15/images/130/93362-1389929631.jpg[/t]
[QUOTE=SHITBULLET;43560847]Playing Dead Money, that's not the hard part
... it's letting go.
I replayed Dead Money just yesterday and that final slide with all the crew, for whatever reason, hits hard. When everybody is talking about letting go of whatever obsession they had it makes me all teary eyed and shit, I fucking love it[/QUOTE]
I hear you, it has the same effect on me. When I play through DM I always mute the music so that it's just the sounds of the creaking ruins of the Villa, the slow breaths of the Ghost people, or the empty silence of the casino. I don't turn the music back up until just before leaving the Madre so I can hear ending theme. Doing this makes it even more impactful.
Sometimes though, I try playing Silent Hill music while going through DM, and I think it fits pretty well.
Walking through the Villa
[video=youtube;PuNOnFa-q3Y]http://www.youtube.com/watch?v=PuNOnFa-q3Y[/video]
Fighting the Ghost people
[video=youtube;-hQ0-9Iy6I4]http://www.youtube.com/watch?v=-hQ0-9Iy6I4[/video]
The Casino
[video=youtube;T4HfgwLmyd8]http://www.youtube.com/watch?v=T4HfgwLmyd8[/video]
Exploring the Casino Vault
[video=youtube;wC6Que628VE]http://www.youtube.com/watch?v=wC6Que628VE[/video]
[QUOTE=Cone;43565510]yeah but i mean, you could argue that, since Caesar is pretty much entirely just using the Legion's imagery and rules for his own immensely selfish ends, he's less an obsessive element of the past as he is just appropriating it because he thinks it'll give him more power. like, he discards and destroys technology because, hey, it's a regime - but he uses it himself to fix his tumor and fire at the Dam with a howitzer. it's like maintaining the past is just a means to oppress and murder everyone else rather than a goal in and of itself. and though i don't think that's necessarily the case, it's a fairly valid interpretation imo.
House on the other hand is entirely the opposite though, he's just a greedy man obsessed with the Old World like everyone else.[/QUOTE]
I think the theme isn't just one that revolves around the Old World, but more in the past of the individuals, or their general environment. All of the DLCs tackled the theme in a different way.
For instance, in Old World Blues, one of the major themes was the attachment to (as the name implies) the Old World, and the unhealthy side affects of trying to bring those values into a world that is clearly not prepared or matured enough to handle them.
Both Honest Hearts and Lonesome Road dealt with the troubled minds of those who cannot accept the past, and use deliberate (although subconscious) ignorance to justify their actions. Joshua fuels his rage and anger with zealous "justice," Daniel clings to Old World ideals of naivety and innocence to protect the Sorrows, the White Legs desire desperately to prove to the Legion that they have what it takes to fulfill the previous offer of dissemination in the faction, Ulysses cannot accept the Courier's role in the destruction of The Divide was no more than correlation, and not causation.
Dead Money's role is obvious, and amazingly well done, so I don't need to touch on that.
The conflicts in the Fallout world, on a fundamental basis, arise out of the juxtaposition of near unlimited power, and the underdeveloped societies that attempt to replicate the alien past. Like a child who attempts to cook food in the oven (just like his parents) and ends up catching his house on fire because he is ill prepared for the sheer power he is working with, Fallout's villains and factions act in a similar manner, abusing power out of both ignorance, and maddening delight. (the new-found ability to control said power leads to rampant abuse of authority, which is a big theme in Fallout)
Because Fallout's societies were not given the time to adequately develop; these tribes of primitive men wielding spears and bows, were surrounded by firearms and nuclear missiles and advanced armor, and of course they do not have the faculties to handle such power. Then of course, you have the vault dwellers (as few as there are) that have the knowledge of these devices and gadgets, but not the psychological ability to handle the world they now inhabit, for they are neither Old World remnants, nor New World tribals, and exist as an intermediate party. That is why the player so often takes the role of vault dwellers, as they are foreigners to both worlds, and are malleable and are molded by the unknown setting of the wasteland.
Every faction in Fallout shares these common traits. The Brotherhood of Steel and Enclave are obvious examples of pre-war fixation and misunderstood zealotry, (though the Enclave's worship of the US government being institutionalized even before the war) and the NCR and Legion both attempting to rapidly create massive modern societies, despite the wasteland being only 200 years old.
For historical reference, between the years of 300 to 100 BC, Rome only managed to spread from Italy to the coasts of the Mediterranean, and that was while being nearly completely unopposed, and with the empire being completely functional and structured by that time. In the Fallout universe, the NCR began industrialization, and spread over the complete area of California and Oregon, (and into Nevada) after existing for roughly 40 years, between the years 2241 (Fallout 2) and 2281. (Fallout: New Vegas) Though we can add 80 years to that number, (as Shady Sands existed prior to Fallout 2) the NCR didn't actually begin spreading or creating any national systems until 2241. This means, in the span of less than one person's lifetime, the NCR managed to create an entire national infrastructure, railways, multiple armor and weapon factories, and so on and so forth, all while spreading eastward in an expansion of incredible magnitude. Clearly, no one in the Wasteland was mentally or culturally prepared for such a feat.
The Hoover Dam (and the war for it) personifies the theme of Fallout, when you have a society unprepared for the world it inhabits, surrounded by power even civilizations thousands of years old could not control maturely, you come to have a childlike amazement and glorification of these tools, as well as a near-worship of a past that almost no one in the wasteland was actually alive to see. It is only when all aspects of the past are let go, that the Fallout universe will come to a much more peaceful and humane progress; this won't happen of course.
"kids playing with fire"
well speaking of deadmoney, just finished it again, got all the stashes and all the codes for the machine. and got into a few places ive never been to before, but mainly i got out with more than friendly playthroughs from the 3 companions and managed to lug 12 bars back to the bunker
just read online too that theres actually a door underneath the ABoS bunker that takes the player to siera madre for debug purposes and you can noclip through there to go back at any time i guess
[editline]17th January 2014[/editline]
[QUOTE=Loriborn;43566291]
For instance, in Old World Blues, one of the major themes was the attachment to (as the name implies) the Old World, and the unhealthy side affects of trying to bring those values into a world that is clearly not prepared or matured enough to handle them.
The Hoover Dam (and the war for it) personifies the theme of Fallout, when you have a society unprepared for the world it inhabits, surrounded by power even civilizations thousands of years old could not control maturely, you come to have a childlike amazement and glorification of these tools, as well as a near-worship of a past that almost no one in the wasteland was actually alive to see. It is only when all aspects of the past are let go, that the Fallout universe will come to a much more peaceful and humane progress; this won't happen of course.
"kids playing with fire"[/QUOTE]
well on a side note, OWB is probably the only one that gives an ending for the courier. the courier goes on to basically control a steady flow of science in and out of the M.T. along with the AIs creating cures for chronic problems such as crop failure, radioactive/toxic water, and defenses against cazadores. depending on the ending also the think tank survives to bring old world science to a new age of prosparity in the end. the courier apparently spends a lot of time after the battle of the dam and divide there. so i would argue that OWB offers a chance of redemption, the wartime technologies are addapted to peace. as a seed of the old world, the big MT blooms out into the wastelands spreading knowledge with it and the technologies carefully regulated by the scientists and AIs there, the world doesn't progess too fast again
[editline]17th January 2014[/editline]
eh anyway this playthrough is a house-centric one, next run through i think i'm going to focus on
[url]http://fallout.wikia.com/wiki/No_Gods,_No_Masters[/url]
looks actually easier than the other ones actually and sounds fun having 4 factions fighting at the dam for control,
that is, you, house, cesar, NCR all fighting in a tangled mess
[editline]17th January 2014[/editline]
actually sounds like a damn bloodbath with the enclave, the boomers, the securitrons comming from behind, and NCR on Legion action everywhere
[QUOTE=MaddaCheeb;43566102][
Also seriously, what mods are people running to get these screenshots? If it's an ENB mod then I will be surprised.
[/QUOTE]
I believe it's a mod called "Adobe Photoshop." Really expensive mod, but it can make your screenshots look like they belong in a AAA blockbuster movie.
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