Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=seano12;44435221]Anyone know what will happen if I don't show up for the crimson caravan's caravan? I took one of their escort missions and I realized I'm not high enough level, nor do I have sufficient arms.
Nevermind I figured it out for myself.[/QUOTE]
what happens?
[QUOTE=Minelayer;44435840]what happens?[/QUOTE]
Nothing they just ask you to come back on the 8th or the 17th or something. Maybe it was the 6th... I don't remember.
I feel as if the combat in Fallout just isn't fun enough. Legionary Assassin Parties are easy.
[QUOTE=Falkok15;44435919]I feel as if the combat in Fallout just isn't fun enough. Legionary Assassin Parties are easy.[/QUOTE]
there's not much they could've done without using an entirely new engine.
[QUOTE=Minelayer;44435952]there's not much they could've done without using an entirely new engine.[/QUOTE]
Maybe...
But I still want something harder than a Legionary Assassin Party. Just have a Legate Lanius Assassin Party instead, full of the Legate himself :v:
I wish i could figure out how to use the GECK. I really want to increase the depth of the repair system. I really want the ability to buy individual parts for weapons or strip other weapons for parts. In my system, after so many shots, the weapon will need replacements, either in smaller parts like recoil springs or bigger things like barrels. Maybe even include modding in this, go to the Gun Runners and buy a match grade barrel for greatly increased accuracy, or a lighter bolt for higher rate of fire. On top of the individual parts replacement, there'd be a need for regular maintenance, in the form of cleaning. I really want to make this reality, so if anyone can point me to a really good resource for modding with the GECK, i'd be more than happy to try. Don't send me to the wiki though, it wasn't helpful at all for me.
Man, I just got reminded of Harold for some reason. Harold's a depressing character.
His quest in Fallout 3 was probably the best one in the game. It's one of the only quests that gives you a direct, actually pants-shittingly creepy consequence to being evil, because if you decide to burn him, the scene is really tough. Also that
[img]http://puu.sh/7U2NR.jpg[/img]
I hate the Legion Assassin Conga, they sometimes attack random innocents like the people who run the Stop and Slop.
[editline]3rd April 2014[/editline]
[QUOTE=Ganerumo;44436522]Man, I just got reminded of Harold for some reason. Harold's a depressing character.
His quest in Fallout 3 was probably the best one in the game. It's one of the only quests that gives you a direct, actually pants-shittingly creepy consequence to being evil, because if you decide to burn him, the scene is really tough. Also that
[img]http://puu.sh/7U2NR.jpg[/img][/QUOTE]
You need a fucking heart of the most blackened steel to kill Harold in such a torturous manner.
[QUOTE=DiscoInferno;44436537]I hate the Legion Assassin Conga, they sometimes attack random innocents like the people who run the Stop and Slop.[/QUOTE]
I remember one time I fast traveled to the Grub' n 'Gulp to grab the star bottle cap there and I ended up getting jumped by a Legion hit squad. While everyone else either fled the area or went for cover, Fitz, the food salesman, decided it'd be a good idea to [I]charge the heavily armed murder squad with his kitchen knife[/I]. Poor guy didn't last for more than a few seconds before a hunting rifle round took his head clean off.
God speed Fitz, may people remember you for your bravery in the face of adversity and not your terrible risk calculation.
[QUOTE=Ganerumo;44436522]Man, I just got reminded of Harold for some reason. Harold's a depressing character.
His quest in Fallout 3 was probably the best one in the game. It's one of the only quests that gives you a direct, actually pants-shittingly creepy consequence to being evil, because if you decide to burn him, the scene is really tough. Also that
[img]http://puu.sh/7U2NR.jpg[/img][/QUOTE]
Totally missed him in my first 3 playthroughs, found him after I had installed a few mods and wasn't sure if it was part of the game or not until I went to the wiki. :v:
I actually made those frequently murdered innocence essential to get around that. I'd often be driving through that area at high speed and not even notice the legion hitsquad spawn in until I'm a quarter mile down the road and hear gunfire from directly behind me...which, by that point, is too late to help.
[QUOTE=Ganerumo;44436522]Man, I just got reminded of Harold for some reason. Harold's a depressing character.
His quest in Fallout 3 was probably the best one in the game. It's one of the only quests that gives you a direct, actually pants-shittingly creepy consequence to being evil, because if you decide to burn him, the scene is really tough. Also that
[IMG]http://puu.sh/7U2NR.jpg[/IMG][/QUOTE]
One of my friends was playing through the game as an evil character a few years ago (he always aligns evil in Fallout / Elder Scrolls), and he told me, and I quote:
[I]" I have never felt more genuinely like living, breathing scum than when I burned Harold. I felt horrible, I had
to sit down and really think for a while about whether or not I could continue enjoying playing the bad guy.
I erased that file sometime later to wash my hands of that awful feeling. I have never played the villain again. "[/I]
I'm at Oasis right now and, fuck, the scene where you even meet him is still really nice. I kinda prefer his french VA because he's not coughing and wheezing as much which makes sense in the English VA since afaik Harold has always coughed a ton when speaking but the facial animations can't handle coughing at all, so it's weird.
The first time I played through the game I had no idea who Harold even was, but after playing some fallout 1 and 2 and knowing more about the guy the entire scene is even better. Poor guy.
I don't think he's the oldest character in Fallout 3 though - there's that ghoul who straight up saw the bombs fall on his head. But he's still a runner up.
I thought most of the ghouls were people who were alive pre-war
[QUOTE=Wulfram;44437049]I thought most of the ghouls were people were alive pre-war[/QUOTE]
Most are, but Harold is more of an FEV ghoul. He was knocked unconscious prior to FO1 in Mariposa near the vats. He woke up and shortly afterwards was a ghoul with a tree in his head. Of course this is all what i remember reading about him, not sure if it's accurate.
I believe it's implied at some points that anyone can become a ghoul with enough steady, non-fatal radiation exposure and no treatment.
Basically everyone who wasn't in a vault when the bombs fell wound up a ghoul eventually though, with the ones who weren't smart enough to minimize their exposure feralizing over time.
Harold isn't really a ghoul, he's more of a very special case of FEV mutations. He was at Mariposa with the master when they got attacked and the master fell into a vat of FEV while he got knocked unconscious.
AFAIK the amonut of pre-war ghouls on the west coast is significantly higher than the east coast.
[QUOTE=Ganerumo;44437183]Harold isn't really a ghoul, he's more of a very special case of FEV mutations. He was at Mariposa with the master when they got attacked and the master fell into a vat of FEV while he got knocked unconscious.[/QUOTE]
He also had pre-existing amounts of radiation in his system, which fucked with the FEV even more.
Although the weird thing about Harold is that he mentions he has been around Oasis for around 20 to 30 years, but you see him in Fallout 2 which is set in 2261. So either Harold has lost all notion of time, or his appearance in Fallout 2 is non-canon.
The former I think is more likely. Losing all sense of what year it is is a fairly common theme in Fallout as a series.
Actually I just got lost in the timeline. Fallout 1 is set in 2161, and Fallout 2 is set in 2241, I mixed up both dates.
While I found myself being able to roleplay an evil character in New Vegas, I still think there's not really any practical reasons to be evil. I wish you could actually become some sort of mobster in a sense that you can threaten down shopkeeps for protection money. Someone like Chet would be a perfect example for introducing a mechanic like that.
Of course that doesn't really matter since you get thrown so much money later in game regardless of karma.
I'll generally play a smart/clueless character but if I get the chance to be [I]comically[/I] evil or do some petty bullying I'll always take it. It's not about the long term reward, it's about the fun of being evil, and the quick satisfaction you can get from it (say, getting Fantastic to give you caps by lying about taking his job).
PS: Are there any good mods for FNV that increase stability/framerate? I'm on windows 8.1, 32bit.
I find myself hoarding ungodly amounts of caps and I still can't justify to myself why I do it. It makes me feel weird when I think about it.
[QUOTE=ElectricSquid;44440069]I find myself hoarding ungodly amounts of caps and I still can't justify to myself why I do it. It makes me feel weird when I think about it.[/QUOTE]
I'm sitting on a stack of 40K caps, and i haven't even started Dead Money yet. My total possessions are probably in the 500K+ range in caps.
[editline]3rd April 2014[/editline]
[QUOTE=latin_geek;44439916]I'll generally play a smart/clueless character but if I get the chance to be [I]comically[/I] evil or do some petty bullying I'll always take it. It's not about the long term reward, it's about the fun of being evil, and the quick satisfaction you can get from it (say, getting Fantastic to give you caps by lying about taking his job).
PS: Are there any good mods for FNV that increase stability/framerate? I'm on windows 8.1, 32bit.[/QUOTE]
There's New Vegas Stutter Remover, just remember to change the FPS Limiter to your preferred framerate. For stability, there's New Vegas Anti-Crash, it's a NVSE plugin that changes how the engine handles scripts, so crashes are less likely. I've played for over 70 hours now without a single crash, and i'm running 50 or so mods.
[QUOTE=latin_geek;44439916]I'll generally play a smart/clueless character but if I get the chance to be [I]comically[/I] evil or do some petty bullying I'll always take it. It's not about the long term reward, it's about the fun of being evil, and the quick satisfaction you can get from it (say, getting Fantastic to give you caps by lying about taking his job).
PS: Are there any good mods for FNV that increase stability/framerate? I'm on windows 8.1, 32bit.[/QUOTE]
in Fallout and in Elder Scrolls I always play a [i]generally[/i] good character with the rule "If you annoy me, or you have something I want that I can only get by killing you, you're dead."
Works out pretty well from my experience.
I love Tale of Two Wastelands. The Dunwich building, while still extremely creepy, was much more bearable with ED-E by my side.
oh hey, the bane of my older playthroughs is back
the viewmodel fucking up when i shoot with 1-handed weapons
did this ever got a fix or am i doomed to play in doom mode ?
[QUOTE=CompanionMube;44441894]oh hey, the bane of my older playthroughs is back
the viewmodel fucking up when i shoot with 1-handed weapons
did this ever got a fix or am i doomed to play in doom mode ?[/QUOTE]
Do you have the Weapon Animation Replacer? (i think thats what its called)
Un-equip and re-equip the gun?
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