• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=Jetpack Bear;43990397]How do you keep [sp]Ulysses[/sp] alive?[/QUOTE] [sp]If you find all of ED-E's upgrades or Ulysses' audio logs, you can use those to talk him down. Otherwise, you'll need maxed out speech, and avoid using any of the speech options that imply deception[/sp]
Is there any way I can add my own talking heads into Fallout 2?
[QUOTE=mastermaul;43983156]I've beat all the DLCs and now I just want to horde items and mop up remaining quests at my leisure. Are there any any halfway decent player home mods? Something with lots of storage, nothing given to you, and not a lot of flair? Looking through the nexus most of them look pretty bad...[/QUOTE] The best mod IMO is the underground hideout. It's built around displaying your loot. You have armor dummies en weapon walls. Just walk up to a weapon wall and choose for add all compatible weapons. The mod will take care of stacking and displaying your items in a nice way. Link: [url]http://www.nexusmods.com/newvegas/mods/37884[/url]
[QUOTE=hypno-toad;43991054]I feel like there's an achievement in spending 3,000 sierra madre chips on nothing but heroin 37 bars of gold and 130 syringes of MedX, that's what I call a sucessful vacation[/QUOTE] I thought MedX was morphin, not heroin
[QUOTE=Ganerumo;43995591]I thought MedX was morphin, not heroin[/QUOTE] Morphine is pretty much the same thing as heroin.
[QUOTE=Morderator;43994712]The best mod IMO is the underground hideout. It's built around displaying your loot. You have armor dummies en weapon walls. Just walk up to a weapon wall and choose for add all compatible weapons. The mod will take care of stacking and displaying your items in a nice way. Link: [url]http://www.nexusmods.com/newvegas/mods/37884[/url][/QUOTE] I tried it, and it was a bit cluttered or something. I don't know. I like sorting my gear myself and throwing my 30 flare guns in a big pile on a table somewhere. Is that weird?
[QUOTE=Ganerumo;43995591]I thought MedX was morphin, not heroin[/QUOTE] They're both opiates but heroin is worse.
Heroin is still morphine, yet it's not at the same time. It's processed to where the product is slightly different.
Out of the blue I got a notification for "Black Coffee Cup Broke". What the hell? I've never made coffee, or even knew that it was an item until I looked it up on the wiki.
[QUOTE=Ganerumo;43995591]I thought MedX was morphin, not heroin[/QUOTE] Morphine is purified Opium and Diamorphine (heroin) is partially synthetic purified opium. Sort of tomato tomato, but I think heroin may be even more powerful and addictive. They are both still used in medicine so it's hard to say which one is which, diamorphine is easier to make and it's more powerful which explains why it's the choice for drugaddicts. MedX could be either really, I'd lean more towards diamorphine since it seems like a lot of chems in Fallout are synthetic
oi [media]http://www.youtube.com/watch?v=tu-bh_x3ebo[/media]
Has anyone else had an issue with TTW where the game crashes right before the tenth birthday scene? If so, how can I fix this?
[QUOTE=ElectricSquid;43998654]Out of the blue I got a notification for "Black Coffee Cup Broke". What the hell? I've never made coffee, or even knew that it was an item until I looked it up on the wiki.[/QUOTE] Oh, good, I'm not the only one. I was worried. I was playing along in the Capital Wasteland for TTW, and that message randomly popped up and I panicked, because I had no idea what the hell would cause the message, seeing as how I don't even have the ingredients aren't even available in the Capital Wasteland. Made me think my game was screwed up. So.. I'd like to try to get into some pretty simple edits for the game. Not quite mods, since I don't really classify adding, or subtracting a few numbers, and swapping some existing variables to be very 'mod worthy'.. But I'd like to do something small, like changing how the Toughness perk works, and making it offer a bonus to damage resistance rather than damage threshold, similar to earlier Fallout games. Any idea how to start?
[QUOTE=Jetpack Bear;44001507]oi [media]http://www.youtube.com/watch?v=tu-bh_x3ebo[/media][/QUOTE] That's an amazing narrator. Loved that video.
Not sure which thread to put this in, but would anyone be interested in a Fallout mod or mods for Civ V? I don't see any on the Workshop so I figured why not. I figured maybe a civ for each faction (BoS, NCR, Legion, House/New Vegas, Enclave, maybe Raiders) as well as a generalized wastelander civ.
That sounds really interesting, but unfortunately I don't have Civ V so I couldn't play it :C
Is there a New Vegas mod that makes the trading like it was in Fallout/Fallout 2?
I'd probably give it a try if I was desperate to throw an entire day to the wolves. Maybe lesser groups(IE Wastelanders, ghouls, etc) could be citystates? Stompy enough monsters could even replace the barbarians...super mutants perhaps?
Set it just after Fallout 1 so that the NCR doesnt own like half the continent
And then conquer half the continent as the NCR. :v:
[QUOTE=Jetpack Bear;44001507]oi [media]http://www.youtube.com/watch?v=tu-bh_x3ebo[/media][/QUOTE] That map is terrible lol And Aradesh is a bit pale. Otherwise it's great.
[QUOTE=Jetpack Bear;44001507]oi [media]http://www.youtube.com/watch?v=tu-bh_x3ebo[/media][/QUOTE] Why are the citizens of Shady Sands still wearing their Vault 15 jumpsuits? And why are they white?
[QUOTE=overwatch pvt;44003254]Has anyone else had an issue with TTW where the game crashes right before the tenth birthday scene? If so, how can I fix this?[/QUOTE] mods are loaded here if i remember correctly and sometimes make it crash. play through this part then enable mods. Or find the one causing the crash
this game feels like it doesn't have as many quality mods as it should. Like, I've got a quiet a few but now it seems harder to find quality ones. Which surprises me, the game has lots of interesting areas in which you could place buildings. AWOP is easily one of the best mods.
Hey guys, its been a little while. My new HDD be here soon, but my current one is still working for the time-being. I've decided instead of stopping until the new HDD gets here, that I would instead simply slow down to a pace that I could easily back up as I work on them, along with working on guns that are far less complex and easier to recreate if something happens. I haven't gotten anyone's requests done, so I apologize. Those are fairly more complex and time-consuming and I rather not lose them if something happens. But to make up for it, I have a few new guns to show and a few new ideas to discuss. [URL=http://imgur.com/EPc08Cp][IMG]http://i.imgur.com/EPc08Cpl.jpg[/IMG][/URL] [URL=http://imgur.com/X5daPQd][IMG]http://i.imgur.com/X5daPQdl.jpg[/IMG][/URL] [URL=http://imgur.com/pASeW14][IMG]http://i.imgur.com/pASeW14l.jpg[/IMG][/URL] Sawn-Off Light Machine Gun - Unique version of the LMG that has been tactically shortened and stripped down. Heavy WIP American Sub Machine Gun - a new tactical SMG used by tactical squads during the great war. Heavy WIP Silenced 9mm Sub Machine Gun - a silenced variant of the popular and rugged 9mm SMG with internal silencing. Heavy WIP I hope you guys like these, they're pretty rough so far but I like how they are turning out. As for the ideas I had, how does a variety of new ammos that will be completely compatible with every gun (even mods) sound? My boyfriend and I have been cooking up lots of ideas based off of real ammos, such as double slugs or buckshot 9mm rounds, various forms of energy weapon rounds such as an energy round that splits the beam into multi-shots; allowing for energy weapons to act as a shotgun based weapon.
Where's my EOKA pistol?
[QUOTE=Griffster26;44006686]Where's my EOKA pistol?[/QUOTE] My apologies, as I've stated; I'm uncomfortable working on people's requests until I am sure my HDD is fine or I finish ordering the new one. The last thing I want to do is work hours on something like that and lose it. If it is any comfort, I've worked on a shotgun pistol for a bit. Forgot to show a picture of it. [URL=http://imgur.com/sdwU3LT][IMG]http://i.imgur.com/sdwU3LTl.jpg[/IMG][/URL] Its really rough right now, sawn off guns like this typically take a few hours due to having to fix everything I rip off.
[QUOTE=doommarine23;44006731] If it is any comfort, I've worked on a shotgun pistol for a bit. Forgot to show a picture of it. [URL=http://imgur.com/sdwU3LT][IMG]http://i.imgur.com/sdwU3LTl.jpg[/IMG][/URL] Its really rough right now, sawn off guns like this typically take a few hours due to having to fix everything I rip off.[/QUOTE] make sure it'll be a holdout weapon
[QUOTE=Araknid;44006766]make sure it'll be a holdout weapon[/QUOTE] Trust me, that's one of the biggest reasons I'm making tons of sawn-off weapons, to improve stealth and hold-out styles of gameplay. (Along with giving players the option of powerful weapons as side-arms with obvious trade offs due to being sawn off)
Does condition effect gear being used by companions?
Sorry, you need to Log In to post a reply to this thread.