• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
Hey guys, redid that Spas-12. I'm going to get pictures ready soon. Don't worry shotgun fanatics, I have a lot of things planned for them. I know I haven't shown much about them. Anyway, I feel I need to ask the community an important question that will impact part of the gun modification's progress. Weapons in New Vegas are limited 3 mods only, and only from its selected list of changes. This means something like a strip-clip, magazine, or speed loader is not possible for a weapon that is normally reloaded by shells (Revolver, Rifles, Shotguns). However, I have been debating on a way of getting around this, to allow some weapons a more in-depth system of modification as I've always wanted them to have. My plan was to have certain weapons not accept mods at all. Until you brought them to a crafting bench. The weapon would be then "crafted" into a modifiable version that had its unique modification attached, and the ability for its 3 standard ones. An example would be Bolt Action Rifle (Shell) -> Crafting Bench -> Bolt Action Rifle (Magazine) + 3 Standard Mods. I think this would be a good system. The main issue in my opinion is letting players know that these weapons require advanced work (crafting) to be fully modifiable. [editline]30th June 2014[/editline] Before anyone wonders: I can't make the gun have its 3 standard modifications before you craft its unique mod. Because it would lose them by crafting.
honestly they could just explain having 80's weapons by you know the 80's having passed
[QUOTE=Xubs;45259013]it's canon in the Fallout universe that the cultural 50s never ended. Even until 2070. Fallout 2 tried to add in the idea that 'maybe the cultural 50s was just about over, but the bombs stopped that!', though Fallout 3 kinda tries to dismiss that idea and keep everything all Elvis and Coca-Cola.[/QUOTE] I don't think arms manufacturers were ever a cultural thing though
[QUOTE=Xubs;45258958]It's very established Fallout canon (ie, the Fallout Bible) that physics in Fallout works differently than the real world. Not just radiation turning things into mutants, but a lot of the physical interactions of atomic particles are different to allow the weirdness of the games to occur. The universe of the games work on the logic that 50s pulp science fiction science trumps real world science in almost every instance. They can asspull anything under this established part of the canon and it'd easily explain why that is. In another topic, I'd love if they brought back 80s weapons for the next Fallout. Fallout 2, for those unaware, brought a few 80s-or-before weapons into the mix which sorta breaks the strict 50s aesthetic of Fallout 1, and the strict aesthetic Fallout 3 tried to adhere to. I think it's acceptable however because all of the weapons from the 80s are explained, in Fallout 2's various side-texts, to be experimental or very recently introduced before the bombs fell. I just like my P90c. I want it back.[/QUOTE] Personally I hated the 80's guns in FO2. They were just immersion breaking and random, it felt like, as if the developers were on an Arnold Schwarzenegger binge at the time and just threw in the guns from those movies. If they were unique prototype weaponry, and didn't have plastic furniture, then I guess they'd be ok.
[QUOTE=Xubs;45259013]it's canon in the Fallout universe that the cultural 50s never ended. Even until 2070. Fallout 2 tried to add in the idea that 'maybe the cultural 50s was just about over, but the bombs stopped that!', though Fallout 3 kinda tries to dismiss that idea and keep everything all Elvis and Coca-Cola. Culturally the 80s never happened in the Fallout universe. The guns are supposed to reflect this, and they do. [I]But not in Fallout 2,[/I] where you have the P90c and Desert Eagle alongside the Tommy Gun.[/QUOTE] I always thought the post apocalypse world was very 80s. It would have been cool if the 80s style weapons were the post war tech, but they were also super junky.
[QUOTE=joshjet;45258543]According to a navy nuclear engineer I talked to, one of the better places (other than underground) is actually on the middle floors of a skyscraper. Far enough from the ground to mitigate radiation exposure from fallout settling there, and far enough from the roof to do the same for the fallout settling there. Seal it up, and you're golden.[/QUOTE] except the glass in all likely hood has been blown out by the pressurewave, but it does make a lot of sense otherwise [editline]30th June 2014[/editline] [QUOTE=Mellowbloom;45259003]honestly they could just explain having 80's weapons by you know the 80's having passed[/QUOTE] according to the small bits about the USSR, the massive military buildup in the 1980s that happened IRL, didn't happen, instead the kruschev era economic reforms must have happened because by the 2070s the USSR was more like china is today except for being not really agressive and xenophobic, so 80s weapons that were developed in the arms build up in the 80s just didn't get developed
[QUOTE=Xubs;45259132]It's 50s, not 80s. It's based directly on 40s-50s American pulp. If it were 80s it'd be like The Terminator. There's [I]some[/I] Mad Max thrown into Fallout (Mad Max was one of the early inspirations before the 50s aesthetic was chosen), which is definitely 80s, but the 50s is its primary source of inspiration.[/QUOTE] No, the [i]pre-war[/i] stuff is 50s. Almost none of the post-war stuff in the first two games looked 50s, and the stuff that did was just old shit they restored.
Fallout 1 is essentially: Pre-War is 50-60s Post-War is Post-War, its own culture and time with no equal The whole point is that the War was supposed to be an awakening from the American Dream, that everything isn't going to be Bacon 'n Eggs anymore so thus that 50's culture isn't really adopted by the people of the Post-War period. Everything we see about the 50s in the original games are only artifacts from the Pre-War. Fallout 3 kind of abandons this concept and has everything still be stuck in the 50s
i did a cover of the New Vegas main menu theme on guitar today [media]http://soundcloud.com/wuzzly2014/new-vegas-theme-guitar-cover[/media] recorded on a cheap desktop mic and audacity
[QUOTE=Tobin;45252669]That's what I'm saying, in the lore DC should have been hit so hard that there's barely anything left, but the buildings in DC are very recognizable and the city looks like it's been lightly shelled instead of being atomic bombed over and over and over again.[/QUOTE] On the contrary. DC would have been hit a few times sure but not as much as some other places like NY. The bombing of DC would be symbolic, but it would by no means cripple the country. Every important person in DC has a ton of contingency plans in the event of shit going down there. Now a place like New York? High population density, one of the worlds largest centers for global trade, now THAT's a place that would be flattened. You guys gotta understand that there's nothing but symbolic value offered from attacking DC. There were better targets which would have gotten much more fucked up than DC (and in canon, DID get way more fucked up than DC)
Is anyone else perpetually high on steady and rebound?
[QUOTE=lostboy111;45259691]Is anyone else perpetually high on steady and rebound?[/QUOTE] I think you mean Steady and [I]TURBO[/I]
[QUOTE=lostboy111;45259691]Is anyone else perpetually high on steady and rebound?[/QUOTE] i'm doing a playthrough as an alcoholic with the "Drugs are bad mkay" mod. he's broken his addiction once after some long thinking after fucking fisto in alcohol-induced hornyness. he relapsed after going to higgs village and discovering a small bar in one of the homes and drank enough alcohol to kill and elephant from alcohol poisoning (but because of reasons, he didn't die)
Am I the only one who's bothered for no reason that Mysterious Stranger has a theme but Miss Fortune doesn't? I've always imagined something like [URL="https://www.youtube.com/watch?v=z7BcpVGA0cg#t=11"]the four notes at 0:11 in the Jetsons theme song[/URL] for some reason.
[QUOTE=Starlight 456;45259052]Personally I hated the 80's guns in FO2. They were just immersion breaking and random, it felt like, as if the developers were on an Arnold Schwarzenegger binge at the time and just threw in the guns from those movies. If they were unique prototype weaponry, and didn't have plastic furniture, then I guess they'd be ok.[/QUOTE] Did you even play Fallout 1 ? All the weapons considered "modern" by the end of the war are either a laser gun or some futuristic-looking firearm, with [i]polymers[/i] on them. Why would a P90 or G11 be out of place ?
i just started a stealthy playthrough and my god it is satisfying
[QUOTE=joshjet;45258543]According to a navy nuclear engineer I talked to, one of the better places (other than underground) is actually on the middle floors of a skyscraper. Far enough from the ground to mitigate radiation exposure from fallout settling there, and far enough from the roof to do the same for the fallout settling there. Seal it up, and you're golden.[/QUOTE] that'd make for a kickass movie, really imagine, sitting there and watching the world slowly decay (through the miraculously still intact glass yeah I know shut up) from above [QUOTE=Mellowbloom;45259017]I don't think arms manufacturers were ever a cultural thing though[/QUOTE] weapon manufacturers no, specific weapons yes just look at the cultural impact of the Thompson or how prominent the Desert Eagle or the SPAS 12 are in action movies
[QUOTE=wheel_user;45260427]Did you even play Fallout 1 ? All the weapons considered "modern" by the end of the war are either a laser gun or some futuristic-looking firearm, with [i]polymers[/i] on them. Why would a P90 or G11 be out of place ?[/QUOTE] [IMG]http://i.imgur.com/fxbRrO0.jpg[/IMG] Good luck repairing this in the post-war wasteland.
[QUOTE=doommarine23;45258862]Hey guys, redid that Spas-12. I'm going to get pictures ready soon. Don't worry shotgun fanatics, I have a lot of things planned for them. I know I haven't shown much about them. Anyway, I feel I need to ask the community an important question that will impact part of the gun modification's progress. Weapons in New Vegas are limited 3 mods only, and only from its selected list of changes. This means something like a strip-clip, magazine, or speed loader is not possible for a weapon that is normally reloaded by shells (Revolver, Rifles, Shotguns). However, I have been debating on a way of getting around this, to allow some weapons a more in-depth system of modification as I've always wanted them to have. My plan was to have certain weapons not accept mods at all. Until you brought them to a crafting bench. The weapon would be then "crafted" into a modifiable version that had its unique modification attached, and the ability for its 3 standard ones. An example would be Bolt Action Rifle (Shell) -> Crafting Bench -> Bolt Action Rifle (Magazine) + 3 Standard Mods. I think this would be a good system. The main issue in my opinion is letting players know that these weapons require advanced work (crafting) to be fully modifiable. [editline]30th June 2014[/editline] Before anyone wonders: I can't make the gun have its 3 standard modifications before you craft its unique mod. Because it would lose them by crafting.[/QUOTE] It's better to allow both of them to have mods attached to them and a way to switch between the different "unique" versions, assuming the players are perfectly aware of losing mods or have that weapon mod overhaul that allows removing weapon mods What if i like reloading one bullet at a time instead of using a magazine, and want to mod that weapon instead of the magazine one? You can just allow the magazine one to accept bigger mag mods and give the single bullet reloading one another mod to make up for it There's no reason to limit it, really
YES I FIXED MY HUD! I was installing an outdated version of Darnified HUD. I can't believe I was so stupid.
[QUOTE=TBot Alpha;45261945][IMG]http://i.imgur.com/fxbRrO0.jpg[/IMG] Good luck repairing this in the post-war wasteland.[/QUOTE] Tell that to the men who repair watches in the early 1900s. [t]http://31.media.tumblr.com/tumblr_loa5xdM3xc1qjvxfho1_500.jpg[/t] Picture is not accurate to the era, but they were just as complex.
And now I can't move anything with oHud even though it's installed, what the fuck?
[QUOTE=Shadower1337;45263752]YES I FIXED MY HUD! I was installing an outdated version of Darnified HUD. I can't believe I was so stupid.[/QUOTE] how do you even manage that, darn disappeared ages ago and there hasn't been an update in years
[QUOTE=lavacano;45265928]how do you even manage that, darn disappeared ages ago and there hasn't been an update in years[/QUOTE] I was downloading it from an old thread that had version 3, I had to go to the new thread and get version 4.
[QUOTE=RandomGamer342;45262051]It's better to allow both of them to have mods attached to them and a way to switch between the different "unique" versions, assuming the players are perfectly aware of losing mods or have that weapon mod overhaul that allows removing weapon mods What if i like reloading one bullet at a time instead of using a magazine, and want to mod that weapon instead of the magazine one? You can just allow the magazine one to accept bigger mag mods and give the single bullet reloading one another mod to make up for it There's no reason to limit it, really[/QUOTE] You're right. I don't want to limit it, nor is that my intention, but I also want to make sure players don't fuck themselves over. I'll figure it out eventually
[QUOTE=Starlight 456;45259052]Personally I hated the 80's guns in FO2. They were just immersion breaking and random, it felt like, as if the developers were on an Arnold Schwarzenegger binge at the time and just threw in the guns from those movies. If they were unique prototype weaponry, and didn't have plastic furniture, then I guess they'd be ok.[/QUOTE] I really miss the high end small guns to be honest. The top tier guns in New Vegas for instance are basically M4s and weirdo fictional .50 AE smgs that sort of suck shit anyways. It'd be nice to get cutting edge future-esque armor piercing weaponry like G11s, Bozars, P90s, etc. Weapons that the brotherhood and enclave would be proud to wield alongside high tech energy weapons. I feel like a weirdo walking around in power armor but using a brush gun.
[QUOTE=hypno-toad;45268460]I really miss the high end small guns to be honest. The top tier guns in New Vegas for instance are basically M4s and weirdo fictional .50 AE smgs that sort of suck shit anyways. It'd be nice to get cutting edge future-esque armor piercing weaponry like G11s, Bozars, P90s, etc. Weapons that the brotherhood and enclave would be proud to wield alongside high tech energy weapons. I feel like a weirdo walking around in power armor but using a brush gun.[/QUOTE] I actually never thought about it like that
Everyone should be using the weapon mod menu anyway. What if in real life you put a scope on your rifle and you wanna take it off? Do you just buy another rifle with iron sights or do you remove the scope?
Do you know what really irks me? The fact that you can't hotkey the Implant GRX.
I decided to make a PnP sheet thing as a project. Here's what I have so far, utter shit at the moment. [t]http://i.imgur.com/kS98rUB.png[/t] [t]http://i.imgur.com/ReZV1j6.png[/t]
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