Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Two Bears;43731709]Speaking of Fallout 2, does anyone have a spare key or code for it? I forgot about the Gog thing and steam doesn't sell it.[/QUOTE]
If you enabled PMs, I could talk to you about it
[QUOTE=doommarine23;43731777]If you enabled PMs, I could talk to you about it[/QUOTE]
Alright man, enabled them.
[QUOTE=G-Strogg]They're adjusted for inflation.[/QUOTE]
How do measurements inflate?
[QUOTE=Cows Rule;43732230]How do measurements inflate?[/QUOTE]bike pump
[QUOTE=TestECull;43730119]Just go talk to Marcus or Cass. Dig in their dialog long enough and they make mention of the previous protagonists both having parties.[/QUOTE]
i assumed you were talking about the courier having companions in canon
unless you're inferring that because the previous protagonists have companions then the courier must
inwhich case i probably disagree a lil.
[QUOTE=gk99;43718152]Does killing everyone on-site at the Gun Runners place cause any backlash later?[/QUOTE]
It affects an unmarked sidequest (an infamous route in which you have to fake Contreas's smuggling activities in the NCR) but apart from that it does nothing. The Vendertron still works as usual, possibly because it's a robot and doesn't give a shit about meatbags being shot all over the place.
Strangely, the guards respawn, so you can milk their combat armor for caps.
[QUOTE=WillerinV1.02;43733448]i assumed you were talking about the courier having companions in canon[/quote]
And that's your fault. I meant what I typed and I typed what I meant. [quote]
unless you're inferring that because the previous protagonists have companions then the courier must[/quote] Not in your playthrough, but canon favors the courier having at least one. Probably ED-E if I was to hazard a guess, but that's pure speculation.
[QUOTE=Cows Rule;43730401]I've never killed a deathclaw once in New Vegas, and a handful of supermutants, the Damage Threshold just made them not worth trying to fight. Also makes a lot of weapons really useless. Though I've not played in a year so I might be remembering the worst times.[/QUOTE]
lol stop using automatics with hollowpoints on those enemies. Deathclaw are laughably easy to kill. This Machine firing AP .308 will oneshot them if you get a sneak crit headshot. AMRs wreck their shit. And if you get up close and personal a reliable oh-shit handle is an Assault Carbine chambered in AP 5-mil. They just melt. And, hell, if you glitch their AI you can plink them to death with a bloody Varmint Rifle. You need only get into a position where they cannot physically reach you and they'll just stand around pacing angrily while you plink them to death. That's how I clear Quarry Junction at level two.
TUNNEL SNAKES POWER ARMOR it sould be a thing
[QUOTE=TestECull;43734801]And that's your fault. I meant what I typed and I typed what I meant. Not in your playthrough, but canon favors the courier having at least one. Probably ED-E if I was to hazard a guess, but that's pure speculation.[/QUOTE]
That it is. Though yeah, the courier having ED-E as a companion in canon would make sense, seeing as how much emphasis is put on it during Lonesome Road
[QUOTE=R-money;43734813]TUNNEL SNAKES POWER ARMOR it sould be a thing[/QUOTE]
It should have a collar like their jackets and the helmet should be a pompadour.
[QUOTE=Janus Vesta;43734987]It should have a collar like their jackets and the helmet should be a pompadour.[/QUOTE]
Someone will probably make it before me, I'll give it a shot soon for shits and gigs.
[QUOTE=WillerinV1.02;43734845]Though yeah, the courier having ED-E as a companion in canon would make sense, seeing as how much emphasis is put on it during Lonesome Road[/QUOTE]
Not to mention how ED-E was practically the first character in the game we were introduced to.
Hey guys, I'm adding a fixed and improved version of the Service-Rifle aimpoint into the game, but there is a small catch. Guns work off an ironsight node and this cannot be changed by mods.
This leaves us with two simple options. either A I delete the aimpoint or B, I simply make it a "scope" with low/no zoom in, and a fitting red-dot view.
I prefer B, because while it might be strange at first, I feel it is preferable to completely getting rid of something awesome.
So I'm basically wondering what you guys think about it.
[QUOTE=doommarine23;43735478]Hey guys, I'm adding a fixed and improved version of the Service-Rifle aimpoint into the game, but there is a small catch. Guns work off an ironsight node and this cannot be changed by mods.
This leaves us with two simple options. either A I delete the aimpoint or B, I simply make it a "scope" with low/no zoom in, and a fitting red-dot view.
I prefer B, because while it might be strange at first, I feel it is preferable to completely getting rid of something awesome.
So I'm basically wondering what you guys think about it.[/QUOTE]
Can you make a scope with no black borders? So just create a texture that looks like the aimpoint and use that as the crosshairs.
[QUOTE=Zezibesh;43735838]Can you make a scope with no black borders? So just create a texture that looks like the aimpoint and use that as the crosshairs.[/QUOTE]
Yeah, that was pretty much what B was. making a scope that simulates a red-dot.
Mysterious Magnum best gun
[QUOTE=TestECull;43735017]Not to mention how ED-E was practically the first character in the game we were introduced to.[/QUOTE]
I didn't know there were companions until I did Boone's quest
oh god the AER-14 is balling as fuck when it can have upgrades
who needs the regular laser rifle, that shit's for scrubs
also after hours upon hours of grinding my entire guard in my Wasteland Fort has T-45d and laser weapons. brotherhood 4lyf
hmm, i wonder if i should upgrade them to t-51d and plasma, whaddya think?
Image dump for ratings.
[img]http://imageshack.com/a/img829/7411/5euh.jpg[/img]
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[img]http://imageshack.com/a/img202/339/cupo.jpg[/img]
[img]http://imageshack.com/a/img545/9762/t491.jpg[/img]
Plenty of stories to tell, didn't screenshot them all...
Why does power armor (seemingly in general) have such ridiculously large pauldrons? It seems to me like they'd limit head mobility, and that would be a problem.
because unarmored gloves in the most protective armor
that's why
So how stable is that XRE car mod? Consdering how wonky gamebryo is I'm not sure if i wanna try it.
[QUOTE=ElectricSquid;43737897]Why does power armor (seemingly in general) have such ridiculously large pauldrons? It seems to me like they'd limit head mobility, and that would be a problem.[/QUOTE]
Sci-fi in general is know for ludicrous pauldron sizes.
Fallout, being a somewhat 'affentionate' parody of the genre in places, also uses the shoulder armour principal.
[QUOTE=Starship;43738130]So how stable is that XRE car mod? Consdering how wonky gamebryo is I'm not sure if i wanna try it.[/QUOTE]
It is quite stable, my shitty laptop running at 16 fps handled it just fine, there are occasional bits where the car flips out, but nothing game destroying, at least in my experiences. Definitely worth giving a shot I'd say.
[QUOTE=Starship;43738130]So how stable is that XRE car mod? Consdering how wonky gamebryo is I'm not sure if i wanna try it.[/QUOTE]
it is kinda finicky, i mean i have never gotten it to work perfectly, the virtabird one was really fun though before he started dumping on tons of weapons (most of which crash my game) and nerfing it. it was almost invincible in the early versions so it was fun as all hell. the cars require some overhaul of the game's physics engine as well as some road-flattening mod that someone made so you actually have clear roads to drive on, else you are constantly being thrown in the air
Anyone still trying to find ways of getting all the Sierra Madre gold, get a high explosives skill, a lot of madre chips, and a lot of demolition charges. The vending machine code for demolition charges is in the Service Route.
[QUOTE=ElectricSquid;43737897]Why does power armor (seemingly in general) have such ridiculously large pauldrons? It seems to me like they'd limit head mobility, and that would be a problem.[/QUOTE]
we've been through this before
So I'm up to starting my 5th run of New Vegas, what are some mods that enhance vs. add on? I want things to be different this time but I don't want drastic changes, just some things that improve.
[QUOTE=Cows Rule;43742078]So I'm up to starting my 5th run of New Vegas, what are some mods that enhance vs. add on? I want things to be different this time but I don't want drastic changes, just some things that improve.[/QUOTE]
Realistic Headshots mod negates the "ALL WEAPONS ARE TERRIBLE" feeling of the game.
[QUOTE=gk99;43742867]Realistic Headshots mod negates the "ALL WEAPONS ARE TERRIBLE" feeling of the game.[/QUOTE]
Headshot mod + Damage mod + recoil mod = unf. Feels like one of the best shooters I've played.
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