Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=TestECull;44287009][url=http://www.nexusmods.com/newvegas/mods/55334]Oh, hey, the enhanced first person camera got un-hidden. And updated. I see 'holstered' arms in one of the screenshots now![/url][/QUOTE]
[img_thumb]https://dl.dropboxusercontent.com/u/55414661/Pictures/Steam/New%20Vegas/First%20Person%20Legs.jpg[/img_thumb]
It also looks really decent with custom armors and weapons.
[QUOTE=Rents;44289187]Strength is easy to boost, you can get +2 from doing OWB, buffout is +2, another +1 from the implants in the NV Clinic, power armour give +1 or 2 but it's heavy armour, so you're slower.
And ALCOHOL, the best thing for strength booting gives +1 to 3 depending on your survival skill, wasteland tequila gives +2 to a huge +6 also depending on survival, so Cass is a good companion to have as a melee character.
Other than that, agility and endurance is good, because you need to get into range without dying, so speed and more HP is handy.
[editline]19th March 2014[/editline]
You can make melee builds with a starting strength of 5 or lower, really, as long as you have lots of drugs :v:[/QUOTE]
Are taking chem's worth the addiction risk? I've never used a single one in any of my playthroughs.
[QUOTE=QueenSasha24;44289266][img_thumb]https://dl.dropboxusercontent.com/u/55414661/Pictures/Steam/New%20Vegas/First%20Person%20Legs.jpg[/img_thumb]
It also looks really decent with custom armors and weapons.[/QUOTE]
It's always done that, actually.
[QUOTE=Shadower1337;44289317]Are taking chem's worth the addiction risk? I've never used a single one in any of my playthroughs.[/QUOTE]
IMO, no. The buffs you get from them are laughably miniscule. But then again so are the debuffs, most addictions can more or less be ignored.
[QUOTE=Shadower1337;44289317]Are taking chem's worth the addiction risk? I've never used a single one in any of my playthroughs.[/QUOTE]
Cures are super cheap and you get shittons of chems if you don't abuse them so unless you get addicted to turbo or some shit it doesn't matter.
[QUOTE=Hat-Wearing Man;44289215]ah well I tend to not use chems, just sell them. don't want tons of items clogging my inventory[/QUOTE]
[QUOTE=Shadower1337;44289317]Are taking chem's worth the addiction risk? I've never used a single one in any of my playthroughs.[/QUOTE]
Really? Drugs are pretty powerful, plus they don't weigh anything besides alcohol. It's the only reason why I bother with the survival skill at all, rushing water is pretty much the best thing in the game for melee characters.
Addiction has a fairly low chance of happening, besides jet/rebound/turbo/slasher, which is like a third of the time, but as long as you've got more of the drug or some fixer you're fine, most wear off within a couple of in-game days if you don't want to pay a doctor a hundred caps or so.
chem addiction was never a problem except in classic fallout
[QUOTE=Rents;44289374]Really? Drugs are pretty powerful, plus they don't weigh anything besides alcohol. It's the only reason why I bother with the survival skill at all, rushing water is pretty much the best thing in the game for melee characters.
Addiction has a fairly low chance of happening, besides jet/rebound/turbo/slasher, which is like a third of the time, but as long as you've got more of the drug or some fixer you're fine, most wear off within a couple of in-game days if you don't want to pay a doctor a hundred caps or so.[/QUOTE]
Well then my character is gonna be a psycho junkie
oh man being a jet addict in FO2 is a nightmare
[editline]20th March 2014[/editline]
muh merge
[QUOTE=TestECull;44289361]IMO, no. The buffs you get from them are laughably miniscule. But then again so are the debuffs, most addictions can more or less be ignored.[/QUOTE]
MedX + psycho + Slasher = doing 50% more damage and taking 50% less, add rushing water if you're melee or steady if you're not and you're going to be whooping substantially more ass than without.
So what about my INT? I've always gone for 10 but should I do that for a psycho junkie?
[QUOTE=Shadower1337;44289426]So what about my INT? I've always gone for 10 but should I do that for a psycho junkie?[/QUOTE]
5~6 should be good
mentats + party time mentats for INT check e'rryday
Basically my Fallout characters are the average DD section poster with a weapon.
What should I tag? I'm planing on using melee weapons, not unarmed.
[QUOTE=Rents;44289412]MedX + psycho + Slasher = doing 50% more damage and taking 50% less, add rushing water if you're melee or steady if you're not and you're going to be whooping substantially more ass than without.[/QUOTE]
Meh. I've tried all sorts of drug combos over the years and I haven't noticed anything dying any quicker. Maybe I should be pairing them with shit-tier weapons that don't do any damage?
[QUOTE=Shadower1337;44289845]What should I tag? I'm planing on using melee weapons, not unarmed.[/QUOTE]
Repair and Medicine. Jury Rigging is the best perk and you'll need to be good at healing if you're gonna smash shit in the face.
Jury Rigging is crazy with melee weapons, you can fix rippers with switchblades and thermic lances with pool cues.
[QUOTE=Rents;44290151]Jury Rigging is crazy with melee weapons, you can fix rippers with switchblades and thermic lances with pool cues.[/QUOTE]
Jury Rigging is just crazy in general. I love fixing combat armor with other medium armor like NCR bandoleers.
[QUOTE=Original User;44290180]Jury Rigging is just crazy in general. I love fixing combat armor with other medium armor like NCR bandoleers.[/QUOTE]
Or fixing the Assassin Suit with civvy clothes.
or fixing a Ranger Sequoia with a .357 magnum
[QUOTE=Original User;44290180]Jury Rigging is just crazy in general. I love fixing combat armor with other medium armor like NCR bandoleers.[/QUOTE]
One of my absolute favorite perks in the game, along with ones like Living Anatomy and the weight-reduction ones.
[IMG]http://i.imgur.com/Uo1lk1I.jpg[/IMG]
This is Pogufu. He likes long walks on dead bodies, stabbing, bashing, killing and taking hard drugs. And hates the color blue. And I don't know how to thumb images.
[I]
This post is a long one because I have a few questions to everyone here.
I promised the next time I posted about the weapon modification it would include lots of images. You'll have to forgive me, because this post isn't that and I'm sorry. [/I]
I was thinking about gun variations, everyone seemed very keen on revolver lengths, so it made me consider extra variations for other weapons. I was thinking of adding size variations to the majority of fire-arms in the modification.
Pretty much every weapon type (even grenade launchers!) I thought could work really well with variations and sizes to fit in specific niches and gameplay styles. The only weapons I'm unsure of, are SMGs and Assault Rifles; but I do think I will figure out something for them too.
I know this idea might sound really ape-shit, but I think if I did it right; it would allow a lot more customization and variety of weaponry for players to use for specific situations or roleplaying. You want a powerful side-arm but that big bulky shotgun doesn't fit your needs: perhaps roleplay or weight while exploring? Than take a sawn-off variant of it.
The next question is regarding ammo variety. How do you guys feel about new ammo variations for every single ammo type? There is tons of ideas I got and I was wondering how everyone else felt about it. Things like Double Slugs or Bolo-Rounds (two big balls on a metal chain) for shotguns. Or incendiary bullets for regular rifle/pistol ammunition.
Energy weapons would have a lot too, such as low charge (can be used multiple times, less weapon wear, less damage, more accuracy) or scattering (plasma or beams scatter into multiple shots similar to a shotgun).
What mods would you guys recommend to make a playthrough of NV a bit more interesting? I've already played through the story and most side quests several times, now I'm planning on using this mod:
[url]http://www.nexusmods.com/newvegas/mods/51777/?[/url] to make the stealth more interesting and using stealth more and also I plan on going the full Legion route, since that's the one thing I haven't done.
[QUOTE=Shadower1337;44290504][IMG]http://i.imgur.com/Uo1lk1I.jpg[/IMG]
This is Pogufu. He likes long walks on dead bodies, stabbing, bashing, killing and taking hard drugs. And hates the color blue. And I don't know how to thumb images.[/QUOTE]
to thumb images it is [t] [ /t] btw
HOYL FUCK ITS WORKING ^_^
Oh shit, it really says I payed $10. I'm so fucked.
I'm crying. We are gonna be poor. Oh fuck oh fuck I need to email Steam Support and demand a refund.
for making mods, should I invest in photoshop or just get GMIP?
[QUOTE=R-money;44291227]for making mods, should I invest in photoshop or just get GMIP?[/QUOTE]
Gimp is just fine. What mods are you making?
I've changed the windows in the Mojave Outpost barracks to make them consistent with the exterior. And also to stop the whole issue with being able to look past them because they're a few inches off the wall:
[t]http://i.cubeupload.com/03VqzO.jpg[/t]
[t]http://i.cubeupload.com/4OuoJW.jpg[/t]
[t]http://i.cubeupload.com/Hq5NyM.jpg[/t]
[t]http://i.cubeupload.com/yA0QhC.jpg[/t]
Does this look any better than usual?
[QUOTE=Original User;44291262]Gimp is just fine. What mods are you making?[/QUOTE]
I was going to make some Tunnel Snakes armor
an Armored vault suit, if possible A Version of the armor you get at the end of Lonesome Road, Regular combat armor, like the Riley's Ranger armor, and Tunnel Snakes Power Armor, and after I do that, i might make a few weapons or something I'm not sure
[QUOTE=R-money;44291540]I was going to make some Tunnel Snakes armor
an Armored vault suit, if possible A Version of the armor you get at the end of Lonesome Road, Regular combat armor, like the Riley's Ranger armor, and Tunnel Snakes Power Armor, and after I do that, i might make a few weapons or something I'm not sure[/QUOTE]
I think you only need Gimp for armor. You need Nifskop with Gimp to make weapons.
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