Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
I think it's added in by the wild wasteland perk
Is it in the NW segment of the map, near Jacobstown? If so then it's added by Warzones. Expect loads of super mutants fighting Paladins there. And bugs. (I don't think that you're supposed to be there anyway since it's outside of the normal map)
[QUOTE=alexglitch;44495936]Is it in the NW segment of the map, near Jacobstown? If so then it's added by Warzones. Expect loads of super mutants fighting Paladins there. And bugs. (I don't think that you're supposed to be there anyway since it's outside of the normal map)[/QUOTE]
Yeah, you're right on the money. This is the second "outside the map" location I've found from Warzones, there was another thing that was like an entire town up in the very NW-most corner of the map. That was fun to clear, even though the terrain nearly made my eyes bleed.
Tried installing TTW but I'm stuck in endless loading at the main menu, options don't appear and I've been waiting for at least 3 minutes. Anyone know a fix?
(I know it's in the FAQ but the thread it links is both old and didn't help)
I was going to use my 5,000th post to release the Mojave Outpost revamp mod, but I still have a lot of work ahead of me :v:
So instead, here's a significant milestone in the project - something that the outpost was in real need of: A functioning doctor!
[t]http://i.cubeupload.com/8g1jxl.jpg[/t]
[t]http://i.cubeupload.com/oMDaHN.jpg[/t]
I find it shocking that the primary access point between the Mojave and California which likely processes dozens of transients per day has no medical faculties to speak of. That's no longer the case!
[QUOTE=Blooper Reel;44503000]
[t]http://i.cubeupload.com/8g1jxl.jpg[/t]
[t]http://i.cubeupload.com/oMDaHN.jpg[/t]
[/QUOTE]
It looks like he's taking caps from you for saying that you're fine
[QUOTE=VintageCat;44503575]It looks like he's taking caps from you for saying that you're fine[/QUOTE]
[img]http://img4.wikia.nocookie.net/__cb20130811223329/fallout/images/1/16/Fo1_Doc_Morbid.png[/img]
[QUOTE=VintageCat;44503575]It looks like he's taking caps from you for saying that you're fine[/QUOTE]
Don't all doctors do that, anyways?
[QUOTE=mastoner20;44503702]Don't all doctors do that, anyways?[/QUOTE]
I hate it when my doctor takes my bottlecaps from me.
[QUOTE=Ardosos;44503788]I hate it when my doctor takes my bottlecaps from me.[/QUOTE]
I hate it when strange Nightkin rip me off for a piece of [I]Brahmin Steak[/I].
So Imma try and have a go at adding mods to my Fallout 3.
Any tips on what to try? I'm thinking on just getting the top listed mods on the nexus.
[QUOTE=mastoner20;44503702]Don't all doctors do that, anyways?[/QUOTE]
well the game is set in (post apocalyptic) america.
[QUOTE=Blooper Reel;44503000]
[t]http://i.cubeupload.com/8g1jxl.jpg[/t]
[/QUOTE]
Well I certainly see something wrong with your arms.
[QUOTE=Falkok15;44503825]I hate it when strange Nightkin rip me off for a piece of [I]Brahmin Steak[/I].[/QUOTE]
I once paid 35,000 caps for some wind brahmin once. Had to get a refund after i found out that wind brahmin are no good as a source of meat.
Huh, I've been getting a lot of crashes when hitting these aliens with this shock baton in mothership zeta on TTW. I wonder if it could be related to the super slam perk?
[QUOTE=hypno-toad;44483228][t]http://i.cubeupload.com/201a8C.jpg[/t]
Now that's just downright unsettling
What the fuck new vegas[/QUOTE]
joshua graham?! what are you doing here
[QUOTE=Ryo Ohki;44500448]Tried installing TTW but I'm stuck in endless loading at the main menu, options don't appear and I've been waiting for at least 3 minutes. Anyone know a fix?
(I know it's in the FAQ but the thread it links is both old and didn't help)[/QUOTE]
That's most likely a load order issue of some sort. Either they're not arranged properly, or you're missing a master that one of your plugins requires.
[QUOTE=Ardosos;44504544]Huh, I've been getting a lot of crashes when hitting these aliens with this shock baton in mothership zeta on TTW. I wonder if it could be related to the super slam perk?[/QUOTE]
You've got the slam perk, yiu're in space, and your game is getting jammed with bugs and crashes. Is your character Shaq?
Come on and slam, and welcome to Fallout3.exe has stopped responding
[QUOTE=Swineflu;44503845]So Imma try and have a go at adding mods to my Fallout 3.
Any tips on what to try? I'm thinking on just getting the top listed mods on the nexus.[/QUOTE]
K so I gave it a try, and holy fuck I'm getting confused. Fallout 3 crashes when launching, can anyone tell me what's wrong with the mods?
[IMG]http://i.imgur.com/u4dw7by.png?1[/IMG]
[IMG]http://i.imgur.com/gnlKro3.png?1[/IMG]
[IMG]http://i.imgur.com/vYRWcYn.png?1[/IMG]
Basically all of those mods conflict with each other.
Try using [url=http://boss-developers.github.io/]BOSS[/url] to set up your fallout 3 load order a bit more proficiently.
When installing mods, install thm one by one and make sure they all work properly rather than one big chunk.
If your game crashes at launch, it's very likely a load order issue, or a missing master files issue. I see that some of those mods you have activated have almost the same name, make sure some of them don't do the same thing but with different master files that you may not have.
[QUOTE=Ganerumo;44507991]Basically all of those mods conflict with each other.
Try using [url=http://boss-developers.github.io/]BOSS[/url] to set up your fallout 3 load order a bit more proficiently.
[B]When installing mods, install thm one by one and make sure they all work properly rather than one big chunk.[/B]
If your game crashes at launch, it's very likely a load order issue, or a missing master files issue. I see that some of those mods you have activated have almost the same name, make sure some of them don't do the same thing but with different master files that you may not have.[/QUOTE]
Great tip, did that and found out the problems.
It's the FOIP installs for the EVE and the Mutant Mod to operate with the FWE mod.
I disabled those 2 FOIPs and the game doesn't crash anymore, but I bet if I start the campaign everything will be fucked since the mods won't work together.
What to do? I checked the FOIP mod page and there's nothing else to download.
[QUOTE=Ganerumo;44507991]Basically all of those mods conflict with each other.
Try using [url=http://boss-developers.github.io/]BOSS[/url] to set up your fallout 3 load order a bit more proficiently.
When installing mods, install thm one by one and make sure they all work properly rather than one big chunk.
If your game crashes at launch, it's very likely a load order issue, or a missing master files issue. I see that some of those mods you have activated have almost the same name, make sure some of them don't do the same thing but with different master files that you may not have.[/QUOTE]
Just use LOOT instead of BOSS, it's newer and seems to function in a better way than BOSS. It's managed to keep me relatively crash free despite having 40-50 mods installed.
[editline]10th April 2014[/editline]
[QUOTE=Swineflu;44508230]Great tip, did that and found out the problems.
It's the FOIP installs for the EVE and the Mutant Mod to operate with the FWE mod.
I disabled those 2 FOIPs and the game doesn't crash anymore, but I bet if I start the campaign everything will be fucked since the mods won't work together.
What to do? I checked the FOIP mod page and there's nothing else to download.[/QUOTE]
Based on your mod list, i'd say that with proper patches, they'd work together nicely, considering i have used those before. If you want to make them work a little better, get FO3Edit and make a merged patch by loading the mods you plan on using, then right clicking in the left section and clicking "Create Merged Patch". Upon doing this, exit FO3Edit and enable your merge patch, but make certain that it is at the bottom of your modlist. Also i'm not sure, but i think FO3 also needs a master update, which can be done with FO3Edit, but i haven't done this before.
[QUOTE=zombini;44508338]
Based on your mod list, i'd say that with proper patches, they'd work together nicely, considering i have used those before. If you want to make them work a little better, get FO3Edit and make a merged patch by loading the mods you plan on using, then right clicking in the left section and clicking "Create Merged Patch". Upon doing this, exit FO3Edit and enable your merge patch, but make certain that it is at the bottom of your modlist. Also i'm not sure, but i think FO3 also needs a master update, which can be done with FO3Edit, but i haven't done this before.[/QUOTE]
I have to load the .esm's in FO3Edit right?
Okay I think everything works now, thanks guys
So, which do you think is better/cooler-looking? The Chinese Stealth Armour or the Assassin's Suit (with maybe a bandana)? Not too fond of the Stealth Suit mk 2 since the stimpaks it dispenses are underpowered compared to a high medicine + chemist character.
Assassin's Suit
[QUOTE=DiscoInferno;44510452]So, which do you think is better/cooler-looking? The Chinese Stealth Armour or the Assassin's Suit (with maybe a bandana)? Not too fond of the Stealth Suit mk 2 since the stimpaks it dispenses are underpowered compared to a high medicine + chemist character.[/QUOTE]
Toughness perk with both ranks and one of the pre-war suits.
[QUOTE=zombini;44510806]Toughness perk with both ranks and one of the pre-war suits.[/QUOTE]
i love the idea that a guy in a dinner jacket can beat trained wetworks squads in sleak high-tech body armor just by virtue of being really fuckin tough
[editline]10th April[/editline]
you got solid snake over here doing his ninja flips and pumping lightsaber-sized bullets into this guy and he just completely fails to care on even the most basic level
[QUOTE=Cone;44512022]i love the idea that a guy in a dinner jacket can beat trained wetworks squads in sleak high-tech body armor just by virtue of being really fuckin tough
[editline]10th April[/editline]
you got solid snake over here doing his ninja flips and pumping lightsaber-sized bullets into this guy and he just completely fails to care on even the most basic level[/QUOTE]
"Nanomachines, son".
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