• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
The next game should just play like Metro: Last Light with the Fallout theme, RPG elements, and a big ass map thrown in.
[QUOTE=Kebab;44848216]The next game should just play like Metro: Last Light with the Fallout theme, RPG elements, and a big ass map thrown in.[/QUOTE] Sadly we'll never get a fallout game with gameplay like metro while Bethesda is still in charge, actually I doubt anything on our fallout wishlists will come true while they are in charge and still using their shitty engine.
[QUOTE=aussiedropbear;44848291]Sadly we'll never get a fallout game with gameplay like metro while Bethesda is still in charge, actually I doubt anything on our fallout wishlists will come true while they are in charge and still using their shitty engine.[/QUOTE] Well to be fair, it's probably going to be hard to make an engine from scratch with the same moddability as Bethbryo/Creation.
[QUOTE=cdr248;44844409]Bethesda can't even make ladders.[/QUOTE] Hey, at least they feel bad about it. Todd Howard said that they were a bunch of pussies for not being able to figure out how to implement ladders :v: [QUOTE=Todd Howard]Play our game; find a ladder that you can use. We don't have them. One day, we tried to figure out why we wanted ladders so bad because we don't really need them. It just felt like we're game development pussies because we can't do ladders.[/QUOTE]
[QUOTE=Betakta;44839258]I love sprint mods simply because it allows me to move from one piece of cover to another without taking about 20 bullets/lasers in the process. Makes combat feel way more dynamic being able to move around like that.[/QUOTE] Oh god, yes. It's turned my cover-to-cover experiences in DC on Very Hard with max MMM increased spawns from "plodding and awkward" to "TEAR ARSE MOTHERFUCKER." On a side note, if you stop giving the faintest fuck about canon and load FO3 with mods of that caliber (MMM, Apocalypse Armory, etc) it turns from a shonkily-written game that's way too easy into your own personal urban combat thunderdome when you get into DC. I walked into the Capitol and shit was absolutely [B]popping and locking.[/B] There were heads fucking flying everywhere, Talon mercs charging behemoths with bare fists, Super Mutants wielding .50 HMG's blasting the assholes out of the rafters, you name it. Getting through the Statesman Hotel was literally a fucking nightmare. I watched Brick get [B]thrown the fuck down[/B] by a super mutant with a Fallout 1 sledgehammer, and then when Donovan tried to get out the front door a guy with a Vindicator turned him into a pulled pork wall decoration. The Springvale School was an absolute meat locker. Raiders swarming out of the walls, out of the floors, out of Dogmeat's ass, you name it. Charon was just taking names while Dogmeat kept getting his furry ass handed to him over and over and I just stole around shanking people in the back with the Shocksword like Deus Ex all over again. Shit is intense.
[QUOTE=mikester112;44848485]Well to be fair, it's probably going to be hard to make an engine from scratch with the same moddability as Bethbryo/Creation.[/QUOTE] TIL gamebryo is exceptionally moddable.
[QUOTE=cdr248;44844409]Bethesda can't even make ladders.[/QUOTE] There's unused ladder climbing animations in Point Lookout's files.
It sounds like the Statesman Hotel quest makes sense with those mods. Like, the rangers have more ammo than you and five guys but they get trapped in a hotel which you cleared out on your own. And then they get scared saying 'oh no we can't go back the way we came' as if mutants are suddenly a problem.
[QUOTE=Kebab;44848216]The next game should just play like Metro: Last Light with the Fallout theme, RPG elements, and a big ass map thrown in.[/QUOTE] This is basically my dream
tbh if the next fallout was just a STALKER mod i would be perfectly fine with that
[QUOTE=Krinkels;44850339]It sounds like the Statesman Hotel quest makes sense with those mods. Like, the rangers have more ammo than you and five guys but they get trapped in a hotel which you cleared out on your own. And then they get scared saying 'oh no we can't go back the way we came' as if mutants are suddenly a problem.[/QUOTE] It does. It makes a [B]lot[/B] more sense that instead of SM's with dinky .32's they're scared of the motherfucking swarm of them wielding Vindicators and SMLE's just waiting to clip their heads off. One Overlord I bumped into was carrying [I]a 20mm autocannon.[/I]
Jesus christ, I need to stop modding my shit to like extremes. My last mod will be the Armory. Tale of Two Wastelands is so nice though, just the fact that fallout 3 runs like shit on my pc and that it becomes stable. Also I hope we get some better vertical combat in the next fallout.
[QUOTE=Valiantttt;44851037]Jesus christ, I need to stop modding my shit to like extremes. My last mod will be the Armory. Tale of Two Wastelands is so nice though, just the fact that fallout 3 runs like shit on my pc and that it becomes stable. Also I hope we get some better vertical combat in the next fallout.[/QUOTE] I've modded my Fallout 3 so much I'm fairly certain adding another new gun will send it crashing horrifically into some sort of singularity. I have maybe 2 or 3 mods that modify the interior space of the Megaton house working in tandem. I even used some sort of program or another to combine .esms and .esps together to accomplish... I forget why I did that exactly but I think it fixed other issues I had in the past. Doing this created a new .esm that had all the info of the mashed together .esms and .esps, while also making all the .esps into .esms for some reason or another. I then used the program [i]again[/i] to mash all those .esms and the .esp/.esm hybrid things, including the .esm with the mashup info from the original mashup, to create a [i]new[/i] mashup .esm. The game functions beautifully, all my mods work properly and I rarely crash. My friends are absolutely astounded, one even saying "I don't think that would work for anyone else ever."
[QUOTE=Cone;44850427]tbh if the next fallout was just a STALKER mod i would be perfectly fine with that[/QUOTE] More likely that the next STALKER would be a Fallout mod.
[QUOTE=Aperture fan;44852271]I've modded my Fallout 3 so much I'm fairly certain adding another new gun will send it crashing horrifically into some sort of singularity. I have maybe 2 or 3 mods that modify the interior space of the Megaton house working in tandem. I even used some sort of program or another to combine .esms and .esps together to accomplish... I forget why I did that exactly but I think it fixed other issues I had in the past. Doing this created a new .esm that had all the info of the mashed together .esms and .esps, while also making all the .esps into .esms for some reason or another. I then used the program [i]again[/i] to mash all those .esms and the .esp/.esm hybrid things, including the .esm with the mashup info from the original mashup, to create a [i]new[/i] mashup .esm. The game functions beautifully, all my mods work properly and I rarely crash. My friends are absolutely astounded, one even saying "I don't think that would work for anyone else ever."[/QUOTE] How big is your Fallout 3 folder?
[QUOTE=Kebab;44848216]The next game should just play like Metro: Last Light with the Fallout theme, RPG elements, and a big ass map thrown in.[/QUOTE] A bit off topic, but if they just made a sandbox Metro game with as much detail (difficult, I know, but even if the overworld was small it would still be cool) as the games have now, I would jizz.
[QUOTE=MeltingData;44853809]How big is your Fallout 3 folder?[/QUOTE] Only about 20.1 GB. I feel like it could be bigger. Maybe I should try adding more mods sometime.
Heard Wolfenstein: The New Order has some references about Fallout. I hope it's true
[QUOTE=KayoDuck;44856740]Heard Wolfenstein: The New Order has some references about Fallout. I hope it's true[/QUOTE] Maybe they're referencing the AI :v: [media]http://www.youtube.com/watch?v=qQ8LWnfpfpI[/media]
Well, judging from that video, I feel like it's what Operation: Anchorage was supposed to be. Not the AI, but the level design and shooting feels a lot like it.
Operation: Anchorage is a piece of shit, let's be perfectly honest. I know that wasn't the discussion but honestly I've never played such an uninteresting and trite piece of shit before and I hope I never do again. The rewards for it literally aren't worth the two hours of uninteresting plodding linear combat. It takes away the redeeming aspects of Fallout 3 (which is already wonky as fuck) and forces you to do CoD-style line-combat against crappy AI with absolutely none of your skills really coming into play beyond purely combative ones. And that's a [B]big[/B] issue with it: It only lets you be John Stalvern, Murdergrinder 2277. It doesn't allow you to get around stealthily or do anything based on your character's guile or intelligence, you [B]have[/B] to shoot the mans. You [B]have[/B] to rush in bombastically and blow up the artillery guns. You [B]have[/B] to storm Jingwei's stronghold guns blazing. And sure, you can talk Jingwei into killing himself, but that's just crappy artifice to try and make it seem like you had some choice. It's a big issue in Fallout 3 in general but Anchorage is so blindingly glaring that it literally makes me want to turn away and take a nap whenever the chance of playing it comes up. It's not 'Thou Can'. It's 'Thou Must'. Anchorage can eat shit and fall off its horse, tbh.
[QUOTE=Drsalvador;44860112]Operation: Anchorage is a piece of shit, let's be perfectly honest. I know that wasn't the discussion but honestly I've never played such an uninteresting and trite piece of shit before and I hope I never do again. [/QUOTE] Whoa there son, settle down. OA isn't the second coming of Satan or something. And I'm sure OA is more interesting than many other games out there. Either you haven't played many games or you're exaggerating. [QUOTE=Drsalvador;44860112]The rewards for it literally aren't worth the two hours of uninteresting plodding linear combat. It takes away the redeeming aspects of Fallout 3 (which is already wonky as fuck) and forces you to do CoD-style line-combat against crappy AI with absolutely none of your skills really coming into play beyond purely combative ones.[/QUOTE] This I'm behind. It really didn't work out because of FO3's iffy and stiff combat, which is a staple, sadly, of BGS games. [QUOTE=Drsalvador;44860112]And that's a big issue with it: It only lets you be John Stalvern, Murdergrinder 2277. It doesn't allow you to get around stealthily or do anything based on your character's guile or intelligence, you have to shoot the mans. You have to rush in bombastically and blow up the artillery guns. You have to storm Jingwei's stronghold guns blazing. And sure, you can talk Jingwei into killing himself, but that's just crappy artifice to try and make it seem like you had some choice.[/QUOTE] This one is kinda obvious. How can you retake Anchorage as a guy who specializes in speech or science or any passive skills? They could have added in things like turrets that you could hack, or generators and robots you could rig with repair skills. But honestly, how else are you gonna take back anchorage without killing many commie Chinese scum, which kinda leads to the main point of the DLC. The over glorification of America and its extreme hate towards Chinese Commies. How else are you gonna show your patriotism without shooting them? List alternatives that you can find that would improve the combat aspect of Anchorage while still keeping the theme I mentioned in the previous sentence, rather than saying "its combat is bland" [QUOTE=Drsalvador;44860112]It's a big issue in Fallout 3 in general but Anchorage is so blindingly glaring that it literally makes me want to turn away and take a nap whenever the chance of playing it comes up. It's not 'Thou Can'. It's 'Thou Must'. [/QUOTE] It's 'Thou Must' for a reason. Why it is was stated in the previous sentences. /devilsadvocate [QUOTE=Drsalvador;44860112]Anchorage can eat shit and fall off its horse, tbh.[/QUOTE] I've noticed throughout the time you've been here, most of your reactions have been very extreme to things you dislike. It's not as bad as you say it is, but it definitely isn't worth a 10-20 dollar purchase. more like 5 bucks. But I see that you have been wanting to vent about OA for a while seeing the way you worded your post. BTW it seemed that you were 'triggered' by Krinkels post when he mentioned OA :v:
I'll be honest and say that I was being pointlessly hyperbolic for the sake of comedy. I'm a lot more apathetic than I seem. [quote] List alternatives that you can find that would improve the combat aspect of Anchorage while still keeping the theme I mentioned in the previous sentence, rather than saying "its combat is bland"[/quote] Well, look at the Deus Ex games for example. I know they're a buzzword linchpin for RPG formula, but just playing Deus Ex 1 is a good example. You can steal around like a sneaky cockhead if you want and take everyone down one by one, or you can rush in and stab people in the face screaming at the top of your lungs. It gives you an option as to confrontation. Anchorage blows because it doesn't really offer you a difference in combat beyond "shoot him in the face" or "shoot him in the face WITH A GAUSS GUN!". It's always the same stuff in a different package. At least default FO3 lets you avoid confrontations to an extent whereas OA railroads you into doing full frontals. I know, I know, you [B]can[/B] still sneak to SOME level, but there's [B]still[/B] those forced ambush sequences and force-detection sequences that just ruin the fun. Especially the dragoon ambush in the artillery shell storage. [editline]20th May 2014[/editline] [quote] But honestly, how else are you gonna take back anchorage without killing many commie Chinese scum, which kinda leads to the main point of the DLC.[/quote] Well, why did we need to see the Anchorage reclamation at all? it's far more underwhelming than all the implications, and I don't recall anyone clamoring to leap in a DeLorean and see the past. Fallout is all about the future marching on while carrying and failing to learn from the burdens of the past. [editline]20th May 2014[/editline] [quote] And I'm sure OA is more interesting than many other games out there. Either you haven't played many games or you're exaggerating.[/quote] Yeah, I won't deny, that was entirely hyperbole. I've played some far more disgustingly bad games in my time. Anchorage is pretty dire, but it's far from the worst game I've ever touched.
[QUOTE=Drsalvador;44860411] Well, why did we need to see the Anchorage reclamation at all? it's far more underwhelming than all the implications, and I don't recall anyone clamoring to leap in a DeLorean and see the past. Fallout is all about the future marching on while carrying and failing to learn from the burdens of the past. [/QUOTE] To add to this, the whole 'VR used for training the military' felt really contrived. I suppose VR and time travel are already in Fallout, but I don't really think they fit in with the rest of the world and I'd rather the developers stopped using them.
[QUOTE=Drsalvador;44860411] Well, why did we need to see the Anchorage reclamation at all? it's far more underwhelming than all the implications, and I don't recall anyone clamoring to leap in a DeLorean and see the past. Fallout is all about the future marching on while carrying and failing to learn from the burdens of the past. [/QUOTE] The strange thing is that Bethesda tried to do that at some point but they just decided to give up on that plot point. There's unused audio logs of the VR programmers chatting about how General Chases just can't get past the victory at Anchorage and is beginning to make sweeping changes to the simulation that diverge heavily from what actually happened. You're practically playing through falsified ultra-patriotic propaganda. One of the logs imply that the Chimera Tanks never even existed. I don't understand why Bethesda didn't continue in that direction but I guess they just wanted to meet the DLC deadline instead of developing the story.
[QUOTE=Blooper Reel;44861068]The strange thing is that Bethesda tried to do that at some point but they just decided to give up on that plot point. There's unused audio logs of the VR programmers chatting about how General Chases just can't get past the victory at Anchorage and is beginning to make sweeping changes to the simulation that diverge heavily from what actually happened. You're practically playing through falsified ultra-patriotic propaganda. One of the logs imply that the Chimera Tanks never even existed. I don't understand why Bethesda didn't continue in that direction but I guess they just wanted to meet the DLC deadline instead of developing the story.[/QUOTE] Yeah, that's an issue I have. Instead of making it exaggerated enough for you to tell it's obviously false, it just comes off as another jingoistic FPS corridor blaster.
[QUOTE=Drsalvador;44860112]-anchorage-[/QUOTE] The only thing I "use" it for is to get power armor training before the main quest/project purity, that's about all it's good for :v:
I liked Anchorage the first time around, but that was mainly because I had a heavily combat-oriented character, I can imagine it would be a bitch for non-combat builds. But if I ever was to pick up Fallout 3 again I would only bother with it to glitch the cool weapons and armour into the main game, especially since some of them have unique skins and never degrade. Plus getting boatloads of ammo from those refill things is really useful.
Some guy made a mod for TTW that allows you to just bypass Operation Anchorage entirely if you have like 10 Intelligence and 80 science, meaning you can complete the quest and reach the storage room without ever having to actually do the missions.
[QUOTE=Ganerumo;44864024]Some guy made a mod for TTW that allows you to just bypass Operation Anchorage entirely if you have like 10 Intelligence and 80 science, meaning you can complete the quest and reach the storage room without ever having to actually do the missions.[/QUOTE] Perfect! Less save file bloat for not doing a boring, bland DLC!
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