Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
My game keeps crashing after ED-E [sp] disarms the missile [/sp] in Lonesome Road, after it tells me I lost the perk, what can I do?
Does anyone know where the changelog is for Fallout 1, 2 and Tactics? Is it a patch?
Steam Cloud support was added to Fallout 1, 2 and Tactics.
[QUOTE=Pokepunch;45136124]Steam Cloud support was added to Fallout 1, 2 and Tactics.[/QUOTE]
Holy shit yes
[QUOTE=Pokepunch;45136124]Steam Cloud support was added to Fallout 1, 2 and Tactics.[/QUOTE]
Ah shiet, i wanted to use my GOG version into this :c
What should I do with [sp]Elijah? I'm nearly up to the vault, on my third playthrough. I kind of want the 'chieve for trapping Elijah in the vault, but how exactly do you do that? I think I remember there being a stealth boy in there, but I tried that before and he started ranting about me stealing from him and the turrets started shooting me. Is there a skill check or something?[/sp]
[QUOTE=Aperture fan;45120105]Having run at least 20 sessions of Fallout PnP and played in more too, I've got everything you (or anyone else) will need to run a game.
Firstly, there is a rulebook for Fallout PnP. It's based mostly on Fallout 1 and 2's gameplay, with some tweaks. There are also a number of other related PDFs and splatbooks. My group also felt that a lot of the content in the book wasn't exactly balanced too well, so we did our own rebalancing, making new stats for a majority of the content. You can download both the rulebook we used and all our custom content from here:
[url]http://www.mediafire.com/download/i54h96j0cd9k8ph/Fallout_PnP_Content.zip[/url]
Most of the custom content and balancing comes courtesy of M. Ciaster.[/QUOTE]
hello
we're playing a game right now and it's pretty much playtesting this thing, so I'll be fiddling with it on a weekly basis - you might wanna wait and/or send me your email so I can add you to the Dropbox folder we keep all that stuff in
also it desperatedly needs to be gathered together in a nice pdf but i'm lazy
[editline]18th June 2014[/editline]
oh also I'm working on a new less buggy (or not considering my meager javascript skills) sheet so stay tuned
Do you think you could play Fallout PnP with Tabletop Simulator?
[QUOTE=Original User;45142887]Do you think you could play Fallout PnP with Tabletop Simulator?[/QUOTE]
Entirely possible, but it won't be exactly the same since Fallout PnP uses hexes while Tabletop Sim only has the square dungeon pieces. With custom models now being allowed you could import all sorts of mutant critters (or hexagonal dungeon pieces I suppose), or you could just have the available pieces represent something. Like say, "this white pawn is a ghoul," or whatever else.
The same goes for pretty much any other PnP game in relation to Tabletop Sim. It isn't hard to decide on a piece to represent something.
hey guys, i can't get fallout 2 working.
It says this version of the game isn't supported, any help?
[QUOTE=lostboy111;45139098]What should I do with [sp]Elijah? I'm nearly up to the vault, on my third playthrough. I kind of want the 'chieve for trapping Elijah in the vault, but how exactly do you do that? I think I remember there being a stealth boy in there, but I tried that before and he started ranting about me stealing from him and the turrets started shooting me. Is there a skill check or something?[/sp][/QUOTE]
you have to talk to him from the computer, then when he decides to come on down you immeidately slip out of the vault and hide behind the collumn near by, just rotate around it and you'll always be in his blind spot
[editline]18th June 2014[/editline]
or this
[video=youtube;cJuc87PA_Tg]http://www.youtube.com/watch?v=cJuc87PA_Tg[/video]
So, just a small bit of an update. I have a few guns in progress I want to fix some really big visual errors on, before showing them off. But I have a special gun to show to make up for that.
Its a unique version of the Service Rifle. The idea behind it is that its the rifle that belonged to a NCR Private for a good length of time. Its been through a lot of battles, its rusted at parts and covered in scratches. The furnishing is damaged/worn, (wood splits not shown yet) and the gun bears personal customization such as the classic military shark face typically used on planes, the NCR star painted on the stock, and a scratched in kill count (not on the gun yet). The reason why it has a small gastank is that I was thinking the gun was used in a violent last-stand sort of situation. The soldiers had to make due and this private thought the best way to kill the legion was by dousing them in incendiary bullets.
[img_thumb]http://puu.sh/9zgkE/d5f9324201.jpg[/img_thumb]
Anyone who wishes it wasn't as damaged or worn, you're in luck. As I plan on making one of it's modifications the ability to clean it up with new furnishing and paint.
I really hope you guys enjoy this. I been quiet for a few months so I thought I'd show whats up.
[QUOTE=coyote93;45126226]Chrome[/QUOTE]
Firefox?
[editline]18th June 2014[/editline]
[QUOTE=Sableye;45144637]you have to talk to him from the computer, then when he decides to come on down you immeidately slip out of the vault and hide behind the collumn near by, just rotate around it and you'll always be in his blind spot[/QUOTE]
The column's sight-blocking hitbox also doesn't go all the way to where you'd think it does, so you also have to stay more to the middle of it than you'd hope.
[editline]18th June 2014[/editline]
[QUOTE=coyote93;45136667][vid]http://a.pomf.se/rpzhzm.mp4[/vid]
This scared the shit out me when i were younger.[/QUOTE]
What is that?
[QUOTE=doommarine23;45144991]So, just a small bit of an update. I have a few guns in progress I want to fix some really big visual errors on, before showing them off. But I have a special gun to show to make up for that.
Its a unique version of the Service Rifle. The idea behind it is that its the rifle that belonged to a NCR Private for a good length of time. Its been through a lot of battles, its rusted at parts and covered in scratches. The furnishing is damaged/worn, (wood splits not shown yet) and the gun bears personal customization such as the classic military shark face typically used on planes, the NCR star painted on the stock, and a scratched in kill count (not on the gun yet). The reason why it has a small gastank is that I was thinking the gun was used in a violent last-stand sort of situation. The soldiers had to make due and this private thought the best way to kill the legion was by dousing them in incendiary bullets.
[img_thumb]http://puu.sh/9zgkE/d5f9324201.jpg[/img_thumb]
Anyone who wishes it wasn't as damaged or worn, you're in luck. As I plan on making one of it's modifications the ability to clean it up with new furnishing and paint.
I really hope you guys enjoy this. I been quiet for a few months so I thought I'd show whats up.[/QUOTE]
When's it gonna be released?
[QUOTE=Tobin;45145648]When's it gonna be released?[/QUOTE]
The gun itself is going to be in my massive gun mod. I don't really have an ETA. Its making good progress despite my own personal issues that hold back my progress sometimes. I promised to release a small beta test here on Facepunch though after I've got a few more guns done and passed testing.
I'd give that a few weeks or so. I need to finish them, then get them working in game; along with other things I must do.
[QUOTE=doommarine23;45145684]The gun itself is going to be in my massive gun mod. I don't really have an ETA. Its making good progress despite my own personal issues that hold back my progress sometimes. I promised to release a small beta test here on Facepunch though after I've got a few more guns done and passed testing.
I'd give that a few weeks or so. I need to finish them, then get them working in game; along with other things I must do.[/QUOTE]
Will this gun also deplete fuel cells?
[QUOTE=Original User;45145814]Will this gun also deplete fuel cells?[/QUOTE]
We'll see what happens. I planned on it using bullets, as shown by the magazine. I never done New Vegas scripting though. So I don't really know how to make it deplete fuel cells. But if I could, that could be sort of cool.
Fallout 1 has been updated to include the High Resolution Patch pre-installed.
Fallout 2 has been updated to include the High Resolution Patch and [URL="http://falloutmods.wikia.com/wiki/Sfall"]sfall[/URL] pre-installed.
Fallout Tactics has not been changed.
A Readme.rtf has been added to each of the games install folders providing this info.
Stealth boys everyone. Also I [sp] managed to escape the Sierra Madre with all 37 gold bars :3 [/sp]
[QUOTE=lostboy111;45150438]Stealth boys everyone. Also I [sp] managed to escape the Sierra Madre with all 37 gold bars :3 [/sp][/QUOTE]
yeah have fun selling all of them
[QUOTE=cowsaysoink;45150811]yeah have fun selling all of them[/QUOTE]
Commissaries in the divide. Might loose a bit but eh.
[QUOTE=cowsaysoink;45150811]yeah have fun selling all of them[/QUOTE]
Once again, the gold bars are for bartering not selling.
[QUOTE=mikester112;45151064]Once again, the gold bars are for bartering not selling.[/QUOTE]
Or for filling a bathtub in the lucky 38.
I myself am nearly done with Dead Money, and I was wondering if there's anything really important I missed by not passing the perception check with Christine before you go into the vault?
So I want to make models for little 3D printed fallout PnP figures, so I'm taking armors from the game files, re-rigging them and posing them for figurines. The only problem is I have absolutly no idea how to rig anything. there's some wonky shit going on with his left armpit, but other than that, I don't think they're super terrible for a first rigging:
[IMG]http://i.imgur.com/bF3Cuxx.png[/IMG]
[IMG]http://i.imgur.com/Go7zORm.png[/IMG]
Fingers are hard. The armpit:
[IMG]http://i.imgur.com/d3lsilW.png[/IMG]
Though I did lie a bit when I said it was my first attempt...
[IMG]http://i.imgur.com/tEgO5TG.png[/IMG]
So you know how the Ringo quest in Goodsprings is said by just about everybody to be dumb because Ringo could totally just fucking sneak out of town or whatever?
Well, I just thought of something even dumber.
Joe Cobb doesn't try to go get Ringo because, as he states, he's afraid of Ringo shooting him down from one of the windows, right?
Well I just realized;
Joe Cobb has a fucking [B]STEALTH BOY[/B]
Ohhh this quest is so dumb
[QUOTE=joshjet;45152236]
[IMG]http://i.imgur.com/tEgO5TG.png[/IMG][/QUOTE]
They remind me of MC Hammer's pants.
[QUOTE=Mister Sandman;45152545]So you know how the Ringo quest in Goodsprings is said by just about everybody to be dumb because Ringo could totally just fucking sneak out of town or whatever?
Well, I just thought of something even dumber.
Joe Cobb doesn't try to go get Ringo because, as he states, he's afraid of Ringo shooting him down from one of the windows, right?
Well I just realized;
Joe Cobb has a fucking [B]STEALTH BOY[/B]
Ohhh this quest is so dumb[/QUOTE]
Last playthrough I murdered Joe Cobbs and the Powder Gangers then returned to town. They weren't grateful due to my bad reputation with Goodsprings so I came back and massacred them later in the game.
I'm about to start playing New Vegas for the first time. Any tips?
[QUOTE=Darth_Kris;45157018]I'm about to start playing New Vegas for the first time. Any tips?[/QUOTE]
Play it like you'd play fallout 1/2
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