• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=KayoDuck;45115596][sp]With God, Deadn and the girl? SHIT, really? I did some checks on some parts, like God stays on his position instead of Dog[/sp][/QUOTE] If you already do a barter speech check with Deano, read this [sp]you can kiss his ass goodbye at the end[/sp]
[QUOTE=usaokay;45116184]Deano is a [sp]bad guy who tried to steal the vault too anyways.[/sp][/QUOTE] Everyone deserves redemption. [sp]It's letting go.[/sp]
[QUOTE=KayoDuck;45115596][sp]With God, Deadn and the girl? SHIT, really? I did some checks on some parts, like God stays on his position instead of Dog[/sp][/QUOTE] No, it's just Dean. I did every dialogue check I could with Christine(except the ones that were openly hostile, like[sp]sending her down into the control room[/sp], and Dog/God, and I saved them both too. The only dialogue check that actually pisses Dean off is the Barter one at the start. It's looting his stashes that supposedly angers him more. [editline]15th June 2014[/editline] Also, I'm planning to run a Fallout pnp rpg, what's a good system to use?
I hated Dean. Christine is near the top of my personal awesome characters list.
I did most of the dialogue checks and stuff and [sp]the only one of the three I had to kill was Dean and what was because I bartered him at the very end, supposedly.[/sp] It's entirely safe to do the speech checks for understanding and getting to know Christine and shit like that. [editline]15th June 2014[/editline] [QUOTE=lostboy111;45116862]I hated Dean. Christine is near the top of my personal awesome characters list.[/QUOTE] Dean was chill until the end when you find out his backstory. Same with her when she tried to[sp] blast my ass away and I had to run around for a solid seven minutes so she'd quit trying to kill me[/sp]
Oh yeah, in terms what is better: [sp]save Dog/God, only Dog or only God?[/sp] For me it's the third opinion so far, but idk
The last time I played Dead Money I was super nice to Christine. At the end [sp] she just fucking randomly said I betrayed her and I was terrible and I HAD to kill her.[/sp] What the fuck. [editline]16th June 2014[/editline] [QUOTE=Hamaflavian;45116592] Also, I'm planning to run a Fallout pnp rpg, what's a good system to use?[/QUOTE] GURPS, a modified Gamma World, or maybe Rogue Space.
[QUOTE=KayoDuck;45116955]Oh yeah, in terms what is better: [sp]save Dog/God, only Dog or only God?[/sp] For me it's the third opinion so far, but idk[/QUOTE] I personally prefer to [sp]save both Dog and God.[/sp]
[QUOTE=Katatonic717;45116971]The last time I played Dead Money I was super nice to Christine. At the end [sp] she just fucking randomly said I betrayed her and I was terrible and I HAD to kill her.[/sp] What the fuck.[/QUOTE] If you [sp]run away for long enough she settles down.[/sp] The same thing happened to me and I got so pissed off. I'm doing a new playthrough right now so if I do Dead Money before I beat it I'm going to pull a Dean Domino and [sp]be a fucking douche the whole time[/sp] so it's canon.
[sp].The first time I did Dead Monkey I was really nice to Christine, merged Dog/God's personalities and killed Double D. The only thing that I failed at was the vending machine codes, I only go a few, and missed out on all the good ones, like weapon repair kits and whatnot. Can anyone tell me where that one is in particular?[/sp]
[QUOTE=lostboy111;45117366][sp].The first time I did Dead Monkey I was really nice to Christine, merged Dog/God's personalities and killed Double D. The only thing that I failed at was the vending machine codes, I only go a few, and missed out on all the good ones, like weapon repair kits and whatnot. Can anyone tell me where that one is in particular?[/sp][/QUOTE] [sp]Dead Monkey[/sp]
[QUOTE=Hamaflavian;45116592] Also, I'm planning to run a Fallout pnp rpg, what's a good system to use?[/QUOTE] [QUOTE=Katatonic717;45116971] GURPS, a modified Gamma World, or maybe Rogue Space.[/QUOTE] IIRC there's an actual Fallout PNP somewhere that uses SPECIAL. It'd take quite a bit of tinkering and such to convert SPECIAL from something suitable for video games to something suitable for PNP, if it hasn't been done already, though.
How would I go about killing off every major faction in this game? Is there some sort of 'quest' for each faction, or do I just kill off the leaders and everyone else? And should I do their quests first, or, or? I already killed House.
[QUOTE=Hamaflavian;45117390][sp]Dead Monkey[/sp][/QUOTE] The vault didn't have gold bars in it, it was all densely packed bananas shaped into bars.
[QUOTE=Hamaflavian;45117390][sp]Dead Monkey[/sp][/QUOTE] not as good as White Sock Society or whatever it was
[QUOTE=Hamaflavian;45116592] [editline]15th June 2014[/editline] Also, I'm planning to run a Fallout pnp rpg, what's a good system to use?[/QUOTE] Have you considered the Fallout pnp system?
[QUOTE=Hamaflavian;45116592]Also, I'm planning to run a Fallout pnp rpg, what's a good system to use?[/QUOTE] Having run at least 20 sessions of Fallout PnP and played in more too, I've got everything you (or anyone else) will need to run a game. Firstly, there is a rulebook for Fallout PnP. It's based mostly on Fallout 1 and 2's gameplay, with some tweaks. There are also a number of other related PDFs and splatbooks. My group also felt that a lot of the content in the book wasn't exactly balanced too well, so we did our own rebalancing, making new stats for a majority of the content. You can download both the rulebook we used and all our custom content from here: [url]http://www.mediafire.com/download/i54h96j0cd9k8ph/Fallout_PnP_Content.zip[/url] Most of the custom content and balancing comes courtesy of M. Ciaster.
so as zeta was crashing 100% of the time without fail, and fast travelling anywhere was doing the same, I walked all the way from zeta's start down to point lookout's jesus fucking christ those tribals are good with a hunting rifle
[QUOTE=lavacano;45118017]not as good as White Sock Society or whatever it was[/QUOTE] [QUOTE=skzerk;41561105]I just murdered everybody in terryberry tower or whatever it's called. I felt so bad but the faces of the ghouls and the happy people (because I continued to disarm the bomb) of megaton made it all worth it. Fallout 3 story[/QUOTE] Still the best
I [sp] Saved everyone in Dead Money ha-ha[/sp]
Are there any mods for NV that change how the rifle holstering is positioned? There are mods that change the position of the pistol holster but I haven't seen anything like that for big guns.
[QUOTE=Konigstiger96;45120747]Still the best[/QUOTE] [t]http://cloud.steampowered.com/ugc/902128274233909566/4171D4EAD106318FD0FD84A74F220D4B959D3FC9/[/t] [url]https://www.dropbox.com/s/g921fytj0morr30/TerryberryTower.esp[/url]
[QUOTE=Aperture fan;45120105]Having run at least 20 sessions of Fallout PnP and played in more too, I've got everything you (or anyone else) will need to run a game. Firstly, there is a rulebook for Fallout PnP. It's based mostly on Fallout 1 and 2's gameplay, with some tweaks. There are also a number of other related PDFs and splatbooks. My group also felt that a lot of the content in the book wasn't exactly balanced too well, so we did our own rebalancing, making new stats for a majority of the content. You can download both the rulebook we used and all our custom content from here: [url]http://www.mediafire.com/download/i54h96j0cd9k8ph/Fallout_PnP_Content.zip[/url] Most of the custom content and balancing comes courtesy of M. Ciaster.[/QUOTE] Chrome is warning me that the content is malicious and won't let me download it. Do you know what might be causing the warning?
[QUOTE=ElectricSquid;45126215]Chrome is warning me that the content is malicious and won't let me download it. Do you know what might be causing the warning?[/QUOTE] There's a .exe in there which is a character sheet program, it's a little wonky but incredibly useful as it autocalculates skills from SPECIAL and all that jazz. I'd bet that's the issue, since everything else is either a .txt or a .pdf. The issue is definitely on Chrome, since I've had people with Chrome have trouble downloading it before. I'll upload a version without the program so you can check the files. Give me a minute. [editline]16th June 2014[/editline] This one should work. [url]http://www.mediafire.com/download/r3faf599are4q62/Fallout_PnP_Content_v2_Nuclear_Boogaloo.zip[/url] If you intend to run with our rebalance, you might want to consider using an online dice roller, since some of the damage for some types of ammo is calculated with... like, d5s.
[QUOTE=Hamaflavian;45117390][sp]Dead Monkey[/sp][/QUOTE] I spelt it like that on purpose, well, have you guys heard of the ammo glitch? You can use any GRA ammo with any gun. *cough*Tinytots*cough*
For some reason my NVSE loader is now launching my fallout launcher, the problem is this fucks up my DarnUI fonts. I haven't started the game in around two months.
[QUOTE=cdr248;45123212][t]http://cloud.steampowered.com/ugc/902128274233909566/4171D4EAD106318FD0FD84A74F220D4B959D3FC9/[/t] [URL]https://www.dropbox.com/s/g921fytj0morr30/TerryberryTower.esp[/URL][/QUOTE] People actually remembered about this mod? i should put more work into this sometime as well..
Fallout 1, 2, and Tactics just got updated. What.
Maybe it's updating copyright info
Did they fix it's resolution? That'd be sick.
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