• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[t]http://jesusfuck.me/di/ISIC/2014-05-15_00002.jpg[/t] Someone mind explaining what the fuck this bullshit is, and why I get it every time I click "New Game"?
[QUOTE=lavacano;44817622][t]http://jesusfuck.me/di/ISIC/2014-05-15_00002.jpg[/t] Someone mind explaining what the fuck this bullshit is, and why I get it every time I click "New Game"?[/QUOTE] How many plugins do you have?
[QUOTE=Kebab;44807496][t]http://static-1.nexusmods.com/15/mods/130/images/55823-1-1400034123.jpg[/t] The Nexus gods have blessed us with their holy light once again. [URL="http://www.nexusmods.com/newvegas/mods/55823/"]Source[/URL] incase anyone here is weird enough to try this shit.[/QUOTE] watch though, the tail model is no where near optimized and actually has a good chance of crashing the game [editline]15th May 2014[/editline] also theres a skunk race mod which is much much worse [sp]it has a spray weapon [/sp]
Why would the tail crash the game? The model doesn't look any more complicated or better lit than anything else.
[QUOTE=Sableye;44818092]watch though, the tail model is no where near optimized and actually has a good chance of crashing the game[/sp][/QUOTE] 2 billion poly tail model for ultimate realistic furry survival experience only premium quality models for ultimate furry mod
No matter what, they look bad.
[QUOTE=Omolong;44817947]How many plugins do you have?[/QUOTE] 33.
[QUOTE=lavacano;44819338]33.[/QUOTE] Post 'em
[QUOTE=Ardosos;44817455]The official TTW website had some optional plugins, one that makes you level up slower, and one that changes the buffs that bobbleheads give you. If you take the one that makes you level up slower, I recommend a mod that gives you a perk every level as well.[/QUOTE] Where would I find these optional plugins?
[QUOTE=Original User;44819406]Post 'em[/QUOTE] [img]http://jesusfuck.me/di/5IO4/Untitled.png[/img] [editline]15th May 2014[/editline] I generated the NVUncut plugin myself with FNVEdit because I didn't want that series taking up 8 plugin slots.
[QUOTE=lavacano;44819709][img]http://jesusfuck.me/di/5IO4/Untitled.png[/img] [editline]15th May 2014[/editline] I generated the NVUncut plugin myself with FNVEdit because I didn't want that series taking up 8 plugin slots.[/QUOTE] It could be delay dlc plugin
[QUOTE=Original User;44819770]It could be delay dlc plugin[/QUOTE] Nope
Have you tried Reinstalling
[QUOTE=R-money;44820888]Have you tried Reinstalling[/QUOTE] I've already purged the game from my computer and started fresh. It's a ModOrganizer installation, so I didn't delete some file on accident.
[QUOTE=Notanything;44800635] My other dislike is the way they use the transcontinental railroad to Fallout 3's story with New Vegas'. I think there might even be a time skip in there. Some might say it's a little more immersive that way, but honestly, I just liked the primitive approach of the modification when it was known as Requiem for the Capital Wasteland. Back then, it was just a sewer manhole to the Capital Wasteland, or Mojave. No other gimmicks.[/QUOTE] Only thing I dislike about that is the convolutedness of the approach (fast travel to the location, enter the building, long walk to the train, buy a ticket, get into the train, travel, exit the train, long walk out of the station, optional if traveling to DC: get ambushed by the Enclave camp outside the train station) and the amount of sense it makes - There's seriously a train that offers uninterrupted service across post-apocalyptic America? No trouble from raiders or environmental hazards or anything, ever?
[QUOTE=Shadower1337;44819473]Where would I find these optional plugins?[/QUOTE] I thought they came with the installer?
[QUOTE=ElectricSquid;44820990]Only thing I dislike about that is the convolutedness of the approach (fast travel to the location, enter the building, long walk to the train, buy a ticket, get into the train, travel, exit the train, long walk out of the station, optional if traveling to DC: get ambushed by the Enclave camp outside the train station) and the amount of sense it makes - There's seriously a train that offers uninterrupted service across post-apocalyptic America? No trouble from raiders or environmental hazards or anything, ever?[/QUOTE] It would've made more sense if it was a Vertibird that is stored near Raven Rock that flies by autopilot straight to Navarro, but since Navarro was destroyed, the new location would be a random point in the Mojave Desert.
you know what it was a fucking ini conflict I run a single ModOrganizer installation for multiple games (I just change out ModOrganizer.ini as needed), and it didn't occur to me that I didn't have my profiles separated. So it was trying to load both Fallout 3 and Fallout NV settings at the same time. Just make a separate profile and TADA.
[QUOTE=Notanything;44800635] My other dislike is the way they use the transcontinental railroad to Fallout 3's story with New Vegas'. I think there might even be a time skip in there. Some might say it's a little more immersive that way, but honestly, I just liked the primitive approach of the modification when it was known as Requiem for the Capital Wasteland. Back then, it was just a sewer manhole to the Capital Wasteland, or Mojave. No other gimmicks.[/QUOTE] [QUOTE=ElectricSquid;44820990]Only thing I dislike about that is the convolutedness of the approach (fast travel to the location, enter the building, long walk to the train, buy a ticket, get into the train, travel, exit the train, long walk out of the station, optional if traveling to DC: get ambushed by the Enclave camp outside the train station) and the amount of sense it makes - There's seriously a train that offers uninterrupted service across post-apocalyptic America? No trouble from raiders or environmental hazards or anything, ever?[/QUOTE] Complaining about TTW's approach to traveling seems a bit silly. TTW is now, for all intents and purposes, a story mod that allows the Lone Wanderer to become the Courier. It is not a hacky way to play FO3 in NV anymore, and the method to travel between the maps should reflect that. Having a manhole, a practical button that teleports you across the continent? Not okay, no matter how much you may prefer it. The authors are clearly passionate about their work and wish to present it as a competent mod. They can't do [I]everything[/I] though, which is why the train station doesn't really make...sense. However, the train station is there to improve immersion, and therefore the players can fill in the gaps to why the trainline/station has been undisturbed and fully operational. Besides, sparing earthquakes, not a lot is going to fuck up a train line, and unless someone has physically dissembled the train tracks, nothing much is going to stop a train.
[QUOTE=WillerinV1.02;44822265] They can't do [I]everything[/I] though, which is why the train station doesn't really make...sense. However, the train station is there to improve immersion, and therefore the players can fill in the gaps to why the trainline/station has been undisturbed and fully operational. Besides, sparing earthquakes, not a lot is going to fuck up a train line, and unless someone has physically dissembled the train tracks, nothing much is going to stop a train.[/QUOTE] Inclement weather? Fallen tree? Mud/rock slides? People stealing the track for scrap iron? The track suffering collateral damage from a battle? People shooting at the train or seeing it as some kind of target, like raiders? Wildlife? Plenty will fuck up a train in an unmaintained world.
[QUOTE=WillerinV1.02;44822265]Complaining about TTW's approach to traveling seems a bit silly. TTW is now, for all intents and purposes, a story mod that allows the Lone Wanderer to become the Courier. It is not a hacky way to play FO3 in NV anymore, and the method to travel between the maps should reflect that. Having a manhole, a practical button that teleports you across the continent? Not okay, no matter how much you may prefer it. The authors are clearly passionate about their work and wish to present it as a competent mod. They can't do [I]everything[/I] though, which is why the train station doesn't really make...sense. However, the train station is there to improve immersion, and therefore the players can fill in the gaps to why the trainline/station has been undisturbed and fully operational. Besides, sparing earthquakes, not a lot is going to fuck up a train line, and unless someone has physically dissembled the train tracks, nothing much is going to stop a train.[/QUOTE] There are lots of things that can stop a train. For instance a couple nuclear craters in the place of some tracks. Overall the rails are likely not to be any good after nuclear apocalypse and 200 years without maintenance. They wouldn't be broken beyond repair but getting DC-Vegas line to work would require serious investments. Realistically an airship would be a better option (see Fallout Tactics). But yeah it's Fallout so fuck logic. What irks me more is that the DC station is simply metro station with metro track and the train uses monorail cars. That part needs work.
It's very hard to transitiong Fallout 3 to New Vegas without adding a small questline that involves you doing some other courier jobs before the platinum chip.
The TTW installer finally finished, and I've enabled it and some of the options in NMM. Do I need to install the hotfixes linked on the installation guide at the bottom?
I didn't and nothing's exploding yet, but you probably should.
[QUOTE=Original User;44823056]It's very hard to transitiong Fallout 3 to New Vegas without adding a small questline that involves you doing some other courier jobs before the platinum chip.[/QUOTE] Maybe, but you're shot in the face. Not necessarily something your brain would easily allow you to recollect. I always assumed in my head that's why you have to explore and find every location on your own after in New Vegas was since you lost your short term memory. That might also explain why you can 'remember' D.C., but not say, the Lonesome Road.
Oh great, I got all my mods working with TTW, started the game, and my compass is missing. Where the compass would be there's a little dot on the top-left corner. Anyone know of a fix?
[QUOTE=Shadower1337;44827681]Oh great, I got all my mods working with TTW, started the game, and my compass is missing. Where the compass would be there's a little dot on the top-left corner. Anyone know of a fix?[/QUOTE] Download the HUD Retexture mod and see if it fixes the problem.
[QUOTE=Original User;44828264]Download the HUD Retexture mod and see if it fixes the problem.[/QUOTE] That mod looks fucking disgusting, but I'll try it. I remember having this issue before but I can't remember how I fixed it. [editline]16th May 2014[/editline] Didn't fix it, and I should mention I'm using Darnified HUD.
[QUOTE=Shadower1337;44828418]That mod looks fucking disgusting, but I'll try it. I remember having this issue before but I can't remember how I fixed it. [editline]16th May 2014[/editline] Didn't fix it, and I should mention I'm using Darnified HUD.[/QUOTE] Try disabling Darnified. Also, I modified that retexture to remove the awful green vault boy faces. I like everything else about it.
[QUOTE=Original User;44828797]Try disabling Darnified. Also, I modified that retexture to remove the awful green vault boy faces. I like everything else about it.[/QUOTE] I disabled Darnified and Darnified loaded up anyways. Still was broken though. Completely removed it, and the game crashed while loading.
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