• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=Krinkels;44893174]Only 255? And they call that mod support?[/QUOTE] 254, actually, because FalloutNV.esm takes slot 1. And each DLC takes up a slot as well.
If I want to switch from using NMM to FOMM, is it a complex process? Also, has the GFWL requirement for Fallout 3 been patched out yet? I heard they were supposed to do that.
[QUOTE=lavacano;44893606]254, actually, because FalloutNV.esm takes slot 1. And each DLC takes up a slot as well.[/QUOTE] Don't forget that mods that simply replace textures and models without an .esp don't count. But really, who has more 200 mods installed?
[QUOTE=Campin Carl;44894255]Don't forget that mods that simply replace textures and models without an .esp don't count. But really, who has more 200 mods installed?[/QUOTE] I did, once.
[QUOTE=Campin Carl;44894255]Don't forget that mods that simply replace textures and models without an .esp don't count. But really, who has more 200 mods installed?[/QUOTE] i did i was wondering why my game was laggy
[QUOTE=Campin Carl;44894255]Don't forget that mods that simply replace textures and models without an .esp don't count. But really, who has more 200 mods installed?[/QUOTE] Used to, both for NV and Skyrim. Managed to cut my loadorder(s) down to 150. Admittedly a lot of those .esp's are optional plugins from a single mod.
Actually with NV the limit is like ~150 instead of the normal 255 for some reason.
If you know what to do you can easily combine little .esp's into 1. That saves a lot of space on your load order.
[QUOTE=cdr248;44895323]Actually with NV the limit is like ~150 instead of the normal 255 for some reason.[/QUOTE] I think we all know what the 'some reason' here is (gamebryo)
If you were given a nickle for every time someone complained about gamebryo you'd have enough money to fund the creation a better engine (that isn't just a renaming of Gamebryo).
[QUOTE=cdr248;44897995]If you were given a nickle for every time someone complained about gamebryo you'd have enough money to fund the creation a better engine (that isn't just a renaming of Gamebryo).[/QUOTE] Gamebro
Hey guys, i know you all are cool guys on the block but please: i have the New Vegas DLCs now, don't need to gift me anymore. One guy gave another copy, it was good because i could give to my friend who is a big fan of Fallout series
someone should totally remake some of fo3/nv in a different engine just to prove a point
Descent engine.
game maker
hero engine
Borkedbryo?
Unreal 4
GoldSrc
Unity
X-Ray.
Flash
source
Gamebryo Wait...
4A Engine that would look amazing
As an Atari 2600 Homebrew. Dead Money feels quite a bit more satisfying when everyone makes it out of there in one piece. [sp]I've read that all it takes to get Dean to turn on you in the end is just the first Barter check when you meet him. To be safe, I avoided ALL skill checks when dealing with him and he ended up getting out of there in one piece.[/sp] Down side is the Unexpected Happiness perk that the More Perks mod was a let down this time. I found an [url=http://fallout.wikia.com/wiki/Annabelle]Annabelle[/url], but nothing to shoot from it. A far cry from the melee stuff and things with ammo you actually find there that I've found in the past.
Really like 50% of what makes a game look good is post processing and general composition. Textures and models will basically look the same no matter what engine they are in, it's post processing and lighting that makes visuals shine. Gamebryo/Creation would be totally passable if they'd just invest in some actual post processing and shaders that go beyond simple diffuse/spec. If the next Fallout game had ssao, proper dynamic variance shadows, (rather than that pixelated garbage we got in skyrim) tonemapping, sky lighting effects, subsurface scattering for skin, etc it would actually be a great looking game by modern standards.
[QUOTE=hypno-toad;44902226]Really like 50% of what makes a game look good is post processing and general composition. Textures and models will basically look the same no matter what engine they are in, it's post processing and lighting that makes visuals shine. Gamebryo/Creation would be totally passable if they'd just invest in some actual post processing and shaders that go beyond simple diffuse/spec. If the next Fallout game had ssao, proper dynamic variance shadows, (rather than that pixelated garbage we got in skyrim) tonemapping, sky lighting effects, subsurface scattering for skin, etc it would actually be a great looking game by modern standards.[/QUOTE] Basically porting it to UE4? Some assets from Bioshock were ported and it looked really fucking good.
What engine does Bioshock run on? Something proprietary?
Gamebyro is actaully a pretty good engine in terms of what it can do for open world. However it lacks much in stability and graphics.
Sorry, you need to Log In to post a reply to this thread.