• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=Wulfram;44677471]Also gotta remember that Horrigan is like a giant. He might not look as intimidating in that picture simply because there isn't a sense of just how massive he is[/QUOTE] This going to have the be the final header layout for the scene, sort of going around in circles at this point [t]http://i.cubeupload.com/N5EpbB.jpg[/t] The feedback has been useful.. but sort of ambiguous (except "more veins," that's feasible) thanks though, it's a ~learning experience~ :zoid:
[QUOTE=JCDentonUNATCO;44652643] Kind of a given agreement I've seen that Zeta definitely is not canon even the slightest though.[/QUOTE] Why do so many people say this? What's the problem with Zeta? Aliens were mentioned in the first two Fallout games, and they fit in with the universe as they are stereotypical green-men type aliens which were prevalent in the 50s/60s. If they were done seriously they wouldn't fit in, but they aren't. I really don't see why so many people don't want it to be canon. There isn't anything i've seen that actually suggests it isn't canon, either.
Maybe make his skin slightly greener?
[QUOTE=Overwatch 7;44677675][img]http://mit.zenfs.com/207/2011/07/103199382.jpg[/img] WAR! WAR NEVER CHANGES![/QUOTE] If that were the case, then my money is set.
Imagine Todd Howard replacing Perlman.
[QUOTE=nightlord;44678810]Why do so many people say this? What's the problem with Zeta? Aliens were mentioned in the first two Fallout games, and they fit in with the universe as they are stereotypical green-men type aliens which were prevalent in the 50s/60s. If they were done seriously they wouldn't fit in, but they aren't. I really don't see why so many people don't want it to be canon. There isn't anything i've seen that actually suggests it isn't canon, either.[/QUOTE] Because previous alien easter eggs were all either very subtle or hinted at not being canon themselves. Infact, all easter eggs in fallout 1 including the giant footprint and TARDIS are confirmed not to be canon, and this list most likely includes the crashed UFO saucer. If that wasn't bad enough, Zeta had the gall to imply that the Aliens started the war. That alone completely destroys the themes that Fallout has been representing and is enough to make it non-canon
[QUOTE=Blooper Reel;44679178]Imagine Todd Howard replacing Perlman.[/QUOTE] See that war? You can't change it.
[QUOTE=Falkok15;44678955]Maybe make his skin slightly greener?[/QUOTE] It will be, I rendered that shot without subsurface scattering to save time. There's a greeny-bloody-yellow subdermal texture that will be used in the final render and added to the arms
[QUOTE=Overwatch 7;44677675][img]http://mit.zenfs.com/207/2011/07/103199382.jpg[/img] WAR! WAR NEVER CHANGES![/QUOTE] The only acceptable replacement for Ron Pearlman.
Haven't played New Vegas since it came out, and I want to try it again with mods. I went through the mods in the OP, but I noticed that list hasn't been updated in a bit, and it's probably not comprehensive. So which mods do y'all recommend?
[QUOTE=Rubs10;44680906]Haven't played New Vegas since it came out, and I want to try it again with mods. I went through the mods in the OP, but I noticed that list hasn't been updated in a bit, and it's probably not comprehensive. So which mods do y'all recommend?[/QUOTE] Project Nevada just for a start, most mods are really personal taste. And [url]http://taleoftwowastelands.com/[/url] if you have GOTY of both Fallout 3 and NV.
All of JIP's mods, Nevada Skies, MTUI(or Darnified, but i can't find it), Advanced Recon Thermal Nightvision, Increased Wasteland Spawns, several others. Not much that's new though. [editline]29th April 2014[/editline] [QUOTE=deckief;44681258]Project Nevada just for a start, most mods are really personal taste.[/QUOTE] PN is very overrated, you can get a better selection by hunting down the smaller mods.
[QUOTE=Rubs10;44680906]Haven't played New Vegas since it came out, and I want to try it again with mods. I went through the mods in the OP, but I noticed that list hasn't been updated in a bit, and it's probably not comprehensive. So which mods do y'all recommend?[/QUOTE] ontop of project nevada take a look at WMX, it adds and expands on the weapon mod system and fleshes it out to what it should have been A World of Pain is fun too because it adds tons of tiny little places and a huge sprawling underground monstermod is good too [editline]29th April 2014[/editline] [QUOTE=zombini;44681260] PN is very overrated, you can get a better selection by hunting down the smaller mods.[/QUOTE] but the whole point is that its a great starter base because the last thing NV's shitty engine needs is more mods to load and conflict
[QUOTE=Skyward;44680826]The only acceptable replacement for Ron Pearlman.[/QUOTE] [media]http://www.youtube.com/watch?v=UwbHS63GHB4[/media]
[QUOTE=Sableye;44682270] [editline]29th April 2014[/editline] but the whole point is that its a great starter base because the last thing NV's shitty engine needs is more mods to load and conflict[/QUOTE] I honestly think it adds more conflicts. I was running 70 mods without major conflicts with minimal compatibility patching and had very few crashes. Just do your research on what mods work with what and use FNVEdit to check for conflicts. Took me a week to get that modlist running at full capacity and i stopped adding for two reasons, one being that it started to feel like a house of cards, and two, i ran out of decent mods to get.
While I can see the advantage of greater control, I'd rather have one extensively customisable overhaul that I can get running in less than an hour than spend a week mucking about with FNVedit.
[QUOTE=WillerinV1.02;44679887]Because previous alien easter eggs were all either very subtle or hinted at not being canon themselves. Infact, all easter eggs in fallout 1 including the giant footprint and TARDIS are confirmed not to be canon, and this list most likely includes the crashed UFO saucer. If that wasn't bad enough, Zeta had the gall to imply that the Aliens started the war. That alone completely destroys the themes that Fallout has been representing and is enough to make it non-canon[/QUOTE] According to the Fallout wiki there were references to aliens in the first games that weren't Easter Eggs. Skynet was created using alien technology, the psychic nullifier and bio med gel are as well. That means aliens are canon even if you ignore Zeta. I haven't played the first two games yet so i don't know what the problem is with implying the aliens caused the war. Can you explain how it ruins the canon? Besides, that's all it is - an implication.
[QUOTE=hypno-toad;44678655]This going to have the be the final header layout for the scene, sort of going around in circles at this point [t]http://i.cubeupload.com/N5EpbB.jpg[/t] The feedback has been useful.. but sort of ambiguous (except "more veins," that's feasible) thanks though, it's a ~learning experience~ :zoid:[/QUOTE] This is hella good. I'd add some battle damage and detail on the armor... This is a man who's wearing a customized powerarmor suit he can't take off, and harasses wastelanders personally. So, it'd make sense that he'd have some scorches or small-arms fire marks from wastelanders who pushed their luck, and some rivet/soldering lines on his armor because it's custom built. Here's what I'm taking as reference for that: [t]http://img1.wikia.nocookie.net/__cb20110507001152/fallout/images/thumb/b/bf/FO02_Frank_Horrigan.jpg/639px-FO02_Frank_Horrigan.jpg[/t] Not saying you should copy the patters on the suit, just be inspired by em. Comparing those two also makes me really appreciate all the work you did with the head model, adding more detail and pipes and stuff. It's great looking. [editline]30th April 2014[/editline] also: katie did another Fallout comic [IMG]http://i49.photobucket.com/albums/f278/katietiedrich/comic351_zps86920b32.png[/IMG]
[QUOTE=nightlord;44684452]According to the Fallout wiki there were references to aliens in the first games that weren't Easter Eggs. Skynet was created using alien technology, the psychic nullifier and bio med gel are as well. That means aliens are canon even if you ignore Zeta. I haven't played the first two games yet so i don't know what the problem is with implying the aliens caused the war. Can you explain how it ruins the canon? Besides, that's all it is - an implication.[/QUOTE] Yeah, I'm not going to deny alien's exist in the Fallout universe, but their physical appearence is usually really subtle, as you said, existing in back stories for more minor plot details. To answer your question though, Fallout has always drilled in the theme that the humans started the war because it is in humanities nature to fight. It's in the intro - War, War never changes, because humanity itself never changes. The Great War was a war started purely out of greed for resources as much as necessity and even after that war, humanity continues to fight itself with factions reforming and starting wars in an already war torn world. To imply that aliens started the war takes away the very important message that humanity fucked itself over. How does it thematically justify all this fighting if humanity didn't bring it them self to this state on their own doing in the first place? It really does spit in the face of anyone who takes the fallout story seriously and appreciates it's themes and subtexts. It IS an implication, but that mere implication ruins a lot of what Fallout is about. Imagine if a Christmas Carol had a remake and that remake implied the ghosts didn't exist at all and were just hallucinations and in the end Scrooge returns to his mean ways, or if in a Dawn of the Dead remake the survivors were retconned to be insane to justify their actions, rather than just reflecting what humans would do in a situation like that. Hell, for a more relatable example, imagine Dead Money if the entire theme of letting go was scrubbed clean, and instead it was just a story about a really cool heist. It's just more pleasant to consider Zeta not canon at all, and while Bethseda ultimately has the final say in what is and isn't canon, Fallout remains more of it's integrity if it isn't.
[QUOTE=WillerinV1.02;44684997]Yeah, I'm not going to deny alien's exist in the Fallout universe, but their physical appearence is usually really subtle, as you said, existing in back stories for more minor plot details. To answer your question though, Fallout has always drilled in the theme that the humans started the war because it is in humanities nature to fight. It's in the intro - War, War never changes, because humanity itself never changes. The Great War was a war started purely out of greed for resources as much as necessity and even after that war, humanity continues to fight itself with factions reforming and starting wars in an already war torn world. To imply that aliens started the war takes away the very important message that humanity fucked itself over. How does it thematically justify all this fighting if humanity didn't bring it them self to this state on their own doing in the first place? It really does spit in the face of anyone who takes the fallout story seriously and appreciates it's themes and subtexts. It IS an implication, but that mere implication ruins a lot of what Fallout is about. Imagine if a Christmas Carol had a remake and that remake implied the ghosts didn't exist at all and were just hallucinations and in the end Scrooge returns to his mean ways, or if in a Dawn of the Dead remake the survivors were retconned to be insane to justify their actions, rather than just reflecting what humans would do in a situation like that. Hell, for a more relatable example, imagine Dead Money if the entire theme of letting go was scrubbed clean, and instead it was just a story about a really cool heist. It's just more pleasant to consider Zeta not canon at all, and while Bethseda ultimately has the final say in what is and isn't canon, Fallout remains more of it's integrity if it isn't.[/QUOTE] If the aliens actually did cause the war, i don't think that would really ruin the whole theme of humanity always fighting, it seems to add to it. The aliens may have been responsible for starting it, but it was still humanity that decided to destroy everything. Both sides were determined to wipe each other out, each believing the other had fired first - when neither of them was actually the cause of it. It shows that even when not responsible for the problem in the first place, humanity will still fight and blame each other. They destroyed each other and most of of the world because of something that had nothing to do with either of them, just because they didn't want to let the other side win. Arrogance and greed was still responsible for the war.
[QUOTE=nightlord;44685176]If the aliens actually did cause the war, i don't think that would really ruin the whole theme of humanity always fighting, it seems to add to it. The aliens may have been responsible for starting it, but it was still humanity that decided to destroy everything. Both sides were determined to wipe each other out, each believing the other had fired first - when neither of them was actually the cause of it. It shows that even when not responsible for the problem in the first place, humanity will still fight and blame each other. They destroyed each other and most of of the world because of something that had nothing to do with either of them, just because they didn't want to let the other side win. Arrogance and greed was still responsible for the war.[/QUOTE] The problem with that though is that it leaves the possibility for co-operation. Despite the world being in such a heated state, if aliens had caused the war, that always leaves the possibility that humanity would have one day banded together to help each other for mutual benefit. This possibility alone simply cannot exist for the Fallout subtexts to make sense. [I]We[/I] backed ourselves into a corner and [I]we[/I] destroyed ourselves. If aliens started the war, suddenly all this fighting that's still going on isn't because humanity is a warmongering species, but because humanity was put into a shitty situation ultimately by some other race that appeared out of nowhere. I'd also like to add that while the games explore different themes, this overall message has stayed consistent since Fallout 1. Whether or not we can still salvage this theme from this horrendous possible retcon is irrelevant, because the original writers and developers have already had their work fundamentally changed. More than that, Zeta also massively fucked up the power balance. Think that whoever ran the Mojave was overpowered as fuck by the end of New Vegas? Well you better hope House doesn't discover this self-sufficient, FTL capable mothership floating around in orbit.
Does anyone know why every NCR Soldier is hostile to me? I lost their rep in my general tab completly. Everywhere I go, they attack me. I just entered the Lucky 38 to pardon myself, but it still didn't work. Is it JESawyer?
[QUOTE=Original User;44688283]Does anyone know why every NCR Soldier is hostile to me? I lost their rep in my general tab completly. Everywhere I go, they attack me. I just entered the Lucky 38 to pardon myself, but it still didn't work. Is it JESawyer?[/QUOTE] are you sure you're not wearing a faction armor?
Are you on the quest Don't Tread on the fucking Bear?
[QUOTE=zombini;44683323]I honestly think it adds more conflicts. I was running 70 mods without major conflicts with minimal compatibility patching and had very few crashes. Just do your research on what mods work with what and use FNVEdit to check for conflicts. Took me a week to get that modlist running at full capacity and i stopped adding for two reasons, one being that it started to feel like a house of cards, and two, i ran out of decent mods to get.[/QUOTE] now see you're just lucky. i have like 10-15 mods and i have a hard time even getting them to not randomly crap out, like litterally one day, game runs fine for hours, next day nothing changed, game won't run at all
[QUOTE=Original User;44653077][t]http://i.imgur.com/uA2IpwY.jpg[/t][/QUOTE] I know this is a bit late and all but what HUD mod is that? It looks really nice.
[QUOTE=Sableye;44688958]now see you're just lucky. i have like 10-15 mods and i have a hard time even getting them to not randomly crap out, like litterally one day, game runs fine for hours, next day nothing changed, game won't run at all[/QUOTE] Not so much luck as it is checking everything to make sure there's no conflicts. I worked hard on making those mods work together with minimal crashes, although New Vegas Anti-Crash helps a shitload.
[QUOTE=LittleBabyman;44688295]are you sure you're not wearing a faction armor?[/QUOTE] No, I'm wearing Joshua's armor. Also, I don't lose rep for killing them. It's weird, I did a bunch of quests for the NCR too. [editline]30th April 2014[/editline] [QUOTE=Kebab;44689546]I know this is a bit late and all but what HUD mod is that? It looks really nice.[/QUOTE] [URL="http://www.nexusmods.com/newvegas/mods/50358/?"]http://www.nexusmods.com/newvegas/mods/50358/?[/URL] It's a really nice basic HUD. It works with Project Nevada's crosshair
[QUOTE=Original User;44689629]No, I'm wearing Joshua's armor. Also, I don't lose rep for killing them. It's weird, I did a bunch of quests for the NCR too. [editline]30th April 2014[/editline] [URL="http://www.nexusmods.com/newvegas/mods/50358/?"]http://www.nexusmods.com/newvegas/mods/50358/?[/URL] It's a really nice basic HUD. It works with Project Nevada's crosshair[/QUOTE] I always wondered where this HUD came from. Only thing I don't like about it is the colored Vault Boy icons, they're a little out of place.
[QUOTE=Tau;44672777]No need to worry, guys. [url]https://twitter.com/perlmutations/status/460961104361824256[/url][/QUOTE] That's not a bad thing actually. Perlman himself stated he has never played the Fallout games and knows basically nothing about them, so the only time he would ever get info on it is when/if they call him to voice it. Meaning he still very well could.
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