Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=ElectricSquid;44660652]
I'm now imagining a game set in a Chinese city that survived (presumably because it was outside the general blast zone, like sitting in a remote part of the country near a border) and has been continuously occupied for decades after the bombs, and everything is grotesquely hyper-American because they're trying to impress the culture upon the locals, and every now and again you can see evidence of Chinese things but they're all taboo.[/QUOTE]
this,
i want to see a fallout game about this,
you are part of a Brotherhood of Steel chapter and they want you to convince them to join them in 'MERICA Land but to prove your worth they want you to wipe out everyone who do not embrace democracy so you go around visiting the various tribes enforcing democracy
i would like to see it more plot driven, where you feel like you want to go out into the wasteland and see the people there instead, idk maybe thats what 3 is like ive only played NV
[QUOTE=latin_geek;44659468]I'd like to say "newly-annexed canada" but canada doesn't really have a lot of very exotic and stereotypical things that can be taken to 11 in a video game, IMO. It's a nice country, but it's very... normal.[/QUOTE]
As a Canadarian I can confirm Canada would be a fucking boring country for a fallout game
Like.. you get born into a clean government-run daycare facility, a community managed auto-turret system shoots any muties within city limits, and you spend the rest of the game working at a surprisingly well run unionized post apocalyptic lumber mill, and in your free time you can walk around the largely featureless landscape of western Ontario
[editline]27th April 2014[/editline]
the end, sorry.
Just started playing New Vegas for the first time, and I was wondering: Is it safe to leave items outside containers, or do they dissapear? I wanted to decorate the Lucky 38 suite with some guns but I'm not sure.
[QUOTE=Jebediah;44662214]Just started playing New Vegas for the first time, and I was wondering: Is it safe to leave items outside containers, or do they dissapear? I wanted to decorate the Lucky 38 suite with some guns but I'm not sure.[/QUOTE]
Depends on the area, all the home areas are safe, outdoor places generally aren't, some of the random shacks are.
I don't necessarily mean a nautical Fallout, I just wrote a reason to get somebody on Hawaii alone, in a massive volcanic forest infested with Wanamingos and Chimeras.
You'd have evidence that there were survivors from the Valdez and they've set up shop somewhere inland, and you go around trying to figure out where they went. I imagine it playing out like the Find Vault 13 or Chinese Spy quest.
There might be a short sequence where you have to dive using modified power armour as a diving suit and avoid mutant squids/sharks, similar to the Chinese Sub in PL or the right half of Rivet City.
As for urban environments, you could have various hotels and restaurants overrun with vegetation, pre-war money found in hotel bibles, and a city of successful survivors founded around a fallout shelter beneath Pearl Harbour.
really one of the most basic features id like to see in fallout 4 is some actual squad based tactics that could be done either on the fly or by using the VATS
[QUOTE=Sableye;44662184]this,
i want to see a fallout game about this,
you are part of a Brotherhood of Steel chapter and they want you to convince them to join them in 'MERICA Land but to prove your worth they want you to wipe out everyone who do not embrace democracy so you go around visiting the various tribes enforcing democracy
i would like to see it more plot driven, where you feel like you want to go out into the wasteland and see the people there instead, idk maybe thats what 3 is like ive only played NV[/QUOTE]
But... that doesn't even make any sense. At all. The Brotherhood don't give a damn about democracy, they just want to hoard technology. If AmeriVille didn't have anything sufficiently advanced or valuable, the Brotherhood wouldn't give a shit. And why would the people want [I]you[/I] to convince them? Why do they need convincing if they [I]want[/I] to be convinced?
[QUOTE=Pvt. Martin;44662136]This reminds me, If Stalker games were still made, it would be interesting to have a Stalker Game set in that place where that plant melted down in Japan.[/QUOTE]
True, although rather than it being a psychic experiment being what causes the mutants and anomalies, it'd probably be a cult that ends up causing ghosts and hostile spirits to haunt the Fukushima Exclusion Zone.
Yeah, it'd be like S.T.A.L.K.E.R crossed with Fatal Frame. Hell it could include a smartphone with a ghost-detecting lens and printable prayer-slips for warding and purifying haunted areas.
[QUOTE=ElectricSquid;44662367]But... that doesn't even make any sense. At all. The Brotherhood don't give a damn about democracy, they just want to hoard technology. If AmeriVille didn't have anything sufficiently advanced or valuable, the Brotherhood wouldn't give a shit. And why would the people want [I]you[/I] to convince them? Why do they need convincing if they [I]want[/I] to be convinced?[/QUOTE]
idk maybe not brotherhood, but some group of survivors or maybe youre just a lone survivor, but the brotherhood is the one group we haven't seen as an insider, also that would be a great way to introduce some well needed squad tactics and combat tweeks to make the combat less about standing and unloading your gun till everything is dead to more realistic cover-finding tactical fights
[QUOTE=Sableye;44662508]idk maybe not brotherhood, but some group of survivors or maybe youre just a lone survivor, but the brotherhood is the one group we haven't seen as an insider[/QUOTE]
You basically join the Brotherhood every game though, pretty much everything they do and have done is transparent now.
[QUOTE=Sableye;44662508]idk maybe not brotherhood, but some group of survivors or maybe youre just a lone survivor, but the brotherhood is the one group we haven't seen as an insider, also that would be a great way to introduce some well needed squad tactics and combat tweeks to make the combat less about standing and unloading your gun till everything is dead to more realistic cover-finding tactical fights[/QUOTE]
[QUOTE=JCDentonUNATCO;44662538]You basically join the Brotherhood every game though, pretty much everything they do and have done is transparent now.[/QUOTE]
Pretty much everything JC said. We know more about the Brotherhood's workings than any other single faction in Fallout, I'm pretty sure.
As for "introducing squad tactics", wasn't there a game that dealt with exactly that? (Is that the game of which we do not speak, now that I think of it?) And besides, you can introduce mechanics like that without needing hilariously contrived circumstances like that.
[QUOTE=JCDentonUNATCO;44662538]You basically join the Brotherhood every game though, pretty much everything they do and have done is transparent now.[/QUOTE]
The Brotherhood seem like a bunch of assholes who don't like anyone and would rather hide than fight. They make the Enclave look like saints.
[QUOTE=Pvt. Martin;44662136]This reminds me, If Stalker games were still made, it would be interesting to have a Stalker Game set in that place where that plant melted down in Japan.[/QUOTE]
Wouldn't really work because the S.T.A.L.K.E.R setting only works in The Zone. But another post-apoc survival RPG? Sure.
Fallout Tactics had squad ... tactics.
I imagine Gamebryo is today one of the biggest obstacles for squad based tactics, because you only control one person, and you can't communicate with other people without pausing the world and facing them directly.
the squad-based Resource Wars game sounded interesting i guess but i feel like if they did set a game in the Old World it should be sort of vague and trippy. the concept of discovering all these wonderful technologies and amazingly grand art-deco architectures in this horribly brutal wasteland has always made the Old World seem like an unsettling and ghostly neon mirage to me, and that's something i would be very interested in seeing played up if they ever did set a game there.
[QUOTE=Falkok15;44662971]The Brotherhood seem like a bunch of assholes who don't like anyone and would rather hide than fight. They make the Enclave look like saints.[/QUOTE]
Uh. While the Brotherhood is full of assholes that would patrol areas looking for anyone with any sort of technology more advanced than a pipe rifle or a leather vest, pretty damn sure they weren't gonna kill every living thing on the planet with FEV.
The Enclave made Caesar's Legion look like a bunch of ponces in terms of terrible shit they did. While Caesar himself was just a kid, the Enclave was plotting to kill every last living thing by injecting FEV into the Jet Stream, then repopulating the USA with their own people.
I really wished that there was a better engine to use for open world games. The only thing I like about Gamebryo is that it can handle detailed clutter objects decently.
[QUOTE=Cone;44662998]the squad-based Resource Wars game sounded interesting i guess but i feel like if they did set a game in the Old World it should be sort of vague and trippy. the concept of discovering all these wonderful technologies and amazingly grand art-deco architectures in this horribly brutal wasteland has always made the Old World seem like an unsettling and ghostly neon mirage to me, and that's something i would be very interested in seeing played up if they ever did set a game there.[/QUOTE]
I think that a game based in the pre-apocalypse Europe would be initially unrecognizable as a "Fallout game", which I place in quotes because of the arguments from earlier. It wouldn't have that "mad science/Americana/Old West/forget the past/etc." theme to it - which seems to be what some people thinks makes a "Fallout game", and I guess that's right in some regard - but as you learn more about what's going on in the world, it would become clear that it's set in Fallout's universe. It would be a Fallout game not in theme, but in something else (the right word is escaping me here, maybe "canon"?).
[QUOTE=Original User;44664211]I really wished that there was a better engine to use for open world games. The only thing I like about Gamebryo is that it can handle detailed clutter objects decently.[/QUOTE]
Hopefully UE4 has excellent open world capabilities, since it would be piss fuck cheap for Bethesda to buy that $20 a month licensing deal and just port their assets to UE4.
A fallout game made in ue4 would fantastic.
I'm tired of not having shadows for most objects. How much do you think that they buy Gamebryo for? Thousands?
[QUOTE=ElectricSquid;44662035]Imagine: A game where you travel the Pacific, between the ruins of Hawaii, the US/Canadian West coast, Mexico, Polynesia, and (maybe) Asia. As you travel you must be conscious of sea-going raiders, vicious marine life, and resource consumption. There are dozens of locations to visit, from the former paradise of Hawaii to the oil rig communities dotting the Mexican coastline, to the nuclear testing grounds in the Marshall Islands and beyond, and much more as you rediscover the remnants of civilization around the Ring of Fire (and/or track down Enclave/Chinese remnants).
Man, I'm getting way too hyped for something that doesn't even exist.[/QUOTE]
[I][B]"Aloha Smoothskin"[/B][/I]
[editline]28th April 2014[/editline]
Also on the topic of engines I honestly think it would be better if Bethesda could make some proprietary engine that will suit all of their needs, making it feel similar to gamebryo, but redo most of the coding and try and optimize it.
If they moved over to an engine without the easy plugin based mod system it would be horrible.
So, pretty much use a modified version of the Creation Engine from Skyrim? They would just make Ghouls Draugrs.
[QUOTE=Original User;44669511]So, pretty much use a modified version of the Creation Engine from Skyrim? They would just make Ghouls Draugrs.[/QUOTE]
I mean like literally make an engine from scratch that operates familiarly but better. Creation is just Gamebryo with more duct tape, so it would work a lot better to make an entirely new engine with all the money they got from Skyrim instead of just applying more duct tape.
It seems kind of unnecessary and unpractical but its not like they have many other options than to either continue using a buggy engine or move over to another engine that will limit both them and the modders.
[QUOTE=cdr248;44669892]I mean like literally make an engine from scratch that operates familiarly but better. Creation is just Gamebryo with more duct tape, so it would work a lot better to make an entirely new engine with all the money they got from Skyrim instead of just applying more duct tape.
It seems kind of unnecessary and unpractical but its not like they have many other options than to either continue using a buggy engine or move over to another engine that will limit both them and the modders.[/QUOTE]
I know Bethesda wouldn't make their own engine. I just can't see it happen. I do like the Havok physics engine somewhat.
[QUOTE=Original User;44670061]I know Bethesda wouldn't make their own engine. I just can't see it happen. I do like the Havok physics engine somewhat.[/QUOTE]
Maybe they could get Id to do it or they could hire a team to do it. Its all a pipedream though.
Suddenly the posts per minute for the thread explodes
[QUOTE=cdr248;44670257]Maybe they could get Id to do it or they could hire a team to do it. Its all a pipedream though.[/QUOTE]
I really just like an engine with better models, animations, stability and easy to work with. I would love to have conversations with NPCs who don't stand so stiff and move around some more.
[QUOTE=Original User;44670405]I really just like an engine with better models, animations, stability and easy to work with. I would love to have conversations with NPCs who don't stand so stiff and move around some more.[/QUOTE]
That is what I am saying they should do :v:
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