Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
Does anyone use the Turn Based Combat mod?
Anyone have that mod or mods or whatever for the original Fallout?
The one that fixes the resolution.
[QUOTE=Darth_Kris;41054504]Started playing Fo1 yesterday, does lower than average luck do anything?[/QUOTE]
If you have the jinxed trait it makes the game super fun.
[sp]Luck is probably the biggest factor when the game decides your chance to hit, so it's good to have it very high.[/sp]
[QUOTE=MeltingData;41060297]Anyone have that mod or mods or whatever for the original Fallout?
The one that fixes the resolution.[/QUOTE]
It should be in the OP
[QUOTE=TestECull;41054647]Yeah. You can fuck up so badly you drop your magazine right out of your gun, or have your gun explode in your face and damage you. All sorts of maladies like that. Critical Failures they're called, and Luck controls them. If you have no luck they're gonna be very common.[/QUOTE]
If critical failures existed there would be reason to put points into luck other than for bankrupting every casino.
[img]http://newvegas.nexusmods.com/mods/images/50493-1-1370293707.jpg[/img]
How come more people don't make mods that add new areas like this?
Just looking at the pictures gives me a better feeling than the rest of the Mojave does. It just feels so much larger, and more expansive.
That's a gripe I have with FO3 and FNV. They both feel kinda claustrophobic. There's always just so much stuff packed into so little of an area, all begging for your attention. You're always at some location, or are surrounded on all sides by hills and mountains. The most open the mojave ever gets is in one of the dry lake beds, or at Nellis' airstrip.
At a quick glance I thought it was RDR.
[QUOTE=zombojoe;41062164]If critical failures existed there would be reason to put points into luck other than for bankrupting every casino.[/QUOTE]
Playing with 10 luck and jinxed was pretty amusing.
[QUOTE=tyanet;41062445]How come more people don't make mods that add new areas like this?
Just looking at the pictures gives me a better feeling than the rest of the Mojave does. It just feels so much larger, and more expansive.
That's a gripe I have with FO3 and FNV. They both feel kinda claustrophobic. There's always just so much stuff packed into so little of an area, all begging for your attention. You're always at some location, or are surrounded on all sides by hills and mountains. The most open the mojave ever gets is in one of the dry lake beds, or at Nellis' airstrip.[/QUOTE]
Correction here;
I think Lonesome Road did a good job of making that same 'out in the open' feeling. It just never really had an impact, because lonesome road was so linear.
[editline]16th June 2013[/editline]
[url=http://newvegas.nexusmods.com/mods/50493//?]The link to the mod showed above, if anyone was wondering.[/url]
I really prefer the worldspace design in FO3 compared to NV, because it's much wider and open, while NV is enclosed in a tons of mountains and it's really hard to tell where you are in the world at any time.
[QUOTE=tyanet;41062445][img]http://newvegas.nexusmods.com/mods/images/50493-1-1370293707.jpg[/img]
How come more people don't make mods that add new areas like this?
Just looking at the pictures gives me a better feeling than the rest of the Mojave does. It just feels so much larger, and more expansive.
That's a gripe I have with FO3 and FNV. They both feel kinda claustrophobic. There's always just so much stuff packed into so little of an area, all begging for your attention. You're always at some location, or are surrounded on all sides by hills and mountains. The most open the mojave ever gets is in one of the dry lake beds, or at Nellis' airstrip.[/QUOTE]
I completely agree, I believe NV could have been a hundred times better if they just didn't pack everything into so small an area. I want to be able to get lost in the Mojave and feel the isolation that results from when you only have the scorching sun and occasional Gecko to keep you company. It also would have made it feel more like a real journey to get to Vegas or anywhere in that matter rather than walking a few meters and BOOM next settlement. I can understand the size is due to engine limitations, but could you imagine a New Vegas that's to scale with the real world? It would be incredible!
[QUOTE=Overwatch 7;41064227]I completely agree, I believe NV could have been a hundred times better if they just didn't pack everything into so small an area. I want to be able to get lost in the Mojave and feel the isolation that results from when you only have the scorching sun and occasional Gecko to keep you company. It also would have made it feel more like a real journey to get to Vegas or anywhere in that matter rather than walking a few meters and BOOM next settlement. I can understand the size is due to engine limitations, but could you imagine a New Vegas that's to scale with the real world? It would be incredible![/QUOTE]
If they hadn't penned in half the world map inside mountains we'da had that. Note how Fallout 3 had locations literally border to border, corner to corner, while NV had them in a narrow strip going up the middle with the edges blocked off by mountains and the Colorado, as well as the center section choked off by a mountain range as well.
I'd say they stuffed about 15% more locations into just 50% of the space.
I love how you say that when most people complain the Mojave is empty.
When they complain it's empty they're referring to NPC populations. The Capitol Wasteland was anything but empty.
Speaking of NPC population, mine is starting to go away, since I've finished the story and modded in 18.7 quadrillion guns I thought the only course of action left was to kill everybody
Its starting to show, I can't fucking find anybody outside of Freeside/Strip
[QUOTE=Nemisis116;41069524]Speaking of NPC population, mine is starting to go away, since I've finished the story and modded in 18.7 quadrillion guns I thought the only course of action left was to kill everybody
Its starting to show, I can't fucking find anybody outside of Freeside/Strip[/QUOTE]
sounds like you've got the beginnings of a case of creepypasta
I've always wanted to make a scale-able NV map, a tool or something that would add varying amounts of wasteland between all of the major points. You could set it to different distances, so you could have a tiny, crunched together wasteland (what it is now), or some massive map with grand swaths of land between points, with all sorts of options in between. It's too bad that's damn near impossible, it would make vehicle mods actually serve a purpose.
I really like the deserts on the outskirts of the Mojave, I felt like the game could have used more of those, they gave me a real fallout vibe.
If NV were truely massive i'd love to see lots of long flat roads, not a thing in sight for miles aside for the occasional raider infested gas station or road trap, kinda like the road between Primm and Nipton, I really enjoyed that route my first playthough.
Considering playing a game without constantly using fast traveling just to make things a little more interesting. Anybody know if this is actually viable or if I'll get horribly bored because of a lack of encounters.
Holy fuckbutts a (gun that looks like a) welby, finally.
[t]http://newvegas.nexusmods.com/mods/images/50635-1-1371484178.jpg[/t]
[url]http://newvegas.nexusmods.com/mods/50635/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D50635%26preview%3D&pUp=1[/url]
[QUOTE=nox;41073244]If NV were truely massive i'd love to see lots of long flat roads, not a thing in sight for miles aside for the occasional raider infested gas station or road trap, kinda like the road between Primm and Nipton, I really enjoyed that route my first playthough.[/QUOTE]
getting a motorbike mod and driving through the busted roads is surprisingly fun. Shame the game doesn't have more space for that kind of stuff.
[QUOTE=cdr248;41073482]Holy fuckbutts a (gun that looks like a) welby, finally.
[t]http://newvegas.nexusmods.com/mods/images/50635-1-1371484178.jpg[/t]
[url]http://newvegas.nexusmods.com/mods/50635/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D50635%26preview%3D&pUp=1[/url][/QUOTE]
Yeah, it took a while for him to release his pack entirely due to this gun. He enlisted my help in the end but I've been stupid busy so I couldn't really get to it 'til last night.
Speaking of motorcycles, I started the game via alternative start with a sawed-off shotgun and a .44 magnum revolver. Then I found a chinese pistol.
Hour later, I was driving over deathclaws with a motorcycle while wearing the Road Warrior jacket. I also crushed Willow's spine after she refused to fulfill my needs.
[QUOTE=Overwatch 7;41064227]I completely agree, I believe NV could have been a hundred times better if they just didn't pack everything into so small an area. I want to be able to get lost in the Mojave and feel the isolation that results from when you only have the scorching sun and occasional Gecko to keep you company. It also would have made it feel more like a real journey to get to Vegas or anywhere in that matter rather than walking a few meters and BOOM next settlement. I can understand the size is due to engine limitations, but could you imagine a New Vegas that's to scale with the real world? It would be incredible![/QUOTE]
I wonder if an ambitious enough mod team could amend this.
[QUOTE=joshjet;41072907]I've always wanted to make a scale-able NV map, a tool or something that would add varying amounts of wasteland between all of the major points. You could set it to different distances, so you could have a tiny, crunched together wasteland (what it is now), or some massive map with grand swaths of land between points, with all sorts of options in between. It's too bad that's damn near impossible, [B]it would make vehicle mods actually serve a purpose.[/B][/QUOTE]
Indeed it would. XRE - Cars is already popular enough as-is, but if you did that there'd be a legitimate reason to use it beyond "ERMAGERD CARS IN FALLOUT". Especially for Hardcore players.
[QUOTE=Archimedes;41073405]Considering playing a game without constantly using fast traveling just to make things a little more interesting. Anybody know if this is actually viable or if I'll get horribly bored because of a lack of encounters.[/QUOTE]
Yeah, it's viable if you grab a vehicle mod. I suggest XRE - Cars since it's a proper one, not some hacky thing that looks terrible in motion or an overglorified replacement to fast travel.
[QUOTE=zombojoe;41073031]I really like the deserts on the outskirts of the Mojave, I felt like the game could have used more of those, they gave me a real fallout vibe.[/QUOTE]
There's a few mods on the Nexus that open the deserts up, check the "New Lands" section.
I kind of hate how skyrim and oblivion have a ton more mod categories than Fallout3/NV on the nexus.
[QUOTE=cdr248;41073482]Holy fuckbutts a (gun that looks like a) welby, finally.
[t]http://newvegas.nexusmods.com/mods/images/50635-1-1371484178.jpg[/t]
[url]http://newvegas.nexusmods.com/mods/50635/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D50635%26preview%3D&pUp=1[/url][/QUOTE]
The stats on some weapons are off. The Enfield does as much damage as the MAS, and the PPS-43 shoots .308 and does less damage than all the other SMGs.
[QUOTE=Tureis;41079565]The stats on some weapons are off. The Enfield does as much damage as the MAS, and the [B]PPS-43 shoots .308 [/B]and does less damage than all the other SMGs.[/QUOTE]
Wait what?
A submachinegun that shoots .308? Is this another case of a modder who doesn't know the difference between SMGs and assault rifles?
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