• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
Man the super mutants in TTW are pretty OP I woudln't mind all that much since I'm doing stealth, but they also seem to be very hyper-alert and spot you really easily. Also, only 10 XP for killing them :v:
Get out the GECK.
[QUOTE=ClarkWasHere;44547929]I just fucking love how Dr. Li shows up out of nowhere to help you.[/QUOTE] Yeah that was odd timing. Dr. Li and Cherry came with me to Las Vegas and chilled with me for years until I decided to shoot up Goodsprings to Danny Sexbang. [editline]14th April 2014[/editline] [QUOTE=hypno-toad;44548022]Man the super mutants in TTW are pretty OP I woudln't mind all that much since I'm doing stealth, but they also seem to be very hyper-alert and spot you really easily. Also, only 10 XP for killing them :v:[/QUOTE] check the mods of the TTW website, I think there's one that nerfs the Capital Wasteland Super Mutants.
[QUOTE=Pvt. Martin;44548093]Yeah that was odd timing. Dr. Li and Cherry came with me to Las Vegas and chilled with me for years until I decided to shoot up Goodsprings to [B]Danny Sexbang[/B].[/QUOTE] isn't he in egoraptor?
I feel as though there should be a bonus to actually staying addicted to something. It's way too easy to just use some fixer or pay 50 caps to a doctor. Maybe you can take a perk "Fiendish Chemistry" or something, where if you continue to take a drug you're addicted to its bonus actually grows over time, but if you get cured of it the bonus is reset. Say you get addicted to Psycho, instead of running to cure it away, you'll gain +5% more damage when you take it again when the previous wears off, eventually accumulating the bonus until whatever a reasonable cap is.
Except I don't do drugs in Fallout.
[QUOTE=Tureis;44548233]I feel as though there should be a bonus to actually staying addicted to something. It's way too easy to just use some fixer or pay 50 caps to a doctor. Maybe you can take a perk "Fiendish Chemistry" or something, where if you continue to take a drug you're addicted to its bonus actually grows over time, but if you get cured of it the bonus is reset. Say you get addicted to Psycho, instead of running to cure it away, you'll gain +5% more damage when you take it again when the previous wears off, eventually accumulating the bonus until whatever a reasonable cap is.[/QUOTE] Then why bother curing it at all?
[QUOTE=DiscoInferno;44548383]Then why bother curing it at all?[/QUOTE] If the special debuffs become enough of a problem, which could happen if you decide to take on multiple addictions. I personally just think addiction and drug use needs more perks; I never bother with anything but Hydra.
[QUOTE=DiscoInferno;44548146]isn't he in egoraptor?[/QUOTE] He works with him, but he has his own thing called Ninja Sex Party.
[QUOTE=DiscoInferno;44548383]Then why bother curing it at all?[/QUOTE] because runs through siera madre are annoying when you go in addicted to something, since the autodocs can't cure addiction and fixer is only avalible late in the dlc
[url]https://dl.dropboxusercontent.com/u/35113293/80s%20Radio%20Station%201.0.zip[/url] Non-Lore Friendly 80s station is ready. Just place the esp into the data folder, and just put the folder into the sound folder. Test em, tell me what you think. Enjoy the music.
[QUOTE=hypno-toad;44548022]Man the super mutants in TTW are pretty OP I woudln't mind all that much since I'm doing stealth, but they also seem to be very hyper-alert and spot you really easily. Also, only 10 XP for killing them :v:[/QUOTE] Install the rebalance plugin on the TTW site.
[QUOTE=Tureis;44548461]If the special debuffs become enough of a problem, which could happen if you decide to take on multiple addictions. I personally just think addiction and drug use needs more perks; I never bother with anything but Hydra.[/QUOTE] The drugs are plentiful enough for the debuffs to never become a problem, even when I've only partially statted my character around chem usage (basically just taking the Chemist perk in addition to the two award perks) they're bountiful and powerful. Combined with homemade/bought Turbo and/or the GRX Implant the game is rather easy. With Dead Money, the number of chems you can get from the vending machine can keep you high for days, only Jet (otherwise the most common chem) becomes a thing you need to keep an eye open for.
oops, the folder really goes into data/sound/songs
[QUOTE=Pvt. Martin;44548531]He works with him, but he has his own thing called Ninja Sex Party.[/QUOTE] i think he's making fun of this: [t]http://i.imgur.com/FAZENJs.png[/t]
[QUOTE=ClarkWasHere;44548804]i think he's making fun of this: [t]http://i.imgur.com/FAZENJs.png[/t][/QUOTE] Oh, I didn't know that. Silly me.
Working on a new addition to my mod, it's a new mine weapon, a shaped charge. I need a little help though, i have no clue about scripting, but i want to add an "Ignore X DT on Target" script to my mine. It's already awesome and works flawlessly but i want an AP effect.
So has anyone installed the mod yet besides Ardosos? I'm anxious for opinions.
[QUOTE=Pvt. Martin;44548923]So has anyone installed the mod yet besides Ardosos? I'm anxious for opinions.[/QUOTE] I'd check it out, but i'm kinda dealing with a house of cards with my modlist, pushing 80 mods now and any one could make the entire list go to shit.
[QUOTE=Pvt. Martin;44548923]So has anyone installed the mod yet besides Ardosos? I'm anxious for opinions.[/QUOTE] I can confirm that shooting marked men while listening to "you got the touch" is a pleasant experience.
[QUOTE=zombini;44548900]Working on a new addition to my mod, it's a new mine weapon, a shaped charge. I need a little help though, i have no clue about scripting, but i want to add an "Ignore X DT on Target" script to my mine. It's already awesome and works flawlessly but i want an AP effect.[/QUOTE] How much damage does the charge inflict? If its an explosive, DT is something you don't need to worry about with high amounts of damage.
I suppose now I should post a list of songs in the mod now. [b]They Are, in alphabetical order:[/b] [i] Back in Time - Huey Lewis Beat It - Michael Jackson Bohemian Rhapsody - Queen Don't you Forget About Me - Simple Minds Everybody Wants To Rule the World - Tears for Fears Gold - Spandau Ballet I need a Hero - Bonnie Tyler Land Down Under - Men At Work Leave Me Alone - Micheal Jackson One Vision - Queen Opposites Attract - Paula Abdul Puttin on the Ritz - Taco Smooth Criminal - Michael Jackson Somebody's Watching Me - Rockwell Ft. Michael Jackson Take on Me - Aha The Power of Love - Huey Lewis The Reflex - Duran Duran Safety Dance - Men Without Hats We Didn't Start the Fire - Billy Joel You've Got the Touch - Stan Brush[/i] and probably more to come if I figure out how to update saved stuff in GECK.
[QUOTE=Pvt. Martin;44549102]I suppose now I should post a list of songs in the mod now. [b]They Are, in alphabetical order:[/b] [i] Back in Time - Huey Lewis Beat It - Michael Jackson Bohemian Rhapsody - Queen Don't you Forget About Me - Simple Minds Everybody Wants To Rule the World - Tears for Fears Gold - Spandau Ballet I need a Hero - Bonnie Tyler Land Down Under - Men At Work Leave Me Alone - Micheal Jackson One Vision - Queen Opposites Attract - Paula Abdul Puttin on the Ritz - Taco Smooth Criminal - Michael Jackson Somebody's Watching Me - Rockwell Ft. Michael Jackson Take on Me - Aha The Power of Love - Huey Lewis The Reflex - Duran Duran Safety Dance - Men Without Hats We Didn't Start the Fire - Billy Joel You've Got the Touch - Stan Brush[/i] and probably more to come if I figure out how to update saved stuff in GECK.[/QUOTE] That is a really fucking good list.
[QUOTE=ClarkWasHere;44549096]How much damage does the charge inflict? If its an explosive, DT is something you don't need to worry about with high amounts of damage.[/QUOTE] 425 damage in an 80 geck unit radius. I discovered that it doesn't matter if i add a -DT effect. It works flawlessly, it won't go off until they're right on it, but it usually takes a leg or two off. It's magnificent really. Might up the damage to make it more reliable, but i like that surviving it is possible, makes things interesting. I've already released my next update, includes the new mine, as well as three new ammotypes, being Anti-tank Red Glare rockets, depleted uranium .50MG rounds, and lead nails for the nail gun. Weapon vendor support is gonna be tomorrow or so. I really like working on mods, so this one i'm gonna support for a while. In case you missed the link before, here it is again: [url]http://www.nexusmods.com/newvegas/mods/55535/?[/url]
[QUOTE=zombini;44548900]Working on a new addition to my mod, it's a new mine weapon, a shaped charge. I need a little help though, i have no clue about scripting, but i want to add an "Ignore X DT on Target" script to my mine. It's already awesome and works flawlessly but i want an AP effect.[/QUOTE] There is a flag in the weapon dialogue box called "Ignores Normal Weapon Resistance" check it and see if it works.
[QUOTE=ClarkWasHere;44549134]There is a flag in the weapon dialogue box called "Ignores Normal Weapon Resistance" check it and see if it works.[/QUOTE] That's been broken since GECK V1.5. I'd love if it did work though.
how do I properly pack up mods to upload to say the nexus? Also is there a fix for not logging into the NMM?
[QUOTE=Pvt. Martin;44549102] and probably more to come if I figure out how to update saved stuff in GECK.[/QUOTE] Just untick the boxes for things you don't want loaded and load your mod in the GECK, work on it, then save it. [editline]14th April 2014[/editline] [QUOTE=Pvt. Martin;44549154]how do I properly pack up mods to upload to say the nexus? Also is there a fix for not logging into the NMM?[/QUOTE] Include a Readme. Also i wouldn't upload it to the Nexus, unless you provide proof that you paid royalties or got permission to use those songs, they ban for shit like that. Oh my god, you killed my automerge, YOU BASTARD.
[QUOTE=Pvt. Martin;44548923]So has anyone installed the mod yet besides Ardosos? I'm anxious for opinions.[/QUOTE] Just gave it a whirl, and I love it. There's a good variety and there is something very soothing about headshotting Fiends to the Safety Dance.
[QUOTE=Pvt. Martin;44549102]I suppose now I should post a list of songs in the mod now. [b]They Are, in alphabetical order:[/b] [i] Back in Time - Huey Lewis Beat It - Michael Jackson Bohemian Rhapsody - Queen Don't you Forget About Me - Simple Minds Everybody Wants To Rule the World - Tears for Fears Gold - Spandau Ballet I need a Hero - Bonnie Tyler Land Down Under - Men At Work Leave Me Alone - Micheal Jackson One Vision - Queen Opposites Attract - Paula Abdul Puttin on the Ritz - Taco Smooth Criminal - Michael Jackson Somebody's Watching Me - Rockwell Ft. Michael Jackson Take on Me - Aha The Power of Love - Huey Lewis The Reflex - Duran Duran Safety Dance - Men Without Hats We Didn't Start the Fire - Billy Joel You've Got the Touch - Stan Brush[/i] and probably more to come if I figure out how to update saved stuff in GECK.[/QUOTE] I read like the first 4 songs and just knew I needed to get this. I'll actually use the pipboy radio now.
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